- Patch 1.1.3 - 12 March 2026
Quick hotfix for a couple of issues with patch 1.1 Controllers can now correctly navigate between curses Controllers now correctly show the selected item when transitioning to the skip round rewards screen for the first time The Go Long Dad badge no longer produces errors (a reference used by this badge was broken and is now fixed)
- Patch 1.1 - 11 March 2026
Hi All,Patch 1.1 is here! This content update adds 7 new badges, 2 new challenge modes and adds cursed bosses to endless mode.7 new badgescursed bosses in endless mode2 new challenge modesactive challenges now show in the bottom rightFixed a bug where capturing the opponent's last piece when that piece is standing on a "Push the button" square softlocks the gameFixed a bug where undoing the promotion of a piece that was demoted to a pawn, did not return the piece to the pre-promotion typeQuite a few other bugs from the discord, but it's been a whileThe patch has been in beta testing for a couple of weeks over on discord, so I don't expect many bugs, but if you find anything please report over on discord or on this post.Also worth noting, you can turn off cursed bosses in endless mode in the settings. The game is intended to be played with them enabled, but as it's a significant jump in…
- Upcoming Patch - 26 January 2026
Hi all! Apologies for the radio silence on Steam. I've still been intermitently active over on discord, but for the most part real life stuff has taken up most of my time. I've been fighting wrist issues, I quit my day job, and my son was born in November last year! Which has also unfortunately meant I've had less time to work on Passant, but I've been making progress all the same. I've also been working on a mobile version of the game, which is still on track to launch in the first half of 2026 and I should have further details on this over on discord hopefully soon™.I want to say thank you to everyone that's played the game, talked about it, left a review or joined the discord. I really appreciate it.Upcoming PatchI've been working on a content patch for the game to add:some badge ideas suggested by the community on discord (or inspired by those ideas)2 new challenge modifiersA more e…
- Patch v1.19 - 25 September 2025
Apologies for the long gap between patches - It's mostly bug fixes and laying the groundwork for future patches. Made the game work for 4:3 resolutions If the player gets stalemated, but they have coins, it no longer counts as a stalemate and the coins are highlighted to show the player they can be used If the player gets checkmated, but they can remove checkmate with a coin, then it no longer counts as a checkmate and highlights the coin/s that can be used When a badge that in some way gives a piece a modifier is hovered, the explanation of the modifier is shown in the piece description box so the player can see what the effect does before purchase The AI now understands (and doesn't break the rules) if there's more than 1 courtesan on the board The AI now understands how their courtesan works (if they manage to get one via necromancy chess) You can now give yourself more than one cour…
- Hotfix for menu Issue - 30 August 2025
Pushed a quick hotfix for a menu bug - Where if you encountered an error starting a game you couldn't then load an existing or start a new game.
- Patch 1.18 - 30 August 2025
The Camel piece has a new model to make it more distinct from a knight Undeserved Modifiers now triggers off of 2 for 1 spawns No Slot Empty now works with Undeserved Modifiers Rocks are no longer included in the list of pieces that can be revived by the revive square Rocks dying no longer trigger the medic badge Rocks dying no longer changes your current score (you could win rounds with rocktopus and hidden bomb as rocks gave 4 score when killed) If your opponent finds a way to get a duck... It now appears as an enemy duck instead of a black spot Rocks no longer spawn for your opponent if taken in necromancy chess I'll take 2 can no longer affect rocks Winning bet can no longer select rocks 2 for 1 can no longer select rocks Reflecting Bishops, if changed in someway to another piece (using a promotion coin for example), no longer reflect in their new form
- Patch 1.17 - 28 August 2025
The pieces shown on the stats pages now have the correct secondary colour Poison had a bug where a unit would die to poison even if you had taken them the turn before. Which wouldn't be an issue unless you undo that move... Optimised the AI some more. When moves take longer than 4 seconds for the AI, the depth of the search decreases. It should only do this in endless mode really when there are a lot of Amazons + poison. Fixed an issue where clicking on the start button more than once could load in the starting badges more than once. Added an pawn to setup 2 (the atomic setup). I agree with feedback that this was too difficult for beginners at the start. En passant can now be used to remove check (it wasn't given as an option before unless you disabled move restrictions) The dragon knight now has a ghost again There was an issue with combining poison and push mode where the AI was not c…
- Patch 1.16 - 26 August 2025
Just a small one with some QOL changes and bug fixes. The next patch or two should be a bit bigger unless any new bugs come up. Reflecting bishops didn't die with the atomic badge active, if they made a reflecting take (they now do) Units that usually originate from badges (such as the vampire), but are not attached to a badge (i.e. they were cloned by another badge), now correctly show that they can be sold Added a check to ensure the resolution saved in the settings is still available (The monitor used may have changed for example, which could lead to issues) The game now runs in the background. There were previously issues where alt-tabbing while your opponent was making a move could lead to the AI hanging Complicated boards should now find a move after 6.5 seconds (if there is a move already found and it's good). If this leads to bad moves being made in these scenarios please let me…
- Patch 1.15 - Hotfix for Steamdecks - 22 August 2025
The previous patch enabled a screenreader that should only have activated if you use a screenreader - On steamdeck this activated regarless of whether you use one or not. I've now fixed this.
