- Demo 0.8.25 Update — Play Now in Next Fest! - 13 October 2025
First of all, apologies for not posting an update for the past three weeks!I poured nearly all my energy into development to catch up with the Steam Next Fest deadline.There’s still a lot to refine, but I believe the most essential parts are finally in place — and hopefully, the effort shows.Anyway, have fun playing! 🃏 Card AdjustmentsHealing → 1 cost, restore 4 HPPeacemaker → 1 cost, lose 20 HP, take 25% self-damage per turnBig Butt → Nerfed to: Gain 1 Taunt and Block 🦠 Parasite AdjustmentsUpgraded Parasites can now still be disassembled into Pure Souls, and their prices increase by 50%The shop can now refresh with upgraded ParasitesCursed Blood+ → Now grants 4 Bleed stacks per turnFilth Eater → Buffed to heal 3 (5) HP whenever Sin increases👹 Monster AdjustmentsReworked the battle mechanics of: Haryia the Soul-Eater, Giant King Gelmire, Rose Knight, and SingerAll monsters no longer…
- Demo 0.8.21 Update — Lots of New Cards & QoL Improvements - 21 September 2025
It’s been a while since I last wrote an update log—I’ve quietly pushed some changes behind the scenes. But that’s not really fair to everyone, so here we go.🧟 FractureA large batch of new cards has been added. Some still don’t have their final artwork yet, but I wanted to let everyone try them out.Many of these cards focus on synergy and combo mechanics, which should help address some of the clunky feedback players gave before.Some of the new interactions might even feel a bit overpowered… but hey, let’s see what happens once players break the game.🩸 SanguinarThe Ranger also received some new cards, and a few old ones were removed.The new cards mostly revolve around the evasion mechanic. For example:Shadowstep doubles your Evasion.Afterimage restores lost Evasion.The focus here is on dynamics. While stacking defense endlessly is fun and relaxing, I wanted players to experience a const…
- Demo 0.8.1 Update — A Wave of Balance Changes & QoL Improvements - 10 September 2025
⚔️ Evasion Mechanic ReworkThe previous Evasion system had some depth, but the concept of Agility often caused confusion. This time I’ve reworked evasion once again, making it easier to understand while keeping its unique depth:Evasion: When attacked, reduce final damage by the number of Evasion stacks, then halve the Evasion stacks.🃏 Evasion-Related Card ReworksRoll and Evade: Discard 1 card, gain 8 Evasion.Daring Step: Gain 6 Evasion. If you lose HP from an attack this turn, lose all Dodge.Spinback: Gain the amount of Evasion you have previously lost this battle. Shuffle. Deplete.Shadow Cloak: Gain 4 Evasion whenever attacked.Scarlet Phantom: Gain 2 Evasion whenever you gain Bleed.Phantom Sword: Deal damage equal to Evasion stacks, then halve Evasion stacks. Repeat until all Evasion is gone. Then restore all Evasion.🩸 Blood Ranger Card AdjustmentsCleave: Now has Instant.Incurable Cur…
- Demo 0.8.0 Patch Notes — New Class! The Fracture Arrives! - 28 August 2025
🌟 New Class: FractureThe initial version of Fracture is here!Currently, he comes with 45 cards. While the number isn’t huge, it’s already enough to test his core mechanics. (In fact, I still have many ideas that didn’t make it in yet!)Balancing such a unique mechanic as the Splitters is an extraordinary challenge, so I’ll be keeping a close eye on feedback and making adjustments as needed.I can’t wait to see what players think — if you have any feedback, please feel free to reach out!🩸 Sanguinar’s Starting Deck AdjustmentPreviously, the Sanguinar’s starting deck was too bland — not only unfun to play, but it also failed to highlight his unique traits.So, I broke away from the principle of “starting decks should remain simple” and remade 2 of his starting cards:Stab → BloodarrowCost: 1Deal 4 attack damage.Consume all your Bleed, applying the same amount of Armor Break to the target.Min…
- ✨ Demo v0.7.8 Update — Monster Animation Polish - 26 July 2025
🎞️ Monster Animation EnhancementsPolished monster attack and skill animations.Though limited in resources, I’ve done best to make them more fluid and impactful.🖼️ Card Art UpdatesThe following cards have finally received their proper illustrations (goodbye placeholder art!):Major HealFocusDivine Sin📜 Event Option DetailsWhen hovering over event options,you’ll now see a tooltip preview of rewards,including the full descriptions of cards or items you’ll receive.🎧 Audio RebalanceCombat BGM has been rebalanced,it should sound less harsh now.🐞 Bug Fixes & MiscellaneousFixed localization loading issues; added a language selection screen on first launchFixed an issue where too many Foul cards blocked draw notificationsCurse cards are now correctly un-upgradeableThe “Ctrl to view Explanation” key now supports macOS (Command key)
