- Available on Mac and Linux and now with achievements! - Update Version 1.2.0.0 - 2 November 2017
Hi all, Time for a long overdue Distant Star update. We are happy to now make our BAFTA award winning game available to more users than ever before with our release on Mac and Linux platforms! Windows users - we don't wanna leave you out either! After listening to your feedback, we have also added 28 Steam achievements for you to get your teeth into. Achievements will now reward you for various challenges including: reaching gameplay milestones, successfully beating quest chains, and completing the game on different difficulty settings. Enjoy! The Blazing Griffin Team
- Available on Mac and Linux and now with achievements! - Update Version 1.2.0.0 - 2 November 2017
Hi all, Time for a long overdue Distant Star update. We are happy to now make our BAFTA award winning game available to more users than ever before with our release on Mac and Linux platforms! Windows users - we don't wanna leave you out either! After listening to your feedback, we have also added 28 Steam achievements for you to get your teeth into. Achievements will now reward you for various challenges including: reaching gameplay milestones, successfully beating quest chains, and completing the game on different difficulty settings. Enjoy! The Blazing Griffin Team
- Update Version 1.2.0.0 Coming Soon - Achievements! - 25 October 2017
Hi all, Just a quick note to say that we are working on achievements at the moment and hope to release the update very soon! You’ll find out about it here on Steam and on our social media pages when it’s available. :) The Blazing Griffin Team
- Update Version 1.2.0.0 Coming Soon - Achievements! - 25 October 2017
Hi all, Just a quick note to say that we are working on achievements at the moment and hope to release the update very soon! You’ll find out about it here on Steam and on our social media pages when it’s available. :) The Blazing Griffin Team
- Update Version 1.1.4.0 Released - 24 January 2017
Happy New Year! We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug. If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help! https://media.giphy.com/media/26xBsPCCdcWaiRKY8/source.gif As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team ________________________________________ UPDATE VERSION 1.1.4.0 NOTES General: Developer Comments: : After some feedback from new players, we’ve decided to adjust the…
- Update Version 1.1.4.0 Released - 24 January 2017
Happy New Year! We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug. If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help! https://media.giphy.com/media/26xBsPCCdcWaiRKY8/source.gif As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team ________________________________________ UPDATE VERSION 1.1.4.0 NOTES General: Developer Comments: : After some feedback from new players, we’ve decided to adjust the…
- Update Version 1.1.3.0 - Difficulty hot fix - 22 November 2016
Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team V 1.1.3.0 PATCH NOTES Balancing Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate. Enemy rogue ships no longer have access to the Breach Bomb attachment Increased the energy cost of Breach Bomb from 1000 to 2000 Increased the energy cost of EMP Bomb from 1000 to 2000 Increased the energy cost of Ion Bomb fr…
- Update Version 1.1.3.0 - Difficulty hot fix - 22 November 2016
Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team V 1.1.3.0 PATCH NOTES Balancing Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate. Enemy rogue ships no longer have access to the Breach Bomb attachment Increased the energy cost of Breach Bomb from 1000 to 2000 Increased the energy cost of EMP Bomb from 1000 to 2000 Increased the energy cost of Ion Bomb fr…
- Update Version 1.1.2.0 is live! - 4 November 2016
After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch! As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team http://i.giphy.com/3oriO605lz8hF21aHS.gif V 1.1.2.0 PATCH NOTES AI: • AI no longer wait for long periods without using attachments and should now activate their attachments more consistently. • AI should now activate their attachments in more relevant situations. • AI Pulsars should now prioritise the most relevant ships for their pulses. Balancing: • Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.) • Enemy ships now gain up to a maximum of three skills when danger level max, up from two. • Pirates will now send in an ambush fleet at the start of the event "Escort from…
- Update Version 1.1.2.0 is live! - 4 November 2016
After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch! As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team http://i.giphy.com/3oriO605lz8hF21aHS.gif V 1.1.2.0 PATCH NOTES AI: • AI no longer wait for long periods without using attachments and should now activate their attachments more consistently. • AI should now activate their attachments in more relevant situations. • AI Pulsars should now prioritise the most relevant ships for their pulses. Balancing: • Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.) • Enemy ships now gain up to a maximum of three skills when danger level max, up from two. • Pirates will now send in an ambush fleet at the start of the event "Escort from…
- Update Version 1.1.1.0 Released - 4 October 2016
Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs. If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team ________________________________________ UPDATE VERSION 1.1.1.0 NOTES Balancing: Developer Comments: : We felt that the Danger Level was increasing a bit too slow and allowing players to grind nodes in s…
- Update Version 1.1.1.0 Released - 4 October 2016
Thank you all for the feedback on update V 1.1! We're delighted that so many of you are happy with the changes. Since the update we've been tweaking a few more elements to improve the difficulty balance as well as getting rid of a couple more bugs. If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help. As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums. - The Blazing Griffin dev team ________________________________________ UPDATE VERSION 1.1.1.0 NOTES Balancing: Developer Comments: : We felt that the Danger Level was increasing a bit too slow and allowing players to grind nodes in s…
