- Starforged Legacy Update 0.3.3 [v2992] - 7 September 2026
Update 0.3.3 \ focuses on making Combat Circuit and Endless modes more challenging for endgame players and improving eighteen underperforming Augments. It also adds clearer combat and reward information, changes to the Skill Tree, as well as fixes for saved runs, rewards, leaderboards, and combat behavior.Thank you to everyone who has shared feedback, bug reports, screenshots, and build details. Your reports continue to shape our Early Access priorities!Balance ChangesCombat CircuitThreat now rises faster at high levels after an objective is completed. Reinforcement fleets continue after Normal and Challenge objectives, arriving faster and in larger waves as pressure rises.Normal and Hard now allow more time before post-objective mini-boss reinforcements.Activating extraction now stops Threat from increasing during the warp countdown.Enemy Health and Damage scaling above 450 Threat has…
- v0.3.2 "Hangar & Arsenal" Major Update Live! - 1 September 2026
Update 0.3.2 - Hangar & ArsenalGreetings, Commanders!Update 0.3.2 "Hangar & Arsenal" is now live! This is our largest content focused update yet, introducing the Combat Circuit (a faster, combat-focused mode), 3 New Ships (each with 4 unique Loadouts), 28 New Augments, Drop-Pool Curation, Augment Overhaul, music, leaderboard resets, combat logs, drones, fixes, optimizations-( G A S P )-and 4 New Weapons designed with the express intent to leave the galaxy in far, far more pieces than you found it.In addition to expanding your arsenal, this update brings significant rebalancing that leaves no asteroid unturned. For pilots seeking to improve their chances of survival through self-education, we highly recommend reading our Version 0.3.2 Patch Notes, as this transmission will primarily highlight our shiniest (and deadliest) new features:Because there's no better time to take flight, we've a…
- Starforged Legacy Update 0.3.2 [v2970] - 1 September 2026
Update 0.3.2 Hangar & Arsenal is our largest content update yet. It introduces a faster, combat-focused mode, three ships with twelve curated loadouts, four weapons, twenty-eight new Augments, six new Ship Upgrades, and an extensive overhaul of Augmentations. Thank you to every pilot who participated in the recent public beta and shared feedback with us! Your reports directly shaped adjustments to Combat Circuit shops and reward flow, the Dreadwing, Augment balance, mission clarity, and many of the fixes below.ContentCombat CircuitCombat Circuit is a focused twelve-sector gauntlet built around a repeating fight, extract, and shop loop. It removes Starmap navigation, allowing for constant challenges to the player's builds while still enabling meaningful route, economy, and risk decisions.Choose between two Salvage Routes before each sector. Routes determine the next sector's challenges a…
- Starforged Legacy Public Beta Update [v2940] - 27 August 2026
This hotfix expands Combat Circuit shops, strengthens several augments, and addresses reward, progression, combat, and UI issues.Combat CircuitAdded Reroll, Banish, and Lock to Combat Circuit shops. Refresh replaces offers, Banish removes an item from future offers for the run, and Lock carries an offer into the next shop at its current price.Shop prices now scale with run depth in Campaign and Combat Circuit, while boss Credit rewards increase with progression.Fixed missing starting choices and action charges, prototype signature augments disappearing after equip, and failed offer rolls consuming charges or leaving empty slots.Selected-ship Luck and rolled Ship Upgrade values now survive starts, restarts, resumes, and map travel.Players are now protected from damage while using in-map shops. Press On now continues directly into Endless instead of opening another shop.Balance ChangesAbl…
- Public Beta Branch Live! Playtest the "Hangar & Arsenal" Update! - 22 August 2026
Greetings, Commander!Our premier combat simulation (what you may refer to as a 'public beta branch') is now LIVE for update 0.3.0: "Hangar & Arsenal"!Until August 29th, we're calling upon all available test pilots to explore the 4 New Weapons, 3 New Ships, Major Fixed-Power Augment Rebalancing, Combat Circuit Game Mode, and more slated to deploy with update 0.3.0, and report their feedback, findings, and suggestions to High Command!This transmission includes how to opt in to the test, an overview of included content, and where to provide your feedback: Opting into the Beta BranchYou can find a guide on opting into betas via Steam's documentation, or follow the guide below:Navigate to your Steam Library and right-click Starforged Legacy in the leftmost panel. Select 'Properties' from the drop-down menu. In the 'Properties' window that appears, select 'Game Versions & Betas' in the leftmo…
