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The Next Penelope

The Next Penelope Steam news

Aurelien Regard | May 29, 2015 | game

Released

0players observed · 25 September 2026 - 06:36:03 UTC

ActionIndieRacing4 Player LocalFemale ProtagonistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

The Next Penelope news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews280
  • Release dateMay 29, 2015
  • DeveloperAurelien Regard
  • PublisherPlug In Digital

Genres: Action, Indie, Racing

Company pages: Developer: Aurelien RegardPublisher: Plug In Digital

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The Next Penelope Steam news

The Next Penelope news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Have You Played The Next Penelope? - 24 September 2015

    Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. My childhood was mostly spent playing games on the Amiga 500, which meant a steady diet of topdown racers like Micro Machines, Skidmarks, Overdrive and probably a dozen others. The Next Penelope is of that same lineage, but oozing with extra style: not least because it’s a sci-fi retelling of Odyssey from the perspective of Ulysses’ wife. …

  • The Next Penelope - PC Update 1.07a (Windows build) - 31 August 2015

    - Tutorial race (first track) modified to be a bit easier. - "Invisible lap triggers" shifted or modified to get rid of side effects on specific hardware. - Minor tweakings. Thanks for playing!

  • The Next Penelope - PC Update 1.07a (Windows build) - 31 August 2015

    - Tutorial race (first track) modified to be a bit easier. - "Invisible lap triggers" shifted or modified to get rid of side effects on specific hardware. - Minor tweakings. Thanks for playing!

  • AT LAST! Here comes the FULL RELEASE BUILD! (update 1.07) - 29 May 2015

    I can't describe how happy I am to write this changelog. After 2 years and a half, it's here, the full, freaking final release build! It comes with around a hundred changes, so I can't list'em all, but let's talk about some of the most important ones. >> To make it short, if you played the early access before today, please give it a fresh spin! V1.07 -------------------------------------------------------------------------------------------------- STORY MODE: - Less punitive collisions between the ship and CPU ships. - Sirens race, Arachne boss rebalanced, Kharon's tracks unzoomed. (still pretty challenging, though) - Final bosses rebalanced, no more sweet spots, more random added. - tons of small tweaks and bug fixes. - italian translation (thanks, Allessandro!) 4P MULTIPLAYER MODE: - new tracks ("Magnetic Cogs" and "Minefield") - tons of small tweaks and bug fixes. - very important fe…

  • AT LAST! Here comes the FULL RELEASE BUILD! (update 1.07) - 29 May 2015

    I can't describe how happy I am to write this changelog. After 2 years and a half, it's here, the full, freaking final release build! It comes with around a hundred changes, so I can't list'em all, but let's talk about some of the most important ones. >> To make it short, if you played the early access before today, please give it a fresh spin! V1.07 -------------------------------------------------------------------------------------------------- STORY MODE: - Less punitive collisions between the ship and CPU ships. - Sirens race, Arachne boss rebalanced, Kharon's tracks unzoomed. (still pretty challenging, though) - Final bosses rebalanced, no more sweet spots, more random added. - tons of small tweaks and bug fixes. - italian translation (thanks, Allessandro!) 4P MULTIPLAYER MODE: - new tracks ("Magnetic Cogs" and "Minefield") - tons of small tweaks and bug fixes. - very important fe…

  • The Next Penelope - PC Update 1.06 (MULTIPLAYER BETA) - 17 May 2015

    (The update is only live for PC right now, Mac+Linux coming this week as I got to doublecheck some things first for these versions) New this buid: ------------------------------------------------- - Local 4 PLAYER MODE (BETA) ------------------------------------------------- Note: > your friends don't need to know how to play "The Next Penelope" before joining you. > Handling and rules are slightly different from the solo mode, so everyone is on par at first try. > solo mode and multiplayer mode don't share any code, so we're sure I didn't break anything in the story mode or in bonus missions with these last changes. > This mode can be played using gamepads, or even with 4 players on the same keyboard. > Have fun! Also, more tracks coming in the very next days. http://tof.canardpc.com/view/f310a399-862f-494c-b227-20fa46bd5803.jpg http://tof.canardpc.com/view/d2b3d0c3-d98a-44c0-80ba-7da7…