- Distant Star: Revenant Fleet Version 1.1 is here! - 9 September 2016
It’s been a little while since our last Distant Star update but we’ve been really busy working on a big patch alongside the on-going development of The Ship: Remasted. After reading all of your comments and reviews over the last few months, this latest patch is designed to address as much of your feedback as possible. We’ve been working on everything from large scale difficulty balancing down to small sound bugs and we really hope you’ll feel a big difference. Below are the patch notes but we’ve also included comments from the team so you get an insight into how these changes will affect your experience. REMINDER: The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed. If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new sa…
- Distant Star: Revenant Fleet Version 1.1 is here! - 9 September 2016
It’s been a little while since our last Distant Star update but we’ve been really busy working on a big patch alongside the on-going development of The Ship: Remasted. After reading all of your comments and reviews over the last few months, this latest patch is designed to address as much of your feedback as possible. We’ve been working on everything from large scale difficulty balancing down to small sound bugs and we really hope you’ll feel a big difference. Below are the patch notes but we’ve also included comments from the team so you get an insight into how these changes will affect your experience. REMINDER: The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed. If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new sa…
- WARNING! Update incoming - 8 September 2016
Hi all, This is a quick note to let you know that we will be updating Distant Star in the next few days! The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed. If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new save. Sorry for any inconvenience! Thanks - The Blazing Griffin Team
- WARNING! Update incoming - 8 September 2016
Hi all, This is a quick note to let you know that we will be updating Distant Star in the next few days! The update is a big one and unfortunately that means that old save files WILL be wiped when it is installed. If you want to keep your current progress, please ensure that you set the game to update only when launched and play in offline mode until you're happy to make a new save. Sorry for any inconvenience! Thanks - The Blazing Griffin Team
- Version 1.0.8.7 Released - 9 March 2016
A few updates based on player feedback: Each ship will no longer gain a phase warp critical for using escape. Escaping now costs 3 supply up from 1. Repairs are more likely to appear in non-repair specific shops. Reduced the price of Critical Repairs from 4800 credits to 3000 credits. Supply is more likely to appear in non-supply-specific shops. Increased the price of supply from 1000 to 1500. Removed the discounted stack of 10 supply from shops. Increased the discount on the 5 stack of supply from 5% to 20% – now only available in supply shops. Attachments and ships are no longer selected as a shop’s stock based on their price (will now see a larger variety of items, earlier). Toned down the event that would cause High Command to remove all of a player’s supply and credits, as a punishment for destroying their cargo ships: Reduced the cost of bribing the enemy from 30% of your credits…
- Version 1.0.8.7 Released - 9 March 2016
A few updates based on player feedback: Each ship will no longer gain a phase warp critical for using escape. Escaping now costs 3 supply up from 1. Repairs are more likely to appear in non-repair specific shops. Reduced the price of Critical Repairs from 4800 credits to 3000 credits. Supply is more likely to appear in non-supply-specific shops. Increased the price of supply from 1000 to 1500. Removed the discounted stack of 10 supply from shops. Increased the discount on the 5 stack of supply from 5% to 20% – now only available in supply shops. Attachments and ships are no longer selected as a shop’s stock based on their price (will now see a larger variety of items, earlier). Toned down the event that would cause High Command to remove all of a player’s supply and credits, as a punishment for destroying their cargo ships: Reduced the cost of bribing the enemy from 30% of your credits…
- Version 1.0.8.6 Released - 5 February 2016
Erebus just got easier! Reduced the defences of Erebus: Erebus carrier pods have been reduced from 16 to 12. Erebus plates have had their 25% damage resistance removed, reducing the damage they can take from 15000 to 10000. Erebus core has had its damage resistance reduced from 75% to 50%, reducing the damage it can take from 30000 to 20000. Reduced the damage output of Erebus: Erebus beams now fire slower and for longer, making them less accurate when player is dodging. Erebus Torpedo has had a damage reduction from 4320 to 3600. Erebus now has 12 carrier pods down from 16, reducing the maximum drones in the mission from 48 to 36. Photon Blast damage increases: Photon Blast (basic) has had a damage increase from 792 to 900. Photon Blast I has had a damage increase from 880 to 1000. Photon Blast II has had a damage increase from 968 to 1100. Photon Blast III has had a damage increase fr…
- Version 1.0.8.6 Released - 5 February 2016
Erebus just got easier! Reduced the defences of Erebus: Erebus carrier pods have been reduced from 16 to 12. Erebus plates have had their 25% damage resistance removed, reducing the damage they can take from 15000 to 10000. Erebus core has had its damage resistance reduced from 75% to 50%, reducing the damage it can take from 30000 to 20000. Reduced the damage output of Erebus: Erebus beams now fire slower and for longer, making them less accurate when player is dodging. Erebus Torpedo has had a damage reduction from 4320 to 3600. Erebus now has 12 carrier pods down from 16, reducing the maximum drones in the mission from 48 to 36. Photon Blast damage increases: Photon Blast (basic) has had a damage increase from 792 to 900. Photon Blast I has had a damage increase from 880 to 1000. Photon Blast II has had a damage increase from 968 to 1100. Photon Blast III has had a damage increase fr…