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Inconceivable Rat Endeavour

Inconceivable Rat Endeavour Steam news

Seven Rats | Coming soon | game

Coming Soon

GameSteam Store content

Indie

  • Steam app typegame
  • Steam App ID3338180
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSeven Rats

Inconceivable Rat Endeavour news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3338180
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSeven Rats
  • PublisherSeven Rats
  • Parent gameNot available

Genres: Indie

Company pages: Developer: Seven RatsPublisher: Seven Rats

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Inconceivable Rat Endeavour Steam news

Inconceivable Rat Endeavour news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Timers and move counters are here - 28 May 2026

    Demo patch 2.1.0 is here.The main addition is level timers and move counters. You can see level stats on the map by holding SHIFT or pressing "show stats" button. Those stats will be displayed during levels if you toggle related switches in gameplay options.Changelog:added level stats"secret" magnet can't be trivially obtained anymoreborderless window mode now covers OS bottom panelyou can now truly look pretentious to a certain rodentsmall visual feedback changes and bugfixes

  • New demo is out !!!! - 30 April 2026

    Long time no see, dear ratheads. We're so back with the new demo that is out just now!What you can expect from the demo- new levels and mechanics- adorable rat characters- way better visuals and game feel in general- some d̸̉e̸͝e̷͐p̵̀ s̵̽e̷͗c̴̉r̶̓e̷̚t̵ s̸͌Have a wonderful day.

  • Demo patch 1.1.4 - 1 March 2025

    Fixed alligators getting stuck in level 12 after undoing the move during their movement Changed "turns left" text in level 13 to make it less confusing Level 11 can't be cheesed anymore Some very secret stuff

  • Demo hotfix 1.1.3 - 25 February 2025

    Fixed rat not falling down when ending grappling hook jump on an empty tile

  • Demo hotfix 1.1.1 - 19 February 2025

    Fixed softlock in dialogue level if certain settings data from previous game version was present

  • Gameplay patch 1.1.0 - 15 February 2025

    This patch brings significant changes to the demo with heavily modified levels and new challenges. Due to issues with gamepad, official support for this input method has been removed. It can be re-enabled in controls settings, but is disabled by default. I'll be looking at fixing and polishing gamepad controls in the future, but it's not currently a priority. Changelog: - official gamepad support has been removed - official layout for Steam Deck has been added - night levels have been significantly redesigned with bigger maps and fancier visuals - crystal levels offer more interesting puzzles - levels have different shapes now - more visual variety - level 5 from previous version has been removed - bugfixes and other small changes

  • Demo hotfix v1.0.1 - 3 February 2025

    fixed restart button not working after being hit by an anvil

  • Demo 1.0.0 release and an outlook for the future - 3 February 2025

    Hello ratheads Inconceivable Rat Endeavour Demo version 1.0.0 has just been released. With that in mind, I'd like to tell you a little bit about the direction I'll be taking with the game and what's planned for the full version. What's coming The plan for full release involves a few significant changes to the game. Current (very rough) estimation is that the total game scope would end up being around 6-8h+ of gameplay, but it can obviously change and is highly dependent on how fast you solve puzzles These are the aspects I'm mainly focusing on, starting from the most important: 1. More unconventional levels and weird incorporation of core mechanics. Demo is a bit too short to fully express it, but the main idea for the game is using the hex grid puzzle mechanics in weird contexts and different game genres. Think about it as if a standard puzzler was modded heavily and expanded outside o…

Patch notes and updates

S.noRelease datePatch nameGID number
11 March 2025Demo patch 1.1.41792751526085444
225 February 2025Demo hotfix 1.1.31792116353339970
319 February 2025Demo hotfix 1.1.11792116353168786
43 February 2025Demo hotfix v1.0.11790214123218999

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