SPSTEAMPULSELIVE ANALYTICS
Passant: A Chess Roguelike

Passant: A Chess Roguelike Steam metadata

Marc Makes Games | Aug 11, 2025 | game

Released

2players observed · 24 September 2026 - 21:29:23 UTC

CasualIndieStrategySteam Store

  • Latest observed players2 · 24 September 2026 - 21:29:23 UTC
  • SteamPulse tracked peak368
  • Units sold (VGI)32,891
  • Revenue (VGI)$285,000
  • Review score80% positive

Passant: A Chess Roguelike metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 24 September 2026 - 21:29:23 UTC
  • SteamPulse tracked peak368
  • Units sold (VGI)32,891
  • Revenue (VGI)$285,000
  • Review score80% positive
  • Total reviews367
  • Release dateAug 11, 2025
  • DeveloperMarc Makes Games
  • PublisherMarc Makes Games

Genres: Casual, Indie, Strategy

Company pages: Developer: Marc Makes GamesPublisher: Marc Makes Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Passant: A Chess Roguelike Steam metadata

Passant: A Chess Roguelike metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3353100/metadata
Steam Storehttps://store.steampowered.com/app/3353100/
Steam Communityhttps://steamcommunity.com/app/3353100
PCGamingWiki search
IGDB searchSearch IGDB for Passant: A Chess Roguelike

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 294 positive, 73 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

47

Platform releases
  • Steam 11 August 2025

Latest Steam announcements

  • Patch 1.1.3 - 12 March 2026

    Quick hotfix for a couple of issues with patch 1.1 Controllers can now correctly navigate between curses Controllers now correctly show the selected item when transitioning to the skip round rewards screen for the first time The Go Long Dad badge no longer produces errors (a reference used by this badge was broken and is now fixed)

  • Patch 1.1 - 11 March 2026

    Hi All,Patch 1.1 is here! This content update adds 7 new badges, 2 new challenge modes and adds cursed bosses to endless mode.7 new badgescursed bosses in endless mode2 new challenge modesactive challenges now show in the bottom rightFixed a bug where capturing the opponent's last piece when that piece is standing on a "Push the button" square softlocks the gameFixed a bug where undoing the promotion of a piece that was demoted to a pawn, did not return the piece to the pre-promotion typeQuite a few other bugs from the discord, but it's been a whileThe patch has been in beta testing for a couple of weeks over on discord, so I don't expect many bugs, but if you find anything please report over on discord or on this post.Also worth noting, you can turn off cursed bosses in endless mode in the settings. The game is intended to be played with them enabled, but as it's a significant jump in…

  • Upcoming Patch - 26 January 2026

    Hi all! Apologies for the radio silence on Steam. I've still been intermitently active over on discord, but for the most part real life stuff has taken up most of my time. I've been fighting wrist issues, I quit my day job, and my son was born in November last year! Which has also unfortunately meant I've had less time to work on Passant, but I've been making progress all the same. I've also been working on a mobile version of the game, which is still on track to launch in the first half of 2026 and I should have further details on this over on discord hopefully soon™.I want to say thank you to everyone that's played the game, talked about it, left a review or joined the discord. I really appreciate it.Upcoming PatchI've been working on a content patch for the game to add:some badge ideas suggested by the community on discord (or inspired by those ideas)2 new challenge modifiersA more e…

  • Patch v1.19 - 25 September 2025

    Apologies for the long gap between patches - It's mostly bug fixes and laying the groundwork for future patches. Made the game work for 4:3 resolutions If the player gets stalemated, but they have coins, it no longer counts as a stalemate and the coins are highlighted to show the player they can be used If the player gets checkmated, but they can remove checkmate with a coin, then it no longer counts as a checkmate and highlights the coin/s that can be used When a badge that in some way gives a piece a modifier is hovered, the explanation of the modifier is shown in the piece description box so the player can see what the effect does before purchase The AI now understands (and doesn't break the rules) if there's more than 1 courtesan on the board The AI now understands how their courtesan works (if they manage to get one via necromancy chess) You can now give yourself more than one cour…

  • Hotfix for menu Issue - 30 August 2025

    Pushed a quick hotfix for a menu bug - Where if you encountered an error starting a game you couldn't then load an existing or start a new game.

