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MESS

MESS Steam news

Frostveil Studios | 2026 | game

Coming Soon

GameSteam Store content

ActionIndieSimulation

  • Steam app typegame
  • Steam App ID3330050
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperFrostveil Studios

MESS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3330050
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperFrostveil Studios
  • PublisherFrostveil Studios
  • Parent gameNot available

Genres: Action, Indie, Simulation

Company pages: Developer: Frostveil StudiosPublisher: Frostveil Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

MESS Steam news

MESS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.6.3 - 11 June 2025

    Fixed non-English session names and ping.Fixed some freezes.

  • v1.6.2 (Beta) - 29 May 2025

    - Added result screen to show the total score of wardens and prisoners to show who won - Added spectator list for dead people which shows who's talking - Boosted scoring for wardens, give more points on execution

  • v1.6.1 (Beta) - 15 April 2025

    - Made player camera movement feel the same as in alpha - Made rubber duck quack on interaction - Added performance stats for game and networking that can be activated in the settings

  • v1.6.0 (Beta) - 13 April 2025

    - Unreal mannequins were substituted with 6 variations of human characters with several clothing variations - Added a ton of animations to existing game actions - Added "Wanted" on top of the player nickname when they're wanted to make it easier to understand who can be safely killed without looking at the score menu

  • v1.5.6 (Alpha) - 12 March 2025

    - Map was extended: Main exit next to showers was replaced with a door to leave the building where you can find additional content - New escape method: Get out of the building and hack the security system in the guard booth - New daily routine: Yard Cleanup. Pickup trash off ground in the yard, and bring it to the trash bins - New daily routine: Wall Painting. Get the paint sprayer, and paint the walls in Boiler Room. Guards might not appreciate you drawing inappropriate things though - Soap was added to the showers to speed up the washing process. Make sure not to drop it - Added basketball playground with a simple basketball that you can throw around - Fixed whispering affecting the whole map, instead of a small radius around the player - Fixed minor bugs

  • v1.5.5 (Alpha) - 21 February 2025

    - Players now can step on others: Boost your inmate to speed up the escape - The two balconies in the showers were connected with a bridge - Drug dealer's ability is now disabled for 30s upon getting spotted on the metal detector effectively disallow them to hide an item from wardens - Frisking cooldown was increased from 10s to 30s - The cafeteria balcony was extended and got a new door into the corridor B as well as a new room containing armor and a high chance to have a key - Fixed the bug where interaction widget would spin around infinitely if player stands on the object the widget is displayed for - Fixed the bug where players could keep searching a player after uncuffing them, as well as walk off the searched player and keep the process going - Fixed the bug where players could interact with items on other floors: pickup keys or close corridor separators - Fixed the bug where pla…

  • v1.5.4.2 (Alpha) - 19 February 2025

    - "Self listen" AKA "Test microphone" in game options - Add "Default" option in input device list - Minor bugs fixes

  • v1.5.4.1 (Alpha) - 18 February 2025

    - Add cuffing cooldown: a prisoner cannot be handcuffed for 10 seconds after being released - Now wardens can uncuff any other cuffed player, even if they were cuffed by a different warden - Fix the bug where warden could conduct multiple prisoners at once - Fix the bug which allowed players to release a conducted player or a carried object in or behind a wall, making them either stuck or get out of bounds - Fix the bug which made players teleport out of bounds upon finishing ragdolling - Fix camera clipping through floor during ragdoll

  • v1.5.4 (Alpha) - 17 February 2025

    - Greatly improved visual clarity of available interactions with objects in the game - Allow breaking fence doors on the balcony in the cafeteria - Change how game starts: make so that host has to press Start button anytime they want to - Work on the lighting, make it be more *depressing* - Decrease execution countdown by 3 minutes - Decrease warden speed when conducting a prisoner by 30% - Decrease murderer speed from 130% to 115%, and damage from 140% to 120% - Increase drug dealer chance to silently pass through a metal detector with illegal items from 35% to 50% - Drug dealer now has a chance 35% to hide an item when being searched; the chance stacks up the more subsequent items warden is withdrawing, resulting into a high chance to keep at least an item or two after being searched - Greatly decrease execution postponing for completing daily routines - New feature: "Call vote" durin…

  • v1.5.3 (Alpha) - 11 February 2025

    - Decrease roll call first phase time from 180s to 30s; make it be manual. You now have to manually progress the roll call on timer expiration. Anyone that's outside the zone upon the first phase completion will have 10s to get into the area until they will be wanted - Decrease amount of randomised keys from 15 to 9 (3 per type); when withdrawn, keys now respawn preventing prisoners run out ways out - Show inmates keys on the mini map - Slow down warden traits going down by 25% - Allow to loot common items (keys, batons, tazers, handcuffs) off corpses - Decrease no daily routine penalty countdown from 145s -> 90s for the very first routine, and 90s -> 60s for the future ones - Increase cellmate murder punishment from 120s to 300s - Remove manual emergency: automatically start it when there's only wanted prisoners in the prison - Fix missing roll call as the first task - Fix voice button…

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2025v1.6.31802261838725911
229 May 2025v1.6.2 (Beta)1800991756318042
319 February 2025v1.5.4.2 (Alpha)1792116353171959
418 February 2025v1.5.4.1 (Alpha)1791580426123310
511 February 2025v1.5.3 (Alpha)1790848102795357

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