Crimson Oath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players6 · 24 September 2026 - 20:25:07 UTC
- SteamPulse tracked peak245
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews796
- Release dateApr 29, 2026
- DeveloperParry Frames Team
- PublisherParry Frames Team
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Parry Frames TeamPublisher: Parry Frames Team
Crimson Oath Steam news
Crimson Oath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Game Revealed! Stray Dog: nobody cares — Wishlist now! - 20 August 2026
Hello everyone, we are Parry Frames Team. Following a vote with over 500 participants last week, we have officially confirmed our new title, originally titled in‑Chinese 只狗:路边一条, with the official English name Stray Dog: nobody cares.Back on April 30 this year, we released our first Sekiro‑inspired soulslike game, Crimson Oath. On Steam, it has earned 728 user reviews with an 82% positive rating.Let us share how we landed on this new project. After launching Crimson Oath, we took a short break while also working on porting the game to multiple platforms, including Sony’s consoles.Our original plan was to develop Slay the Cinder, the first concept shown in our earlier poll. We labored away for nearly a month, preparing art assets and drafting design documents. The design work gave me endless headaches. We wanted to make a soulslike while integrating mechanics and gameplay loops from Slay…
- V1.4.22 Update - 18 June 2026
Added separate keybind options for keyboard & mouse sprint and dodge roll.
- 1.4.18 Update - 21 May 2026
Fixed the slow motion issue when bosses enter phase transitions.Fixed achievement unlock failures after Steamworks API updates.Fixed character getting stuck in various scenarios.Fixed display errors of some icons.
- V1.4.8 Update - 13 May 2026
1. Fixed the issue where the controller roll button sometimes did not work2. Fixed the issue where monsters did not enter the 'to be executed' state after a crash3. Added air walls in certain areas
- V1.4.6 Update - 12 May 2026
Fixed the unlock issue with the Shift Maneuver achievement. Players who previously encountered this bug can simply re-enter Chapter 3's map to unlock it.Fixed the issue where the skip icon was oversized.Added VC runtime libraries to the game package. Players who have not installed Steam redistributable files will now be prompted to install the required libraries directly.
- V1.4.5 Update - 12 May 2026
Added an invisible wall for the final boss fight.Fixed the crash issue caused by missing SteamAPI.dll.Fixed the crash caused by RHI Empty.If you encounter any stuttering or crashes, please leave a comment below. Thanks for your support!
- V1.4.3 Update - 11 May 2026
Fixed issues with the slash effect visuals.Upgraded DLSS 4 to DLSS 4.5.Resolved problems with DLSS Frame Generation.This update also includes swap chain improvements, which may trigger a shader restart or recompilation. This should resolve the low frame rate issues reported by players.
- 1.4.2 Update - 10 May 2026
Fixed crashes caused by NPU.Fixed multiple invisible wall issues.Fixed effect flickering problems.Replaced the compression engine to reduce game file size, providing better performance for users with mechanical hard drives.
- 1.4.1 Update - 9 May 2026
This update involves a low-level engine upgrade, so the download size is relatively large. Please wait patiently.Engine version upgraded from 5.6 to 5.7FSR3 upgraded to FSR4Oddle updated from 2.9.8 to 2.9.14 (This fixes instability issues caused by voltage fluctuations on Windows 11 with 13th/14th generation Intel CPUs)New Console Mode added (Only controller icons will be displayed when enabled)Optimized the display of some icons
- V1.3.11 - 7 May 2026
Hello everyone, all previous updates have been consolidated into this single update log.Remade the second phase of the Sage Master.Fixed an issue where some monsters could not be backstabbed even after exiting combat.Fixed the bug where rebinding the roll key had no effect.Added a historical save function (automatically stores the latest three historical saves to prevent save corruption caused by game crashes).Fixed the bug where controller shortcut keys sometimes could not be triggered.Fixed the bug that prevented the tutorial achievement in Fort Thucydides from being triggered.Added key rebinding support for the backpack.Set DInput as the default configuration for Steam Input.Fixed various issues caused by complex collisions.Adjusted the size and frame of all UI elements to prevent text overflow.Fixed the bug where the required crafting quantity was not displayed.Added a notification…
- V1.3.5 - 5 May 2026
Fixed the screen jitter issue when resetting the camera view while moving.Players who did not receive the Werewolf reward can obtain the Boss reward by re-entering Doom Island.Fixed various bugs related to unlocking New Game Plus.
- V1.3.4 - 4 May 2026
Reconfirmed and fixed the bug where the Werewolf drops to knees during execution.Fixed the wall-penetration bug in Yamamoto Rematch.Fixed the issue where sprinting with custom keybinds did not take effect.Fixed the crash caused by RDG.Fixed the occasional controller fast travel failure on the second map.Fixed several player-stuck locations in Shuiluo Village.Partial area update for Ironspike City.
