- Open Alpha 4 - 13 September 2026
- Closed Alpha 3.3 - 31 May 2026
Gameplay + Balance New Retainer: Tina, Prodigy of Ur New Vessel: Nethys, Soul of the Veil Walker preferred item slots are now respected by earned items added ore+mushrooms to 3v3 map added gem of hubris spell buffering now only in the last 0.25s of a cast monsters can no longer be cheesed by standing in a corner shredder stacks no longer get lost on death all percent-health bonus damage is now capped against non-retainers can no longer stack coin, seed and butchers can now target unit selection icons with spells disconnected players will now rubber-band their level to stay 3 levels behind their team khoru stealth no longer gets canceled by taking damage myr now has longer dragon ghost duration ignition active buffed, now deals % Max Health and lasts longer. bag items adjusted massive spell damage increases for many retainer/vessel spells grob adjustments, mostly Q spread increasing with…
- Closed Alpha 3.2 - 31 May 2026
New Features New Retainer: Thrix, Hive Matriarch Gem system rework: 55 new gems, purchaseable with Glittering Shards Glittering Shards are collected from towers, large monsters, cannon minions and ore mining Ore mining nodes and gatherable mushrooms that reward permanent buffs have been added to the map (5V5 ONLY FOR TODAY) Runes of Advance added, letting you teleport from base to lane Attempting to buy an item you don't have enough gold for will now purchase the best components instead You can now set an "autobuy" item by shift-clicking in the shop, which will be automatically (partially) purchased when leaving the base Tower platings added, for now only reward Glittering Shards when destroyed (system will be expanded next patch) Various new items added as replacements for scrolls New talents added to replace the "scroll" talents Balance Changes All heroes now use mana as their resourc…
- Closed Alpha 3.1 - 31 May 2026
Gameplay New Retainer: Shirai, Keeper of the Endless Storm; A long-range Mage from Wa'an that requires precise control to unleash massive damage Scrolls have been disabled for today's test to get a feeling on how big the impact on gameplay is Resource Update: Energy and Rage now both have a fixed pool of 100 The "Resource Regeneration" stat has been removed, all items now just provide "Resource" instead Resource now increases your Maximum mana, or improves your Energy/Rage generation Energy is no longer generated from basic attacks and random vessel spells, instead it generates over time (faster when out of combat) The Energy costs of many spells have been adjusted accordingly Combat duration has been increased 5 -> 8 seconds (rage decay starts later) Mana now regenerates at a fixed base % of your maximum Mana Emonia now uses Mana instead of Energy UI A new "additional spell bar" has be…
- Open Alpha 3 Patch - 12 December 2025
Gameplay you can no longer cancel spell casts by stop command uzai F now grounds you while having an enemy hooked ring of the king now also grants % of total eth destructor beam now lets you choose the angle around the tower it is placed in 1v1 map tower positions updated dr.dee scrap now despawns if he dies or is really far away clamped minimum attackspeed at 0.25 Visuals, Sounds and UI added an end of game animation updated various VFX for vissra, shizu, entom, tayji, voltez, namuneth, khoru, lana, jabari, aegion, prideseeker, teebu, helentris, warped wand, BBB items in the shop now visually respect the inventory-limit added dr. dee stun and channel animations target-retainer-only now has a different mouse cursor whisper messages from lobby now have a distinct color in ingame chat added attack range display to advanced player stats when leaving a lobby, you are now taken to the PLAY s…
- Closed Alpha Test 2.21 - 9 December 2025
Gameplay account quests are now available in the lobby: daily first win, daily login and reaching account lvl 10 during the alpha vissra was reworked: R dash with bleed and bonus damage from close range, F hits multiple targets and paralyzes when hitting twice, P silences when a paralyze breaks prideseeker small update: Passive now trigger F knockup and Stab attack after F, also grants Attackspeed when fully stacked jungle nerfs all around (more damage, less xp, buffs are weaker) voidwalkers edge updated, now applies mr shred soulwells now heal all nearby allies over time waan shrines now grant stronger, decaying movementspeed in a larger area all shrines now have a cooldown after their effect finishes golem jungle buff now grants attackspeed and stronger healing from monster kills, instead of lifesteal/spellvamp 3v3 map base layouts have been updated omnu Q is now bigger and shaped dif…
