- EXON Demo Patch 0.7.23 - 28 January 2026
FeaturesUpdated DLSS 4 -> 4.5Updated FSR 4 -> 4.0.3Tweaks/BalanceAdded kill feedbackImproved various SFXIncreased projectile speeds of the Shotgun, Rifle and MinigunOrb of Annihilation rework: Greatly increased damage No longer slows travel while targeting Reduced duration Reduced targeting range No longer generates nanite on kills
- EXON Demo Patch 0.7.22 - 19 December 2025
FeaturesPlayer will now respawn on death and restart the round with a time penaltyFailed end game score submissions due to connection issues can now be retriedRepeated failed gun reload attempts will open a pop up menuBug FixesFragmented corpses SFX wasn't playing as intendedTweaksImproved Minigun secondary fire Orb of Annihilation targeting systems, visuals and SFXAdded extra safeguards for flying type enemiesFragmented corpses now spawn additional blood
- EXON Demo Patch 0.7.21 - 7 December 2025
FeaturesLeaderboards have been addedEach difficulty has it's own individual leaderboardLeaderboards can be viewed from in game menusThe top 10 results for each difficulty can be viewed from the game's website - exongame.comBug FixesCertain player abilities are now destroyed upon round startFixed an issue that would occur if the player dies while switching weapon TweaksThe player now starts the game with the Psionic Blast abilityPsionic Blast now costs health to use (non lethal)
- EXON Demo Patch 0.7.20 - 7 November 2025
FeaturesKeybinds menu - most actions now can now be rebound to most mouse or keyboard buttons Added DLSS3 and FSR4 upscaler frameworks (for compatible systems)TweaksAdditional improvements to many GUI menus
- EXON Demo Patch 0.7.19 - 23 October 2025
FeaturesAdded Nvidia DLSS4 Upscaler (for compatible systems)Added Player Settings menu tab: Invert individual gun primary and secondary fire buttons Crosshair visuals adjustmentsBug FixesMinigun augmentation "Harnessed Destruction" would cause Orb of Annihilation to last longer than intendedTweaks/BalanceIncreased Pistol base damage and critical hit multipliersIncreased Rifle secondary fire critical hit multiplierAdditional improvements to low HP warning SFX and visualsAdditional improvements to many GUI's
- EXON Demo Patch 0.7.18 - 12 October 2025
FeaturesAdded a loadout UI from the pause menu displaying current equipment and round completion timesUpdated the end game stats screen to display more informationBug FixesEnemies wouldn't play their death animations if killed while performing traversalEnemy Stalker wasn't properly recovering after having teleport interruptedEnemy Stalker wasn't playing stagger animationFixed an issue where the game could crash while trying to exitFixed edge case scenarios where UI menu default button selections weren't activatingTweaks/BalanceA warning SFX is played when reaching low healthAugment pickup GUI's now display the augment power levelVarious improvements to many UI menus
- EXON Demo Patch 0.7.17 - 4 September 2025
FeaturesNew music tracksOverhauled combat GUIUpgraded FSR to 3.1.5Bug FixesOrb of Annihilation didn't always deal damage upon detonationTweaks/BalanceRevised player hit SFXOrb of Annihilation increased detonation radius and damageMinigun augmentation "Harnessed Destruction" - improved bounce trajectory calculationsSaw Blade targeting updates: If the blade collides with a structure before hitting an enemy, it will search that collision point for enemy targets If no targets are found, the blade will begin returning to the player If the blade collides with an enemy while returning to the player, it will acquire targets at the point of collisionImproved enemy flight obstacle avoidanceImproved enemy traversal jumping motions
- EXON Demo Patch 0.7.16 - 5 August 2025
FeaturesEnemies now get staggered and interrupted upon receiving damage Staggers are triggered when enemy health falls below certain health thresholds Damage source influences the duration of the staggerAdded a setting to adjust overall blood visual levelsAdded camera shake to certain events Bug FixesRifle wouldn't play reload animation in certain scenariosLauncher wasn't reloading on shoot as expected in certain scenarios Tweaks/BalanceAdded weapon sway relative to camera motionImproved gun positional rotation relative to recoil when shootingFurther improvements to blood VFXImproved enemy jump animationsVisual layout improvements to PC control bindings pageAdded scale in to enemy orb projectile type attacksAdded more prominent casting SFX to powerful enemy spellsFurther improvements to various other VFX
- EXON Demo Patch 0.7.15 - 18 July 2025