- Patch 1.14 - 22 August 2025
Added an animation speed option which has the options 1x, 2x and 3x. If you find any bugs with this let me know. This is just badge activations, movement, unit spawns and buying and selling things. Reduced the size of the man to be no bigger than a knight or bishop (but bigger than it originally was) Added compatibility with screen readers. I'm looking for feedback here as I know it isn't perfect. If you do have a screenreader, please let me have feedback on discord. If you don't have a screenreader, but this mode activates then please let me know as it definitely shouldn't Increased the wait time for the enemy AI when using archers. Sometimes the enemy would try to move before your move was registered, leading to the AI stalling indefinitely Added extra redundancy in case the AI hangs Fixed a bug where rocks could be demoted and promoted (as they technically count as your pieces) Fixed…
- Patch 1.12 - 20 August 2025
Poison and necromancy chess when used together, made the AI do weird things. It now does not do this. Fixed a bug that happened when your plague doctor is stolen in necromancy chess Some checkmates did not show as a checkmate if you had a duck. I've made duck moves in check only show if you have check, not if you have checkmate that can be removed by moving the duck and then another piece. If you want to do this then you can disable move restrictions in the settings. Updated the princess piece to make it more distinct. Please let me have feedback on Discord if you don't like it. Updated the dragon bishop to have bigger horns. Made the Man bigger Made the pawn have a larger collar, so their secondary colour shows better The longbowmen, explosive pawn and ice pawn no longer have different colours by default as I worry this may clash if you have change the secondary colours for your's or y…
- Patch 1.12 - 19 August 2025
Hopefully this is the last daily patch and the next one will be more QOL features :) Improved chess arrows so that circles always appear beneath arrows Removed the cream secondary colour, replacing it with cyan Added secondary colours for enemy pieces in the settings menu - This looks much better than changing your own Fixed the Winning Bet badge so it only triggers for pieces at the same or less value Improved the winning bet badge so it gives $2 for each piece taken (of the same or less value) Kings spawned by your opponent, using two kings or four kings boss badges, reset the highlight of the piece so it actually works Changed the check function, so some moves that can be used in slippy chess to block check actually show for the player Reworded the poison badges Reworded the victory for the AI surrendering to specify it's a checkmate Poison added to an existing square, when an enemy…
- Patch 1.11 - 18 August 2025
The four kings badge can't be purchased unless you have 2 free squares on your setup board The zombie rook badge no longer activates when you castle locked badges can no longer be sold in a match When poison is added to a square a piece is already occupying, they are now correctly poisoned The "Shelf Life" challenge cannot remove a "No King" badge if there's no space for the king The Archduke special ability being undone sometimes deleted the Archduke if the Archduke was taken in a square a pawn spawned on and slippy chess caused the attacking piece to slip (Sorry IWantCheckmate) A "Clear all" button has been added for custom matches, for both your setup and your opponents Timer badges now reset properly Your pieces with modifiers keep their secondary color to hopefully make things clearer You can now change the secondary color of your pieces in the settings. It's experimental for now a…
- Patch 1.10 - 17 August 2025
I do intend to stop doing daily patches now I believe most of the bugs have been ironed out. I'll be working on improving visibility and some more QOL features next in hopefully a bigger patch, unless some smaller issues are found first. Hunters mark now returns $2 per marked piece taken Fixed an issue where undoing a move to a square created by "Lazy Present" did not return the piece to their original square correctly if you had a full inventory Fixed an issue where undoing a move that created a new modifier square with "Square Again", did not remove the modified square created Increased longbowmen to 10 value Fixed an issue where longbowmen caused checkmate, when it wasn't one When a coin is picked up with controller, your cursor moves to the board immediately When you cancel using a coin with a controller, you don't place an arrow Draging an item to the recycle button using the mouse…
