- 1.4.5 - 5 October 2024
Pulsar weapon damage reduced. Skyjacker weapon fires faster and has less heat but deals less damage per shot. Hammer projectile health reduced. Decker minimum velocity to deal damage increased. Fixed a couple missing textures.
- V1.4.0 - Decked Out Update - 30 April 2024
Our V1.4.0 content update is finally here with the freshly-minted Decked Out Update. Here's what to expect with this (literally) huge update: Features Decker Grinder Decker, aka "Salvage, Dicer, or Last Boss," has been called many things in its various aliases within VOX, but none of those roles were ever player-controllable. That’s about to change with the Decked Out Update, where we’ll put you in the hot seat of this big beauty. Here's a taste of the unique awesomesauce Decker will bring to the table: Big Guns: 2 Large mounts and 2 Fixed. Good luck with the bindings! Humming Shift: This short-duration aerial strafe in any cardinal direction () will have your opponents guessing where you'll touch down next. Armour+ : This big boi is a damage sponge, as you'd expect. Big fuel tank Its breadth of reach is surprisingly far, just don't expect to be ascending to any great heights or lifting…
- Hostile Conditions Update - 18 August 2023
Hostile Conditions Approach Beat the summer heat with today’s release of VOX’s Hostile Conditions Update. Now you’re in full control of where, when, and in what weather condition to battle it out in multiplayer. Sneak through the clouds during an overcast night on Serpent Plains or brave a frigid snowstorm on cryptic tundra. Weather and time of day will play a huge factor in your team’s plans for battlefield dominance, so strap in today and experience VOX like never before. Here are some highlights of what Hostile Conditions brings to the table: Weather Conditions Weather has been revamped, challenging players to rethink vertical gameplay with these new battle conditions across all levels: Clear - Similar visibility to all levels prior to this update. The player can see quite far into the distance. Haze - This condition will make it trickier to tell friend from foe at a mid/far distance…
- Update notes for patch 1.2.3 - 18 January 2023
Balancing: Chainstorm: Takes less time to reach full spin-up, and it gains accuracy as it spins up. Heat cost has been reduced slightly, while projectiles were sped up a little. Aftershock: shells travel significantly faster. Spread has been tightened a bit, and delay between shots fired has been reduced very slightly. Finally, the total reload time has been reduced while the arming distance was increased significantly. Railgun: Reduced the heat dissipation upon firing. Mallet: Reduced reload time and heat cost. Projectile now accelerate from slow to fast very quickly, making it a little easier to land targets. Skythorn: Reduced reload and the projectile's lifetime. Bugfixes Changed spawning logic so that bots can pick Rook and Overhauls once again. Fixed exit screen's "don't show again" toggle to actually work now. Improvements Aftershock's audio was remastered to have its timing be dy…
- Update notes for patch 1.2.2 - 22 December 2022
New exit menu encourages players to join our Discord before quitting, and includes a QR code for convenience. Fixed servers not recognizing comrade/ignore list while in a match. Pulsar balance tweaks: Reduced heat cost and slightly increased fire rate Created a new "User Prefs" settings menu for enabling disabling various menu prompts. (eg. new exit menu) Added a "disable briefings" option in user pref menu to disable starting match briefing animations.
- Update notes for patch 1.2.1 - 8 December 2022
Fixes: - 🔉 Aftershock impact and whirling sound volumes reduced - Hangar geometry for the platform under grinder lowered on Quest2 so it doesn't clip things - Chainstorm impact/launch effects performance dramatically improved on Quest2 to reduce framerate issues when firing at nearby enemies - Accounts server having issues fetching player comrades lists - Overhaul's Aftershock vertical aim speed and limits now matches other grinders - Weapon selection menu no longer shows random large icons in the middle of the menu -💥Weapons with an arming time now play a dud effect when hitting an object under the arm time - Pressing back while in the What's New menu now correctly returns the player to the multiplier menu. - Mallet now properly named. Improvements: - 📶 Grinder/Weapon menu bars now have a transition animation while swapping between options - Added support for Winwing Throttle Base2…
- Big Bang Update - 30 November 2022
Big Bang Update With 2022 slowly coming to an end, team Space Bullet have decided to kick things up with a bang. Today we’re releasing our Big Bang Update for Vox Machinae, and boy-oh-boy it’s a doozie. First of all we got 5 new weapons, yes indeed it’s the most new arsenal we’ve ever crammed into a single content update. Next we’ve overhauled our grinder and weapon selection menus to provide useful info and stats for your decision-making convenience. Finally we took some time to rework our physics interaction systems as well as solving some of the odd network connectivity issues folks were seeing. Here’s a more detailed breakdown of what’s shiny and new today in Vox Machinae: Weapons Aftershock Rain hellfire on unsuspecting campers. They better run once they start hearing the coming onslaught of boom. Splitfire This close cousin of the minigun trades spread for range, to provide a low-…