- V1.3.1 Update - 4 May 2026
Fixed the issue where the interaction icon would not update after remapping controls.Fixed the frame drop problem during prolonged gameplay; resolved a memory leak.Added right stick centering function when no enemy is locked on.Optimized the attack interval of some enemies.Fixed achievement trigger issues.Added an in-game version info entry for easier player feedback submission.Enhanced the game's safe mode. The game will launch in safe mode after a crash and reset settings to default to reduce subsequent crashes.
- Update - 3 May 2026
New FeaturesToggleable interactive snow effect (can be disabled to fix snow flickering on some AMD graphics cards).Separate settings option for trigger vibration.Added adjustable camera rotation speed after locking onto enemies.New controller key remapping function.Bug FixesFixed the issue where no souls, no achievement unlock, and no portal spawn occurred after the Werewolf's kneeling execution followed by standing up.Fixed Clark clipping into pillars.Fixed Demon Slayer Blade not restoring HP upon execution.Fixed save file loss issue.Fixed localization text errors.Fixed parry success hit detection for gun parries.
- Update - 2 May 2026
Fixed the bug of simultaneous item pickup and simultaneous treasure chest opening.Fixed the bug where achievements would not trigger during boss battles (re-enter the map to unlock).Removed Marcus's initial summon.Reduced the hit detection range of the Werewolf's grab attack.Brightened the bullet trail effect of the Eagle God.
- Update - 2 May 2026
Fixed the issue where the sword disappears after opening the treasure chest.Fixed the bug that items could not be obtained through Cliff's dialogue in Stage 3 (re-enter the dialogue to claim the item).Fixed CG playback errors.Fixed stuttering issues with some special effects.Fixed two floating terrain areas in Ironspine City.Fixed the bug where the boss cannot enter Phase 2 after being executed.Increased the reaction window duration for the desperate attacks of Darion and the Werewolf.
- Update - 2 May 2026
The Werewolf's execution no longer clips through walls. Fixed an issue where monsters would repeatedly drop loot.
- Update - 2 May 2026
Hello everyone,Here is the brief update log:Overhauled the Werewolf.Reduced HP of regular enemies on Isle of Doom, and increased rune gain from them.Fixed various menu issues.Fixed the crash caused by launching the game with FSR enabled.Widened the intermediate floor area in the church of Stage 1.Fixed wall-stuck execution bugs in certain areas.Fixed an issue where overlapping pickups couldn't be collected.Fixed a graphical glitch causing shaders to display as block artifacts.
- Update - 1 May 2026
Fixed the glaring flashes in Shui Luo VillageAdded air walls in Deadly IslandAdded a thank you for playing screen in the final boss battleFixed the issue where tapping the game on the touch screen would cause a crashFixed the bug in Iron Thorn City where some stairs could not be returned to
- Update - 1 May 2026
Fixed a bug where the crash value cooldown would not decrease during the boss's second phase.Reduced the HP of the pillar objects in the Waterfall Village boss battle.Lowered the aggression of goblins.Adjusted the sound effect of breaking jars in Deadly Isle.Added invisible walls to all boss arenas to prevent bosses from leaving the combat area.Improved overall game stability.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 June 2026 | V1.4.22 Update | 1835871199302554 |
| 2 | 13 May 2026 | V1.4.8 Update | 1832700592785215 |
| 3 | 12 May 2026 | V1.4.6 Update | 1832065502823162 |
| 4 | 12 May 2026 | V1.4.5 Update | 1832065502822770 |
| 5 | 11 May 2026 | V1.4.3 Update | 1832065502820422 |
| 6 | 10 May 2026 | 1.4.2 Update | 1832065502819408 |
| 7 | 5 May 2026 | V1.3.5 | 1831432155579115 |
| 8 | 4 May 2026 | V1.3.4 | 1831432155577835 |
| 9 | 2 May 2026 | Update | 1831432155573471 |
| 10 | 2 May 2026 | Update | 1831432155573332 |
| 11 | 2 May 2026 | Update | 1831432155573165 |
| 12 | 1 May 2026 | Update | 1831432155571351 |
| 13 | 1 May 2026 | Update | 1831432155570663 |
| 14 | 1 May 2026 | Fix | 1831432155570336 |
| 15 | 30 April 2026 | 小型更新 | 1831432155568983 |
| 16 | 30 April 2026 | GameUpdate | 1831432155568715 |
| 17 | 30 April 2026 | update | 1831432155568312 |
| 18 | 30 April 2026 | The bugs where souls disappear upon death and the statue in Stage 3 fails to tri | 1831432155567643 |
| 19 | 30 April 2026 | Fixed the item loss bug. | 1831432155567401 |
| 20 | 30 April 2026 | update | 1831432155567102 |
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