Evil World HOPSCA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews4
- Release dateMar 15, 2025
- DeveloperXU RENYU
- PublisherXU RENYU
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: XU RENYUPublisher: XU RENYU
Evil World HOPSCA Steam news
Evil World HOPSCA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Enhanced guidance, etc - 21 March 2025
1. Strengthened guidance and provided pop-up reminders for important matters 2. Execution and assassination have added reminder icons 3. Made some optimizations to the UI menu 4. Remove the night vision filter 5. The brightness of the screen has been slightly increased, and the overall brightness can also be set in the menu 6. Some operations have been optimized, such as opening backpacks and increasing the detection range of interactions 7. Optimized some actions. 8. Updated some text. The next thing to do is to better express the plot, as fragmentation is too severe now.
- Fixed the bug of selecting levels. - 19 March 2025
1. Fixed the bug of selecting levels. 2. Added asynchronous loading of levels.
- Added the ability to select levels - 19 March 2025
Now you can find the Select level button in the main menu, and select the door you want to go to after entering the map. Add this feature because maybe my game is not fun enough right now? I want you to be able to play the game as much as you want, and I want to know if there's something wrong with my gameplay or what I'm doing right. Next, I will try to find ways to make my game more interesting, and I really hope you can give me your comments or suggestions.
- 03.19,在设置里面可随时选择难度 - 18 March 2025
1. In the settings, you can choose the difficulty at any time, and switching difficulty requires clicking agree. 2. After the AI falls to the ground, it will not suddenly stand up and can be executed with peace of mind (execution can cause a lot of damage and is very effective against elite monsters), but some boss level monsters have high health, so the game still focuses on escape. 3. Character rolling makes it easier to trigger perfect evasion 4. Increase the attack distance of counterattack after dodging 5. Optimization of actions for some monsters 6. Partial text optimization Next, optimize the AI behavior of the monster.
- Updated on March 17 - 16 March 2025
1. Added key modification 2. Task guidance has been optimized 3. Added some text Players reflect that the feel is not good, there are problems with the skin material, I will actively modify it next. Thank you all for your comments and support. In terms of gameplay, I wanted to create a chase oriented effect with little combat. So there are not many bullets, and the elite monster above the blood is very thick, want to kill all is very difficult. I would also love to see your suggestions on gameplay.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 March 2025 | Enhanced guidance, etc | 1794830910914733 |
| 2 | 19 March 2025 | Fixed the bug of selecting levels. | 1794102528277208 |
| 3 | 19 March 2025 | Added the ability to select levels | 1794102528269992 |
| 4 | 18 March 2025 | 03.19,在设置里面可随时选择难度 | 1794102528247850 |
| 5 | 16 March 2025 | Updated on March 17 | 1794102528176440 |
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