- ✨ Demo v0.7.7 Update —— Resolve Level - 22 July 2025
New Hero Progression System — Resolve Level Unlocked!🧠 Earn Echoes to Unlock CardsAt the end of each run, the Echoes of Memory you collect will now also contribute to increasing the Resolve Level of the hero you played.🔓 Leveling up Resolve unlocks new cards for that hero.We’ve chosen to lock certain cards early on — not to restrict player freedom, but to offer gentle progression and onboarding.Some cards are more complex or situational, and may be difficult to utilize early on. As you level up, you’ll unlock cards with internal synergies and theme-based mechanics, encouraging you to explore new builds and playstyles.🃏 Card Adjustments🧘♀️ Focus: Duration 4 → 5, Now gains Preemptive when upgraded💭 Traumatic Memory: Upgrade draw 1 → draw 2🕰️ Recall: Duration 1 → 5🔪 Sharpening: +2/+3 ATK → +3/+4 ATK🌿 Crimson Thorn: Self-Bleed 4(6) → 2(3)🤸♀️ Roll and Evade: +3 Agility → +4 Agilit…
- 📜 Demo v0.7.6 Update Notes - 19 July 2025
🧩 Echoes of Memory Are Now Collectible! After each run — whether you win or lose — you’ll now earn Echoes of Memory based on your performance.🏛️ The Memory Palace Is Now Open! Before starting a new run, you can spend your echoes to redeem one of several randomly offered rewards.Each run presents 4 random reward optionsAfter redeeming one, the cost of the remaining rewards increasesUnspent echoes will be saved — no need to worry about your savings mysteriously vanishing!🃏 Card Adjustment🔧 Blood SiphonRarity: Silver → GoldCost: 1 → 3 (2)Effect Change:Old: Heal Woulded HP equal to the target’s Bleed stacksNew: Heal HP equal to the target’s Bleed stacks. Deplete👹 Enemy Balance ChangesSlight damage reduction for the following monsters:SailorPirateTwin-headed ViperGiant King
- 🧾 Demo v0.7.5 Update Notes - 16 July 2025
🎭 3 New Random Events Added per Region — the “Enigma”A new type of encounter is now available: EnigmaEach map region now features 3 unique Enigma events for you to discoverThese events offer a chance for incredible rewards…Or perhaps just a beautifully wrapped trap 🎁
- 🧩 The Final Piece of Combat – Monster Reinforcement Mechanic - 8 July 2025
Welcome back! This time, the main highlight of the update is the Monster Reinforcement Mechanic, which brings a new layer of strategic tension to every battle. Or perhaps more accurately — this is the final piece of the game’s core combat system.👹 Monster Reinforcement MechanicIn addition to the monsters present at the start of a battle, there is now a reinforcement queue — with one new monster entering the battlefield each turn.To win a battle, the player must defeat all monsters, including reinforcements. However, if there’s a Monster Leader on the field, you only need to defeat the Leader to achieve victory.⚖️ Playing Cards Without Power (at a Cost)When you don’t have enough Power, you can now still play cards — but you will gain Sin equal to the Power you lacked.☀️ Daily Activity Time AdjustmentThe daily activity duration has been increased: 10 hours → 12 hours🎲 Event Adjustments�…
- Demo v0.7.0 Update — A Radical Attempt - 25 June 2025
Welcome back! This update introduces a bold gameplay change: a complete rework of the card draw system.🔄 A Brand-New Draw MechanicThe draw pile is now divided into 4 separate piles based on card types:RitualAttackSkillAbilityWhenever you draw a card, you can freely choose which pile to draw from, one card at a time. If a pile runs empty, a reshuffle button will appear below it — though reshuffling costs 1 draw.This seemingly simple change brings a whole new layer of strategy and experience. Players now have far more control over how their turns unfold. In fact, it feels like the system forces you to think and make intentional decisions.During internal testing, I found myself constantly evaluating the situation before every draw — building a sense of anticipation.And as the draw progresses, that anticipation is either fulfilled… or not.Of course, the system isn’t without risk:The learni…
- Demo v0.6.9 Update Notes - 9 June 2025
🃏 Curse & Torment Keyword AdjustmentsRemoved the Stubborn keyword from all Curse and Torment cardsAdded Cycle or Proliferate insteadWithout “Stubborn,” these cards can now be discarded freely when overdrawn — though their price may now be more subtly hidden...🌙 Multiple Foul Cards per NightYou can now obtain multiple Foul cards in a single nightAs long as you have enough Tainted Desire, you can keep drawing them⚔️ Card Adjustment: Sword DrawingWhen the draw pile is empty, it now reshuffles and continues drawing until an Attack is foundIf no Attack card exists in both draw and discard piles, the card becomes unusable🧠 Hand Limit AdjustmentMaximum hand size reverted from 9 to 7🐛 Bug FixesFixed incorrect power cost and damage display for Crazy SlashFixed Coagulated Spike being playable without any BleedFixed soft lock when retaining a Curse that triggers Torment at turn end
