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Whack-A-Monster

Whack-A-Monster Steam news

Brainfog Games | July 2026 | game

Released

3players observed · 9 October 2026 - 07:23:19 UTC

CasualIndieStrategySteam Store

  • Latest observed players3 · 9 October 2026 - 07:23:19 UTC
  • SteamPulse tracked peak187
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Whack-A-Monster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 9 October 2026 - 07:23:19 UTC
  • SteamPulse tracked peak187
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews47
  • Release dateJuly 2026
  • DeveloperBrainfog Games
  • PublisherBrainfog Games

Genres: Casual, Indie, Strategy

Company pages: Developer: Brainfog GamesPublisher: Brainfog Games

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Whack-A-Monster Steam news

Whack-A-Monster news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Whack-A-Monster 1.1 - Patch #1 - Small fix and balance change - 30 September 2026

    - Fixed a bug that allowed you to die at the same time as the snow worm causing a freeze - The Giant Magma Elemental boss got a health buff

  • Whack-A-Monster 1.1 - The Ascension Update - 18 September 2026

    Hey everyone! Whack-A-Monsters first Major Update has just released! Trailer We promised in our earlier news post to tell a bit more about the prestige system we cooked up. Ascension After defeating the Dragon King in level 7 you will be able to Ascend Ascending grants permanent buffs to Damage, Health, XP Gain and All Coin value. More importantly it grants access to THE PANTHEON! The Pantheon The Pantheon is a second skill tree or rather multiple skill trees you unlock after ascending for the first time. You can gain godly powers here tied to specific mechanics. Every time you ascend you gain access to another tree and every boss kill will grant you more boss souls to spend in these trees. 2 New Levels Now you will need something to test your new powers against so we have made 2 New Levels The Frozen Plains The Infernal Expanse Both levels have new enemies and 2 new bosses that in our…

  • Major Update Coming Soon - 11 September 2026

    Hey everyone! It's been about a month since our last update and this is for good reason. First of all both of us rested up a bit after a long stretch of very intensive game development. Secondly and more importantly, we were working very hard on the new update. The update has been completed and is currently undergoing testing! Another teaser for what's coming!A second new level and a very cool new boss As for the Prestige System that's coming in the update, we'll share more details about that on update release! We expect to release the update somewhere in the next 2 weeks with a week from now being the earliest Untill then. Have an awesome day. Brainfog Games. P.s Please enjoy this cow gif that is completely unrelated to anything in our game

  • Hotfix #2 - 7 August 2026

    - Large monsters no longer cause the training dummy & other large monsters to despawn. - Fixed minor memory leak

  • Hotfix - 5 August 2026

    Large enemies having priority no longer cause certain bosses to despawn

  • Update 1.0.1 - 4 August 2026

    Hello everyone! A bit of a bigger update this time. Addressing lots of feedback, adding quality of life and doing some balancing and performance improvements. Patch Notes Update 1.0.1 - Added a new gear piece to increase the amount of monsters to kill before spawning a boss, perfect for farming levels - Hold to purchase added for upgrade nodes, no need to spam click anymore - Improved spawn chance of Skeletal Dragon and made 2x2 mosnters be blocked less because of lack of space on the grid - When viewing a locked weapon in the armory, it will now tell you if it's unlocked in the skill tree. No more random guessing there if you missed it! - Added an option to highlight the mouse in settings - When going to the bestiary it now shows the monster with the highest drop rate for a weapon if it has multiple enemies dropping that weapon. - Improved effectiveness of Boss Agitator(10>25 reduction…

  • You Asked For More, We Heard You - Prestige & New Level In Development - 31 July 2026

    Hey everyone! Thanks again for the great launch! We are already nearing 3000 players which is totally crazy! Besides most people really enjoying the game, we got overwhelming feedback about the game needing more content. We heard you, and have already started working on it! Here's a little teaser of a New Upcoming Level. We have also started working on a Prestige System next to the new level to expand the game even further. We won't spill any details on this but might give a little sneak peak somewhere in the upcoming weeks. Untill then. Have an awesome day. Brainfog Games. P.s Some of the rumours seem to have come up again, And we would like to repeat ourselves: There is Definitely Not A Cow Level In Whack-A-Monster

  • Whack-A-Monster 1.0 - Patch #1 - 29 July 2026

    Patch #1 Hello Everyone! Thanks for the great launch so far! We already had a lot of great feedback and 1 critical bug we had to fix immediately(nearly giving us a heart attack) We made a quick patch and some of the feedback made it in already! Here's the patch notes: - The training dummy now properly moves once a boss spawns on top of it. - We added an option to the settings to disable coin pop-ups - Scroll outside skill tree doesn't affect the skill tree anymore - Fire skill performance improvement - Slightly improved consolation rewards after getting all gear Have an awesome day! Brainfog games.

