- Update 1.0.8 (Hotfix2) - 19 September 2026
Lower the difficulty of Campaign Level 4-5.
- Update 1.0.8 Hotfix - 18 September 2026
Fix problem that Editor toggle switch hotkey not working. Fix map filename residue issue after map conversion from Campaign or BattleSpace levels.
- Update 1.0.8 - 18 September 2026
Commanders, here is the content of this update: In-game editorYou can now open the editor while in game, adjust units and terrain in real time, and continue playing.You need to first enable this feature in the options, then enable edit mode in the pause menu.After that, open it via the button in the top-right corner of the screen (hotkey ~).Partial full keyboard supportKeyboard control is now supported for moving the cursor and simulating mouse buttons, allowing combat to be fully controlled with the keyboard.Some UI panels also support keyboard operation.To this end, some additional keys have been added:Cursor keys: Arrow keys.Cursor confirm (left mouse button): Q.Cursor cancel (right mouse button): E.Toggle build menu: Tab, \\.Select skill: F.Toggle display danger range: Y.Currently, only some in-game UI panels support control via the arrow keys:End Turn panel.Build list and unload li…
- Update 1.0.7 Hotfix 2 - 12 September 2026
Fix a issue that skirmish game does not respects the player's build list setting.
- Update 1.0.7 Hotfix - 12 September 2026
Fixed an issue in which hovercrafts could not select the closest valid movement position while under the teleporting effect of Commander Telle's skill.
- Update 1.0.7 - 11 September 2026
Commanders, here is the update 1.0.7: Key Bindings Keyboard keys can now be freely bound, and several new key functions have been added:Toggle standby/sleep for selected units.Make selected units hold position.Execute Assisted Command for all units that have not moved.Show quick menu.Movement Considers Pathfinding The best-position determination when units move now takes pathfinding into account. If no path can be found, the logic is the same as before.Long-Distance Targets (Beta) Now when units move and the target is far away, a long-distance target is set; afterward, during Assisted Command, they will automatically move closer to that location.(Need to turn on in Assisted Cmd option page.) Editor Improvements The editor interface can be closed, and the game can be started directly for testing. When testing begins, the current map state is cached and can be restored to that state. This…
- To 700 Commanders - 6 September 2026
Commanders,Since launch, we have received the support of 700 players. That means a great deal to us. Thank you for your trust and support – it gives us the confidence to keep moving forward.What's next:Improve interaction experience, from key bindings to long‑range target movement;Continue enhancing the editor, even allowing it to be opened during active gameplay;Later, enable Steam Workshop support for map sharing.PS. The map in picture above is available for download: join our Discord and get it from the map download channel.
- Minor Update 1.0.6 - 6 September 2026
The game has received the following updates:More Skirmish Player SettingsResource multipliers can now be set for human players.Custom difficulty levels have been added for AI opponents, allowing free adjustment of resource multipliers and correctness (the probability of choosing the optimal solution when making decisions).Skirmish score calculations now take these settings into account. The editor now allows more player settings:Set each player's controller (Human or AI).Set each player's commander, with detailed configuration of passives, and skills.Set resource multipliers for players and correctness for AI.Lock individual items in the skirmish player settings, such as commander lock, team lock, etc.Classic Skirmish Maps ReturnThe classic skirmish maps "Cactus Valley" and "Death Road" have been reintroduced (with some adjustments). Bug FixesDouble-clicking on a building now also selec…
- Minor Update 1.0.5 - 4 September 2026
Based on your feedback, the following changes have been made in this update:Engineers can now move and initiate constructionWhen an unmoved Engineer is selected and a blueprint is chosen, the constructible area will now take all reachable positions into account. After issuing a build command, the Engineer will automatically move and begin construction.This feature only takes effect when a single Engineer is selected.Skirmish and Editor ImprovementsMaps created in the Editor can now have certain Skirmish settings locked, such as disabling starting units.Skirmish mode now allows victory conditions to be completely disabled.Skirmish AI ImprovementsAI players' command robots will no longer wander far from their starting positions.AI players will now only build anti-missile systems after turn 20, or after they detect that the enemy possesses ballistic missiles or nuclear weapons.Commander Ad…
- Minor Update 1.0.4 - 1 September 2026
Based on feedback, we have made urgent fixes to the following:Movement & Cover Mechanism FixesFixed an issue where, after a group of large and small units collectively used Assisted Cmd, small units in a overlapped state could still move.Fixed an issue where large units could move directly to a position occupied by an adjacent small unit.Fixed an issue where undoing a group movement could cause some units to fail to be properly overlapped by large units.Level FixesFixed the issue in Level 3‑5 where enemy player at south could not build naval units.Adjusted the turn limits for the battle spaces "Blitz Attack" and "Dead Island", and set appropriate standard turn counts.OtherFixed a visual conflict between the special effects of Commander Vera's summons and water materials.