- "Hangar & Arsenal" Previews + Playtest Aug 22-29th - 20 August 2026
Captain's (Developer) Log #5Greetings, Commander. It's been a while.We hope you've been enjoying the 0.2.0 "Flight Systems" update for the past month or so. Today, we'd like to share exciting news about our next major update: 0.3.0 "Hangar & Arsenal", the big changes it brings, and our upcoming August 22nd - 29th Playtest!Unlike our last major update, which primarily improved gameplay clarity, expanded controller support, and added Save & Resume Run functionality, the Hangar & Arsenal update will be highly content-focused.This means new weapons, new ships, and new augments for pilots to use in imposing their will on the stars, breaking the rebel fleets, breaking the game, and inevitably leaving the developers (us) scratching their (our) heads as to how someone achieved a leaderboard-eclipsing score of 987,675,875 (how??). Additionally, some—well, additional—content we hadn't originally…
- Starforged Legacy Update 0.2.1 [v2839] - 1 July 2026
This hotfix addresses several performance issues and unintended Augment imbalances introduced in update 0.2.0, 'Flight Systems', a few balance changes, and small improvements for Steam Deck as we work towards full compatibility:UI & UX ChangesIncreased Text Size on many widgets to increase readability on Steam Deck.Ship Overview hover stats now filter by exact component instance, so duplicate same-type weapons no longer all appear together.Field weapon stats now show ammo capacity and reload time, improving readability for Ion Field and other field weapons.Balance ChangesAugmentsReactive Ionization: No longer has a 100% application chance—now has a scaling chance to apply plasma.Defense Protocol was causing severe performance issues and was not working as intended:No longer inherits the weapon's damage radius. This was unintended, caused far more damage than intended, and resulted in pe…
- v0.2.0 "Flight Systems" Major Update Now Live! - 28 June 2026
Update 0.2.0 - Flight SystemsGreetings, Commanders!Today, we're deploying our first major Early Access update: Flight Systems! As outlined in our Early Access Roadmap, this update brings sweeping improvements and refinements to core gameplay systems, including the highly requested ability to save and resume runs, enhanced gamepad support, clearer rewards and mission feedback, updated enemy behaviors and early-game balancing, and much more!We have a lot of ground to cover before you're cleared for launch, pilot. Given the sheer magnitude of this update, this broadcast will focus on the most important additions and changes. We highly recommend viewing the full Patch Notes for our extensive balance changes regarding Augments and late-game enemy scaling, available here: Let's get to the details.Featured ContentSave & Resume Last RunWe lost a few good researchers to temporal anomalies in ord…
- Starforged Legacy Update 0.2.0 [v2824] - 28 June 2026
The Flight Systems update adds Resume Last Run functionality, improves clarity for Missions and Rewards, makes Ship Upgrades feel more impactful, overhauls Tactical Abilities and enemy behavior, and smooths early-run pacing, giving pilots better tools before facing their first major threat. We've also addressed several major player-reported soft-locks, runaway damage cases, performance issues, and controller frustrations. Thank you to everyone who shared bug reports, controller feedback, performance notes, screenshots, and build feedback. Your reports continue to shape our Early Access priorities!ContentResume Last RunProgress is now saved whenever you leave a system and enter the Sector Select map, allowing you to return to that run the next time you play!Note: After winning a run, you must first select Endless to return to the Sector Select map before quitting or returning to the Main…
- Starforged Legacy Early Access Roadmap - 12 June 2026
Greetings, Commanders!High Command has released a priority transmission for all enlisted pilots: the Starforged Legacy Early Access Roadmap! This is a visual representation of our development plans for Starforged Legacy. As a 'living' roadmap, it'll be updated to reflect the state of the game as we deploy new content and integrate community suggestions:(At the bottom of this post, you'll find a plain-text version of our roadmap for users who intercept this broadcast on smaller displays or prefer something easier to read.)As you can see, our next major updates are split into two phases:Flight Systems - Will primarily focus on improving existing gameplay systems, including controller and keyboard navigation, saving runs for future continuation, balance, and gameplay clarity.Hangar & Arsenal - Once this strong foundation is in place, we'll shift our efforts to expanding our pilots' arsenal…
