- Version 1.17 now live - 10 April 2016
Version 1.17 now live New features: ------------------------------------------------- New simple map. Changes the base map art. Hit the '9' key in the main game map mode to activate. Revised mini map. Changed it to fit the lower bar scheme and made clearer so agents & locations stand out more. Added Steam Avatars. You can now use Cults & Daggers portraits as your Steam avatar. --------------------------------------------------- Tuning: Minor tweak on beggars increasing chance to gain money. --------------------------------------------------- Enjoy the game and save the soul of the world!
- Version 1.17 now live - 10 April 2016
Version 1.17 now live New features: ------------------------------------------------- New simple map. Changes the base map art. Hit the '9' key in the main game map mode to activate. Revised mini map. Changed it to fit the lower bar scheme and made clearer so agents & locations stand out more. Added Steam Avatars. You can now use Cults & Daggers portraits as your Steam avatar. --------------------------------------------------- Tuning: Minor tweak on beggars increasing chance to gain money. --------------------------------------------------- Enjoy the game and save the soul of the world!
- Version 1.16 now live - 7 March 2016
Version 1.16 now live New features: ------------------------------------------------- Two new special disciples. They show up along with all other specials if you have a particularly effective recruiting action. "Low Born" disciples, these special disciples are better at hiding and the rough and tumble of travel in the ancent world. "Philosopher" disciples. Better at all things oratory and have the ability to reduce the success of enemy cults occult dabblings in their city. --------------------------------------------------- Tuning: Slightly adjusted the murder curve through the first two ages. The game should be a bit more brutal and less forgiving to ALL sides (including the AI). --------------------------------------------------- Performance: Carried over and improved upon from 1.15 Significant overall of asset loading & caching. Complete overall of all in game assets. Streamlined ju…
- Version 1.16 now live - 7 March 2016
Version 1.16 now live New features: ------------------------------------------------- Two new special disciples. They show up along with all other specials if you have a particularly effective recruiting action. "Low Born" disciples, these special disciples are better at hiding and the rough and tumble of travel in the ancent world. "Philosopher" disciples. Better at all things oratory and have the ability to reduce the success of enemy cults occult dabblings in their city. --------------------------------------------------- Tuning: Slightly adjusted the murder curve through the first two ages. The game should be a bit more brutal and less forgiving to ALL sides (including the AI). --------------------------------------------------- Performance: Carried over and improved upon from 1.15 Significant overall of asset loading & caching. Complete overall of all in game assets. Streamlined ju…
- Version 1.16 now live - 7 March 2016
New features: ------------------------------------------------- Two new special disciples. They show up along with all other specials if you have a particularly effective recruiting action. "Low Born" disciples, these special disciples are better at hiding and the rough and tumble of travel in the ancent worls. "Philosopher" disciples. Better at all things oratory and have the ability to reduce the success of enemy cults occult dabblings in their city. --------------------------------------------------- Tuning: Slightly adjusted the murder curve through the first two ages. The game should be a bit more brutal and less forgiving to ALL sides (including the AI). --------------------------------------------------- Performance: Carried over and improved upon from 1.15 Significant overall of asset loading & caching. Complete overall of all in game assets. Streamlined just about all of them.…
- Version 1.15 now in beta channel - 2 June 2015
Version 1.15 now in beta channel This version is entirely focused on performance on lower end cards and fixing the "black map" bug. Feel free to ignore it if you are not having any problems. There are no gameplay changes in this beta build. - Asset optimization - Changed code to address the "black map" bug which impacts a couple of customers. - Shift + M in game forces map reload - Rewritten several load & save routines to make graphics memory more efficient. - Minor performance tweaks To access this build please pick the beta branch (right click on Cults & Daggers then properties & betas). Thank you!
- Version 1.15 now in beta channel - 2 June 2015
Version 1.15 now in beta channel This version is entirely focused on performance on lower end cards and fixing the "black map" bug. Feel free to ignore it if you are not having any problems. There are no gameplay changes in this beta build. - Asset optimization - Changed code to address the "black map" bug which impacts a couple of customers. - Shift + M in game forces map reload - Rewritten several load & save routines to make graphics memory more efficient. - Minor performance tweaks To access this build please pick the beta branch (right click on Cults & Daggers then properties & betas). Thank you!
- Version 1.13 now live - 1 May 2015
Version 1.13 now live Cults City summary screen. Now supports click to scroll. Click on icon to scroll to that city. Cults City summary screen. Now shows which cities are at war. New Miracle - Reveal enemies. Removes level*10 of hidden level of all other Cults disciples. Various gameplay tuning issues for the first three Ages including less skill failures early on. Tuned down very slightly the bad events for Disciples. New rendering mode used. I tweaked the opengl settings to be a bit broader. Although I am keeping the system specs as is for now the game should now run on some lower non min spec cards. I will let that bake for a while before potentially reducing the games min specs. If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas). Thank you for playing!
- Version 1.13 now live - 1 May 2015
Version 1.13 now live Cults City summary screen. Now supports click to scroll. Click on icon to scroll to that city. Cults City summary screen. Now shows which cities are at war. New Miracle - Reveal enemies. Removes level*10 of hidden level of all other Cults disciples. Various gameplay tuning issues for the first three Ages including less skill failures early on. Tuned down very slightly the bad events for Disciples. New rendering mode used. I tweaked the opengl settings to be a bit broader. Although I am keeping the system specs as is for now the game should now run on some lower non min spec cards. I will let that bake for a while before potentially reducing the games min specs. If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas). Thank you for playing!