- Discount Ending Soon – Your Feedback Matters - 1 September 2026
Hello everyone!Thank you to every player who has supported us! Just a quick reminder: our current discount is ending soon, so if you're interested, be sure to grab it now.We've noticed that there aren't many reviews yet. We suspect this may be because the campaign is quite long and many of you are still playing through it. That's exactly why we would love to hear your voice early in your playthrough – whether positive or negative, every piece of feedback helps us improve in time and gives other players a clearer picture of what this game is really like.Going forward, we will focus on improving the map editor and will launch Steam Workshop support as soon as possible.Thank you all!— Dev Team
- Minor Update 1.0.3 - 1 September 2026
This update includes the following improvements:Skirmish Mode Now Grants Commander ExperienceCommander experience can now be earned by playing skirmish matches and winning. If a commander has not yet been unlocked, it will be unlocked immediately upon earning enough experience.Unlocked commanders can also be used in the campaign.In skirmish settings, experience is only awarded when there is exactly one human player.Playing on custom maps does not currently grant experience.The amount of experience gained is determined by factors such as the relative strength of enemy and allied forces, map size, total number of players, faction relations, and more.Major Adjustments to Campaign Mission 4-1Enemy anti-air defenses and shield-tower construction capabilities have been weakened.This change makes air units more impactful in this mission and gives players clearer strategic direction.Other Fixes…
- Minor Update 1.0.2 - 30 August 2026
Based on everyone's feedback, the following updates have been made:Skirmish now allows player positions to be set to random. Players set to random positions will have their positions randomly swapped, while players with fixed positions are unaffected.Skirmish now allows restarting the game from the pause menu.The Assisted Cmd. system has added an option to disable the preview markers of action target.The options panel has added a video tab, allowing adjustments to resolution and other settings.
- Minor Update 1.0.1 - 29 August 2026
Based on your feedback, we have made the following updates:New FeaturesA new Assisted Cmd. button has been added to the lower right corner of the battle interface. It provides Assisted Cmd. for the selected unit (equivalent to pressing the Spacebar).Bug FixesFixed an issue in campaign missions 1-4 and 2-5 where enemies in scripted sequences might not die as expected, causing overlaps with other units.Neutral units and Supply Boxes no longer produce adjacent slowdown effects.Localization & TooltipsFixed tooltip display chaos on the Assisted Cmd. tab in the options panel.Fixed an issue where some action error prompts (e.g., insufficient resources when producing units) were not localized.Fixed an incorrect dialogue speaker assignment in mission 3-2.In skirmish settings, tooltips now show the actual effects of different AI opponent difficulty levels, such as decision‑making error rates and…
- Out Now on Steam – Thank You for Your Support! - 28 August 2026
Hello everyone,Tactical Annihilation is now officially available on Steam.It's been over a year since we first revealed the project. During this time, we received a ton of feedback and suggestions. Thank you all for following along and waiting.To celebrate the launch, we're offering a 20% launch discount for the first 7 days. If you're interested, now is the best time to jump in. As for what's next: we'll continue updating and polishing the game. Steam Workshop is already on our roadmap, and we'll push it forward as soon as things are stable. Future updates and plans will be posted here in the Steam community.Hope you enjoy the game. Feedback is always welcome.https://discord.gg/Vjm3mhaSSThank you!Dev Team
- Update 260824 is now live - Map editor and overall improvements - 24 August 2026
