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Morrigan's Isle

Morrigan's Isle Steam news

Null Reference Games | Dec 9, 2024 | game

Released

0players observed · 25 September 2026 - 11:10:29 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Morrigan's Isle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateDec 9, 2024
  • DeveloperNull Reference Games
  • PublisherNull Reference Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Null Reference GamesPublisher: Null Reference Games

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Morrigan's Isle Steam news

Morrigan's Isle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.7.6 Released! - 28 January 2025

    This update adds 38 Steam Achievements. I made the achievements so they are arranged on the list in Steam in the order it's expected the player would likely complete them. This also makes it so someone could look at the achievements list for some clue as to what to do next. IE completing the achievements in order can kind of serve as a guide. Future Achievements: I'll be adding more "Challenge Achievements" in future updates such as one for surviving wave 1, 20, 30, etc. Or defeating bosses/unlocking ultimate weapons. If you have an idea for an achievement you can share it in the Discord. Any good ideas will likely be added. Performance: In addition to to achievements this update also comes with some CPU performance improvements. Mainly actions like attacking, taking damage, building, dropping and picking up items. The number of enemies spawned in is largely limited by CPU, so I'm alway…

  • Update 0.7.5 Released! - 8 January 2025

    Some of the changes made lately improve performance rather significantly, so I wanted to get the improvements out asap before moving on to other things. Better trees: 1 million poly Megascans Beech trees replaced with ~75k poly Beech trees that I think look better with much more detailed bark in addition to majorly improving performance in dense forest. The "Sunstarved Forest" area has been largely redone with the new trees as well as some new plants with huge leaves that go well with the messy overgrown look of this biome. https://i.postimg.cc/66rG4MKV/Dense-Forest-SS.png Before it was running at as low as 24 FPS on High/Epic in the editor in the dense forest, an now it runs at 55 FPS. LOD pass on all Foliage and Rocks: I went through the tedious process of going through each plant and reducing the polycount as much as possible without harming visuals for every LOD level, and adjusting…

  • Update 0.7.4 Released! - 31 December 2024

    Fog volumes added. I finally found a nice looking and performant volumetric fog volumes system, and got fog volumes placed around the map. The views through the fog look super nice. It can be pretty thick sometimes though. The fog quality setting turns this fog off at lower quality settings if desired. Fog during the day: https://i.postimg.cc/fR01WTL8/SSFog.jpg Fog at night: https://i.postimg.cc/prT1wP4Y/SSFog-Night.jpg NPC Hotkeys added. "Order NPC Move" button, configurable in the input settings but defaulting to "X". Order all follower NPCs to move to where you are pointing. They attack anything in their path and defend the location once they arrive at it. "Order NPC Follow", defaulted to "C". Undoes NPC Move order and makes NPCs follow the player again. Water asset "Fluid Flux" updated to Fluid Flux 3.0. This water update came with about a 3-5 FPS increase in performance. This updat…

  • Update 0.7.3 Released! - 20 December 2024

    This list of changes includes 0.6.0 (Initial release) - 0.7.3. Gameplay Improvements: Enemy waves now give pre-set loot drops with a mixture of equipment, resources to build and craft along with blueprints to unlock new stuff. As new tower types and stuff get added, I will undoubtedly start having enemies drop the blueprints for them as prizes for reaching certain waves. IE reaching wave 10 could unlock a flamethrower tower for example. I would like to add a UI to see what "prizes" are coming up next to make getting to higher waves more rewarding feeling. Topaz gem added as a rare drop from Copper, Iron, Silver and Gold ore nodes. Topaz Silver and Gold rings craftable to increase movement speed. Performance: Texture VRAM usage optimized project-wide by lowering texture res where it isn't noticable and eliminating unessesary textures. Tree shaders tweaked to make the leaves look less shi…

  • Game now out in Early Access! - 9 December 2024

    Morrigan's Isle is out now in Early Access! This is a solo project that I have many thousands of hours into now, and it's exciting to finally have something I think people can get some enjoyment out of. I highly suggest if you can, to go into it blind with one other player, it's very much designed to be a game you build a castle with a friend or significant other and survive, and maybe get scared of the dark in a forest surrounded by creepy noises. (The game has spiders in it FYI) I'm going to keep working on improving it full time now that it's out in Early Access, and I'll be taking player feedback into account. I think it's a pretty solid foundation I can keep building up and improving, I'd like to keep working on building on it for years if possible. If you run into any issues or have ideas or suggestions to improve the game you can post them on the Discord here: https://discord.gg/…

  • 0.6.1 Pre-Release Update makes changes to the save system - 6 December 2024

    If you haven't played before today this update doesn't effect you. Curators and testers who accessed the unreleased beta and made saves in versions before today's update will experience issues with chests and spawners and probably error messages when loading any saves created before this update. The save system backend was modified so that I can add new objects such as chests and spawners and items to the world and have them be added to existing saves when someone loads it up. If you have a save from before today's update you may want to start a new game. I don't anticipate people needing to start new saves after this update since anything new added by future updates should now be added to existing saves. Thanks for reading!

Patch notes and updates

S.noRelease datePatch nameGID number
18 January 2025Update 0.7.5 Released!1788311418996585
26 December 20240.6.1 Pre-Release Update makes changes to the save system1785321795622806

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