SPSTEAMPULSELIVE ANALYTICS
Re: Spin. Die. Repeat.

Re: Spin. Die. Repeat. Steam metadata

Isekai Interactive | Q3 2026 | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID3345680
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperIsekai Interactive

Re: Spin. Die. Repeat. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3345680
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperIsekai Interactive
  • PublisherOkasan's Recipe
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: Isekai InteractivePublisher: Okasan's Recipe

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Re: Spin. Die. Repeat. Steam metadata

Re: Spin. Die. Repeat. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3345680/metadata
Steam Communityhttps://steamcommunity.com/app/3345680
PCGamingWiki search
IGDB searchSearch IGDB for Re: Spin. Die. Repeat.

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Anime Fest Demo Update: A New Way to Learn - 11 September 2026

    It's been a while since the previous demo. There's a lot to catch up on: a rebuilt tutorial, Endless Run, a book of your discoveries, fresh artwork, and a long round of fixes to make your builds easier to follow. A new way to learn The tutorial has been rebuilt into 14 modules, taking you from your first Spin and Symbol combinations through Items, Followers, Quests, Threat, Skills, and Reincarnation. Each module has its own starting setup, so you can revisit a mechanic without restarting the whole tutorial. The tutorial book now includes illustrated explanations, module previews, and completion markers. Guided steps and contextual hints have also been revised, including help when you first encounter a stage with special conditions. Even if you've played before, we recommend starting here. Endless Run Build your Machine across a continuing sequence of stages. Choose your next encounter f…

  • Demo Patch Notes v0.91 - 23 April 2026

    The main change in this update: we replaced the temporary death screens with new finished art.Bug FixesIf you moved a symbol next to a symbol that was supposed to be destroyed, it sometimes wouldn’t get destroyed. This should now work correctly.Chips could sometimes disappear from the field. They should now stay visible and update properly.Quests could get marked as completed before the spin fully finished. Quest completion should now trigger at the correct time.In the tutorial, if you got an item before the Prosperity charge step, the tutorial could focus on the item instead of the empty cell. The tutorial should now highlight the correct target.

  • Demo Patch Notes v0.90 - 20 April 2026

    The main focus of this update is alternative story text for players who don’t want to read a lot.New: TL;DR Story ModeAdded a separate narration mode: TL;DR.You can choose it at the start of the game or enable it later in the Book settings.Quality of LifeAdded the first iteration of font settings and text typing speed controls right next to the Book so that everyone can tune it to their own comfort level.Bug FixesImproved localization for Japanese and Simplified Chinese.Fixed a bug where the progress bar in Random Level (during the goblin fight) could show incorrect values.Fixed incorrect behavior for several items and followers.Fixed various other small bugs.Note: This update is PC-only for now. We’ll ship the Mac build a bit later and announce it when it’s live.

  • Demo Patch Notes v0.89 - 15 April 2026

    We’re still preparing for release, so this demo update is basically one big change.Quality of LifeWe rewrote the descriptions for all symbols, items, and followers.We now use a text tag system and a more consistent description format (or at least we’re trying to). The goal is to make everything easier to read and faster to understand.This is the first iteration, so there will almost certainly be mistakes or awkward phrasing. We’ll keep polishing and updating the text as we go.Bug FixesMinor bug fixes

  • Demo Patch Notes v0.88 - 10 April 2026

    This build is focused on Random Run visuals, readability, and a few quality-of-life fixes.Quality of LifeAfter finishing a Random Run, you now return to the main menu instead of being sent to the bookshelf screen.Art / VisualsAll characters in Random Run have been replaced with human-drawn versions.Reworked how chips on tiles are animated. It should now be much clearer where chips come from and how many you’re getting.Added a short fly-in animation for symbols granted by statuses. Previously, they just appeared on the board, which made it hard to understand where they came from.LocalizationAdded Japanese: full Japanese story translation, AI-translated UI/system text.Bug FixesFixed several symbols that were behaving incorrectly.After a spin, the quest UI could start flickering. This should no longer happen.Clicking the Deck or Discard could fail to show their contents. They should now op…