- Hoverbrawl Content Update - 29 June 2022
Hoverbrawl 2.0 is Here Today. June 29, 2022 Our latest content update is out now so let’s talk about it's main feature; Hoverbrawl 2.0. Yeah you read right, we’ve taken our frustrating soccer-style game mode and are making it tolerable great! Heck, even the bots weren't quite sure how to play the old one. That’s why we’re building out a whole new core concept to hoverbrawl and unifying the mechanics in an all-hands effort to make it the most fun mode in VOX. In the old version of hoverbrawl the ball wasn’t exactly the easiest thing to bat around. Not only did it hover frustratingly too high to interact with terrain/players, it was also difficult to get going in the direction it needed to go. How is hoverbrawl 2.0 different/better? Read on to find out! Key Improvements: The Carrier To put it simply, we’re going to let players carry the ball around by tethering to it. Any player who gets…
- Vox Machinae is out of Early Access! - 13 May 2022
We've Finally Arrived at V1.0 Well, we’re finally out of early access and can now truly be called a V1.0 product on Steam’s storefront. Even though our campaign update was released well over a month ago, we took our time pushing the button for several reasons: We wanted to include trading cards as well as releasing several patch updates that helped iron out some of the rougher edges. So here it is, out there for all to bask in its final glory. What’s Coming Next? Though the game has finally received its stamp of v1.0 finality, we’re really only just getting started with our post-release roadmap. Our first content update is coming soon, and here’s just a few sneak peak highlights of what to expect when that drops: HoverBrawl 2.0 - Think of this as a brand new take on the concept; featuring completely redesigned gameplay mechanics driven by a renewed focus on making it the most fun mode o…
- Update notes for patch 1.0.6 - 24 March 2022
Added Instructions on how to exit a seat for the first time a player sits. It is now possible to skip to the next Mission when in an intermission from the in-game menu. Default Smooth turning speed increased from Slowest to Medium. For in ship movement Remapping you aim settings no longer makes it not possible to turn in the ship Movement Input blocked while operating the floating menu in the ship The stampcard in "Clocking Out" is held less weird by the player. Fixed Issue where Neberu would be holding her hand out for the stampcard early after bringing the watch to Hans. Fixed a issue in "Bump in the Night" where interacting with a vent while a character was speaking could block progression Characters Lipsync correctly for words with 's in them Fixed floating rocks appearing in the hole of some launch tunnels in campaign missions Removed many floating rocks from the final tunnel in "D…
- Patch Notes - 1.0.5 release - 17 March 2022
- Fixed a case where Donny could become stuck while jumping in Mission 1. - Diesel's diary no longer appears invisible when handing it to him in Intermission 1. - Added controller prompt for going to sleep in Intermission 1. - Added visual guide towards the briefing in Mission 2. - Changed default grinder in Mission 3. - Fixed incorrect default weapon grouping on Dredge loadout in Mission 4. - Fixed some AI oddities in friendly grinders in Mission 5. - Moved final checkpoint in Mission 5 to after the dialogue, to get back to the action quicker. - Added visual indicators to vents in Intermission 5 when they should be interacted with, and remove vents that have already been used. - Fixed case of two characters standing in the same location in Intermission 6. - Fixed some cases where controller prompts and mission instructions could overlap each other. - Battle damage now visible on your g…
- Patch Notes - 1.0.3 release - 8 March 2022
Hello, Pilots! This patch fixes the now infamous bug where the player's head can end up inside their body, not fun! This could also sometimes be seen as the player standing on their seat in the hangar or cockpit. We had a lot of trouble tracking down this bug due to it being affected by loading time and therefor specific to certain hardware. Thanks for your patience while we worked this one out.
- Vox Machinae V1.0 Update is LIVE - 3 March 2022
Our Biggest Update, Ever. We've just released our V1.0 update, featuring a brand-new singleplayer campaign. Here's what's in store: An epic story, with ~10+ hours of gameplay content. Uncover the mysteries of the Serus System as your ragtag crew planet hop to protect your mining company's assets. Board the Competence, a fully traversable ship, with lots of movement options. Fully voiced cast of colourful characters you'll interact with. Huge boss battles Witness the massive RIG, a walking beast of a mining machine. All new soundtrack sets the tone and compliments all the action. Vox Machinae will be coming out of Early Access on March 10th, and along with that we will be increasing the price to reflect this giant leap forward in value. We'd like to thank everyone in our community for sticking with us over the years and helping make our game the must-have VR mech experience it is today.
