SPSTEAMPULSELIVE ANALYTICS
Total Victory: World Conflict 1939-1945

Total Victory: World Conflict 1939-1945 Steam metadata

Kraken Studios | Sep 1, 2026 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID3359110
  • PriceNo longer available on Steam Store
  • Release dateSep 1, 2026
  • DeveloperKraken Studios

Total Victory: World Conflict 1939-1945 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3359110
  • PriceNo longer available on Steam Store
  • Release dateSep 1, 2026
  • DeveloperKraken Studios
  • PublisherKraken Studios
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Kraken StudiosPublisher: Kraken Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Total Victory: World Conflict 1939-1945 Steam metadata

Total Victory: World Conflict 1939-1945 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3359110/metadata
Steam Communityhttps://steamcommunity.com/app/3359110
PCGamingWiki search
IGDB searchSearch IGDB for Total Victory: World Conflict 1939-1945

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Total Victory Aircraft - 6 September 2026

    The testers and I have been working on the computer opponent and balancing issues of the main scenario. Some units become modified over time for better play. Recently I went through all the aircraft in the game. I thought you all would be interested in what aircraft the major powers have.Aircraft were put into groups of similar aircraft. Some models are upgradable to newer models while others are stand alone models. For example a P-40 can be model upgraded to a P-47 but a IL-2 Sturmovik cannot. It is a unique model. Each model can have research levels applied to it improving performance. These would be considered variants within the model such as a Me-109e or Me-109g variant. All these models are currently included in the main scenario and default data. United KingdomHurricaneSpitfireTyphoonBlenheimWellingtonMosquitoLancasterUnited StatesP-40P-47P-51P-51 with drop tanksP-38P-80B-25B-17B…

  • Demo Update - 7 August 2026

    Much of this update has to do with game engine bugs and some CO, computer opponent, modifications. Notable Improvements are....Reports > Reinforcements - Players can see reinforcements that happened last turn.Reports > Losses - shows current turn losses Air Ranges > "r" key toggles fighters, bombers, off air rangesStrategic Anti Air > support unit for locations against strategic bombardmentSelect Unit > Details - Shows maximum reinforcement costMap and units - removed fuzziness from some elements Map port icons - added "!" to show ports that ran out of supply stockpile Also fixed many small CO and game play errors, map errors, main scenario map errors.Note: Some saved games might not work with new update since there has been so many changes.

  • Total Victory: Development Update - 14 July 2026

    Launch date moved to February 1st, 2027I want to start by thanking everyone who has been following the development and playing the demo of Total Victory. Your enthusiasm for project keeps me going, even when the road gets a bit rockier than expected.Today, we are announcing a shift in our release schedule. While the core experience of Total Victory is coming together, we’ve encountered a series of minor game play bugs that disrupted the work on the computer opponent module.As an indie developer, my top priority is to deliver a fully functioning product. As those who have followed me these years, I value quality over profit. Because of this, I have made the decision to push our release window. We missed the ideal September slot for indie titles, and with the next optimal launch window opening in February 2027.

  • New Scenario: North Africa 1941 - 15 June 2026

    Play as Erwin Rommel as you dash across the sands of Libya recapturing what the Italians have lost. Assault Tobruk and secure your supply lines toward the ultimate goal, Cairo.

  • Developer DIary #8 - 27 May 2026

    Dev Diary: Beta Testing, Wishlist Milestones, and the Road to ReleaseHello everyone!Development on Total Victory is moving along smoothly, and we are entering an exciting phase. Our beta testers are currently into a 4-player Play-By-Email (PBEM) game. I am pleased to report that they are encountering very few bugs. Instead, the main debates are centered around game balance and historical accuracy. One of our testers has already created a fantastic graphical mod that the entire group has adopted. The community's insight and dedication are having a tremendous impact on making the game the best it can be.Community Feedback & Feature RequestsI’ve also been closely monitoring the Steam forums, and the feedback has been phenomenal. You’ve brought some insightful ideas to the table, and I’ve already implemented several player suggestions that made immediate sense.More difficult feature request…