  • Patch 1.18 - 30 August 2025

    The Camel piece has a new model to make it more distinct from a knight Undeserved Modifiers now triggers off of 2 for 1 spawns No Slot Empty now works with Undeserved Modifiers Rocks are no longer included in the list of pieces that can be revived by the revive square Rocks dying no longer trigger the medic badge Rocks dying no longer changes your current score (you could win rounds with rocktopus and hidden bomb as rocks gave 4 score when killed) If your opponent finds a way to get a duck... It now appears as an enemy duck instead of a black spot Rocks no longer spawn for your opponent if taken in necromancy chess I'll take 2 can no longer affect rocks Winning bet can no longer select rocks 2 for 1 can no longer select rocks Reflecting Bishops, if changed in someway to another piece (using a promotion coin for example), no longer reflect in their new form

  • Patch 1.17 - 28 August 2025

    The pieces shown on the stats pages now have the correct secondary colour Poison had a bug where a unit would die to poison even if you had taken them the turn before. Which wouldn't be an issue unless you undo that move... Optimised the AI some more. When moves take longer than 4 seconds for the AI, the depth of the search decreases. It should only do this in endless mode really when there are a lot of Amazons + poison. Fixed an issue where clicking on the start button more than once could load in the starting badges more than once. Added an pawn to setup 2 (the atomic setup). I agree with feedback that this was too difficult for beginners at the start. En passant can now be used to remove check (it wasn't given as an option before unless you disabled move restrictions) The dragon knight now has a ghost again There was an issue with combining poison and push mode where the AI was not c…

  • Patch 1.16 - 26 August 2025

    Just a small one with some QOL changes and bug fixes. The next patch or two should be a bit bigger unless any new bugs come up. Reflecting bishops didn't die with the atomic badge active, if they made a reflecting take (they now do) Units that usually originate from badges (such as the vampire), but are not attached to a badge (i.e. they were cloned by another badge), now correctly show that they can be sold Added a check to ensure the resolution saved in the settings is still available (The monitor used may have changed for example, which could lead to issues) The game now runs in the background. There were previously issues where alt-tabbing while your opponent was making a move could lead to the AI hanging Complicated boards should now find a move after 6.5 seconds (if there is a move already found and it's good). If this leads to bad moves being made in these scenarios please let me…

  • Patch 1.15 - Hotfix for Steamdecks - 22 August 2025

    The previous patch enabled a screenreader that should only have activated if you use a screenreader - On steamdeck this activated regarless of whether you use one or not. I've now fixed this.

  • Patch 1.14 - 22 August 2025

    Added an animation speed option which has the options 1x, 2x and 3x. If you find any bugs with this let me know. This is just badge activations, movement, unit spawns and buying and selling things. Reduced the size of the man to be no bigger than a knight or bishop (but bigger than it originally was) Added compatibility with screen readers. I'm looking for feedback here as I know it isn't perfect. If you do have a screenreader, please let me have feedback on discord. If you don't have a screenreader, but this mode activates then please let me know as it definitely shouldn't Increased the wait time for the enemy AI when using archers. Sometimes the enemy would try to move before your move was registered, leading to the AI stalling indefinitely Added extra redundancy in case the AI hangs Fixed a bug where rocks could be demoted and promoted (as they technically count as your pieces) Fixed…

  • Patch 1.12 - 20 August 2025

    Poison and necromancy chess when used together, made the AI do weird things. It now does not do this. Fixed a bug that happened when your plague doctor is stolen in necromancy chess Some checkmates did not show as a checkmate if you had a duck. I've made duck moves in check only show if you have check, not if you have checkmate that can be removed by moving the duck and then another piece. If you want to do this then you can disable move restrictions in the settings. Updated the princess piece to make it more distinct. Please let me have feedback on Discord if you don't like it. Updated the dragon bishop to have bigger horns. Made the Man bigger Made the pawn have a larger collar, so their secondary colour shows better The longbowmen, explosive pawn and ice pawn no longer have different colours by default as I worry this may clash if you have change the secondary colours for your's or y…

  • Patch 1.12 - 19 August 2025

    Hopefully this is the last daily patch and the next one will be more QOL features :) Improved chess arrows so that circles always appear beneath arrows Removed the cream secondary colour, replacing it with cyan Added secondary colours for enemy pieces in the settings menu - This looks much better than changing your own Fixed the Winning Bet badge so it only triggers for pieces at the same or less value Improved the winning bet badge so it gives $2 for each piece taken (of the same or less value) Kings spawned by your opponent, using two kings or four kings boss badges, reset the highlight of the piece so it actually works Changed the check function, so some moves that can be used in slippy chess to block check actually show for the player Reworded the poison badges Reworded the victory for the AI surrendering to specify it's a checkmate Poison added to an existing square, when an enemy…