FeaturesEnemies now emit light when engaged in combat Bug FixesEnemies could spawn in a locked state in certain scenariosPlayer could jump higher than intended when partially on ledgesThe same button used to un-pause the game could have it's corresponding action performedFlyer enemies weren't granting Nanite on killFragmented corpses weren't having forces applied properlyDamageable non-enemy types no longer spawn hit VFXLauncher barrel wasn't always returning to the correct position upon reloadingLauncher Barrage augmentation fixes: Improved firing of single shots You can no longer reload while pre-loading shots You can no longer pre-load primary and secondary fire simultaneously Tweaks/BalanceIncreased Minigun primary fire damage and critical hit multiplierAdditional visual improvements for the worldEnemy Shield Barrier's visually reflect damage takenVarious improvements to several VFX…
- EXON Demo Patch 0.7.14 - 4 July 2025
FeaturesAdded Gamepad aim assist and toggle settingAdded Screen Space Ambient Occlusion GFX settingAll GFX settings changes should no longer require a restart to take effectImproved visual feedback on successful shots with hitscan and bullet based damageCertain enemies can now traverse up and down ledgesAdded Warp Gate VFX on useAdded VFX to enemies hit by EMPThe current game version is displayed in the pause menu and end of game screenAdded new keyboard control binds:Toggle UI (Keypad - )† Take Screenshot (Keypad + ) Bug FixesLook sensitivity setting wasn't being applied to camera movementFixed Malignant Sonar not revealing enemiesCrows would fly in an unexpected manner after the game was un-pausedCritters could experience navigation issuesImproved monster pre-spawning and poolingYou can no longer pause during death or the end game screenAdded extra measures to keep flyer type enemies…
- EXON Demo Patch 0.7.13 - 13 June 2025
Bug FixesFixed an issue where some game state wouldn't reset properly on reloadsEnemy Stalker could teleport outside the level boundsAnti Aliasing setting dropdown wasn't reflecting the actual value on loadEnemies could play their melee attack SFX more often than intendedEnemies and spawner VFX could orientate to unintended locationsProjectile based weapon spread wasn't working as intendedSome enemies could move during spell casting animations in certain scenariosEnemy Colossus spell Projectile Nova will now detonate when colliding with terrain or buildingsEnemy ground targeted spells and abilities now properly calculate on non terrain positionsEnemy Flyer's could get stuck outside the level boundsEnemy Heavy demon melee attack animations weren't transitioning properlyGun reload cost indicators wouldn't deactivate when switching guns in certain scenariosSpell Demon shield barrier could…
- EXON Demo Patch 0.7.12 - 21 May 2025
Bug Fixes Improved restart game logic to prevent edge case bugs Psionic blast damage multiplier was dealing more damage than intended Rifle augmentation "Lightning Conduit" was dealing more damage than intended Launcher augmentation "Seeker Missiles" target wasn't always clearing on kill Further improvements to Blood splatter rendering issues Tweaks/Balance Siphoning Saw damage increased, now heals on each hit, move speed further increased on successful hit Launcher augmentation "Bombardier" changed to - reduces reload cost and reloads instantly Smoother crow flight motion Improved enemy Flyer movement patterns and obstacle avoidance Some player GUI elements will now hide while interact/world space menus are open Improved sync and timing of end of game screen components Increased projectile speed of Shotgun, Rifle and Minigun Pistol augmentation "Sentry Turret" base damage reduced (dama…
- EXON Demo Patch 0.7.11 - 16 May 2025
Features End of game statistics detailing weapon and ability usage Bug Fixes Nanite orbs could linger after the round ends Fixed Tutorial menu button control navigation Blood wouldn't always clean up properly after the round ends Ammo bars could display the wrong values after gaining the Titan Cartridge augmentation Empty shells discharged from the Launcher after reload weren't rendering correctly Interrupting the Shotgun reload sequence could cause issues in certain scenarios Monsters could spawn in unintended locations Pistol could be switched out during alternate fire sequence Combustion could be cast multiple times before entering cooldown Tweaks/Balance Reworked damage systems Critters can now be shot Improved enemy hitboxes and hit detection Enemies can now be critically hit via head shots Additional GUI text animations Orb of Annihilation now deals damage upon impact with environ…
- EXON Demo Patch 0.7.10 - 2 May 2025
Features Overhauled level design Added Shield shrines New gun icon art Bug Fixes Camera look dead zone was applying to mouse Shotgun could get stuck in a reload loop if the round ended during reload sequences Blood now properly splatters on objects Tweaks/Balance Adjusted muzzle flashes scale and lighting Minigun max ammo reduced Minigun augmentation "Titan Cartridge" bonus ammo reduced Minigun augmentation "Juggernaut" shield gain reduced Max concurrent enemy spawns now scales per difficulty Improved player animations Improved player jumping and gravity Improved shrine VFX Optimizations Improved occlusion culling