- Demo v0.6.8 Update Notes - 7 June 2025
📉 Shortened Level ProgressionWith increased post-battle card rewards, the original 6-day journey is now compressed into 3 daysStreamlines the game flow and better aligns growth with challenge pacing🐛 Bug FixesFixed an issue where Temporary Agility was sometimes not properly reduced at end of turn
- Demo v0.6.7 Major Update Notes - 5 June 2025
🎁 Post-Battle Card Rewards After each battle, you'll immediately receive a card reward: 3 cards will be shown Each card can be individually refreshed (max 2 times) Choose up to 2 cards to add to your deck 🎲 Removal of Randomness Removed damage variance and critical strike mechanics Dodge is no longer chance-based 🌀 Dodge Mechanic Overhaul Dodge now reduces damage equal to your Agility stat Introduced new Agility buff that interacts with Dodge Reworked all related cards and monster skills 💉 Monster Adjustments Removed non-telegraphed healing from monsters — all heals are now visible beforehand 🦠 Parasite Growth System Mutation system replaced with a Growth mechanic Progress: +10% every hour Growth results are now previewable 🔍 Improved Glossary Hints Items now show keyword explanations for easier understanding 🃏 Initial Hand Size Adjustment The starting hand size in combat is now…
- Demo v0.6.4 Update Notes - 2 June 2025
🃏 Card Adjustments Forge Bloodfang: Self-bleed 4 (6) → 2 (3) Chaotic Vitality: Self-bleed 4 → 2 🦠 Parasite Adjustment Mutated Blood Curse: Self-bleed 4 per turn → 2 📝 Text Optimization Improved the wording of certain area events for better clarity.
- Demo v0.6.3 Update Notes - 1 June 2025
🔰 Tutorial Improvements Further optimized the tutorial flow to improve the onboarding experience. ⚔️ Monster Balance Adjustment Lowered the attack damage of Area 1 monsters to provide a smoother early-game experience. 📝 Text Optimization Improved some monster description texts.
- Demo v0.6.2 Update - 31 May 2025
🔰 Tutorial Improvements The initial tutorial battle has been changed from a random encounter to a fixed sequence for better onboarding. 🎫 UI Enhancement Buff effects and enemy intents are now displayed when hovering the mouse over characters. 🐞 Bug Fix Fixed an issue where using Destiny Preview would cause the game to freeze if the draw pile was empty.
- Divine Sin Demo is Now Live — Try It Now! - 27 May 2025
A Word from the Developer One year ago, a fool gave up a well-paid job to start making this game alone. Day after day, he poured a part of his soul into the project. In the countless moments of pain and joy, there were so many things he wanted to say. But now, at the very moment the demo is finally released, he finds that no words can truly capture this overwhelming feeling. So, with that said— Hope you have fun playing. 🎮 Demo Content 1 playable hero 100+ cards 3 major stage zones (including 40 regular enemies, 6 elites, and 3 bosses) The full version will contain roughly 3 to 4 times more content. v0.6.1 Update Notes (compared to v0.5.5) 🎨 Card Art Redraw All of the Sanguinar’s cards (except for ritual cards) now have official artwork. 🧭 Tutorial Added A basic rules tutorial has been added. If the game still feels difficult to pick up, feel free to leave feedback! 🃏 Card Balance A…
- Playtest v0.5.5 Update - 22 April 2025
✨ New Features Card Compendium: View all discovered cards Item Encyclopedia: Browse all discovered items Card Details: Right-click a card to view detailed info and upgrade effects 🧬 Parasite System Adjustment Parasite Mutation Chance Updated Mutation chance starts at 0% when obtained Increases by +1% per hour 👹 Monster Adjustment Giant King HP reduced: 1200 → 1000
- Playtest v0.33 Version Update - 13 December 2024
Bug fixes Some English localizations of tips are missing Stella will still remove pollution when she refuses to remove pollution When using the Forgotten Book, will discard additional cards
- Playtest v0.32 Version Update - 12 December 2024
v0.32 Balance adjustment Changed the rarity of the Replacement ritual to rare Increased the health of the Lurker from 48~54 to 75~90 Increased the health of the Soul Scholar from 130~150 to 150~170 Increased the health of the Soul Snake Coffin from 110~120 to 130~140 The initial soul changed from 50 Pure + 50 Filth to 100 Pure + 0 Filth v0.32 Bug fixes When deducting the upper limit of health, the current health is not deducted The ritual card played by the Replacement ritual is invisible You can still draw cards when ending the action, which will cause the wrong discard Some buttons and prompts are missing English localization When the Forgotten Book is used, the process of playing cards will be stuck when choosing to discard cards at the beginning of the round