SPSTEAMPULSELIVE ANALYTICS
No Need for Flowers

No Need for Flowers Steam metadata

Amanda Konish | Aug 7, 2026 | game

Released

1players observed · 23 September 2026 - 02:41:42 UTC

ActionIndieSteam Store

  • Latest observed players1 · 23 September 2026 - 02:41:42 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

No Need for Flowers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 02:41:42 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews27
  • Release dateAug 7, 2026
  • DeveloperAmanda Konish
  • PublisherMongo

Genres: Action, Indie

Company pages: Developer: Amanda KonishPublisher: Mongo

Top Steam chartsTop 100 gamesGame directorySteam Store page

No Need for Flowers Steam metadata

No Need for Flowers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3337840/metadata
Steam Storehttps://store.steampowered.com/app/3337840/
Steam Communityhttps://steamcommunity.com/app/3337840
PCGamingWiki search
IGDB searchSearch IGDB for No Need for Flowers

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 27 positive, 0 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Adjustable Difficulty, Keyboard Only Option

Achievements

50

Platform releases
  • Steam 7 August 2026

Latest Steam announcements

  • v1.2.2 ~ New Composer Comments Feature & Bug Fixes! - 24 August 2026

    New Bonus Feature!The soundtest has been expanded to include comments from the game's composer!Princess Sylvysprit has taken the time to write out some comments about various composition choices made during development for all 20 of the tracks! They're really cool, and I highly recommend giving them a read if behind-the-scenes stuff like this interests you.Along with this new feature come a few minor additions, and also some of the more complex bugs have been resolved. Here is the full list of the changes in these new updates:Additions• Steam Cloud support has been added for Windows.• Added Cloudy Sky (云天), the Chinese localizer, to the credits.Minor Bug Fixes• Resolved a frame perfect crash caused by Rafflesia's bullets spawning a particle when defeated.• Made the code more secure for defeated bosses to prevent a rare crash related to events executing in the incorrect order.• Corrected…

  • Planned Updates & Answering FAQs! - 18 August 2026

    SummaryHello! In this post, I'd like to talk about some new updates that are in the works and respond to some frequently asked questions.Additional planned updatesBelow are all the extra features and major changes currently being worked on that will be released over the next few updates...Soundtest composer comments featurePrincess Sylvysprit has taken the time to write some commentary for all of her composition choices for each song in NNFF, and I'm currently working on adding them into the soundtest menu as a fun bonus! It's mostly done, but I've been kind of struggling to figure out the formatting and how it should look in the menu. It will likely be added in the next few weeks.Full boss practicePractice Mode is going to be expanded to let you practice entire boss fights in addition to single attacks! Speaking of Practice Mode, it is possibly going to receive a slight name change in…

  • v1.1.3 ~ More QoL! - 17 August 2026

    There's been a few updates made to the game over this weekend...Example of the changes:These are what all the new settings do!Text also now dims when you stand on top of it now on any setting!KNOWN UNRESOLVED ISSUES: • Stick input on Dualsense controllers are not being properly recognized by the game outside of menus. Have not found a solution yet (still working on it, though!) • Replay scores deync. It's very difficult to diagnose the specific issue, but the current assumption is that it happens sometime during Stage 6. • Replays have a random chance to deync during "Supernova". A fix is currently being looked into. • When overwriting a replay, it will sometimes display the wrong information. This is a visual error, and does not seem to affect the replay itself.(Huge update post coming this week btw! Very big news!!)Have anything you'd like to see added or changed? Encountered a bug?..…

  • v1.1.0 ~ QoL & Accessibility Expanded! - 13 August 2026

    Several new features and settings have been implemented based on your feedback! Here's what's been changed in this new update...KNOWN UNRESOLVED ISSUES: • Stick input on Dualsense controllers are not being properly recognized by the game outside of menus. Have been looking into it a solution. • Replay scores deync. It's very difficult to diagnose the specific issue, but the current assumption is that it happens sometime during Stage 6. • Replays have a random chance to deync during "Supernova". A fix is currently being looked into. • When overwriting a replay, it will sometimes display the wrong information. This is a visual error, and does not seem to affect the replay itself.There's a lot of fun news and information related to future updates, new content, and current plans that I'd like to share with you... But I am planning on doing it in a more organized post either sometime this we…

  • Post Launch Thoughts & Not-So-Distant Future Plans - 10 August 2026

    THANK YOU!!I'd like to thank everyone again for all the support over this weekend! So far, the launch has been a big success, and I really appreciate all the incredibly nice feedback and positive reviews the game has received on Steam and outside of Steam as well. (Also, thank you to the supporters on itch too (I see you!!)) We've come a long way...It means a lot that so many people are enjoying NNFF. This is the first game I've ever made or published, so I honestly didn't expect it to do very well.When I started NNFF, I had no programming knowledge, poor writing skills, and, admittedly, very subpar art ability, so it was a huge struggle to get everything to the point it is at now. But seeing how much the game clicks with people and how much you are enjoying your experience makes all that work feel worth it.The game wouldn't be what it is without the music!I'd also like to thank Princes…

  • v1.0.3 ~ Minor Bug Fix Patch - 9 August 2026

    Several minor fixes have been added to the game over the weekend! Here's what was changed since the initial release... Your feedback helps improve the game!There's been quite a lot of super good feature suggestions that were not added in this week's patches. Over the next few months, I intend to update the game regularly with more QoL, secrets, and of course will also address any concerns/bugs that come up!Have anything you'd like to see added or changed? Encountered a bug?.. Here are all the ways you can reach out!To see more development updates and announcements like this, make sure to wishlist & follow!