- EXON Demo Patch 0.7.9 - 30 March 2025
Features - Weapon swap overhaul Decreased unequip times of all weapons Weapon swaps can be now be interrupted by performing another weapon swap Revised the timing of GUI elements to better represent when a weapon has completed equipping Next and previous weapon can now be selected via Mouse Wheel or controller D-Pad Left or Right Bug Fixes - Launcher grenades weren't always colliding with others objects - Launcher projectile outlines weren't always showing - Difficulty would default to easy if no difficulty buttons were pressed - Minigun wasn't reloading when pressing shoot after gaining enough nanite to reload - Minigun now triggers the proper reload animation sequence when continuing to hold fire Tweaks - Improved gunshot recoil animations - Nanite tutorial text improved for clarity - You can now reload and use abilities for free between rounds - Adjusted the position of text tips - I…
- EXON Demo Patch 0.7.8 - 25 February 2025
Features Added new music tracks Added new difficulty level - Very Hard Added gamepad controller vibration and toggle setting Added UI animations Bug Fixes Enemy markers now set and clear properly between rounds Enemies could get stuck holding position Enemies could retain old pathing targets Debuff particles could persist or renew on dead enemies Debuff particles could loop indefinitely Player no longer floats near pickups Tweaks/Balance Crimson Combustion radius reduced Kills via Crimson Combustion were erroneously generating nanite orbs Nanite no longer drains on any difficulty Nanite drop amount now scales by difficulty Smoothed player animation transitions Repositioned Rifle secondary fire sniper shot cooldown bar Improved visibility of Launcher projectiles
- EXON Demo Patch 0.7.7 - 1 February 2025
Features The last few enemies of each round get markers placed on them Health and Nanite bars will flash when either resource is gained Bug Fixes Seeker missiles could retain previous targeting info Improved collision detection for Rifle and Minigun primary fire and both Launcher projectiles Fixed additional object pool issues Tips now fit properly on Steam Deck screen Spell Demon ability Impale now only deals 1 instance of damage per cast Flyer dissolve effect on death fix Fragmented corpses weren't always behaving as expected Improved jump mechanics and grounded checks, particularly when on slopes Mutant wasn't always using cloaking ability upon spawning Tweaks/Balance Ease some effects in/out at the start/end of rounds Siphoning Blade size and damage increased Misc augmentation "Unrelenting Onslaught" changed to: removes movement penalty for all guns and increases base movement speed…
- EXON Demo Patch 0.7.6 - 25 January 2025
Features Added Controls button in pause menu to open controls menu directly Added text tips between rounds with toggle setting Bug Fixes Certain enemy spells weren't always dealing damage Errors in player pickups text descriptions Pistol could reload during alternate fire sequence Music wasn't looping, or stopping on death All enemy damage output, including spells, are now affected by damage reduction debuffs Spell Demon ability Impale now correctly targets a location beyond the player Particles weren't always returning to the pool, causing memory leaks Enemies weren't behaving in the expected manner on easy and medium difficulties Tweaks/Balance Reduced maximum concurrent monsters count Rebalanced rounds - slower introduction of enemy types and more gradual difficulty curve Siphoning Blade augmentation "Augmented Reconstruction" removed New Siphoning Blade augmentation "Rebalanced Blad…
- EXON Demo Patch 0.7.5 - 20 January 2025
Features Add smoothening/dampening to camera look when using a gamepad Add slider setting for maximum standard corpse count Add tutorial menu demo videos for orb mechanics Show nanite cost for abilities at bottom of GUI card Flyer enemies dissolve effect on death if not fragmented Add hit VFX for several projectile attacks Bug Fixes Anti Aliasing settings not saving/loading Crimson Combustion can't damage enemy shields Enemy Colossus movement not locked when casting certain spells Augmentation Regenerating Artillery can fire below 0 ammo Siphoning Blade can hit more enemies than the intended amount Shotgun augmentation Eternal shredder doesn't always proc Shotgun augmentation Eternal Shredder procs while reloading could result in reloading past the max ammo count Enemy projectiles will now collide properly with terrain and other obstacles Tweaks/Balance Crosshairs changed to opaque teal…
- EXON Fully Steam Deck Compatible - 10 January 2025
With the release of Demo Patch 0.7.4, EXON fully meets all the requirements and guidelines for certified Steam Deck status.