  • Patch 1.11 - 18 August 2025

    The four kings badge can't be purchased unless you have 2 free squares on your setup board The zombie rook badge no longer activates when you castle locked badges can no longer be sold in a match When poison is added to a square a piece is already occupying, they are now correctly poisoned The "Shelf Life" challenge cannot remove a "No King" badge if there's no space for the king The Archduke special ability being undone sometimes deleted the Archduke if the Archduke was taken in a square a pawn spawned on and slippy chess caused the attacking piece to slip (Sorry IWantCheckmate) A "Clear all" button has been added for custom matches, for both your setup and your opponents Timer badges now reset properly Your pieces with modifiers keep their secondary color to hopefully make things clearer You can now change the secondary color of your pieces in the settings. It's experimental for now a…

  • Patch 1.10 - 17 August 2025

    I do intend to stop doing daily patches now I believe most of the bugs have been ironed out. I'll be working on improving visibility and some more QOL features next in hopefully a bigger patch, unless some smaller issues are found first. Hunters mark now returns $2 per marked piece taken Fixed an issue where undoing a move to a square created by "Lazy Present" did not return the piece to their original square correctly if you had a full inventory Fixed an issue where undoing a move that created a new modifier square with "Square Again", did not remove the modified square created Increased longbowmen to 10 value Fixed an issue where longbowmen caused checkmate, when it wasn't one When a coin is picked up with controller, your cursor moves to the board immediately When you cancel using a coin with a controller, you don't place an arrow Draging an item to the recycle button using the mouse…

  • Patch 1.09 - 16 August 2025

    Empress moved to 8 value fire pawns promoting via a take, now correctly promote before taking Some extra fixes to stop invisible pieces appearing (especially slippy and unstable pieces) + other weird behaviour undeserved modifiers now works with reinforcements Mine now will not trigger multiple times if the move is undone

  • Patch 1.08 - 15 August 2025

    Rocks, in the scenario where they're placed on your setup board, can no longer be upgraded to an amazon... The 4th scenario, now places rocks in the coins section correctly Added the correct game icon (instead of the unity icon) Changed the princess to 7 value and dragon bishop to 6 value Chess arrows are now enabled by default. Press right click (or b on controllers) to place a circle, or press and hold it to draw arrows Left click now clears drawn arrows on the board, regardless of whether a piece is being picked up or not When loading a challenge level, it now shows the correct level (previously it would say the number of challenges active) The value array for pawns has been changed to encourage more aggressive play from the AI. I know a number of negative reviews mentioned that the AI was too defensive, so I'm hoping this changes this without making the AI much weaker. Let me know w…

  • Patch 1.07 - 14 August 2025

    Fixed the medic badge, so if any pieces are taken at game start (2 for 1) the game doesn't break Allowed the enemy king to be directly taken when you're in check if it's possible to do so Camels can no longer spawn on the second rank with the chef setup Fixed a bug where exiting a match while the archduke or zombie animation was playing would lead to an immediate victory moving the duck no longer progresses the zombie badges units lost and taken successfully clears after exiting to main menu The recycle button ui is correct when loading a custom match Fixed an issue where the Russian language version was missing the name for the 6th setup, making it inaccessible Added an experimental setting in the options to turn on chess arrow drawing, similar to online chess websites. If enabled you can hold right click and drag to draw arrow or place circles. I'd appreciate feedback on this as it ma…

  • Patch 1.06 - 13 August 2025

    Added a popup for en passant. So players unfamiliar with en passant hopefully realise the game didn't break... Fixed "Undeserved Modifiers" so it works with badges that spawn pieces at round start Made the zombie knight and zombie rook badges work with knight men and rook men Made the zombie pawn badge work with the unlockable pawns Changed the ice badge unlock condition to freezing 120 pieces (down from 200) Badges now properly unlock in custom matches Increased the text box size for score so it doesn't overflow Added $6 to the amount earned in a run (shown on the victory screen) to account for the $6 you start with Fixed some translation issues/ text that was left untranslated Added extra protection against corrupt save files (just in case)

  • Patch 1.05 - 13 August 2025

    Fixed an issue where "Trap Card" gave broken pieces Fixed an issue where if you managed to get a non pawn/man piece to the second rank of your setupboard with the second challenge mode, then the game can still load from save Added a number of protections against corrupted save files Fixed the longbowman tooltip diagram Made sellable rocks sellable when you have exact change