- Closed Alpha 2.20 - 30 November 2025
Gameplay And Settings target selection system has been completely rework, fixing many inconsistencies and normal-cast mode added hotkeys for item slots 7-12 your game settings should now properly get save in your steam account dr dee abilies have be improved in various ways, better scrap drop locations, low default Q cd dropping/switching vessels now cancels all buffs and spells casted by that vessel rhonheim Q now triggers on all cc New And Updated Items Alma Quiver: New physical caster waystone Manticore: New physical caster zenith Besodian Claymore: New physical caster zenith Roots of the World Tree: Physical caster version of branch of the world tree Brightside Dagger: Anti-Stealth pysical caster option Barbed Spear: Reworked into physical caster waystone Vanquisher's War Helm: Reworked into physical caster waystone UI, Visuals And Sounds added dr. Dee W and E animations added spiri…
- Closed Alpha Test 2.19 - 18 November 2025
Gameplay New Retainer: Dr. Dee jungle items now reduce minion gold, but increase monster gold prideseeker R now refunds resource on reset marzena Q bigger but no bonus damage to stunned targets bag active items cost gold again removed xelv E recast time, but decreased passive damage raised base health on all retainers gems now grant different stats Lobby default talent presets have been added a player title system has been added, they will be earnable through quests a quest system has been added (heavily WIP): e.g title for reaching Dr. Dee lvl 100 mastery a mastery system has been added: playing games increases your level per retainer/vessel profile tab has been updated (WIP) added "open chat" button to friends right click menu Visuals and Sound new settings UI updated shop UI updated synestra model update nexus and pylon models wards now fall apart when destroyed added spellcast sound…
- Closed Alpha Test 2.18 - 11 October 2025
Gameplay new retainer: Jeanne, Platinum Rose Paragon new interaction hotkey new settings: center camera on recall, disable AA when stealthed, disable rightclick-interact monsters no longer give xp to anyone but the killer adjusted clickboxes for all characters and minions minion aggro update, making them less agressive and making it possible to properly hold waves rhon empowered q now knockbacks instead of aoe helentris F reset and passive now increases R damage shizu F damage reduced on repeated hits pride passive no longer consumed by aa beacon now rotates faster and has 2 lights removed rak tether wavebinder bigger area for shielding lana r now only jumps to retainers rudra catching R now only reduces cd thunderlords mallet now deals reduced damage on ranged vessels Visuals, Sound and UI 5v5 map layout and visuals have been updated new item alias system, can now search "shredder" and…
- Closed Alpha Test 2.17 - 14 September 2025
Gameplay New Retainer: Raphael, Sinhunter Cardinal (Carry) 3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental) Jungler items have been added Monsters now give more XP early game, allowing junglers to level quicker Monster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain Spawn times changed; buffs spawn slower, jungle camps spawn faster Vessels give more base Health; the goal is to reduce early TTK to make the laning phase more casual-friendly Various projectiles had their speed adjusted Towers can no longer be crit Visuals, Sound and UI Heavily WIP: Game UI full update with new assets tower indicators have been made more visible many ability tooltips have been reworded fountain towers have been added (to replace you just randomly dying) Lobby…
- Closed Alpha Test 2.16 - 14 September 2025
Visuals, Sound and UI shop UI updated settings UI reworked added a setting to show split damage numbers improved various tooltips improved ingame chat readability the game now automatically sets your UI scale setting when you change resolution/on first start you can now move the camera after a replay ends chat emotes are now bigger added vessel suggestion hightlight added vfx for apostles tome, windhoppers cane, belladonna gloves, coghammer, mitre of saints, nerumian mending beads, rallying crest Gameplay added a setting to toggle target-retainers-only mode player gold value is now pingable interactables now take mouse priority over non-hero units you can no longer accidentally cast spells with the shop open added dandra W eth scaling improved hydra tower destruction buff logic and power unsuable items now get removed when selling a bag item templars flail and doom lance no longer trigg…
