- Update 1.1 - 4 August 2026
BalancingThere were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know!Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)Boss health on wave 20 slightly increased, to account for the health multiplier nerfNow 66% of Sprockets that where not collected are rewarded at start of the next waveFlying Saw now prioritizes bossFlying Saw base damage increased across all levelsSlightly decrease sprocket drop rate on higher waves in difficulty 5Steam DeckA native linux build is now onlineThe native resolution is supportedController support and correct glyphs are implemented DiscountA discount of 30% for 2 weeks
- Balance Patch (v1.0.1) - 29 July 2026
Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)Boss health on wave 20 slightly increased, to account for the health multiplier nerfNow 66% of Sprockets that where not collected are rewarded at start of the next waveFlying Saw now prioritizes bossFlying Saw base damage increased across all levelsSlightly decrease sprocket drop rate on higher waves in difficulty 5
- Release 1.0 - 5 May 2026
Wohooo, after 2 years of work the game is finally finished! The content so far:11 characters with different playstyles18 unique weapons54 weapon upgrade modules5 difficultiesAny feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!
- Balance, QoL and Performance (v0.7.0c) - 6 March 2026
Enemies StrandBeest - Support enemy that buffs other enemies Boss Razor - New jumping boss Boss Quadropus - New boss Enemy formation - Small enemies do not clump up Weapons Tesla Tower - Split up behavior changed on overcharge (3 -> 2) Yondu Arrow - Level 5 now has +1 pierce Modules Perpetuum Mobile - New module (provides continuous movespeed buff) Balance Iframe mechanic - Added invincibility frames to 0.3 seconds after taking a hit Difficulty scaling - Nerfed enemy damage scaling on higher difficulties Enemy health - Extra health scales now rapidly over wave 10 (about +20% each wave) Shop costs - Increased shop cost scaling over wave 10 Plasma Cannon Overcharge - Nerfed (40% instead of 100%) Cannon - Added +pierce and +damage for level 5 UI/UX Detail Weapon View - Shows required modules for overcharge Achievement Overview - Added category info, scroll improvements Unlocked Tooltips -…
- Vehicle No. 4 taking part in Rogue Bots Festival! - 1 March 2026
I am happy to announce that Vehicle No.4 is selected to take part in the Rogue Bots 2026 festival! The festival runs from March 1-9, 2026.Rogue Bots highlights games where bots, AI or mechs are central in-game characters, paired with a strong rogue-style gameplay.Check out the free demo or buy the game right now!Also check out all the cool other games! https://store.steampowered.com/curator/45723254/sale/RogueBots2026
- Locomotion Systems & Overcharge Weapons - 16 February 2026
A big update is out!Locomotion SystemThere are 3 different locomotion systems now:Tank Treads (default)Spider Legs (slower movement but more defensive)Hover Craft (faster but more fragile)Unlock them by achievementsOvercharge WeaponsYou can now upgrade weapons over "Legendary" to "Overcharged"They gain all 9 module slots To overcharge specific modules (1-2 modules) are needed to be placed into the weaponEach weapon gains an unique effect when overcharging New ModulesA lot of higher level modules with specific abilities Bug fixes & etcSmaller bugfixesSome surprises
- Balance & Bug Fixes (v0.6.1) - 28 January 2026
Balance- Difficulty 1: Enemy Health per Wave 0.72 -> 0.69- Difficulty 2: Enemy Health per Wave 0.78 -> 0.75- Boss Wave 10: Base Health 1400 -> 1250- Nerf Circular Saw (Price increase)- Wave 5 (Blue Box March): Drop Rate Scaler: 0.5 -> 0.6- Sprocket General Spawn Chance: 0.5 -> 0.54Restart Option- Add Quick Restart OptionItems- Item Extra Chance per current equipped category: 7% -> 15%- Item Extra Chance per same weapon type: 7% -> 25%- Item Extra Chance per same weapon type and level: 7% -> 10%Other- Fix Tooltip clipping at top- Fix Bomb Owl not able to crit
- Update "Steam-Powered Weapons & More" - 4 December 2025
Taking part in the Bullet Heaven Festival!New WeaponsMechanical TentacleSteam HammerSteam CrossbowSteam EngineFlying ArrowNew ModulesAntennaRavenTurtleOracleSteam TankLight BulbNew CharactersArthur: Gets better the more categories you have on a weaponCindrix: Every time you spawn a bot, spawn one moreHugo: Has increased Steam GenerationOther ImprovementsLocalization now in Spanish and FrenchProjectile Category and Projectile Pierce StatCrafting category: Increases ExpertiseExpertise Stat: Increase chance of higher raritiy itemsToolboxes can be dropped from enemies. They contain a variety of modules.Rolling Box WaveAchievementsWin the game at difficulty V with only buying weapons with the base category Physical.Win the game at difficulty V with only buying weapons of one type (e.g. Tesla Tower or Cannon)Survive till wave 20 with only buying and using weapons of rarity BasicBalanceNerf en…
- Game is hard now - 3 December 2025
