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Periapsis: Eclipse

Periapsis: Eclipse Steam news

Skytrellis Games | Oct 8, 2025 | game

Released

0players observed · 24 September 2026 - 10:06:29 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Periapsis: Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews53
  • Release dateOct 8, 2025
  • DeveloperSkytrellis Games
  • PublisherSkytrellis Games

Genres: Indie, Simulation, Early Access

Company pages: Developer: Skytrellis GamesPublisher: Skytrellis Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Periapsis: Eclipse Steam news

Periapsis: Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.1.5 Update - 25 November 2025

    New FeaturesAdded a Quick Play mode to fight single battles.AIImprovements to NPC ship stability and maneuvering.CampaignYou can now restart a campaign and keep level progress after a campaign victory.Bug FixesFuel Efficiency upgrade now works correctly.Fixed issue preventing some weapons and attachments to be unpurchasable even when affordable.Module upgrades now have proper tooltips.Fixed a problem where attachments could not be added to some hardpoints.Quality of LifeIncreased mass of loot items to reduce debris field spread.Added missiles, drones and satellites to the inventory list.Added a scroll bar to the radiators control section in the combat UI.Added a system warning to indicate overheating radiators.BalanceIncreased Pluto laser weapon heat generation.Added a Battery Size upgrade.

  • Update 0.1.4.a - 30 October 2025

    AINPC ships have slight improvements to their navigation for more stable trajectories. This is an ongoing project and more improvements are on the way.Bug FixesLaunched items now do not collide with the launching ship at all.Multiple copies of modules and special abilities can no longer be added to a ship.Deimonian Legacy no longer counts missile kills towards its buff.Fixed an issue preventing purchases of duplicate weapons in shops.Fixed issue causing module icons to show as blank in shops.Quality of LifeRefineries now have higher fuel and coolant stockpiles for sale.Satellite launch velocities have been reduced for finer control.Launch trajectories have now had their lengths extended.Harpoon now has much faster launch velocity for easier looting.BalanceAuxiliary batteries now give more power.

  • 0.1.4 Update - 22 October 2025

    The 0.1.4 update brings a quality of life feature that may not be very exciting but comes much requested: manually loading saved games. You can now access all your saved games from the "Load" button on the main screen and play or delete them at will. Additionally, resetting a campaign will continue to maintain your level progress but now will place you back into a starting sector rather than wherever you died, so that you don't have to fight through max level planets in an empty ship.CampaignYou can now manually load saved games in addition to continuing the last save.Restarting a campaign now resets you to a low difficulty sector rather than into a challenging sector.ContentAdded chaff canisters that can be fired to block sensors.BalanceIncreased level up XP requirements.Removed XP gain for fuel usage.Smoothed campaign difficulty curve.New campaigns will temporarily no longer have Raid…

  • 0.1.3.j Update - 16 October 2025

    0.1.3.j HotfixBug FixesFixed an issue with the draggable launch line causing crashes and soft locks.Fixed several issues with the harpoon causing crashes and soft locks.Fixed a tutorial issue causing the game to soft lock if you failed the step to raise your orbit.Fixed items cost in factories being 0.Prevent sales of upgrades in shops that cannot be equipped to the player ship (i.e. the shop won’t let you purchase an kinetic damage upgrade if you only have lasers now)The Bounty Hunter ability will no longer award currency for missile and satellite kills.Fixed an issue causing module upgrades purchased from shops to not be usable.BalanceIncreased level up XP requirements.Known IssuesSomething can cause harpooned items to not be loaded into the ship correctly, causing the item to push the ship around.

  • Update 0.1.3.i - 14 October 2025

    Update 0.1.3.iOne of the biggest requests so far has been easier access to new weapons, so 0.1.3.i brings weapons and upgrades to shops. The pricing is a work in progress but you should now have a much easier time outfitting your ships to fit your playstyle! CampaignYou can now purchase upgrades and weapons in shops and factories.Bug FixesFixed a potential issue causing an “Action Queue” error

  • 0.1.3.h Hot Fix - 13 October 2025

    0.1.3.h Hot FixThe infamous and annoying "Attempting to Remove Null Entity" bug is hopefully fixed now. This has been one of the most inconsistent bugs to track down and replicate and also one of the most disruptive so I'm really hoping that this solves it. Let me know!Bug FixesFixed one cause of the “Removing Null Entity” crash.