- Vox Machinae's V1.0 Campaign is coming March 03, 2022! - 25 February 2022
Vox Machinae 1.0 = March 03, 2022 We will be releasing Vox Machinae's V1.0 update in just over a week. It's our biggest content release ever, and we'll be updating the product's price to reflect that upon release. Now is a great time to pick it up, as you'll receive the update free just like all of our existing customers the moment it's released. Oh and we're expanding to a new platform too! You can read all about it by clicking on the blue text and the magic of the internets will take you there ;-) We're thrilled to finally be taking Vox on the singeplayer journey it always deserved and we look forward to your impressions of the story, or perhaps seeing you online for another round of giant multiplayer machine mayhem at launch on March 3rd.
- Vox Machinae + Campaign = Soon - 3 February 2022
Feb 03, 2022 - We hear people like stories... Ok so the truth is, we’ve been secretly developing an epic solar system-spanning singleplayer story campaign for Vox Machinae for over 2 years now. What a relief to finally get that out there, such a load to get off of the ol’ chest. What’s that? You want to know all the details of what you can expect to see from this new chapter of Vox Machinae and how we came to this point? Well you came to the right place, here’s the lowdown. Here's What We're Going for: Story Scale The scale of Vox was always meant to be massive. Massive mining grinders that were housed in massive hangars, and serviced by multiple crews. Massive operations, possible only due to oversized conglomerates whose reach spans galaxies. Unreasonably massive resources for undertaking such efforts; measured in gigatons — of fuel, of steel, munitions and manpower. They’re not just…
- Patch Notes - 0.38.2 alpha - 28 April 2021
Just some small fixes. We've also updated the game engine under the hood, let us know if you run into any problems. Fix VR blinders not working. Fix destroyed limbs remaining missing when the loadout is changed after returning to the Hangar. Fix problem where the previous match objective screen would stay up for too long. Fix error that could prevent proper display/progression on the headset calibration screen when using Index Controllers. ːlunar2020hearteyesrabbitː
- Patch Notes - 0.38.1 alpha - 24 March 2021
Hey all you cool cats and kittens! Coming at you like with a bug fix patch. Add extra checks for differently-named VKB Gladiator NXT joysticks. Fix a crash that could happen when starting the game. Fix some menu elements getting stuck if reading the "What's New" during a match. Fix a case where the Objective/Score screen would not update properly. Fix some cases of dialog being cut off in training missions. Increase audible range of missile launch sounds. Auxiliary Pump: No longer causes a delay in powering up. Fuel generation starts once completely shut down. (will take effect on dedicated game servers in the next day or two) Space Bullet Department of Patches Patch Notes Division Klondike 5, 2424
- Training Day Update - 12 March 2021
We're kicking off our first major update to Vox Machinae of 2021 today, with our Training Day Update. The main focus is on providing our new players with the tools to learn all about our grinders, weapons and modes. Experienced players need not fret though, there's plenty of meat on the bone of this release with lots of tweaks, improvements and features to help advance the state of the game. Take a gander, we hope you enjoy our latest! Tutorials Everyone has to learn the basics at some point, after all, a good understanding of VOX’s mechanics is key to prolonged enjoyment. We’re grateful to our many dedicated players who continue to take it upon themselves to spread the VOX knowledge base. We’d like to pitch in and make this process a little easier so we’ve developed in-game training missions and info briefings that cover a wide variety of topics. Here’s a listy taste of the training go…
- Patch Notes - 0.37.6 alpha - 2 February 2021
Just a little patch today. We are working on an update for later this month, stay tuned! Add support for VKB Gladiator NXT (Left) joystick. Fix bug which could prevent obtaining a cloud server in a requested region far away from you. Fix bug which could cause some modules to stop working. Fix bug which allowed seasonal hats to continue to display outside of their designated time. Fix "almost done" music in Bot Stomp from playing too early. Fixed some audio errors being added to the log file (did not affect gameplay).
- Patch Notes 0.37.5 alpha - 10 December 2020
Hey hey, it's your boy TonyDanza here with another fresh Vox Machinae patch right out of the oven. Servers will be updated over time so you might not see some of these changes immediately depending on which server you play on (you'll see them right away if playing offline). Just Drill Things Changed drilling pose to speed up recovery time after drilling. Increased fuel capacity by about 12%. Adjusted drill weapon position to reduce chance of failed ground refueling. Decrease heat cost of drill weapon. Talkin' 'Bout Bug Smacks Fix a rare error that could cause decreased performance if Discord integration does not start properly. Fix a very rare error that could prevent the in-game screenshot function from working. Fix bug where explosions sometimes dealt unintentional damage to GDR parts that should have been protected by an armor plate which was destroyed by that same explosion. Applies…