- Patch 1.09 - 16 August 2025
Empress moved to 8 value fire pawns promoting via a take, now correctly promote before taking Some extra fixes to stop invisible pieces appearing (especially slippy and unstable pieces) + other weird behaviour undeserved modifiers now works with reinforcements Mine now will not trigger multiple times if the move is undone
- Patch 1.08 - 15 August 2025
Rocks, in the scenario where they're placed on your setup board, can no longer be upgraded to an amazon... The 4th scenario, now places rocks in the coins section correctly Added the correct game icon (instead of the unity icon) Changed the princess to 7 value and dragon bishop to 6 value Chess arrows are now enabled by default. Press right click (or b on controllers) to place a circle, or press and hold it to draw arrows Left click now clears drawn arrows on the board, regardless of whether a piece is being picked up or not When loading a challenge level, it now shows the correct level (previously it would say the number of challenges active) The value array for pawns has been changed to encourage more aggressive play from the AI. I know a number of negative reviews mentioned that the AI was too defensive, so I'm hoping this changes this without making the AI much weaker. Let me know w…
- Patch 1.07 - 14 August 2025
Fixed the medic badge, so if any pieces are taken at game start (2 for 1) the game doesn't break Allowed the enemy king to be directly taken when you're in check if it's possible to do so Camels can no longer spawn on the second rank with the chef setup Fixed a bug where exiting a match while the archduke or zombie animation was playing would lead to an immediate victory moving the duck no longer progresses the zombie badges units lost and taken successfully clears after exiting to main menu The recycle button ui is correct when loading a custom match Fixed an issue where the Russian language version was missing the name for the 6th setup, making it inaccessible Added an experimental setting in the options to turn on chess arrow drawing, similar to online chess websites. If enabled you can hold right click and drag to draw arrow or place circles. I'd appreciate feedback on this as it ma…
- Patch 1.06 - 13 August 2025
Added a popup for en passant. So players unfamiliar with en passant hopefully realise the game didn't break... Fixed "Undeserved Modifiers" so it works with badges that spawn pieces at round start Made the zombie knight and zombie rook badges work with knight men and rook men Made the zombie pawn badge work with the unlockable pawns Changed the ice badge unlock condition to freezing 120 pieces (down from 200) Badges now properly unlock in custom matches Increased the text box size for score so it doesn't overflow Added $6 to the amount earned in a run (shown on the victory screen) to account for the $6 you start with Fixed some translation issues/ text that was left untranslated Added extra protection against corrupt save files (just in case)
- Patch 1.05 - 13 August 2025
Fixed an issue where "Trap Card" gave broken pieces Fixed an issue where if you managed to get a non pawn/man piece to the second rank of your setupboard with the second challenge mode, then the game can still load from save Added a number of protections against corrupted save files Fixed the longbowman tooltip diagram Made sellable rocks sellable when you have exact change
- Patch 1.04 - 12 August 2025
Fixed a bug where opening the stats page increased your progress towards unlocking some badges. Added a check on game start, so if your achievements didn't go through, the code will be re-run. Increased the score target you need to hit if you own a cannon, or if you have the atomic badge. Improved the AI for push chess. Previously the AI (if it saw you had checkmate by push in a few turns) would be re-run without the knowledge of push chess (otherwise you wouldn't get the satisfaction of pushing their king off). This still happens, but first the AI is run at a lower depth with knowledge of push chess. Fixed an issue when "Go Long Dad" pushed your pieces on to modified squares. Fixed an issue with the "Kings Presence" badges, where moving a courtesan out of the kings presence didn't re-run the courtesans ability correctly. Removed camels and buffalo from the pool of units that can be spa…