  • Demo Patch Notes v0.87 - 27 March 2026

    This update is mostly art (finally) and audio, plus a nice chunk of UI/flow fixes that came up in recent feedback.Art / VisualsAll full-size characters in Volume 1 have been replaced with hand-drawn versions. All chibi characters have been replaced with hand-drawn versions as well. AudioAdded voice-over and sfx for the intro comic (first pass). The narration was recorded by Harvey Quezada (Professional Voice Actor).Bug FixesIf a charge was gained from using a skill, a follower couldn't be add imediatly, only after a spin. This should now be fixed, and followers should add normally.The progression bar failed to update after using skills. The bar should now refresh correctly after skill use.Sometimes, the "+" button could appear on top of an already existing item slot. This should now be fixed.When selecting symbols via an item activation, the game field could fail to update visually. The…

  • Demo Patch Notes v0.85 - 13 March 2026

    This time, we were mostly focused on new content and art that isn’t in the demo yet. Still, we managed to squeeze in a few fixes based on your reports:Bug FixesWhen playing Mage, some skills (Arcane Swap / Arcane Lock) didn’t grant the expected +1 Warfare on use. They now do, so all Mage skills should consistently give one Warfare point.During a replay, the game could behave as if two extra spins had happened, which then caused weird side effects (one visible symptom was the Field counter showing something like -2). This underlying spin counting issue should now be fixed.Some symbols were missing counters or not showing all of them (for example, Hive showed only one counter instead of two). Symbols should now display all required counters correctly.

  • Demo Patch Notes v0.84 - 6 March 2026

    We’re continuing to clean up UI clarity and a handful of bugs that could mess with runs. Here’s what changed in v0.84.Gameplay / ProgressionYou can no longer end up with more than 3 different skills.Art / VisualsAdded icons to the level completion screen.Added icons to attribute descriptions.Improved the visibility of the “+” button in the character sheet. The Field symbol should now display its counter correctly.Bug FixesArcane Missile could not be used on uncommon monsters. This should now be fixed, and it should target them properly.In cards/tooltips, hyperlinked keywords were not highlighted, so they appeared as normal text. They should now highlight correctly. Using Soul Points to increase HP could increase only Max HP without updating your current HP properly. This should now behave correctly.The Cave card could display incorrectly. It should now show properly.After each run, Soul…

  • Demo Patch Notes v0.83 - 27 February 2026

    Thanks to everyone who keeps sending feedback and bug reports. We’re still iterating fast, and this update is mostly UI polish plus fixes for a set of recurring issues.Gameplay / ProgressionAt levels 4, 8, 12, 16, and 20, the level-up pop-up will now always include at least one active skill option.Art / VisualsImproved the visuals of the level completion screen.Improved the visuals of the reincarnation screen.Updated the icon for the Skeleton Key symbol. Bug FixesIn the shop screen, symbols could start going off-screen inside the Delete Symbols pop-up. This should now be fixed.Some players were seeing a strange blur on the edges of the screen. This should now be fixed.After reaching level 11, the profile sheet could stop opening. This should now be fixed.On the Random Run map, the displayed stats and character level could be incorrect. The map should now show the correct values.If you d…

  • Watch the developer play Re: Spin. Die. Repeat - 23 February 2026

    Watch the developer play Re: Spin. Die. Repeat

  • Demo Patch Notes v0.82 - 20 February 2026

    Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.82.LocalizationAdded Random Run story + event localization for: Portuguese (Brazil), German, Indonesian, Polish, French, and Spanish (Spain).The only remaining non-localized part is some of the Sphinx riddles.Art / VisualsReplaced the temporary Cotton and Metals symbols with the new versions. Fixed the selection VFX visualization on followers.Fixed the attribute icon visualization in attribute tooltips.Destruction of multiple symbols at once from items/followers now displays correctly.UI / FlowAdded a confirmation prompt when using any non-target followers, so they don’t trigger by accident.Added social media buttons to the main menu.Bug FixesIf you finished Story, then entered Random Run and immediately pressed Back, the story…

  • Demo Patch Notes v0.81 - 18 February 2026

    Demo Patch Notes v0.81Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.81.ComicReplaced the AI-assisted intro comic with a human-drawn version. It’s not the final-final yet, but it’s real art now, and we’ll keep polishing it over time.LocalizationAdded support for AI-assisted partial translations in:Portuguese (Brazil)GermanIndonesianPolishFrenchSpanish (Spain) For these languages, Volume 1 of the story is translated and proofread, while Random Run text is still in progress.Improved Russian localization for Volume 1 of the story.Bug FixesAcolyte / Chronist follower usage causing confusing full-board highlight. These followers used to highlight the entire board and require an extra click on the grid to activate, which was easy to misunderstand and easy to trigger by accident.…

