SPSTEAMPULSELIVE ANALYTICS
Sheva

Sheva Steam metadata

Goldtusks | Jul 30, 2026 | game

Released

0players observed · 22 September 2026 - 16:31:49 UTC

ActionIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)377
  • Revenue (VGI)$1,793
  • Review score100% positive

Sheva metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)377
  • Revenue (VGI)$1,793
  • Review score100% positive
  • Total reviews11
  • Release dateJul 30, 2026
  • DeveloperGoldtusks
  • PublisherGoldtusks

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: GoldtusksPublisher: Goldtusks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sheva Steam metadata

Sheva metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3337620/metadata
Steam Storehttps://store.steampowered.com/app/3337620/
Steam Communityhttps://steamcommunity.com/app/3337620
PCGamingWiki search
IGDB searchSearch IGDB for Sheva

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 11 positive, 0 negative

Price and discount

$6.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support

Achievements

28

Platform releases
  • Steam 1 December 2025

Latest Steam announcements

  • Sheva 1.1 — Small Balance Update - 19 September 2026

    Sheva 1.1 is live!Just a small balance pass based on what we’ve been seeing since launch.The main change is to Energy, it was a bit too abundant in the later parts of a run, so we lowered Energy rewards from fights and skipping fights.To balance that out, we also made some Shop stuff cheaper:Epic Talisman: 1200 → 1000Legendary Talisman: 2000 → 1500Epic Power: 500 → 400Legendary Power: 750 → 600We also lowered how much Power prices increase after buying multiple:Common: 50 → 0Rare: 100 → 50Epic: 200 → 100Legendary: 250 → 200A few other changes:Pressure Step now checks for Cards 3Harm multiplier reduced from 1.3x → 1.2xFixed tooltips sometimes appearing in the middle of the screenThat’s it for this one. Thanks for playing ❤️

  • Sheva 1.0 — Full Patch Notes - 1 August 2026

    SHEVA VERSION 1.0 — FULL PATCH NOTESVersion 1.0 is the largest update Sheva has received. For the full release, we rebuilt almost the entire gameplay database rather than continuing to adjust individual cards and encounters. Because nearly every card, deck, talisman, power and AI rule has changed, these notes cover the major systems rather than listing every individual numerical adjustment. Returning players should expect version 1.0 to play substantially differently from the Early Access version.CORE COMBAT RULESRemoved the automatic card loss caused by being attacked while charging.When Attack is used against Charge, the charging fighter now takes the incoming damage but keeps the cards already in their hand.Charge still completes normally and adds a new card to the charging fighter’s hand. Charging remains a risk because the fighter receives the full incoming attack, but it no longer…

  • SHEVA 1.0 Is Out Now - 30 July 2026

    SHEVA 1.0 IS OUT NOWSheva has officially left Early Access and entered version 1.0.This is not simply the Early Access version with a new label. For the full release, we went back through almost every part of the game and rebuilt it around the original core: simultaneous decisions, card manipulation, prediction and one-on-one combat.Version 1.0 features twice as many cards, rebuilt player and enemy decks, redesigned enemy AI, reworked talismans and powers, and a complete balance pass across the game.Sheva is also available with a 25% launch discount through August 13th.From Early Access to 1.0Sheva began with a simple question:What if a fighting game was turn-based?Instead of taking separate turns, both fighters choose to Charge, Attack or Block at the same time. Their decisions are revealed together, forcing each player to anticipate what the opponent is preparing before committing to…

  • Tutorial Update – Clearer, Faster, Easier to Learn (v0.8.1) - 2 May 2026

    Hey everyone!We just released a major update to the tutorial and onboarding experience.The goal here is simple: make Sheva easier to learn without slowing you down.What’s ChangedNew Tooltips in Tutorial Each tutorial step now includes tooltips to explain what’s happening as you play.Streamlined “How to Play” The guide has been shortened from 14 items to 6, focusing only on what you actually need.Auto Popup Removed The “How to Play” screen no longer shows automatically when starting a run. You can still access it anytime from the options menu.Why This MattersThe first few minutes of a game should feel clear and intuitive - not overwhelming (which, based on feedback, wasn’t always the case).This update is focused on reducing that friction, so players can understand the game faster and get into the fun part sooner.What’s NextWe’re getting close to our vision for the 1.0 version of the game…