- Message From High Command: First Week Recap + Bullet Fest Discount - 8 June 2026
Captain's (Developer) Log #4Greetings, Commanders!Today's transmission is brief, as High Command is currently routing all resources to shipping hotfixes, stability improvements, and balance tweaks based on your invaluable feedback from launch week. That said, we wanted to share a few updates and highlight the community that's made our first week so incredible! Since launching into Early Access, we've welcomed over 3,600 new pilots to our ranks, shattered our previous concurrent player records with 240 active commanders braving the void simultaneously, and—most validating of all for our small crew—achieved a Very Positive rating on Steam! Once again, from our veteran pilots who helped root out faulty wiring in our open beta, to the new recruits preparing for their first expedition, thank you. We have so much more in store for this Early Access, and we are glad to have you on board for th…
- Starforged Legacy Update 0.1.2 [v2690] - 7 June 2026
Today's hotfix focuses on improving performance, reducing visual clutter during combat, and smoothing out several balance and reliability issues reported by players. We've also shipped adjustments to the first boss encounter so its difficulty better matches its relatively early placement in runs.Thank you to everyone who shared bugs, performance notes, screenshots, and build feedback. These contributions are what enable us to move quickly and address the most pressing issues!Performance & OptimizationsMenus now have their own frame-rate limits, helping reduce unnecessary GPU usage outside of gameplay.Gameplay now utilizes a smarter default frame-rate limit based on your monitor refresh rate. Existing players will have this setting refreshed once, and can still change it afterward.Added a new shader cache to reduce shader-related hitches and improve gameplay smoothness.Improved performan…
- Starforged Legacy Update 0.1.1 [v2660] - 4 June 2026
As our first patch since the Early Access launch, this update delivers a major shader-compilation rework to reduce in-game stutter and GPU temperatures, resolves several prominent crashes, and fixes frozen reward screens. On the balance side, we’ve tuned critical builds to keep late-game maps challenging, balanced several augments, and adjusted how Field Weapons receive upgrades. Additionally, all three of 'Relentless' Ironhide's (players' first accessible ship and loadout) default augments have been updated to make the NUE more friendly and fair, as we've received several reports that the ship was underperforming dramatically compared to the Nova Lance. Thank you, Commanders, for all your feedback and support. Most of today's fixes are in direct response to the reports we've received, and we'll continue to monitor discussions for additional feedback! Performance & OptimizationsReworked…
- Starforged Legacy Launches into Early Access! - 1 June 2026
Starforged Legacy Early Access Now Available!Greetings, Commanders!It's time to abandon the flight simulators, strap into the cockpit, and set your sights on the merciless galaxy ahead—Starforged Legacy's Early Access is OUT NOW!After over two years in development, reaching this launch window is an incredible milestone for our small crew. Thanks to your support during development, we've cleared over 10,000 wishlists, logged more than 4,500 test flights on the demo, and even shot up to #4 on Steam's 'Popular Upcoming'! From everyone at Second Shift Games, we'd like to extend a massive thank you to each and every test pilot who discovered game-breaking synergies, completed our feedback survey, or simply shared words of encouragement. Starforged Legacy wouldn't be the same without you.To celebrate our launch, you can get Starforged Legacy for 10% off until June 15th! We've also partnered w…
- Starforged Legacy Demo Update 05.31.26 - 31 May 2026
This hotfix focuses on bug fixes, combat tuning, UI polish, and reward/progression fixes for the Demo version of Starforged Legacy.ContentAdded more narrative event variety.Updated Map 8 boss tuning, enemy spawns, VFX, and SFX.Balance ChangesRebalanced Normal and Hard difficulty progression. Normal has been softened, especially early, while Hard has been retuned to stay challenging.Removed overtuned Difficulty-category Challenges for now. They may return later with better difficulty gating.Rebalanced several weapons, including Standard Missile, Cruise Missile, Plasma Arc, Swarm Missile, Phase Beam, Rail Gun, and Nuclear/Kinetic Field tuning where applicable.Standard Missile now has homing.Rail Gun now starts with more pierce.Adjusted Luck scaling so early Luck is less explosive while later Luck remains meaningful.Updated Nova Lance’s identity augment to better support its precision/crit…