- Closed Alpha Test 2.15 - 14 September 2025
Highlights New 5v5 map layout is testable (select TEST 5v5 in map dropdown) New Vessel: Fralnir, Soul of the Hoarfrost Guardian New rewards from hydra and dragon: basic gem system, black shards have been retired New Items New Parts and Waystones have been added to round out recipes Shield Basher (Shield Damage) Skinning Knife (Jungling speed) Kalgaran Chain Axe (Mobility) Diver Helmet (Diving) Lamprey (Sustain) Wardruid's Mantle (Sustained Fighting) Hellhands (Waveclear and max Health Damage) Goliath Gauntlets (Sustain and Health Damage scaling) Nightcutter (Burst Damage) Seismic Core (Waveclear + CC) Rallying Crest (CC Support) Dawn and Dusk (Damage Support) Mitre of Saints (Damage Support) Apostles' Tome (Heal Support) Windhopper's Cane (Artillery) Belladonna Gloves (Damage over Time) Nerumian Mending Beads (Sustain) Telsamar Coghammer (Basic Attack affinity) Templar's Flail (Damage f…
- Closed Alpha Test 2.14 - 6 July 2025
Highlights talent update new talents have been added to all trees many of the rarely used talents have been reworked or replaced the trees have been re-layouted smaller and bigger changes were made to many existing talents to make them more useful or interesting added lane/role intention system to the game setup click on a lane to indicate you want to go there select the role you intent do fullfill (defaults to your suggested retainer role) Gameplay dandra changes passive now generates stacks when nearby allies take or deal damage Charged Q will do increased healing/damage W will reduce all cooldowns of the target ally E grows further E now only grows in a target direction jabari teleportation now works by interacting with a dagger, cooldown managed by passive voltez R lower base damage and projectile speed xelv Q now applies onhit effects and generates crit based on your crit rating as…
- Closed Alpha Test 2.13 - 15 June 2025
HighlightsNew retainer: Xelv, Herald of Ruin - Assassinbuffs no longer have an alignmentbuffs now have an animated marker to show if they are dispelabledispels will remove all dispelable buffs/debuffs from a targetdifferent types of buffs are now displayed in different ways on the health barless important buffs are only shown in the target or player panelhighly important buffs (e.g myr E, infernal wish) are shown as big icons to the rightstacking mechanics that build up to an effect (e.g dandra Q snare) now display a bar filling up their chargescharacter mechanic buffs (e.g al-rahim P, shizu P) are now displayed as special bars under your resource barthe CC display was consolidated, now only showing one bar for the longest lasting most disabling CC Character changesGrob: P now charges up when spending rage instead, Q now instantly bounces to two/all nearby targetsEmonia: W charm removed…
- Closed Alpha Test 2.12 - 25 May 2025
Gameplay new vessel: Repentance new feature: destructable rocks (they block pathing and vision, can be destroyed and respawn) jungle pots and destructable rocks are now permanently visible, but appear "frozen" while out of vision clones and hero summons now automatically attack nearby enemies when no command is given roots no longer prevent knockbacks bag items now share cooldown you can now buffer actions that are not valid at the time of the keypress dandra E now grows in stages debilitation talent now increases damage taken minion XP reward greatly reduced dragon and hydra are weaker in the early game dragon respawns sooner team objectives give more global gold grimoire is cheaper, no longer gives stats anti-heal items are slightly cheaper worldender is now a crit item bandage/healthpot nerfs, tower regen buffed master magicians mantle and branch of the world tree have swapped passiv…
- Closed Alpha Test 2.10 - 5 April 2025