  • The Next Penelope - PC Update 1.06 (MULTIPLAYER BETA) - 17 May 2015

    (The update is only live for PC right now, Mac+Linux coming this week as I got to doublecheck some things first for these versions) New this buid: ------------------------------------------------- - Local 4 PLAYER MODE (BETA) ------------------------------------------------- Note: > your friends don't need to know how to play "The Next Penelope" before joining you. > Handling and rules are slightly different from the solo mode, so everyone is on par at first try. > solo mode and multiplayer mode don't share any code, so we're sure I didn't break anything in the story mode or in bonus missions with these last changes. > This mode can be played using gamepads, or even with 4 players on the same keyboard. > Have fun! Also, more tracks coming in the very next days. http://tof.canardpc.com/view/f310a399-862f-494c-b227-20fa46bd5803.jpg http://tof.canardpc.com/view/d2b3d0c3-d98a-44c0-80ba-7da7…

  • The Next Penelope - Update 1.05 is here! - 22 April 2015

    New this buid: The Next Penelope is now available for Windows, Mac and Linux (Ubuntu) *** Also, the Original Soundtrack is now included for free for a limited time! *** http://tof.canardpc.com/view/4018999e-98ca-4795-b281-72c216bf7374.jpg Reminder: Please don't be afraid by the early access tag, the game already features the whole Solo Adventure + Bonus missions based on scoring and time trials. Also, you can play in English or French thanks to this 1.05 update. See you in a few weeks for the last major update: Local 4 player mode! Note: The full release (no more early access!) is coming soon now, so get the game -30% off before it's too late! :) (ETA for full release featuring the local multiplayer mode: may 2015)

  • The Next Penelope - Update 1.05 is here! - 22 April 2015

    New this buid: The Next Penelope is now available for Windows, Mac and Linux (Ubuntu) *** Also, the Original Soundtrack is now included for free for a limited time! *** http://tof.canardpc.com/view/4018999e-98ca-4795-b281-72c216bf7374.jpg Reminder: Please don't be afraid by the early access tag, the game already features the whole Solo Adventure + Bonus missions based on scoring and time trials. Also, you can play in English or French thanks to this 1.05 update. See you in a few weeks for the last major update: Local 4 player mode! Note: The full release (no more early access!) is coming soon now, so get the game -30% off before it's too late! :) (ETA for full release featuring the local multiplayer mode: may 2015)

  • UPDATE 1.04 (BONUS MISSIONS + bug fixes + feedback) - 8 March 2015

    Hey everyone :) The new Penelope update is live, bringing the Bonus Missions to the game! - Bonus Missions added (based on scoring or time trials, will ask you to use ALL your weapons in the same level!) http://www.youtube.com/watch?v=9JaGB4tHnDk - Position indicator (POS 1/5 etc...): there are now a lot more of invisible triggers in the levels, which leads to a better position tracking. - Difficulty balance: > Arachne made slightly weaker > Minotaur world tagged as Medium > Mines race made (again) slightly easier > Poseidon's guardian made slightly easier > Final boss made slightly harder - Tons of tiny bugs fixed http://tof.canardpc.com/view/258929c8-de83-472e-9c95-12c8cb402df8.jpg Have fun, and thank you again for your feedback. A lot of stuff in this changelog directly comes from this :) Aurelien.

  • UPDATE 1.04 (BONUS MISSIONS + bug fixes + feedback) - 8 March 2015

    Hey everyone :) The new Penelope update is live, bringing the Bonus Missions to the game! - Bonus Missions added (based on scoring or time trials, will ask you to use ALL your weapons in the same level!) http://www.youtube.com/watch?v=9JaGB4tHnDk - Position indicator (POS 1/5 etc...): there are now a lot more of invisible triggers in the levels, which leads to a better position tracking. - Difficulty balance: > Arachne made slightly weaker > Minotaur world tagged as Medium > Mines race made (again) slightly easier > Poseidon's guardian made slightly easier > Final boss made slightly harder - Tons of tiny bugs fixed http://tof.canardpc.com/view/258929c8-de83-472e-9c95-12c8cb402df8.jpg Have fun, and thank you again for your feedback. A lot of stuff in this changelog directly comes from this :) Aurelien.