- Starforged Legacy Launches June 1st: Price Reveal & Community Milestones! - 25 May 2026
10, 9, 8... 7 Days to Launch!Greetings, Commanders!We are officially 7 days away from the Early Access launch of Starforged Legacy on June 1st! The station's crew has been working around the clock to ensure your starship is fueled and its weapons calibrated—it's nearly time to strap in and prepare for the galaxy ahead!Before we take flight, we want to share important information about Starforged Legacy's launch pricing and take one last opportunity to celebrate the milestones you helped us reach!Price Reveal & Launch DiscountStarforged Legacy will launch at an entry price of $7.99 USD! All things considered, High Command should probably be paying you for exposing yourselves to the dangers of the void, but hey, starship fuel isn't cheap!In reality, we heavily considered the costs of many other bullet-heaven titles, and we believe this accurately reflects the tremendous replayability the…
- Overhauled Demo is Live! Early Access Launches June 1st! - 19 May 2026
The Starforged Legacy Demo is Back!Greetings, Commander! We're less than two weeks away from our flagship expedition—the Early Access launch on June 1st! To prepare for deployment, High Command has issued a new and improved training simulation. Or, in civilian terms, the Starforged Legacy Demo is back!This combat simulation includes a broad selection of augments, ships, and unlocks (including both Hard and Endless Modes), and should serve as invaluable training for new recruits ahead of our Early Access release. If this is your first exposure to Starforged Legacy, we’d like to extend a formal welcome to our ranks and encourage you to strap in, take flight, and let us know what you think—the rebel fleet is itching to make your acquaintance. If you’ve been following our development for a while now, take note we've implemented countless balance changes, fixes, optimizations, UI redesigns,…
- Starforged Legacy Hotfix 04.12.26 - 12 April 2026
This hotfix addresses the issue where enemy difficulty was capping out mid-run because the scaling curves didn't extend far enough, along with a batch of gamepad improvements, skill fixes, and content polish.Balance ChangesEnemy scaling curves extended to Threat 3000.Damage and speed were capped at Threat 20 (reached around map 6–9 on Normal), and health was capped at Threat 100 (hit within the first few maps of Endless). Beyond those caps, enemies stopped scaling in threat and became pure sponges, with health-to-damage ratios reaching 30:1 at Threat 100.New curves extend all three attributes to Threat 1000, keeping the sponge index between 3:1 and 9:1 throughout.Six plateau windows have been added at Threat 5–8, 16–22, 35–45, 75–90, 150–180, and 300–350, where scaling briefly pauses, giving players room to feel their upgrades before pressure resumes. All existing values below the old c…
- Starforged Legacy Playtest is LIVE until April 18th! - 11 April 2026
Greetings, Commanders!Pre-flight checks are complete, and safety protocols are disengaged—our open playtest is now live until April 18th! Access has been granted to all those who've requested it, and for prospective pilots who've yet to, you can still do so on our Steam page!This week's playtest will include two opportunities for our recruits to become full-time pilots, that is to say, two ways to earn a full-game key! Last but not least, in addition to the content revealed in our original playtest announcement, we'll also be testing an early iteration of the long-requested Endless Mode! If you enjoy being barraged with enemy fire and mercilessly pursued through the cold, unforgiving expanse of the universe, worry not—you can do so indefinitely!What To Look Out ForNarrative Encounters - These will appear as dedicated nodes on the Starmap and randomly when warping into a new sector. Each…
- Calling All Pilots: Open Playtest Starts April 10th! - 3 April 2026
Calling All Test PilotsGreetings, Commander!Sign-ups are now open for Starforged Legacy's upcoming open beta testing, running from April 10th through April 17th—just one week away! We're introducing several completely new systems of cosmic proportions, including Narrative Events, the Luck System, a major Skill Tree Overhaul, Banish and Lock Charges, and several game 'feel' and combat adjustments. Many of these additions and gameplay additions are direct responses to player feedback from our last developer log, so whether you're a seasoned pilot from our demo or a fresh recruit with a concerning lack of self-preservation, High Command needs your data! Additionally, all pilots who report their findings will be rewarded not only with the warm, fuzzy satisfaction of contributing to the future of Starforged Legacy but will also be entered into a Game Key Raffle and receive an exclusive Disco…