  • ✿ No Need for Flowers is now available for purchase!! ✿ - 7 August 2026

    I'd like to thank everyone who's followed the development and supported NNFF! Seeing you as excited about the game as me kept me motivated, and made me want to see it through to the end.There's a lot of soul in this project, and it means a lot to me... I hope you like it!

  • ✿ Release Date Announcement! ✿ - 17 July 2026

    Releasing August 7th 2026 at 9AM EST!Only three weeks left before you can play the game!!No Need for Flowers has been in development for a few years now, and it's very exciting to finally be able to share it with everyone! I hope you enjoy it...To see more development updates and announcements like this, make sure to wishlist & follow!

  • Progress Update: The Game's Done!.. Now what? - 5 July 2026

    SummaryHello! It's been a while since I last posted an update. I've been very busy finishing up the game and making sure it's polished as best as it can be. In this post, I'd like to share some information regarding the release plans and what to expect! Everything is DONE!!*The gameplay, content, cutscenes, and graphics are 100% finished!! \The only thing left now is two more songs... and then it'll finally be available for you to play!... soon... very soon... A sneak peek of what's to come...Major improvements from the demo to the full game!Several tweaks and improvements were made to the gameplay and mechanics based on feedback from testers!• All pages of the bestiary are fully unlockable on any difficulty! • The easter egg level is now replayable! • Bosses no longer deal contact damage! (no more confusing deaths) • Late-game bullet patterns have larger, more visible bullets! • The li…

  • DEMO v3.1.2 - Minor Graphical Improvement and Bug Fix Patch - 20 May 2026

    SummaryDecided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...)Visual improvements• Increased the sprite size of the tiny purple fog bullets in stage 1 for improved visibility.• Changed the color of the bullets the angel enemy at the end of stage 1 shoots from cyan to purple. (Cyan bullets on a cyan background? Am I insane? What was I thinking??)Bug fixes• Fixed a major bug where your shooting sound would sometimes either be switched on or off independent of input for the rest of the stage after a dialogue box appears.Progress update!!All of the gameplay is 100% done, all of the story is 100% written, there's just a few cutscenes left to make and some more testing that needs to be done. I will likely be able to announce the release date at the end of next month!…

  • Progress Update: The Game's Almost Done! - 22 February 2026

    SummaryHello! It's been a while since the last update. For the past 2 months, I've been hard at work finishing up the game and preparing it for release. In this post, I'll go over what's finished, what's not, and what to expect! Progress! Lots of progress!As of, like, a week or so ago, the base game has been fully completed! Here are the specifics of what that means (and doesn't mean):What's finished?• All the graphics are DONE! • All the stages and bosses are complete! • The entire game is fully balanced on all difficulties! • All dialogue is either finished and/or drafted!What's left now?• Just waiting on a few more songs... (final boss, ending themes, and a few additional SFX) • Also, waiting to give the game to testers until I get the final assets^... • Big: Designing the third character's gameplay and finishing writing the story & dialogue for their route (the first draft is done,…

  • DEMO v3.1.0 - More QoL & Accessibility Features Added! - 22 December 2025

    SummaryThere's been a recent wave of feedback and feature requests, so I went ahead and added the most requested ones! Most of the changes and additions are related to options, but there are also a few UI improvements to make the game's controls and mechanics more explicit for players who skipped the tutorial.More Options• Added an auto-fire accessibility option in Misc Options. There are two options to choose from: hold the shoot button to STOP shooting, and press the shoot button to toggle shooting on and off (for players with wrist/hand issues).• Added an option to always show your hitbox (for Esther players).Tutorialization Improvements• When you get hit, the text above your power bar says "Press (spell_button)!!" instead of "Power" (for players who skipped the tutorial).• On Normal and Easy, your controls are displayed at the very start of the stage.Other Changes• The default date…

  • DEMO v3.0.1 - Minor Bug Fix Patch - 30 November 2025

    SummaryResolved a few extremely minor issues, and also made a few visual changes.Visual changes• Life heart partial sprite now fills up symmetrically, 20% per life piece, for better readability.• The replay list now starts from 0 to match how they are stored internally. This is only a visual change, replays still function the same exact way.• Added more people to the credits.Bug fixes• Fixed bug where charge up animations only worked on bosses and not anywhere else.