  • QoL Update – More Control, Better Clarity, Bigger Builds (v0.7.6) - 10 April 2026

    Hey everyone,This update focuses on making Sheva easier to understand and more flexible when building your run. Quality of LifeTooltip Delay Setting You can now control how quickly tooltips appear (0–2 seconds) in the settings.New Combat Legend Added a legend button during fights that explains all card icons (conditions & effects).More Talisman Slots Increased the number of talismans you can equip from 3 to 6. This opens up a lot more build variety and stronger combinations.Improved Reward Screens Rewards now show their tooltips by default, so you don’t have to click each one to understand what you’re getting.Bug FixesBoss Rewards Boss rewards should now always be the highest rarity for that option, so you won’t get redundant choices anymore.Talisman FixesLotus Band now correctly applies Steadfast to a random cardMultiple "heal on charge" effects now stack and trigger correctlyNote on T…

  • Sheva Update – Localization & UI Improvements - 12 March 2026

    Hello everyone!We’ve just released a new update for Sheva, bringing a few improvements and fixes to the game.Localization AddedSheva is now available in:SpanishRussianPortugueseIf you play in any of these languages, you can change it directly from the game settings.UI ImprovementsWe’ve added visual indicators in the HUD for Talismans and Powers.Empty slots are now visible so players can clearly see when they have space to equip new Talismans or Powers during a run.Bug FixesEnemies now correctly display their chakra-specific skins.Fixed an issue where Reflect or Harm damage could end a fight without playing the proper animations.Known IssueDuring the tutorial, card names may appear empty. This is a minor localization issue and will be resolved when we release the new tutorial we’re currently working on.What We're Working On NextHere are a few of the things currently in development:A new…

  • A New Way to Progress Through Sheva - 23 January 2026

    Hello all! We just wanted to give you a preview of one of the new features we’ve been working on!We’re experimenting with a roguelike-style map, where you choose your path as you progress. Different routes can lead to different encounters and rewards — letting you choose how each run unfolds. Our goal is to mix up the flow of “one battle after another” and give players a bit more variety and control over how risky (or safe) they want to play it. Do you take the path towards more fights or chase after other rewards?This feature is still a work in progress, but it’s something we’re actively building and plan to release soon (no exact timeline yet).As always, we’d love to hear what you think — does this kind of progression feel like a good fit for Sheva?Cheers, Ben

  • Sheva on SteamOS - 24 December 2025

    Hi everyone!Just wanted to share that Sheva is fully playable on Steam Deck and SteamOS handheld devicesWe've been testing it internally but of course if any issues arise please let us know here or on our Discord server!Cheers,Ben

  • Patch 0.0.5.1 - 23 December 2025

    Hello all! Just a small update this time to address some feedback and a bug that's been avoiding us for a while. Enjoy :) New Functionality:Added a 'View Deck' button to the pause menu during fightsAdded a 'Skip' option to card rewardsBug Fixes:Fixed the short freeze that occurs when a fight endsFixed the chakra orb animation during the tutorial

  • Ideas We’re Exploring for Sheva - 21 December 2025

    Ideas We’re Exploring NextHey everyone,It’s been a couple of weeks since Sheva launched into Early Access — thanks a lot for the feedback so far. We’ve been looking at gameplay data, watching streams, and it really helped us see what’s working and what needs improvement.We wanted to share some ideas we’ve been exploring for the future. The image above shows them at a high level, and below is a bit more context.New ways to fightSome of these are pretty straightforward — PvP and new difficulty options are about giving experienced players tougher or more competitive ways to engage with the core combat.Mid-run events, on the other hand, are about breaking up the usual flow of fights. Think of moments where a fight is replaced by a special encounter, a choice, or a situation that changes how the rest of the run plays out — not just more enemies, but different decisions.Deeper combatCombat is…

  • Patch 0.0.4.6 - How to Play Screen & Smarter AI - 3 June 2025

    Patch Notes – Version 0.0.4.6 How to Play Screen Added a new How to Play info screen accessible from the options menu during combat. Covers key mechanics like: How cards work The action system (Charge, Attack, Block) UI elements (card queue, card structure, etc.) This screen will appear automatically once players finish the tutorial (returning players will have this screen appear once during their next fight) AI Improvements Reworked enemy AI behavior: Enemies now make decisions based on the cards they currently have Should make enemies easier to predict and play against UI Updates Changed the position of tooltips to not cover the element they're referencing Balance Tweaks Adjusted the talismans used by The Healer: Vital Emblem, Sanctuary Mark and Heart of Gaia now heal less Bug Fixes Fixed some freezing issues caused by fights ending due to card effects and not direct damage Fixed enem…