- Version 1.12 now live - 30 March 2015
Version 1.12 now live Reformats the news feed to remove the rumours messages in the single player campaign game. This should help improve usability and reduce clutter in single player games where you are not keeping track on other players activity levels. Added a Cults City summary button. This tracks your money, believers and number of Disciples across all cities at a glance. Many formatting changes to help readability. Smoothed out the occult curve in the late game. If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas). Thank you for playing!
- Version 1.12 now live - 30 March 2015
Version 1.12 now live Reformats the news feed to remove the rumours messages in the single player campaign game. This should help improve usability and reduce clutter in single player games where you are not keeping track on other players activity levels. Added a Cults City summary button. This tracks your money, believers and number of Disciples across all cities at a glance. Many formatting changes to help readability. Smoothed out the occult curve in the late game. If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas). Thank you for playing!
- version 1.10 now live - 7 March 2015
version 1.10 now live New bold font now used by default New disciple ability - "beggar" adds 1-5 silver per month in the city where the disciple is located. This happens automatically regardless of other actions. New disciple ability - "robber" adds 25 to the chance of a successful robbery in a city, cumulative with other robbers Backend changes to the news events system. You should see now change until the next push but it is part of the GUI tweaks I am implementing. More tweaks to help with remaining couple of graphics cards. Changed the initialization routine. If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas).
- version 1.10 now live - 7 March 2015
version 1.10 now live New bold font now used by default New disciple ability - "beggar" adds 1-5 silver per month in the city where the disciple is located. This happens automatically regardless of other actions. New disciple ability - "robber" adds 25 to the chance of a successful robbery in a city, cumulative with other robbers Backend changes to the news events system. You should see now change until the next push but it is part of the GUI tweaks I am implementing. More tweaks to help with remaining couple of graphics cards. Changed the initialization routine. If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas).
- Version 1.08 now live - 22 February 2015
new spell, swords & ploughshares brings peace to a war (start new game to generate) fixed spell stacking bug tweaked mid game random events which were killing off population and then Temples fell into decay more memory improvements for remaining cards with issues (I am transitioning to earlier drivers this may take a few days) If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas).
- Version 1.08 now live - 22 February 2015
new spell, swords & ploughshares brings peace to a war (start new game to generate) fixed spell stacking bug tweaked mid game random events which were killing off population and then Temples fell into decay more memory improvements for remaining cards with issues (I am transitioning to earlier drivers this may take a few days) If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas).
- Version 1.07 now live - 18 February 2015
A performance update with some minor usability tweaks. -increased news display timer, use SPACE to skip -removed months left in age from news events -added more context for between ages -added popup for end game & age ending -'j' & 'k' keys now scroll through news -shift + L (for "Love") now a cheat key to restore the world More memory reduction for certain graphics cards beta branch now forces GLUT If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas).
- Version 1.07 now live - 18 February 2015
A performance update with some minor usability tweaks. -increased news display timer, use SPACE to skip -removed months left in age from news events -added more context for between ages -added popup for end game & age ending -'j' & 'k' keys now scroll through news -shift + L (for "Love") now a cheat key to restore the world More memory reduction for certain graphics cards beta branch now forces GLUT If you have had issues starting the game in full screen please continue to use the beta branch (right click on Cults & Daggers then properties & betas).
- New build just pushed. ver 1.06 now live - 16 February 2015
More memory reduction for certain graphics cards Fix for Doomed World bug. Curses should now save status correctly and not create a cycle of evil. Bonus for having most Temples in a city now doubled Places of Power difficulty reduced in late game and the rare world ending events tuned down Misc typos Speed of Disciples slighty increased Grudge factor between city states previously at war reduced Internal dissent within Cities impacted by Occult reduced If you have a Doomed World save game, load as normal and if the world ends next turn press shift + L to fix it and proceed in the game. Its "L" for Love which as we know is the only force great enough to heal the world :) Primarily an update for some memory cards. This update significantly reduces the load on graphics cards and (so far) has fixed any loading problems. Please post in the forum if ver 1.06 does not fix your graphics loading…
- New build just pushed. ver 1.06 now live - 16 February 2015
More memory reduction for certain graphics cards Fix for Doomed World bug. Curses should now save status correctly and not create a cycle of evil. Bonus for having most Temples in a city now doubled Places of Power difficulty reduced in late game and the rare world ending events tuned down Misc typos Speed of Disciples slighty increased Grudge factor between city states previously at war reduced Internal dissent within Cities impacted by Occult reduced If you have a Doomed World save game, load as normal and if the world ends next turn press shift + L to fix it and proceed in the game. Its "L" for Love which as we know is the only force great enough to heal the world :) Primarily an update for some memory cards. This update significantly reduces the load on graphics cards and (so far) has fixed any loading problems. Please post in the forum if ver 1.06 does not fix your graphics loading…
- Stop! Please read this before purchasing! - 14 February 2015
Hey there! Thank you for considering buying my game. Please let me take a moment to try and talk you out of it! Cults and Daggers is a niche strategy game I made by myself about a subject I am interested in. It very clearly is not for everyone, heck it is not even for all turn based strategy gamers. So please hold off that BUY button for a moment and go watch the lets play video I posted (second on game page) or one of the excellent play vids in the community section. That should give you a really good idea of the game, the UI and how it plays. It has a high degree of chaos and has a lot of text. If I have not scared you off yet than thank you so much for purchasing my game, now better armed with more information about what you are getting into, I hope you have a blast saving the soul of the world! Best, Rod