  • DEMO v3.0.0, Out Now! - 16 November 2025

    The final major patch for the DEMO! Summary A few weeks ago, the demo for No Need for Flowers was a part of Nextfest. This event was a complete success, and most importantly, the countless detailed feedback from streams, videos, emails, comments, and people filling out the feedback form was extremely insightful. It shined light on all the parts of the game that people resonated with and all the parts that were confusing or needed a bit more polish.After this influx of feedback, I put together a big list of things I wanted to improve before the full release, which was shared in the previous update post. Well, I went ahead and made all those changes and have added them to the demo in this final major update (v3.0)! WARNING!!Due to the various major changes made, old replays will be de-synced and should be deleted. There is now an indicator to show which replays are out dated, which will m…

  • Progress Update: What's Next? - 29 October 2025

    Thank you!Thank you for all the wonderful feedback during this year's Nextfest!I've been listening to your critiques and put together a big list of things that will be improved before the full release. Additionally, these changes will be added to the DEMO as a final major patch sometime in the coming weeks! Upcoming ChangesThis is the current list of planned changes to various game mechanics for the next update. There are also a few QoL features that will be added.Changes• Time between boss waves will be increased for smoother item collection, along with there being an indicator of when the boss non-spell will start• Counter spell timing will be made easier for all characters• 6 continues in Normal (there is some bad programming that limits the potential of using multiple in one stage though, sorry)• More lives in Normal• Poly's collection line will be much lower to avoid accidental and…

  • DEMO v2.0 Out Now! - 12 July 2025

    DEMO v2.0.0, Out now!I've been putting together a major patch that addresses the core issues with NNFF's design. The score mechanics, sprite readability, and difficulty have all been majorly improved upon in this most recent demo update. Summary • The graze/multiplier system has been completely reworked into a new system called "tension"! It has much more impact on your score, and there are tons of interactions to learn and master.• Hard mode has been updated to match its much more difficult full-game counterpart!• The stages were polished to have better timing!• Tons of bug fixes and fixing of mechanics that were not working as intended.• Additionally, many of the point values and calculations were changed in this update. WARNING!!• Due to changes to bullet patterns, old replays will be de-synced and should be deleted.• It is strongly advised that you delete your scores. You will be pr…

  • ✿ Demo OST now available on Bandcamp! ✿ - 15 June 2025

    The demo OST is now available on Bandcamp for purchase and download!https://sylvysprit.bandcamp.com/album/no-need-for-flowers-ost If you like the music in the demo and want to hear more, consider checking it out there! Also, when you buy the album, you'll receive a free upgrade to the full version once the game releases next year!! This OST contains some of Princess Sylvysprit's best work yet, so definitely go check it out.

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026v1.1.3 ~ More QoL!1840944183786602
29 August 2026v1.0.3 ~ Minor Bug Fix Patch1840310314349990
320 May 2026DEMO v3.1.2 - Minor Graphical Improvement and Bug Fix Patch1833334318567504
430 November 2025DEMO v3.0.1 - Minor Bug Fix Patch1817483467042317

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3337840
Live current players1
SteamPulse tracked peak11
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateAug 7, 2026
DeveloperAmanda Konish
PublisherMongo
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews27
Negative reviews0
Total reviews27
Steam recommendationsNot available
Achievements50
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3337840/

Short description

Dodge through colorful bullet patterns as you shoot down hordes of enemies in this arcade-style scrolling shooter bullet hell about magic dragon girls! Uncover a tragic story about acceptance as you overcome intense challenges that test both your skills and memory.

About this game

No Need for Flowers is an arcade-style scrolling shooter bullet hell game about magic dragon girls! Play as a dragon priestess on a quest to stop a mysterious necromancer from destroying the world. Skillfully dodge colorful bullet patterns as you shoot down hordes of enemies ! Collect power stars [ ] to charge up a special attack! Fight other dragons in intense boss battles that test both your skill and memory! Choose from 3 playable characters , each with their own unique playstyle and story to experience ! Game features ✿ Experience 7 unique stages , each with their own gimmicks and bosses to master! ✿ Enjoy a beautiful 20-track OST composed by Princess Sylvysprit! ✿ Uncover a tragic story about acceptance through expressive characters and dialogue ✿ Record and re-watch your playthroughs with replays ! ✿ Hone your skills with an in-depth practice mode (which hides a few secrets...) ✿ Learn more about the bosses you've defeated in an unlockable bestiary ! ✿ ... And more!! Accessibility Features Customizable controls Full controller support An easy mode, which is perfect for those new to the genre At the edge of the earth lies a floating island inhabited by dragons called Mallow. Dragons wield incredible magic , capable of bending the universe to their will. But any dragon who uses their magic for evil is sealed away by a priestess ... ... Recently, there have been rumors spreading about an evil necromancer who is planning to revive a dangerous monster at the peak of the mountain. After hearing about this, a lone priestess sets out to stop them.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
78Adjustable Difficulty
75Keyboard Only Option
74Playable without Timed Input
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

No Need for Flowers's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

No Need for Flowers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records No Need for Flowers at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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