  • Scenario Added - 7 March 2026

    Eastern Front 1941In June 1941, the world held its breath as three million men surged across the Soviet frontier. You are now at the helm of the most expansive theater of war ever conceived.As the German High Command: Your objective is total collapse. Utilize superior tactical coordination and the Blitzkrieg doctrine to encircle massive Soviet formations. But beware: the clock is your greatest enemy. The vastness of the Russian steppe will swallow your logistics, and the mud of autumn is merely a precursor to a winter that bites harder than any bullet.As the Soviet Stavka: You are fighting for the very existence of your motherland. You must master delaying the enemy trading space for time. Conduct grueling rearguard actions, evacuate your vital industries to the Urals, and pray that the Siberian reinforcements arrive before the spires of the Kremlin fall.Historical land divisions, corps…

  • Developer Diary #7 - 14 February 2026

    I have been so busy I forgot to put up a new developer diary. I have bene working 6 to 7 days a week correcting bugs and adding improvements to the game. Here are the current developments going on.The demo will be a bit delayed as I have not seriously started working on the computer opponent. The base code is complete but it needs work.The manual is complete and on the Steam page. It took me much longer to write this than expected. The individual mechanisms are mostly simpler than WarPlan like the naval spotting system. Other systems are more robust like the economic system.The game trailer coming this month. This took me much shorter than expected to make it, unlike the rule book.Playtesters are enjoying the new game and the feedback has been tremendous. There have been a lot of improvements and bug fixes so players don’t have to find them after release. I am very pleased with my team…

  • Developer Diary #6 - 19 December 2025

    The game is slowly moving along. At first I thought the game might be released in the fall or winter, but now it seems I am back on track for mid to late summer.Adds since November…Beta testers are reporting bugs and asking for features to make the game easier to play. A new on/off toggle for ground support during a land attack was added.Special attributes added for certain hexes on the maps like the crossing in Netherlands, Russian Ice Road, and Crossing Arrow locations giving defense bonusesA simpler entry system was employed for countries that are Neutral (USA and USSR)Overlay continent map is now smoother for a better look. Testing map augmentations for better map aesthetics. Map orders for the computer opponent, or CO, added. This helps it know where defense lines are, allows scripts to force garrisons and “hold at all costs” locations. his will take a long time to get correct incl…

  • Developer Diary #5 - 8 November 2025

    The game has most of its features in place. Below is a list of what remains.Computer opponent (CO) land, air, and naval combat – I am working on the land portion of the computer opponent. I am trying to develop a system that requires few map orders and scripting. The CO should be able to attack and defend mostly on its own. The system can be applied to any scenario without much work. This process is very slow. I want to get the CO up and running so the play testers can start testing land balance. The best games go down to the last turn in 1945.Scripting – Event and CO scripting still need to be created. The code is already done. These codes handle detailed situations within the game. I just need to create the text files that interact with the game.Alliances – The game features 3 alliances: Allies, Comintern, and Axis. Nations may only cooperate with a nation within their alliance. Natio…

  • Developer Diary #4 - 3 October 2025

    My work on Total Victory continues. I was hoping to launch this in the Spring. Force pool details and specific combat mechanics have been taking longer than I thought. I could have taken the easy route in researching units, names, and ships, but I want to deliver quality to the players. The summer of 2026 is the new target date, giving plenty of time for testing. I expect to have the game done by December. The main scenario will be tested for several months to improve the balance in the main scenario. Meanwhile, I will add a couple more scenarios for release.This is a list of mechanics that have been added since the last developer diary.Combat reporting (detailed and quick summary) Movement and combat Bugs Information bar on support units Production Strategic Rail Map corrections Mechanics to reduce scripting for events Game bugsI have a dedicated team of solid testers on the Alpha vers…

