Friendship Club news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews20
- Release dateMar 24, 2015
- DeveloperForce Of Habit, Clockwork Cuckoo
- PublisherForce Of Habit
Genres: Action, Indie, Early Access
Company pages: Developer: Force Of Habit, Clockwork CuckooPublisher: Force Of Habit
Friendship Club Steam news
Friendship Club news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Future of The Club - 15 January 2016
IMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club There are going to be big changes in the future of Friendship Club. Progress on the game has been slow and to help solve the problem, Nick (the project lead) has left Force of Habit and is taking the game with him. He will continue to work with Clockwork Cuckoo (the artist and animator of the game) whilst looking for a new programmer who's up to the job. You can read more about this (entirely amicable arrangement) here: http://forceofhab.it/blog/parting-ways-to-make-us-better/ WHAT DOES THIS MEAN FOR FRIENDSHIP CLUB?! In the short term, development will halt and bug fixes will be few and far between, if at all. Nick's objective in the long term is to rebuild the game from scratch in a new engine (the current version is a proprietary 2D engine in C++). Obviously this is quite a large and expensive undertaking. Hopefully…
- The Future of The Club - 15 January 2016
IMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club There are going to be big changes in the future of Friendship Club. Progress on the game has been slow and to help solve the problem, Nick (the project lead) has left Force of Habit and is taking the game with him. He will continue to work with Clockwork Cuckoo (the artist and animator of the game) whilst looking for a new programmer who's up to the job. You can read more about this (entirely amicable arrangement) here: http://forceofhab.it/blog/parting-ways-to-make-us-better/ WHAT DOES THIS MEAN FOR FRIENDSHIP CLUB?! In the short term, development will halt and bug fixes will be few and far between, if at all. Nick's objective in the long term is to rebuild the game from scratch in a new engine (the current version is a proprietary 2D engine in C++). Obviously this is quite a large and expensive undertaking. Hopefully…
- Release #23 - Christmas Update! - 19 December 2015
http://timmybibble.com/_files/blogfiles/2015-retrospective/christmas2015.gif Hey there! Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE! http://timmybibble.com/_files/blogfiles/2015-retrospective/giftMode.gif Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU! Major new features: GIFT MODE! Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib) We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie an…
- Release #23 - Christmas Update! - 19 December 2015
http://timmybibble.com/_files/blogfiles/2015-retrospective/christmas2015.gif Hey there! Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE! http://timmybibble.com/_files/blogfiles/2015-retrospective/giftMode.gif Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU! Major new features: GIFT MODE! Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib) We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie an…
- Happy Halloween - Windows Controllers Fixed! - 31 October 2015
http://timmybibble.com/_files/blogfiles/Halloween/HappyHalloweenBONES.gif Hey, Panic over, we hope. Ashley has picked through his mountain of C++ and found what we think to have been causing the problem. It's pretty weird that it was only happening when the game was being run through Steam, but ho hum. We've implemented a beta-testing branch now so we can test things via Steam before releasing them in future. Please let us know on Twitter (@forcehabit) or via the forums if you find any other problems. Have a terrifying Halloween everyone, be sure to get sick on sugar and fear... Cheers, Nick
- Happy Halloween - Windows Controllers Fixed! - 31 October 2015
http://timmybibble.com/_files/blogfiles/Halloween/HappyHalloweenBONES.gif Hey, Panic over, we hope. Ashley has picked through his mountain of C++ and found what we think to have been causing the problem. It's pretty weird that it was only happening when the game was being run through Steam, but ho hum. We've implemented a beta-testing branch now so we can test things via Steam before releasing them in future. Please let us know on Twitter (@forcehabit) or via the forums if you find any other problems. Have a terrifying Halloween everyone, be sure to get sick on sugar and fear... Cheers, Nick
- Windows Controller Issues Workaround - 29 October 2015
Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in S…
- Windows Controller Issues Workaround - 29 October 2015
Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in S…
- Release #22 - 8 Player Action! - 23 October 2015
http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/8PlayerAnnounce.gif Hey! After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club! Sorry about the slow progress this past six months. Due to slow Early Access sales, we’ve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and we’ve worked out a pretty good balance now to allow us to make consistent progress, it’s just that we’ll have to be splitting our time a bit more than we had hoped. Anyway, new stuff! Major new features: Up to 8-players! New, never been seen before placeholder characters! (don’t get too attached please!) New stats screen featruing pie charts (all imaginary friends compete for something, right?..) http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/FC_timmyGo.png In fut…
- Release #22 - 8 Player Action! - 23 October 2015
http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/8PlayerAnnounce.gif Hey! After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club! Sorry about the slow progress this past six months. Due to slow Early Access sales, we’ve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and we’ve worked out a pretty good balance now to allow us to make consistent progress, it’s just that we’ll have to be splitting our time a bit more than we had hoped. Anyway, new stuff! Major new features: Up to 8-players! New, never been seen before placeholder characters! (don’t get too attached please!) New stats screen featruing pie charts (all imaginary friends compete for something, right?..) http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/FC_timmyGo.png In fut…
- Controllers Now Working Again! - 18 August 2015
Hello everybody, We're REALLY sorry about the controller issues that some people have been reporting. We've reverted Friendship Club back to a slightly older build for now, one where controllers should work again at the expense of hotplugging and a few bits of in game furniture. This bug only seems to occur if you run the game through Steam - if you play Friendship Club from local files, as we do when we're testing, it doesn't seem happen. We've contacted Valve for some input on this to try to figure out what's going on. So yeah, pretty annoying and again, sorry for anyone who's been unable to play. Hopefully now you should now be able to smash your friends through a wild west table, just like old times. Cheers, Nick P.S. Hit us up on the forums if you have any further issues. The game is Early Access, but we want to keep it playable and fun at all times. P.P.S. We've got some exciting…
