StarbaseSim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak31
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews59
- Release dateFeb 28, 2025
- DeveloperAshtorakSimGames
- PublisherAshtorakSimGames
Genres: Simulation, Early Access
Company pages: Developer: AshtorakSimGamesPublisher: AshtorakSimGames
StarbaseSim Steam news
StarbaseSim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Update: Trajectory Prediciton - 27 February 2026
Updates are back! :)This is a small one. So here is the whole changelog:added trajectory indicatoradded trajectoryHit data to APIadded option to have indicators on by default on spawn (extra settings panel)added DumpOxidizer command to scripting/APIadded block specific camera setups and block 1 default setupfixed cam buttons not disappearing after removing a rocket while observingI’ll write more about that below. But first a few words about the future of StarbaseSim and my situation.I have one job offer now, but waiting for more that should come in any time. So I can relax a bit currently with the job search and prepare for moving and picking up the job, depending on where it will be exactly. In the meantime I can also already work on some small updates like this one. My plan is to continue working on more or less smaller updates also when I have the job, but it will be a pure hobby pro…
- Demo is now available for download on Steam! - 18 November 2025
The demo is just an older version and without multi player support. In this case, it's from March, before Block 2 was added. Check the changelogs in the update posts to see all the differences and additions that the latest Early Access version has.There have been some minor GPU memory improvements since this demo version, but overall you should get a pretty good impression of how the game runs on your system before you buy it.Remember: "buying" here means most and foremost supporting the development of the game or just because you like it and had some fun with it in the past. You also get a little bit in return with a couple of new features and multi player support. But it's not that much and there is no reason for me to have sales. So instead of waiting for a sale, get the demo and if you feel like giving that extra support and getting those extra features, get the EA version any time.…
- Patch for Launch Mount Overhaul - 12 October 2025
Finally also Linux is on latest version again and sorry for the delay!Since this is a small one, here are all the changes:added possibility to load propellant on booster and ship at the same time with individual tanking panelsadded possibility to dump methane or oxygen individually and a setting for dump speedincreased flame effect range and made it taper out (e.g. less plume generation the further away the flame is)fixed engine firing still impacts deluge after booster explodes/despawnsfixed testmap having ability to be online experiencefixed OLM and tower vents replicationfixed subcooler explosionmade nanite off by default (results in little less GPU memory usage, but more GPU processing usage, note: if you have little GPU RAM and get lag, you should try disabling it in extra settings panel, if it is onadjusted Stack, OLM, Tower and SQD alignment a little so that everything is a bit m…
- New Update: Launch Mount Overhaul - 25 September 2025
Major changes:fully replaced OLM with model by Ryan Hansenincluding deluge plate, that can also be destroyedthe outer booster engines can now only be fired when the booster sits on the OLM and the Raptor QDs are connected (fully extended)small additions to API (see full changelog below), including fix of game crashing when spawning somethingadded OLM and Tower vents (cosmetic)Else there is not much to say about this update. I’m very happy and thankful that Ryan provided his model to us, where he spent so much time on. I can talk a lot about this model though, because it is so awesome! The modelThe most important part is that everything is super accurate. You don’t see this level of attention to detail and accuracy often. Also because it takes a lot of time and effort of course. Best example, is how Nick’s booster almost perfectly fits in between the clamps and Raptor QDs:No modification…
- New Update: API, Decals, New Pad A OLM parts - 24 August 2025
Major changes:added BQD - model by Ryan Hansen Spaceadded static fire stand for Pad A (1) - model by ChameleonCircuitadded makeshift Ship umbilical - model by Questinadded Decalsadded APIRestructured local user folder files -> see readme for more about that.Default ship script has been fixed, but default spawn position and velocity changed, so you need to reset ship settings for the script to work.The event based scripting has been moved to a slightly different system in the backend that is shared with the API stuff, so some commands might not work 100% anymore like before. Please let me know, if anything isn't working as before anymore (after reading next point)Changes when using 'retro' mode: it is turned off automatically now when going below 10 m/s or when triggering 'flamey end down' (need to adjust scripts for that!)As usual, every new thing is just the first iteration and will be…
- Patch for Starship Block 2 Update - 15 June 2025
Apart from some major GPU optimizations to reduce memory consumption, this contains a lot of smaller fixes and changes. Here are the major points:added anti-gravity toggle to extra settings panel (for easier ship re-entry)zooming in (reducing fov) shouldn’t drop FPS anymoreship and booster should swing less now when on chopstick railsengines now shoot out when poppedoverall GPU RAM requirement should be a bit lowerit can take some time now until textures are fully loaded instart menu loads in quicker now, filling less RAM, and you should be able to enter this always now to adjust settings before loading into mapre-arranged the start menu and added a “test map” that just has the launch site, if you need something that requires less memoryI got a lot of small things off my list including some annoying ones that were there already before the latest update. So I’m quite happy now and can fu…
- Starship Block 2 Update - 26 May 2025
Besides the new Starship model, that has a movable payload bay door now, there are also a few general additions and fixes to the ship. Here are the major changes: added Starship Block 2 model by ChameleonCir you can select which version to spawn added possibility to choose from multiple onboard camera positions defined by json file (only for ship for now) added engine failure mode toggle to extra settings tab (also just for ship) and some that may seem not so major, but are important changes or fixes that I'll explain below: added gravity toggle for ship/booster to extra settings tab some multiplayer fixes/changes fixed z attitude error not wrapping correctly between +/- 180° and the associated gimbal twitching in certain situations fixed RCS stuck on 1.0 input when it should go from 1 to 0 NOTE: Linux version is also available now and I'm working on Mac. View into intersection through…
- tiny patch to fix BQD connection issue - 26 March 2025
"2025-03-26:":
- Patch for Tank Farm Update - 26 March 2025
This is a small patch, mostly to fix a few things that were left unfinished in the latest release. Here are the major changes: ray traced shadows are activated again added possibility to clamp ship to booster (experimental) HSR can now be attached/detached/spawned from booster settings panel TWR on booster panel does now take into account ship, when it is detected “Retro” button does now activate a mode where it continuously updates the attitude target SQD has been finalized with animations, colliders and destruction Below you can find the full changelog. If you are wondering why are there so many dates – that’s when updates to the dev version have been released. You can get access to the dev version, when you become a builder via the ko-fi commission. Ship Quick Disconnect (SQD) This has been a major time sink with this patch as I had to dig really deep into how to rig stuff in Unreal…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 October 2025 | Patch for Launch Mount Overhaul | 1813041031305203 |
| 2 | 15 June 2025 | Patch for Starship Block 2 Update | 1802354289667348 |
| 3 | 26 March 2025 | tiny patch to fix BQD connection issue | 1795283637797231 |
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