  • Developer DIary #3 - 29 August 2025

    August has been the month of combat development for the game. For those of you familiar with my other game series, WarPlan, this will have similar mechanics with different formulas and values. LAND COMBAT Multi-hex attacks Air may come in as ground support 99% of the coastline can be invaded Artillery phase Anti-Tank bonus when defending Retreat bonuses with armor when attacking or defending Imaged generals can be attached to an HQ AIR COMBAT Ability to attack different targets Fighters can fly as a bomber Fighters in counters automatically escort their bombers NAVAL COMBAT Spotting has been simplified Ship speed is important for searching Primary gunnery (11” barrels and larger) + Long Land Torpedo combat round Secondary gunnery (4” to 8” barrels) + Torpedo combat round Intercept along the way Subs alone in a fleet have bonuses to attack SUPPLY Has been simplified only using an attribu…

  • Developer DIary #2 - 16 July 2025

    This past month, I have been working on all the unit types, unit names, counter names, and divisional names. What I thought would take a week took a month. To give a scope of the size of the work...Total Division Types: 626 Many of these are similar with different varieties based on the nation. For example, France has a lower infantry movement rate than Germany, reflecting various factors. Aircraft: Each country has historical aircraft grouped by the most common and similar. Aircraft have different statistics. Players can form air counters with a mix of fighters and bombers. Naval: Individual capital ships have been researched for accuracy in representation. Even carriers hold the number of planes they did historically. Cruisers come in groups of 4, destroyers and subs in groups of 8. I decided to include light cruisers in the force pool as well. Total Game Counter Names: 709 Examples o…

  • Developer Diary #1 - 26 June 2025

    To answer your first question, yes I developed the WarPlan games. Total Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine. It has a little more complexity than my WarPlan series keeping with a solid UI and deep strategy. Due to Kingdom, Dungeon, and Hero's success I decided to transform that engine into World War 2 grand strategy. All of the code had to be adjusted. One of the lessons I learned making this game engine is why most games have 1 hex, 1 unit, 1 attack. The difficulty level of creating multi hex attack system with stacks of units is quite challenging. So much can go wrong through user actions or systems interacting. You have to account for every mistake and action a player makes including how fast they play. But this is a game I am excited to make.I started with all new art, sound, and music. Total Victory has greater visual detail than my…

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2026Demo Update1840310314345377

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3359110
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateSep 1, 2026
DeveloperKraken Studios
PublisherKraken Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The ultimate turn-based World War 2 grand strategy game wargamers have been yearning for decades. The best ideas born from players and from wargames so huge they overtook your dining room table, and your wife’s patience. From the developer of the WarPlan series.

About this game

Total Victory is a World War 2 military simulation wargame based on history. It blends realistic data with practical play creating a moderately complex game that focused on depth of strategy to win. Play any of the major powers during that time period. From the developer of WarPlan. Based on ideas from players and games such as ADG's World in Flames, SPI's ETO, GMT's A World at War, and many others. Uses a modified Mercator map and a tile system for an elegant readable map Production uses ore into industry that creates material from factories Automated supply system of ports and sources along routes that adds another level of strategic play. Each hex holds 1 land, 1 naval, and 1 air counter Land counters can hold up to 6 units Air counters can hold up to 4 units Naval counters at sea can hold up to 6 units, unlimited in port Single capital ships researched with historical data Research new units, improvements in combat, and intelligence with 20+ research slots Colorful silhouettes for infantry, tanks, and ships unique for each nation No more complaining spouses. No more cats ruining your game. No more worn counters. PBEM, Hotseat, or computer opponent. Play any number of major powers. Say no to RTS Hearts of Iron micromanagement. Say YES to strategy and less clicking.

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Simplified Chinese, Korean

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
30Steam Workshop
64Adjustable Text Size
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Total Victory: World Conflict 1939-1945's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Total Victory: World Conflict 1939-1945's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Total Victory: World Conflict 1939-1945 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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