- Out-Of-The-Box festival and official release date! - 21 September 2026
Game Quest is in the Out-Of-The-Box Steam festival! On right now!https://store.steampowered.com/curator/46192764/sale/OUTOFTHEBOXGAMESPlus, an exclusive announcement - Game Quest officially launches on:2nd February, 2027! This will be a true release, I've decided to not release on early access, I've been treating the demo and playtest as free early access for a while now.You'll see more updates coming out on the playtest branch in future instead of the demo, if you wish to join the playtest, please join the discord server to apply: https://discord.gg/a5jpD4WF3jEnjoy the Out-Of-The-Box festival! some really awesome games on that list, such a great idea for a festival. I can't wait to show you all the released game in feb!
- Player character walk/run animations finally fixed! - 23 August 2026
Finally got around to having a good look at the walk/run animation blends.This is the end of the one animation for all directions ice skating jank! yay!Looks and feels soooo much better now.
- 0.01.2 Throwing money mechanic and a bunch of other stuff - 19 August 2026
Changelog 0.01.2Fixed bug where private list popup would sometimes crash the game when retryingFixed bug where wishlist vortex game value at height was not displayingFixed the Twitch bot (Working again, also it now auto leaves channels when inactive for more than an hour)Looking at games now makes them glowAdded icons/values for friends and shared lists for number of gamesAdded wishlist dialog to quit buttonRoyals will laugh and spectators will commiserate when you get hurtAdded visible shield for games with immunity to keyboard and mouseSpectator health bar displays if spectator is damagedAdded throwing money which games consume (microtransactions)Added a bunch more narrator audio linesAdded wishlist enemies in Act 2 (Playtest Only)Halved arrow damageThrow moneyHold down left shift to build up money to throw, letting go will throw the money - then all the enemies will be distracted by…
- 0.001.8 Added ability to view all games - 26 July 2026
I took a couple of months off, as my real life work got very busy. Good news is, it's mostly seasonal - so I'm back to game dev on the weekends!Just went live with the ability to load all games, also the 'Shared Lists' is now ordered by number of enemy games, so you can test this pretty easily.If you or your friends (or shared lists) have more than 200 games, you can tick 'Load All Games' (for now, it's just games in the stands, no increase in waves of enemies... yet...Also! Leaderboard attempts are disabled when all games are loaded) Here's a vid of it in action:
- Balance Hotfix - 26 May 2026
After all these bug fix and maintenance tasks, I finally sat down to fix the current balance issues for people with large game lists (at the moment it is far too easy).I've changed the way in which games are sorted, it's now getting the required number of games, then sorting by reverse time played for HP - which makes it significantly more difficult for people with larger lists and slightly harder for people with average lists.This is a server-side change, so no game update.Leaderboards probably need a reset due to this, but that will sort itself out when I setup Season 1 (we're currently on Season 0)Enjoy!
- 0.001.7 Downloading logos before level load, Updated game data - 25 May 2026
Logos now download before the level loads in, before this change it somehow just download everything all at once when the level loaded, which was not stable for large lists - caused frequent crashes. There's now a proper progress loading bar for loading in logos, for friends/shared lists too. I've also made some server changes, it's now using a new version endpoint to routinely fetch updated game data (the game data on the database was fairly outdated)That's hopefully the last of the boring maintenance and bug fixes, there should be some new features soon!
- 0.001.6 - FSR Support, Proper error messaging - 19 May 2026
FSR Support (AMD FrameGen coming soon)Players with very little games can now play; it uses 'Global Average Invaders' (which might be replaced soon) for missing enemies, and GameQuest will be the boss, if the player has no royal enemiesThe 'Your games aren't set to public' barrier dialog no longer shows up as a catch-all for all errorsFixed bug where sometimes the banner and cube head player profile textures don't load inFixed bug where 'Global Average Invaders' were classed as normal enemies
- Game Quest now has 50,000 Wishlists! Wow! - 17 May 2026
Three weeks ago Game Quest had 11,000 wishlists.Now it has reached the giant milestone of 50,000.After the 10,000 gain on the first day of the viral traffic, it's been averaging about 1000 wishlists a day, only slowing down in the last couple of days - that's quite a long tail!I'd like to thank everyone for their interest in this crazy game, I just want you to know I am very much actively developing; there's still a lot of work to go before it's at the quality I'd like for Early Access.I have been reading all your suggestions and ideas, and after attending to the main bugs and performance issues, this is a list of the current priority tasks (not confirmed):FSR Support (currently on the Playtest build)Proper error messages, allowance of game list load regardless of how little games the list has (currently on Playtest build)Ability to tick 'Load all my games' in settings; before the first…
- Maintenance patch: AV0.001 (After Viral) - 12 May 2026
I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a few quick and easy features. DLCs now spawn on first load, not after first deathAllies are now immune to friendly fireDeath screen will now always display, statistics will load in and enable retry button when ready (with loading indicator, this is to prevent crashes when server is under heavy load) Server data is now only fetched when loading the game (does not re-fetch on every retry) Added 'Delete Account Data and Quit' button (for privacy policy reasons, also handy when testing) Added Mouse/Controller SensitivityAdded Mouse/Controller InverseFixed bug where Gfx sliders weren't savingAdded support for DLSS and FrameGen (altho…