BalanceIncrease health of bosses3% shop cost increase every waveRebalance some wavesEnemy health scalerDifficulty 1: 0.69Difficulty 2: 0.75Difficulty 3: 0.83Difficulty 4: 0.87Difficulty 5: 0.9Enemy health over wave 10: +20%OthersAdd correct XBOX glyphsDescription of not collected sprockets
- Small Balance Patch - 29 November 2025
Fix localisation "bonuses"Increase enemy health scaler per wave:Difficulty 4: 0.85 -> 0.9Difficulty 3: 0.75 -> 0.85Difficulty 2: 0.67 -> 0.8Difficulty 1: 0.6 -> 0.75
- Rebalance & Quality of Life Improvements - 29 September 2025
Weapons Some weapons now do not rotate anymore, but when places in front or back they face this direction (Laser, Flamethrower, Gatling). Nerf Circular SawPlasma Cannon: More base damage, but increased cost, increase rotation speedGatling Gun: Attack Speed timer now starts when beginning to shoot out (was started after shooting out before), Increase projectile speedCharacters Characters now start with default weapons if unlockedCharacters now can have Category dependent modifiersEmberlyNow starts with Oil CanisterBurn damage modifier: + 50%Cydelia:Connected Modules have their effect tripledNow starts with Connection Pipe ModulesModules New Module: Molotov CocktailOthers Electric category now applies critical hit chance modifierElemental category now applies Burn damage increaseNow 3 separate Platform Rotation Modes:No RotationManual RotationAutomatic RotationDustbin now hidden per defau…
- Small Balance patch - 5 September 2025
Add characters having boni on specific categories (Nicolai for now)Add Welcome DialogNerf Circular SawAdd Critical Hit Chance to ELECTRIC category
- Early Access Release - 2 September 2025
The game Vehicle No. 4 is now out in Early Access!Features included:- 7 characters offering diverse playthroughs- 13 unique weapons- 35 upgrade modules- 5 difficulties- 20 waves with increasing difficultyFor bug reports please use the in-game bug report tool or write on discord. For feedback please use the Steam Community forum or discord.If you have any ideas for characters, weapons and modules, just let me know. Every idea is an inspiration and highly appreciated ;-)
- Vehicle No. 4 has you build your own vehicle in this horde survival game - 9 July 2025
With a demo live on Steam, Vehicle No. 4 could be one to watch if you love your horde survival games with you building your own vehicle. Read the full article here: https://www.gamingonlinux.com/2025/07/vehicle-no-4-has-you-build-your-own-vehicle-in-this-horde-survival-game/
- Early Access Beta (v0.4.1) - 4 July 2025
Vehicle No. 4 — Release Notes Version 0.4.1a – Early Access Beta General Updates Simplified Unlocks: Unlock all content by completing every character on Difficulty III and once on Difficulty V. Vehicle Collision Damage: Colliding with enemies deals damage equal to your current armor. Enemy Collision Behavior: Enemies cause collision damage only once per second. Weapon Overview: Added stack and connection counters for active module behaviors. New Characters Thorn: A defensive-focused character. Emberly: Deals more damage with burn on enemies with oil. New Modules & Weapons Unstable Experiment (Module): Deals self-damage on every 3rd hit, but gives a large power boost. Hose Connection (Module): If Weapon A kills, reset Weapon B's cooldown. Push Back Ram (Module): Knocks enemies back, deals armor-scaled damage, and increases armor. Connected Module Highlighting: Connected modules show thei…
- Playtest Release - v0.4.0c - 2 June 2025
New Modules Pipe Connection Oil Canister + Oil Bot (new effect on enemies) Shield Modulator Fire Extinguisher Rainbow Gem Welder Aperture Relay Transformator Armor Converter Sprocket Collector Steam Turbine New Character - Sharp Shooter Better controller support (still lacking merge of weapons) More Vehicle Stats Health Reparation Stat Shield Generation Stat Steam Generation Pickup Range Auto rotation of Vehicle Platform Character Progress Icons Add Meta UI In-Game Tutorial Various Bug fixes
- Early Access Beta release - 0.4.0a - 7 March 2025
Five new Weapons Laser Gatling Gun Bomb Owl (Minion) Flying Saw (Minion) Hydraulic Pump - Support weapon - Two new bosses at level 15 and 20 - Four new enemy types If you want to become a beta tester, let me know I give you the key.
- Final Demo (v0.3.0) Release - 5 February 2025
This update focuses on finishing all the core features of the game. Now the game has a cohesive art style. The UI was completely reworked so that the player has more information what the game state is. Furthermore the socketing and removing of modules has been improved. Weapon Categories Each weapon has one or more categories. The more weapons you have of one category the more benefits your vehicle will receive. For now there are five categories but more will follow. Modules can add a category to a weapon by inserting it. Some modules (in the future) may provide benefits depending which category the slotted weapon has. Weapon Modification View Now a detailed weapon modification view can be opened via right click on a weapon. Modules can easily swapped in and out now. Detailed Weapon Overview Details about all weapons can be viewed now by pressing TAB key anytime. Helpful to see if your…