  • Patch Notes v0.80 - 12 February 2026

    Patch Notes v0.80Big thanks to everyone who played the demo and sent feedback. We read all of it, and this update is mostly about making the very start of the game calmer, clearer, and less “why is this happening to me?”Intro Comic / FlowReworked the comic flow. A bunch of players told us the intro felt like it was holding them hostage, especially on a first launch. Fair point.You can now skip the entire comic on first launch via a button in the top-right corner. We originally made it unskippable because we wanted to set the tone and explain what’s going on. But if you just want to play, you should be able to play.You can now advance comic panels with a mouse click. People read at very different speeds. Some want to take their time, some want to read fast, and some want to read everything without skipping a whole page. Clicking through panels felt like the simplest, everyone-wins option…

  • Patch Notes v0.79 - 11 February 2026

    Patch Notes v0.79Here's a big thank you to everyone who tried the demo and sent in feedback! We’ve gone through all your comments carefully, and this patch addresses some of the most common points that came up.General• Reduced the game's install size from 1.57 GB to 0.92 GB.• Fixed a bunch of small bugs.• Cleaned up various localization issues.Save System• Saves are now stored separately per Steam profile. (Previously, data could get mixed up when everything was saved on the same PC. That shouldn’t happen anymore, but if you run into other problems with the save system, please let us know!)UI / Clarity• Added an overload indicator for followers and items. (Several players mentioned they didn’t understand why they couldn’t spin all of a sudden - this should make things clearer.)• The comic now waits for player input, so you have more time to read.Gameplay• Reworked the final Random Mode…

  • The Demo of Re:Spin.Die.Repeat. is live! - 10 February 2026

    The Demo Is Now Available! The first demo version of Re:Spin.Die.Repeat. is finally here - thanks a lot for checking it out!This is a work-in-progress build, but we hope that our vision has come through. Things will change, get tuned, and (hopefully) get better as we go.About the DemoTwo different game modes are represented in this version:Story Mode: The first volume of our isekai story is playableRandom Mode: Random world generation is open (for roguelike enjoyers)We’ll be updating the demo over time as development continues, as certain elements such as UX and balancing are still being adjusted. Keep your eyes peeled for sneak peeks in our future announcements!We’d Love Your FeedbackIf you have thoughts, please share them. Seriously. Bugs, balance, pacing, UI, confusion, friction - all of it helps. We’re actively iterating, and real player feedback directly affects what we work on nex…

  • Happy Holidays from Re: Spin. Die. Repeat. - 25 December 2025

    Whether you’re celebrating or just enjoying a quiet week off, we hope you’re safe, cozy, and getting the kind of RNG that makes you feel personally blessed. 🎉 Thank you for playtesting, wishlisting, following, and sending feedback. This year, every one of your comments helped push the game forward.🙏🎰 What we'll do in 2026: 🔥 More updates, synergies, and chaos 😈 New isekai worlds, symbols, followers, and items 🎯 Pushing the limits to launch in Q2 2026If you haven’t yet, wishlist + follow the game so Steam can notify you about major updates.

  • We made it to the DevGAMM Awards! - 4 November 2025

    🏆 Re: Spin. Die. Repeat. is part of the DevGAMM Awards selection! Winners will be announced on November 7 in Lisbon.💬 If you like what we’re building, like, comment, and repost! It really helps with visibility: Twitter / X: https://x.com/IsekaiInt/status/1985703943570182277 BlueSky: https://bsky.app/profile/isekai-int.bsky.social/post/3m4soafxxo22e 🙏 Thanks for the support!

  • Thank you for playtesting! - 22 October 2025

    🎰 Our playtest for Re: Spin. Die. Repeat is over. 🙏 Thank you to everyone who joined.😊 Your time and honest notes set our next steps.💖 Extra thanks if you filled out the survey. We’ll use your answers to pick what to fix and try next. If you left an email, we may reach out soon.We might run another playtest before the end of the year. Stay tuned.Follow for updates and the next round:👉 Discord: https://discord.gg/aWhDqAtKuj👉 Twitter / X: https://x.com/IsekaiIntThanks again for spinning with us!