- Controllers Now Working Again! - 18 August 2015
Hello everybody, We're REALLY sorry about the controller issues that some people have been reporting. We've reverted Friendship Club back to a slightly older build for now, one where controllers should work again at the expense of hotplugging and a few bits of in game furniture. This bug only seems to occur if you run the game through Steam - if you play Friendship Club from local files, as we do when we're testing, it doesn't seem happen. We've contacted Valve for some input on this to try to figure out what's going on. So yeah, pretty annoying and again, sorry for anyone who's been unable to play. Hopefully now you should now be able to smash your friends through a wild west table, just like old times. Cheers, Nick P.S. Hit us up on the forums if you have any further issues. The game is Early Access, but we want to keep it playable and fun at all times. P.P.S. We've got some exciting…
- Release #21. MORE FURNITURE! - 29 May 2015
http://timmybibble.com/_files/blog/39/bulletsthroughwallsLarge.gif Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course! More Furniture Grab the latest update right now, and open up a game in Timmy's House. You'll notice a heck of a lot of new furniture, including... TIMMY'S NEW TOYS 2 x Armchair 2 x Standing lamps 1 x Fruitbowl table (with 3 x fruit) 1 x TV 1 x Wobbly Sidetable & Vase Some of those items sometimes generate in odd places, such as TVs facing walls. Issues like that will be phased out as time goes on, much like analogue TVs! http://timmybibble.com/_files/blog/39/furnitureSmall.png The Wonky Wagon has some furniture and decoration upd…
- Release #21. MORE FURNITURE! - 29 May 2015
http://timmybibble.com/_files/blog/39/bulletsthroughwallsLarge.gif Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course! More Furniture Grab the latest update right now, and open up a game in Timmy's House. You'll notice a heck of a lot of new furniture, including... TIMMY'S NEW TOYS 2 x Armchair 2 x Standing lamps 1 x Fruitbowl table (with 3 x fruit) 1 x TV 1 x Wobbly Sidetable & Vase Some of those items sometimes generate in odd places, such as TVs facing walls. Issues like that will be phased out as time goes on, much like analogue TVs! http://timmybibble.com/_files/blog/39/furnitureSmall.png The Wonky Wagon has some furniture and decoration upd…
- Release #20. MORE STATS! - 15 May 2015
http://timmybibble.com/_files/blog/38/bulletsFired.gif Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes... New Statistics We've added a few more statistics to the end-game stats / tasty pies screen. Stars Furniture destroyed (gif) Bullets fired (gif) The main take-away from that list should be that you can now see which of your friends has been smashing the place up the most. If you didn't get that, go back and try again. http://timmybibble.com/_files/blog/38/furnitureDestroyed.gif The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after t…
- Release #20. MORE STATS! - 15 May 2015
http://timmybibble.com/_files/blog/38/bulletsFired.gif Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes... New Statistics We've added a few more statistics to the end-game stats / tasty pies screen. Stars Furniture destroyed (gif) Bullets fired (gif) The main take-away from that list should be that you can now see which of your friends has been smashing the place up the most. If you didn't get that, go back and try again. http://timmybibble.com/_files/blog/38/furnitureDestroyed.gif The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after t…
- Release #19. Unlimited Ammo & Hardcore! - 1 May 2015
Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things. Unlimited Ammo First up, we added an Unlimited Ammo toggle into the advanced modifiers. This is exactly what it sounds like! It's very manic, and is equal amounts game-design breaking, but some of you might find it fun, so why not? Sometimes 8 bullets just isn't enough... https://vine.co/v/e7i29n6e5UH/embed/simple Watch out Canardinal! Chud has unlimited ammo! Hardcore Mode Next up, we added a Hardcore toggle. As mentioned in Tom's last blog post, hardcore mode is the result of stripping the game back and removing a lot of visual hints. Player scores in the avatars are removed, there's no gun reticule so you cannot see how much ammo your opponents have, and there is no dash cone overlay so it's harder to attack someone at just the right moment. We ca…
- Release #19. Unlimited Ammo & Hardcore! - 1 May 2015
Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things. Unlimited Ammo First up, we added an Unlimited Ammo toggle into the advanced modifiers. This is exactly what it sounds like! It's very manic, and is equal amounts game-design breaking, but some of you might find it fun, so why not? Sometimes 8 bullets just isn't enough... https://vine.co/v/e7i29n6e5UH/embed/simple Watch out Canardinal! Chud has unlimited ammo! Hardcore Mode Next up, we added a Hardcore toggle. As mentioned in Tom's last blog post, hardcore mode is the result of stripping the game back and removing a lot of visual hints. Player scores in the avatars are removed, there's no gun reticule so you cannot see how much ammo your opponents have, and there is no dash cone overlay so it's harder to attack someone at just the right moment. We ca…
- Release #18. ARMOUR! - 17 April 2015
http://timmybibble.com/_files/blog/35/armour.gif Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things. How does armour work? Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*. Why is it so cool? It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reck…
- Release #18. ARMOUR! - 17 April 2015
http://timmybibble.com/_files/blog/35/armour.gif Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things. How does armour work? Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*. Why is it so cool? It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reck…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 December 2015 | Release #23 - Christmas Update! | 4249665521681267641 |
| 2 | 29 May 2015 | Release #21. MORE FURNITURE! | 4249665521681268153 |
| 3 | 15 May 2015 | Release #20. MORE STATS! | 4249665521681268259 |
| 4 | 1 May 2015 | Release #19. Unlimited Ammo & Hardcore! | 4249665521681268357 |
| 5 | 17 April 2015 | Release #18. ARMOUR! | 4249665521681268459 |
| 6 | 3 April 2015 | Release #17 - WASD controls & more! | 4249665521681268560 |
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