  • Patch 1.04 - 12 August 2025

    Fixed a bug where opening the stats page increased your progress towards unlocking some badges. Added a check on game start, so if your achievements didn't go through, the code will be re-run. Increased the score target you need to hit if you own a cannon, or if you have the atomic badge. Improved the AI for push chess. Previously the AI (if it saw you had checkmate by push in a few turns) would be re-run without the knowledge of push chess (otherwise you wouldn't get the satisfaction of pushing their king off). This still happens, but first the AI is run at a lower depth with knowledge of push chess. Fixed an issue when "Go Long Dad" pushed your pieces on to modified squares. Fixed an issue with the "Kings Presence" badges, where moving a courtesan out of the kings presence didn't re-run the courtesans ability correctly. Removed camels and buffalo from the pool of units that can be spa…

Patch notes and updates

S.noRelease datePatch nameGID number
112 March 2026Patch 1.1.31826992588592453
225 September 2025Patch v1.191811772772254346
330 August 2025Hotfix for menu Issue1809235871664171
430 August 2025Patch 1.181809235871661940
528 August 2025Patch 1.171809235871590937
626 August 2025Patch 1.161808601382614927
722 August 2025Patch 1.15 - Hotfix for Steamdecks1808601382490526
822 August 2025Patch 1.141808601382488718
920 August 2025Patch 1.121808601382417752
1019 August 2025Patch 1.121808061939509841
1118 August 2025Patch 1.111808061939473552
1217 August 2025Patch 1.101808061939447811
1316 August 2025Patch 1.091808061939403098
1415 August 2025Patch 1.081808061939382159
1514 August 2025Patch 1.071808061939347054
1613 August 2025Patch 1.061807966710825758
1713 August 2025Patch 1.051807966710801829
1812 August 2025Patch 1.041807332909736985
1912 August 2025Patch v1.031807332909723661
2011 August 2025Passant Patch 1.021807332909710349

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3353100
Live current players2
SteamPulse tracked peak368
Live count (today's peak floor)2
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateAug 11, 2025
DeveloperMarc Makes Games
PublisherMarc Makes Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent80%
Positive reviews294
Negative reviews73
Total reviews367
Steam recommendations365
Achievements47
Average playtime forever942 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3353100/

Short description

Passant is a chess roguelike that changes all the rules. Progress through challenging rounds while collecting powerful pieces and game-changing items to seize victory.

About this game

Passant is a chess roguelike, where the rules can be twisted and unique pieces can be used to change the game. Build your board by earning powerful pieces with unique rules, items to change the tide of battle, and badges that can twist all the rules to deliver victory. Beat match after match of increasing difficulty until you can beat the final boss and become a grandmaster. Expands on the rules of chess: Unique pieces, such as the Archbishop, Dragon Knight, Dragon King and more! Twists on traditional chess, such as Atomic Chess, Reflecting Bishops and Zombie Pawns. Usable items that can give you an advantage, such as freezing a piece, demoting a piece to a pawn, or promoting one of yours to a queen! There are also challenge modes and increasing levels of AI difficulty, so beginners and grandmasters alike can enjoy the game.

Supported languages

English, German, Russian, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Passant: A Chess Roguelike's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Passant: A Chess Roguelike's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Passant: A Chess Roguelike at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$11.99$11.99No discountSteam Store

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Geometry Dash37,53324 September 2026 - 22:28:53 UTC108,707590,977RobTop Games
Stardew Valley33,64324 September 2026 - 21:27:14 UTC236,6141,016,067ConcernedApe
Rocket League®32,02324 September 2026 - 22:14:47 UTC146,902579,707Psyonix LLC

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2450,31324 September 2026 - 22:32:51 UTC1,291,3282,758,031Valve
Slay the Spire 241,50424 September 2026 - 21:46:37 UTC574,638199,438Mega Crit
Baldur's Gate 340,65724 September 2026 - 22:05:01 UTC875,343836,282Larian Studios
Arena Breakout: Infinite36,14724 September 2026 - 15:17:21 UTC65,94478,112Morefun Studios
Hearts of Iron IV27,44924 September 2026 - 21:56:48 UTC93,196377,014Paradox Development Studio
RimWorld25,44224 September 2026 - 19:23:40 UTC95,851239,107Ludeon Studios
Football Manager 2624,69824 September 2026 - 22:27:42 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI24,42724 September 2026 - 20:36:28 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die22,55924 September 2026 - 18:47:00 UTC124,449398,822The Fun Pimps
Black Desert20,61624 September 2026 - 22:19:51 UTC59,91792,632Pearl Abyss
Once Human19,08124 September 2026 - 20:45:21 UTC231,343179,110Starry Studio
Eternal Return18,63424 September 2026 - 14:10:57 UTC25,74971,991Nimble Neuron

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