  • 0.1.3.g Hot Fix - 11 October 2025

    Day 2 of Early Access hotfixes! Thanks to the Discord community for reporting some juicy bugs and giving tons of feedback on balance and difficulty. I'm going to keep powering through all this great feedback and get the game as stable as possible as quickly as I can!Bug FixesFixed an issue causing the galaxy map to not show connections between stars and block any action.Fixed an issue causing the “No Action Queue” error.Jackal attack ship is now awarded for levelling up to Lt. Commander. The Jackal will be unlocked retroactively in campaigns where you’ve already reached Lt. Commander.Fixed a silent error causing the Jian light cruiser to not use its weapons correctly.BalanceAdded a PSH 2r PDC to the Salana heavy cruiser.TutorialFuel, health and coolant are now reset to their maximum values if you die during the tutorial.

  • 0.1.3.f Hot Fix - 9 October 2025

    Thanks so much for the great launch day everyone! Your feedback and comments and support have been energizing. The biggest piece of feedback from new players so far has been surrounding the tutorial difficulty. The 0.1.3.f hotfix lowers the difficulty of the tutorial by reducing the number of ships you'll face in the first level and also makes them a bit less challenging to track down, fight and kill. In addition to that, there are a few small balance tweaks and bug fixes. Expect more updates addressing the biggest complaints soon!TutorialRemoved the corvette enemy from the first tutorial level.Enemy attack ships in the first tutorial level now do not maneuver and run away.Increased weapon range bonus for attacking bright, high IR targets to make it easier to attack from longer range.Added advice on how to maneuver fuel efficiently to the first tutorial level in lieu of a deeper orbital…

  • Update 0.1.3.c - 4 September 2025

    Quality of LifeIncrease combat timer for all levels.Increased level sizes.Added “Low Power” warning when a energy weapon capacitor is low resulting in decreased damage.Main menu lighting and planet texture now reflect the player’s current system.BalanceDecreased Mk44 scattershot PDC damage.Increase satellite infrared output so they can be targeted.ShipsRenamed the Tortus-class light destroyer to the Lawson-class and added a new ship model.Added a new ship model for the Cephus-class frigate.Bug FixesFixed broken textures on the PN/PT radar and PLaWs 2 laser.Fixed issue causing NPC ships to spin uncontrollably.Fixed issue preventing beams from damaging cities.

  • 0.1.3.b Hotfix - 14 August 2025

    I've got a handful of small improvements for 0.1.3.b based on community feedback. Enjoy!Quality of LifeGroup buttons on the weapon status panel will now be greyed out if the group is disabled.Clarified armor’s ability to prevent leaks in upgrade descriptions.Implemented better logic for avoiding moon collisions when entering the battle space.Bug FixesShops now have the correct assortment of munitions for sale.Fixed a soft-lock caused by the mini map.Pressing “Quit” on the error crash popup should now actually quit the game.BalanceReduced surface settlement health.Old Reliable ability now triggers at a higher health threshold and does less healing.Expert Engineers ability now triggers at a lower reactor heat threshold and does less healing.Reduced LP3-9 PDC’s rate of fire.Increased weapon heat generation for most early game weapons.

  • 0.1.3.a Hotfix - 10 August 2025

    Thanks to the community for great catches on bugs and feedback on 0.1.3 already!Bug FixesFixed an issue with new fleet animations causing soft-locks in galaxy map after restarting a campaign or destroying an enemy fleet.Radiation cloud damage now starts higher and scales down over time, instead of starting too low..Coolant volume bar is now correct.Radiation damage no longer causes fuel or coolant leaks.Fixed stars not covering the full screen from some angles.BalanceTubba now comes standard with the Scrappy ability which gives 100% damage against larger ships.Buffed the Scrappy ability.PolishUnique lighting for each system.

  • Periapsis: Eclipse 0.1.3 Update - 7 August 2025

    Welcome to the Periapsis: Eclipse 0.1.3 demo update! 0.1.3 addresses tons of feedback the community has sent in since the demo launched. Some of the main requests were more quality of life features, better balanced heat and power management and more challenging combat. I hope you enjoy these changes to the demo!Periapsis: Eclipse is still in very early days so features, balance and mechanics will change as I continue to improve the game. Please jump into the Discord to chat about the update with the community and let me know what you think!GameplayReplaced sphere of influence gravitation with n-body gravitation.Player is now more consistently credited for indirect kills.Added warnings for dangerous ship conditions such as high reactor heat or low battery.High reactor heat can now cause periodic explosions and fuel leaks.High coolant heat can now cause periodic coolant leaks.Reworked bea…

Patch notes and updates

S.noRelease datePatch nameGID number
130 October 2025Update 0.1.4.a1815034432858588
222 October 20250.1.4 Update1814309641425074
316 October 20250.1.3.j Update1813674388949208
413 October 20250.1.3.h Hot Fix1813041031340844
511 October 20250.1.3.g Hot Fix1813041031260852
69 October 20250.1.3.f Hot Fix1813041031222463
714 August 20250.1.3.b Hotfix1808061939325798
810 August 20250.1.3.a Hotfix1807332909653902

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