- Devlog - Agosto semana 4 - 28 August 2026
We are pleased to share what we have been developing over the past week:Animation of the Forgotten childsTexturing of Aetheris – Guardian of the CliffsQuest and mini-cutscene mapping for the Cliffs map.
- Devlog: Agosto semana 2 - 14 August 2026
We are pleased to share what we developed over the past week:Cliffs Area 3 CompletedModeling, texturing, and rigging of the Nagash boss completedNew Crabulous Boss Fight music composed
- Devlog - August week 1 - 7 August 2026
We are excited to share what we’ve been working on over the past week:Completed modeling, texturing, and animation for the Brawler Crab.Completed modeling, texturing, and animation for the Seahorse.Completed the Coral King's Dome.Completed Area 3 of the Cliffs.Fixed the rune counter.We’ve reached 1k followers on Instagram! Thanks for the support :D
- Devlog: July weeks 4/5 - 31 July 2026
We are pleased to share what we have been developing over the past week:Animated, textured jellyfish enemy with variationsPatrol-fish enemy modelingBrawler crabArea 2 map constructionEnemy programming: SeahorseFix regarding the pause function and dialogues.
- Devlog: July week 3 - 17 July 2026
We are pleased to share what we have been developing over the past week:Animation and texturing of "Crabuloso" completedJellyfish enemy modelingCompletion of the first area of the Cliffs mapProduction of the gray box for the second areaEnemy programming: Boxer armadillo, jellyfish, and seahorse
- Devlog: July 2 - 10 July 2026
We are happy to share what we have been working on in the past week:New "out of breath" visual alert effect. Terrain construction for the Cliffs mapTexturing and animation of the "King Coral" bossModeling of the "Crabulous" bossAddition of achievements to the demo
- Big Update! - 3 July 2026
Version 0.3.0 is now live with the following changes:New HP HUD and Anima count animationsNew retractable skill barNew enemy animations and effectsNew "running out of breath" effectBoss HP bar animationNew Oozemire particle effectAdded mission guidance systemFull controller supportAdded a button to skip cutscenesAdded fall damageNew aiming reticleChanged health flowers; can now also be activated by hitting the sideImproved guidance footprints in the SwampHearts respawn upon deathNew interaction with dogsAdded achievementsNew item pickup soundsNew map sound effectsNew sound for activation crystalsSound for iron shuttersCamera sensitivity adjustmentsFixed camera behavior during the Oozimere fightFixed the collider in the crouching tutorial tunnelFixed bug with the tutorial ropeAdjusted the collider for the farm portal blockadeImproved camera sensitivity adjustment system
- Devlog june part 2 - 29 June 2026
We are happy to share what we have been working on in the past month:New checkpoint icon. New Boss concept artNew oozemire movment particle.New Terragorg movment particle.New Terragorg meelee attackJump on the head damage for SlimesNew sound effect for activating and deactivating the crystals.
- Devlog: June .1 - 19 June 2026
We are happy to share what we have been working on in the past 2 weeks:Added a new boss health bar animation.Created new NPC models and textures.Developed new map concept art and refined the environment production workflow.Added the new Zanthra boss arena.Implemented Zanthra's melee attack.Improved camera sensitivity controls.Added the "Star Guide" system to help players locate quests and objectives.Added the ability to pet the dogs.New sound effects for moving stone walls.New sound effects for Zanthra's attacks.Fixed camera obstruction issues in the Terragorg arena.Fixed root colliders that were blocking access to the portal.Fixed clipping issues while climbing ropes.
- Devlog: Maio - 11 June 2026
We are pleased to share what we have developed over the past month:Skip cutscene button implementedNew aiming reticle with the Magic WandNew camera system for the Oozemire boss fightNew enemy implemented: mosquitoFall damage implementedSidequest: Capture the golden frogs New SFX SlimesSFX GatesNew SFX Spin attack
- The Sintonia Chronicles at BGF 2026 - 30 April 2026
After much development, testing, and evolution, the time has come! We'll be at BGF 2026 to launch The Sintonia Chronicles.It will be the first chance to experience the game up close, discover exclusive new features, and be part of this moment with us. See you at BGF!!! 👊👊👊
- The Sintonia Chronicles arrives on May 15th! - 2 April 2026
The Sintonia Chronicles arrives bringing a 3D platforming adventure where exploration, skill, and discovery go hand in hand. Explore unique environments, confront mysterious creatures, and use your powers to overcome challenges and reveal the secrets of the world of Sintonia.Each area presents new situations, paths, and mechanics that encourage curiosity and experimentation, rewarding attentive and skilled players.Add it to your wishlist and be ready to embark on this journey on launch day.
- Big Update! - 19 March 2026
Version 0.1.0 is now live with the following changes:General changes:HUD adjustments New quest systemCamera system updateNew character models: OozemireAvatarBug fixes:Camera sensitivity adjustmentsAdjustment to slope detectionFarm updates:Complete map redesignAddition of side quests: Catch the chickensAddition of cutscenesAddition of farm animalsMount mechanics addedUpdates to the Swamp:Complete map redesignAdded cutscenesAdded wild animalsNew quest lineKnown Bugs:Partially compatible controls, with bugs in the menuSlope detection not yet optimalColorblind mode not yet implemented
- New model for the Protagonist - 24 October 2025
Version 0.0.9 is now live with the following changes:Added:New model for the ProtagonistNew ability particle effectsBug Fixes:HUD adjustments (positioning, images, and correction of elements that appeared in the wrong order)General fixes (extra life not being counted, corrected dialogues)Farm Updates:Updated training area on the farmSwamp Updates:Adjustments to platforms in the Oozemire areaAdjustments to railings
- Small Update - 5 August 2025
Version 0.0.8 is now live with the following changes: Added: Colorblind filter Audio description (still in Beta) Configuration for Xbox and PlayStation controller support Bug Fixes: HUD adjustments (positioning, images, and fixes for elements that appeared in the wrong order) General fixes (extra life not being counted, objects not respawning when lost, bug where Maria would freeze while carrying objects, delay when dismounting the horse, horse entering water, and bug where Maria could dash in the farm area) Camera adjustments Farm Area Updates: Increased rune particle effects for better visibility Adjusted climbing position on the island Reworked jump area in the abandoned zone to improve training and camera transition Swamp Area Updates: Zanthra’s quest reworked for better navigation Skill gain HUD redesigned and correctly positioned Added sound control