  • The Free Playtest for Re: Spin Die Repeat Starts Now! - 22 September 2025

    Welcome, traveller, to your Isekai adventure! What? How did you end up here? An amusing question, for it seems the trope is real; you worked yourself to death, literally! But worry not, for you have another chance. When you next open your eyes, you will not be in your office, nor your bed, but in a different world.This world is ruled by a dark goddess, one created by a previous traveller, much like yourself, and now you need to save it.You won't be armed with swords and elemental magic, but instead, you have a slot machine. Unique as it may sound, this is a powerful artefact, for every spin will decide your survival, and your fate. The world of Re: Spin Die Repeat opens (change as needed: today / on the 22nd of September) and there you will find: 2 Story Volumes: With about 70 minutes of quests and narration 1 Random Scenario: With plenty of replayable chaos 80 Symbols: Collect and Spin…

  • Re: Spin Makes Its Festival Debut! - 7 August 2025

    We've been working hard over the past couple of months to complete the demo version we plan to launch later this year.We’ve made numerous tweaks to the visuals and VFX, and we think the game now looks better and runs smoother than ever. You can check out our brand-new trailer, created especially for the Debut Festival!We've also added some features to make the gameplay feel more fluid and satisfying—our goal is to deliver a demo that's truly worth playing.Check out the festival page and Wishlist the game so you’ll be notified as soon as the demo goes live!

Patch notes and updates

S.noRelease datePatch nameGID number
123 April 2026Demo Patch Notes v0.911830797770233707
220 April 2026Demo Patch Notes v0.901830163047267244
315 April 2026Demo Patch Notes v0.891830163047255979
410 April 2026Demo Patch Notes v0.881829528821311160
527 March 2026Demo Patch Notes v0.871828441623104983
613 March 2026Demo Patch Notes v0.851826992588595456
76 March 2026Demo Patch Notes v0.841826362059924842
827 February 2026Demo Patch Notes v0.831825727806711136
920 February 2026Demo Patch Notes v0.821825093633188234
1018 February 2026Demo Patch Notes v0.811825093633182850
1112 February 2026Patch Notes v0.801824459501607437
1211 February 2026Patch Notes v0.791824459501604605

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3345680
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ3 2026
DeveloperIsekai Interactive
PublisherOkasan's Recipe
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

You died by misfortune and were reborn by fate. In this medieval slot-machine roguelike deckbuilder with isekai RPG roots, every spin shapes your destiny. Manipulate luck, outwit the Dark Goddess, and stop the quiet spread of darkness. Just when you think you reach the end the wheel spins once more.

About this game

In Re: Spin. Die. Repeat. , you died by misfortune and were reborn by fate. This slot-machine roguelike deckbuilder with isekai RPG roots turns every action into a game of luck and wisdom At first, it all feels like luck. Too much luck. Even the simplest task such as harvesting milk, helping villagers to operate like a game of chance. But the deeper you go, the more lives you touch, the clearer it becomes: this world is not random. The rules are designed. Someone is watching. Someone is testing you. The Dark Goddess rules this land, and the quiet spread of darkness is no accident. To stop it, you must learn to bend fate itself. Draft symbols after each spin, stack absurd synergies, and push your build until it breaks. Manipulate probability. Outsmart destiny with your deck. Your deck is the reel: Spin to activate symbol effects and chain reactions. Draft new symbols between spins to steer your build. Use items, skills, and followers to bend your luck and reshape the machine. Decide to steer the story in a sarcastic isekai run where death just means re:try. Your power comes from synergies: stack effects, bend probabilities, and break the “expected” outcome of a spin. 200+ Symbols : combine effects to create run-defining engines. 100+ Items & Artifacts : rewrite interactions and unlock new playstyles. 50+ Followers : companions with perks and sometimes complications. 10 Classes : choose, level up, and develop skills to take control of the machine. Story quests with irony, sarcasm, and unexpected twists. Choices that change routes, rewards, and consequences. Procedural worlds and fresh combinations in every random run. Meta-progression that unlocks new content as you break the cycle. But when you think you reach the end… the wheel spins again. This time, you take fate into your own hands.

Supported languages

English, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Alkohol / Tabak Schimpfwörte
igrs18Simulasi dan/atau kegiatan judi Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Re: Spin. Die. Repeat.'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Re: Spin. Die. Repeat.'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Re: Spin. Die. Repeat. at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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