  • UPDATE 1.03 (full changelog) - 28 January 2015

    ---------------------------------------- CHANGELOG THE NEXT PENELOPE 1.03 ---------------------------------------- Hiccups and strange behaviours during streams should now be gone. Streaming + Recording the game can be very demanding, please be sure to adjust your graphic settings accordingly. - The ship could be moved during «danger intro» in Minotaur bossfight. - If paused/restart, Poseidon bossfight could display wrong patterns sequences. - «3,2,1,Go» SFX wasn’t properly cut if game paused. Trying to maximise graphic cards compatibility messed with alpha blending on some graphic ressources (worldmap grid). Back to normal. ----------------------- NEXT UPDATE ----------------------- Next update will be the last one without new content! It will try to fix the very last bugs, like 1/2/1 positions updates during some races. Then I’ll work hard on the first new extra hard missions. Thanks…

  • UPDATE 1.03 (full changelog) - 28 January 2015

    ---------------------------------------- CHANGELOG THE NEXT PENELOPE 1.03 ---------------------------------------- Hiccups and strange behaviours during streams should now be gone. Streaming + Recording the game can be very demanding, please be sure to adjust your graphic settings accordingly. - The ship could be moved during «danger intro» in Minotaur bossfight. - If paused/restart, Poseidon bossfight could display wrong patterns sequences. - «3,2,1,Go» SFX wasn’t properly cut if game paused. Trying to maximise graphic cards compatibility messed with alpha blending on some graphic ressources (worldmap grid). Back to normal. ----------------------- NEXT UPDATE ----------------------- Next update will be the last one without new content! It will try to fix the very last bugs, like 1/2/1 positions updates during some races. Then I’ll work hard on the first new extra hard missions. Thanks…

  • UPDATE 1.02 (full changelog) - 28 January 2015

    ------------------------------------------- CHANGELOG THE NEXT PENELOPE 1.02 ------------------------------------------- Springboards should behave the same way at 20fps, 60fps, or even 120fps. They have been recoded from scratch. This should fix all funny behaviours like giant ship on screen. Also, to the few people who were getting stuck at the end of a jump due to inconsistent framerate, you are safe now. BUGFIX: Pause > restart could sometimes go bananas in tutorial level. Fixed BUGFIX: GUI > Interface elements displayed at wrong angle on few hardware. Fixed A bit. Still not easy. Opponents are a bit slower (-5%). ONLY on this particular race... All opponents are now blocked the same way by moving rocks. This should avoid confusion when you pass him twice in a race. (is this the first one i just passed or...?) GAMEPLAY: faster restart on collision with lasers on the "KHARON" planet.…

  • UPDATE 1.02 (full changelog) - 28 January 2015

    ------------------------------------------- CHANGELOG THE NEXT PENELOPE 1.02 ------------------------------------------- Springboards should behave the same way at 20fps, 60fps, or even 120fps. They have been recoded from scratch. This should fix all funny behaviours like giant ship on screen. Also, to the few people who were getting stuck at the end of a jump due to inconsistent framerate, you are safe now. BUGFIX: Pause > restart could sometimes go bananas in tutorial level. Fixed BUGFIX: GUI > Interface elements displayed at wrong angle on few hardware. Fixed A bit. Still not easy. Opponents are a bit slower (-5%). ONLY on this particular race... All opponents are now blocked the same way by moving rocks. This should avoid confusion when you pass him twice in a race. (is this the first one i just passed or...?) GAMEPLAY: faster restart on collision with lasers on the "KHARON" planet.…

Patch notes and updates

S.noRelease datePatch nameGID number
128 January 2015UPDATE 1.03 (full changelog)510365936291627948
228 January 2015UPDATE 1.03 (full changelog)4249665521681260215
328 January 2015UPDATE 1.02 (full changelog)510365936291626392
428 January 2015UPDATE 1.02 (full changelog)4249665521681260314

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