- Wow. What a Week! - 6 May 2026
A week ago, barely anyone was wishlisting or playing the demo, I was in the middle of refactoring a bunch of code during the lul in traffic, to make it easier to experiment with multiplayer coop (no promises!)Then out of nowhere, some guy (@IndieGameJoe) posted everywhere. The X post specifically, ended up with 2.9mil views.Suddenly, the Discord wasn't quiet anymore, bug reports were flying (apologies to those who caught the 'work-in-progress' refactor build!), and the wishlist count headed for the moon.Immediate pressing bugs have now been fixed, I've been making a quick TODO list of bugs/features, so you guys know the mini-roadmap for the near future (I still need to finish this refactoring I'm in the middle of before I'll action this list though):Write daily script to update old games dataSee if I can allow some games (Baldur's gate 3 etc) even though it's NSFW (reported by a guy on…
- "Public but thinks it is Private" bug should now be fixed. - 2 May 2026
"Public but thinks it is Private" bug should now be fixed.Fairly sure it's fixed, please let me know if it's still happening for you, let me know your SteamID if it is still happening!Also join the discord bug reporting channel if you have any issues at all, I'm happy to help! I want the game to be as stable as it can be!Discord invite here ---> https://discord.gg/a5jpD4WF3j
- The Load Loop Bug Is Fixed! - 30 April 2026
Really bad timing for a sudden viral flood of users and traffic.Should be good now though, server and code is looking solid. Probably the best place to reach me if you're experiencing a bug is on discord bug reporting channel.I hope you're all enjoying the game! I was at 11k wishlists 2 days ago, now the game is at 25k:O
- Act2 Teaser: Wishlists! - 18 April 2026
You can now travel through the wishlist vortex after killing the boss.Wishlists will eventually be enemies in Act 2.Coming soon (before Act 2):If a game is installed, filenames will drop on the floor like blood, when enemies dieIf a game takes up a lot of disk space and it is currently installed, it becomes a new unique enemy
- Full Controller and Steam Deck support - 6 April 2026
Noticed some UI issues with Steam Deck, also the hints and shop weren't working for controllers.This is now fixed. I even added a virtual keyboard when searching for friends in Big Picture mode or on the Steam Deck.btw I've been working on Act 2, which will introduce Wishlist enemies, more to come soon!
- Frosty Festival Major Update! Global Average Invaders, Courtyard and Shop! - 9 December 2025
Introducing, "Global Average Invaders":It used to be that if a player doesn't have enough games to make it to the boss, then the boss will spawn early... but now...Global Average Invaders drop in to attack when you run out of games! these enemies are based on the most frequent occurrences of games within the average playtime of 2hrs (based on the current database)So, even if your games list is small, you can still get the most out of the game!Also in this update: Spectator/Royalty stands are no longer simple shape stairs, they're a proper stair model object (albeit, low res)Recreated the courtyard, stone landscape blends to grass; gaming stone statues scatter the areaGold statue of the list's most played game is now in the centre of the courtyardtransition to the darkness of the graveyard is now significantly more gradualRubble is now cleared when powerups are picked upRemoved the (You)…
- Game Quest will be in the Frosty Mini Showcase! With a major update! - 23 November 2025
Exclusive update will go live on December 10, to coincide with the Frosty Mini Showcase!I'm under embargo at the moment, so can't say any more - it will be a major update.Stay tuned!
- Halloween update! Added a Graveyard! - 31 October 2025
Graveyard shows the enemies you have killed in the current run, as ghosts (it will be used for other things in the future)Also, trigger to start next wave is now a choice of 3 powerups (same as when restarting, but the powerups now stack per wave)Plans to create around 10 unique powerups that will show up randomly as the three to choose from.Coming up in the next update: Using the most unplayed games from the database to fill up lists that don't have enough games to get to the boss... Then later:End of Act 1 Shop and Dungeon, then I'll start work on Act 2 (Wishlists!)Happy Halloween!
- Game Quest has been fully translated to Russian! - 26 October 2025
Game Quest теперь полностью переведен на русский язык! Considering over 70% of the game's wishlists are from Russian speaking countries, I think it's best to support my user base. Game Quest is now fully translated, with text and narration, Big thanks to @Overbess in the discord channel (join here to thank him, or correct his translations ;) --> https://discord.gg/a5jpD4WF3j) If the game doesn't auto-detect the language on-load (which it might not if you don't live in Russia) you can change the language in the Settings, by pressing the \ key:
- Hotfix: Boss no longer explodes as soon as it spawns. - 17 October 2025
So, it seems over the last few days, bosses have been exploding as soon as they spawn.I set it up this way to test the endgame popup, and it looks like I forgot to take it out :|Feel free to try again for all those who had it far too easy. (although you might end up rage quitting with the real boss...)
- Game Quest is in Next Fest! - 15 October 2025
Planned release date (for Early Access) Q1 2026!Play the demo! Always welcome to feedback :)