Commanders, the new update is now live!This update brings a wealth of visual enhancements, mechanic optimizations, and editor preview features. Here are the full details——The demo version now allows preview of the editor functions.You can experience the map editing tools in the demo version (but cannot save map files).Reworked unit modelsThe Economic Metal Maker, Bomber, Fighter, Ship Chassis, and Turret Series Chassis all receive brand‑new models and textures.All images and animations in the database have been re‑recordedTo more accurately display operation guidance.Visual Effects & AnimationAdded decorative addon terrain, and fine‑tuned the colors of various environment themesAdded unit idle animations and improved aiming and firing animations for multiple weapons.Reworked the effects of anti‑air gun weapons and assault hover weapons.Fixed an issue where missile‑type weapons had inacc…
- Update 260721 is Now Live: History System & Experience Optimization - 21 July 2026
Commanders, Update 260721 is now live! New History Review SystemEvery action of every unit across all turns is now recorded.Open the history panel via the button at the bottom-right corner.Click on an entry to jump to the corresponding action location. New Battle Review SystemView the economy curve over the course of the battle.Review snapshot history for each turn. Auto-Decision System ImprovementsA dedicated panel is now shown when the auto-decision system takes over.This feature can be toggled individually for each unit.Toggle whether different unit types use this feature in the options menu.The end-turn panel now shows which units can be taken over by the auto-decision system. Danger Zone ImprovementsWhen a unit is selected, the danger zone displays enemy attack ranges based on the unit's type — for example, only anti-air ranges are shown when an air unit is selected. Other Adjustme…
- Update 260521 is now live! - Campaign Rework and Commander Progression - 22 May 2026
Commanders, Update 260521 is now live!Campaign ReworkCampaign missions have been redesigned with more beginner-friendly tutorials.The campaign selection interface has been reworked.New rating system and challenge records added to each mission. Commander Skills and Passives OverhauledSkills and passives for many commanders have been rebalanced. Some commanders have been fully reworked.Commanders can now gain experience and level up through combat. (Full experience in the official release.) Save Data Adjustments- Save system migrated to a Profile-based system for better multi-save management.- Saves are now stored in a new location.- Save files from previous versions are no longer compatible.- Battle Saves now use compression, significantly reducing storage space. Help System UpdatedHelp system text and images have been refreshed.A new unit info page has been added.Battle UI Adjustments-…
- Demo Update 260120 is now live! - Naval, Air Force and More Commanders. - 21 January 2026
Commanders, the wait is over! The major Demo Update 260120 is now live!New Units AvailableNaval and air Force have joined the fray! Special units and structures like Shield Generators and Transports are now unlocked!Commanders Expanded to 4Two new Commanders, Emma and Caden, are now available! Commander Gates has also received a complete rework!Unit Info Panel ReworkedThe information display has been redesigned with a clearer layout, now including a command list.Unit Filter AddedWhen activated, it highlights units that match the selected criteria.Auto Decisions for UnitsReduces micromanagement burden. Activate by pressing the Spacebar on a selected unit or via the End Turn panel.More Skirmish MapsThe Skirmish mode now offers a greater variety of maps.Unit Adjustments- Generator's base income increased to 150.- Sneak Spider renamed to Mortar Spider, now with a 3-tile range.- The original…
- Demo Update 250816 is now live! - Skirmish Mode - 18 August 2025
Commanders, trial version update 2508016 is now live!Added Skirmish ModeSet Opponents and combat rules to customize battle experiences.Commanders can be selected, with two currently unlocked.Currently includes 5 maps, 23 units and structures.Other ImprovementsImproved UI interface style. Adjusted color scheme for battlefield environments. Replaced new unit equipment icons with abstract pattern style. Extractor income increased from 100 to 200, and removed the extra income bonus mechanism based on crystal quantity (crystal quantities in all campaign missions adjusted accordingly). Added basic operation and hotkey prompts at the bottom of the screen. When producing units, right-clicking blueprints selects them, allowing detailed information viewing in the left unit info panel. When placing building blueprints, clicking empty ground directly cancels selection.When selecting engineering uni…