Visuals + UI tower health bars hydra area now has a cooler ground decal tower and boss health bars now show the damage taken animation info center is now available from the login screen info center UI rearranged info center abilities now show a distinction between main and conditional abilities info center stats now also show health/resource and tooltips show base + perlevel info center + game setup lighting changed to match game game setup now shows map image game setup better highlights for mouseover and picked units other players talents now only show when clicked on, instead of on hover Gameplay New gamemode: tezca cooldowns siko Q and P updated, E drops faster jungle buffs updated (resource generation and healing) mana and rage cost reductions ratio adjustments on most Vessels and Retainers bag items balanced around low inventory, moderate cooldowns added individual keybinds for pi…
- Closed Alpha 2.9 - 15 March 2025
Gameplay New Retainer (WIP): Siko, Eye of the Isles Krieg R1 / R2 have switched places Shutdown bounty is now pingable Added a grace period after the nexus dies before the game is closed to allow chatting Jungle buffs now spawn faster, and shrine activations are cheaper "Bag" consumables are now free, but you can carry less of them All vessels spells on rage retainers now cost a baseline of 25 Visuals Certain spells like teleport and recall now show on the minimap Health bars and other UI elements now work better on 4k monitors Added an option to scale health bars Player talents are now visible on the scoreboard and post game screen/match history Item and talent statistics are now visible in the post game screen/match history New UI background for the score display (topright), give some feedback how you like the style! Units are now clearly highlighted if they enter a bush, or are about…
- Support Update - 22 February 2025
Gameplay lana rework no more hot/dot, instead basic attacks against enemies charge a buff, increasing your next AA healing R now embeds light in the target, healing or damaging them on your next AA and bouncing the light F now channels multiple flashes of light in the target location, healing and dispelling allies, blinding enemies dandra rework Q is now the old E, rooting enemies if they are hit multiple times W no longer heals E creates a large garden of thorns, running over them will heal allies and bleed+root enemies peipei update W can now cast at allies directly (unit target) or in a direction, ignoring allies and knocking up the first enemy hit E now instantly polymorphs the target, and polymorphs nearby enemies when it expires tayji rework R once again manually spawns eyes, they will charm nearby enemies Can be sacrificed to shield allies and grant on-hit damage F is now a long-…
- Closed Alpha Test 2.6 - 25 January 2025
Gameplay New Vessel: Rudra, Soul of the Wardancer ("ADC") Lin Passive reworked, basic attacks now stack a debuff that can be consumed for burst damage Towers on 5v5 map have been moved to provide more safety Spellvamp and lifesteal from AOE now have reduced effectiveness Added a brief cd to thunderlords Visuals and Tech Updated to Unreal 5.5 New Nexus model Cursor now changes when Target Retainers Only is active Bugfixes fixed shizu passive (cd refunds) not working fixed teebu passive not consumed by some spells fixed fang of lycagon applying to non retainers fixed Jabari R not consuming charges, allowing inifinite teleports fixed benevolance vfx fixed wavebinder shield vfx not removed when shield runs out fixed some passive items being shown as actives fixed aura items not applying buff to owner fixed jabari stopping all action on teleport fixed out and about not being removed near unt…
- Economy and Energy Update - 21 December 2024
Gameplay Energy rework Some abilities generate energy, others cost energy Energy does not decay or generate automatically Grob's passive now hastens cooldowns, instead of resetting them Emonia rework Now uses Energy instead of Mana Q builds movementspeed when able to use continuously W new aoe ability, generates energy Old W is the new ult (cleanse, untargetable, speedbuff) Synestra rework Q does massive damage from stealth and generates energy W dashes into any direction, CD will reset when hitting a retainer Ult now instantly turns you invisible and spreads aoe Passive applies poison after each ability Item and Economy update XP shared in lane is now reduced Zenith items are less gold efficiency, and overall slighly less powerful Added a new item category: Remnants, highly gold efficient dead-end items Many build paths have been adjusted Many new items have been added in every categor…