  • Patch 0.0.3.5 – Shop Overhaul & Remote Config - 17 April 2025

    Patch Notes – Version 0.0.3.5 Game Data We’ve implemented a remote data system! Sheva can now receive balance updates and content tweaks without needing a full new build. When you launch the game, it will automatically check for a new config file. You can still play offline with no issues—you just won’t get the latest changes until you’re back online. Shop Overhaul We’ve expanded and restructured the shop to give players more options—and better ones—as they progress. Cards: 3 → 5 Powers: 3 → 4 Talismans: 2 new ones added Healing Options Updated: Heal: Restores current HP Max HP: Increases max HP and restores current HP Guaranteed rarities now scale with your progress (i.e. more chakras cleared = more powerful rewards) Cards & Talismans Removed ≤ and ≥ conditions from all cards and talismans This helps simplify effects and results in cleaner tooltips for everyone (devs and players alike)…

  • New Build - 9 April 2025

    Version 0.0.3.0 Patch Notes: Tutorial: Updated the tutorial with some (hopefully) better texts Added a pop-up that explains Chakras can be unlocked in any order Added a notification icon when the player earns new items Opponents: All opponents had their attacks updated with effects that better match their chakra Removed some low rarity cards from higher level enemies Bosses now have talismans equipped Overall enemies should provide more of a challenge Cards: Guard: Reduced the amount of Guard cards have based on their rarity and increased their damage Common -50% Rare -30% Epic 25% Legendary 30% Increased the base damage of all cards with Guard effects by 10% Conditions: Some card conditions that are harder to accomplish now provide a bigger bonus to their card’s effect HP≤25% Cards≥3 Cards≥4 Shop: The ‘remove card’ option is now free to use each time player reaches a shop Players can r…

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2026Sheva 1.0 — Full Patch Notes1839676055891072

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3337620
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateJul 30, 2026
DeveloperGoldtusks
PublisherGoldtusks
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews11
Negative reviews0
Total reviews11
Steam recommendationsNot available
Achievements28
Average playtime forever275 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3337620/

Short description

Sheva is a single-player roguelite card-fighting game where both fighters act simultaneously. Read your opponent, defeat seven chakra bosses, and survive the run to reach the final trial.

About this game

What If a Fighting Game Was Turn-Based? Sheva is a single-player roguelite card fighter built around simultaneous decisions. Every turn, you and your opponent choose to Charge, Attack or Block . Both actions are then revealed and resolved together. There are no reaction turns. You must study the fight, anticipate your opponent and commit to your decision. Predict Your Opponent Charge to draw another card and prepare a stronger hand. Attack to commit your active cards, combining their damage and effects into a single assault. Block to defend against incoming cards and disrupt the attack your opponent has been preparing. Charging leaves you exposed to damage, but an incoming attack does not remove the cards you have gathered. A well-timed Charge can therefore preserve your momentum and prepare a dangerous counterattack. The rules are simple. Knowing what your opponent will do next is not. Control Your Cards Every card can do more than deal damage. Cards can strengthen an attack, protect you with Guard, restore health, break defenses, reflect damage, disrupt an opponent’s hand and activate additional effects under specific combat conditions. The order of your cards matters. Rearrange, duplicate, sacrifice, swap and shuffle them to create stronger combinations before committing to an attack. Create Your Fighting Style Choose a starting deck, then transform it through the rewards you discover during each run. Collect new cards, equip up to six talismans and use powerful abilities that can change the direction of a fight. Every addition creates new possibilities - but a card that strengthens one combination may weaken another. Deciding what not to take can be just as important as choosing your next reward. Conquer the Seven Chakras Every run challenges you to defeat all seven chakras. Choose the order in which you face them, collect rewards between battles and prepare for increasingly dangerous enemies and bosses. Each chakra has its own cards, visual identity and combat priorities. Some overwhelm you with direct aggression. Others defend, disrupt your hand or prepare dangerous combinations that must be stopped before they are unleashed. Shape Every…

Supported languages

English, Spanish - Spain, Portuguese - Brazil, Russian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Sheva's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sheva's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sheva at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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