  • Hotfix #1 - 28 July 2026

    We had a critical bug that happened when resetting saves or going back to the main menu. This should no longer happen

  • Whack-A-Monster is Live! - 28 July 2026

    Hello Everyone! We're super happy to announce Whack-A-Monster is live! We worked super hard to get the full version as awesome as possible. The full version contains: 10 levels in total all with their own boss and enemies. Over 200 Upgrades 8 skills to allow for different playstyles 60+ different upgradeable and mergeable weapons. 40+ gear pieces to allow customizing your playstyle even further Character skins A Bestiary to allow you to look up all the monsters you’ve slain and their loot To celebrate the launch, Whack-A-Monster is 10% off for a week. Again a huge thanks to everyone who helped us make this game a reality in any way shape or form. We appreciate it from the bottom of our hearts. Hope you have an awesome day & have fun exploring the full release! Brainfog Games. P.S There have been some rumours going around about a secret cow level. We wanted to make sure we address this.…

  • Release in 1 Week & Demo Update - 21 July 2026

    Hello Everyone! Whack-A-Monster is releasing in 1 week on the 28th of July! We're still doing some final fixes and final polish but besides that the full version is good to go after lots of pre release testing. We are also updating the demo version of the game to be more in line with the full release version. What does this mean? - Demo progress will reset BUT from this version on progress will be transferable to the full version of the game - The Bestiary is now available in the demo version - We added a system where you need to choose what skill/mechanic you want to focus on this is in the new version of the demo too - More Hammers - More Upgrades - Quality of life additions - Lots of polish - Balance changes - Many bugfixes and small improvements. We are looking forward to the release and are very excited to see what everyone thinks about it. In the meantime feel free to try the new…

  • Whack-A-Monster is live on Steam Next Fest! - 15 June 2026

    Hello Everyone!We're participating in Steam Next Fest that started just now!If you have a bit of time this week it helps us out a ton if you play the game during the festival :D Also if you enjoy the demo and haven't done so yet, please wishlist the full game, it's coming out next month!We'll be sure to keep an eye out on the discussions and our Discord during the event to catch bugs or issues that might pop up.We're also very open to feedback so feel free to share!Thanks for supporting the game!Have an awesome day

  • Development Update & Major Update #3 - Patch #3 - 12 June 2026

    Hey Everyone! We are working super hard on the full version of the game currently and would love to share some development updates & Teasers.First of all some information on what we are planning for the full game to have content wise. The game will have 5 new levels in total (some of you might have already seen this in the level select by scrolling down). The environments and monsters for all these levels are already done and we're currently working on getting all the bosses along with their new mechanics ready.We'll be sharing 2 of our new levels and 1 new boss today.Level 4A - The Deep Forest along with its new boss The Deadwood Ent:Level 4B - The Deep Sea this time with enemies: We also found some bugs that needed fixing and made a small patch to the game today as well.- Fixed bug where you could hit monsters in pause menu- Fixed bug where monster ! indicators would not be properly r…

  • Major Update #3 - Patch #2 - 25 May 2026

    Hey Everyone! We've been hard at work on the full version of the game and some bugs came to our attention. Besides the teasers we put into the demo we've got another one to show you as well! A new level we're working on: "The Deep Sea" Patch Notes - Added some teasers for the full game- Fixed a bug where critical damage was not being applied properly to bosses- Fixed a bug that would cause weirdness when dying at the same time as the boss- Fixed a bug where the boss could die from other sources while the player is already dead(causing various other issues as a consequence)- Minor visual tweaks

  • 0.4.1 - Hotfix #1 - 18 May 2026

    Fixed a few bugs where achievements wouldn't be unlocked retroactively if you have already done the requirements.,Added a Main Menu button to the settings,Added a Settings Button to the pause menu

  • 0.4.1 Major Update #3 - Patch #1 - Steam Achievements - 17 May 2026

    Hello Everyone!First of all a huge thanks to everyone for playing. we had a huge amount of extra player with this update nearly doubling our wishlists!We just released the first patch for Major Update #3.We added 14 Steam Achievements for all you achievement hunters out there! We added 3 new skins but focused mostly on fixing addressing feedback, a bit of balancing and fixing some minor bugs.Patch Notes:- Added 14 Steam Achievements.- 3 new skins- After defeating the final boss you no longer have to go back to the main menu again if you want to continue playing.- Added an option in the settings to increase monster visibility - It darkens the background and all background elements(including giblets and effects) significantly to make monsters more clear.- You can now see your experience & experience to next level in the character tab.- We heard everyone's feedback about the Training Dummy…

  • Major Update #3 - The Gear Update - 9 May 2026

    Hello Everyone! Major update #3 has just gone live! First of all for everyone who has played before, we really recommend resetting your save file for the best experience with this update! Gear System We really wanted to have players be able to adjust their playstyles a bit somehow, so we decided to add a Gear System. The Gear System will allow you to select from multiple gear pieces after defeating a boss. These give you powerful playstyle specific bonusses. You can equip up to 4 of these in total. New Level - Deadwater Beach We added a beach level. We had to do some interesting stuff for it this time, adding water tiles with a water effect when monsters are on these tiles. Our art pack also didn't include tiles for a beach so we had to art these up ourselves, including the animated water shoreline. This level also includes a new boss with a new mechanic! It's our favourite so far! Ghos…

  • V0.3.2 - Poison Update Patch #2 - 13 April 2026

    Hey everyone! We've just published the second patch for the poison update on Steam. It was delayed a bit compared to the web version. We we're having some trouble with the SMS verification for Steam build publishing, but we got it to work just now! It fixes some bugs and has a slight rebalance in there for the weapons 0.3.2 Patch Notes: - Rebalanced Weapons - Fixed Skins menu not being scrollable - Hammer of ages has been fixed along with the general calculation for damage modifiers - Small localization fixes

  • V0.3.1 - Poison Update Patch #1 - 4 April 2026

    Hey everyone! We just released Patch #1 for the poison update It's a small update containing a bit of content, some improvements after all the feedback we have been getting & a new teaser! 0.3.1 Patch Notes: - Added 2 new hammers, - Added 4 new unlockable skins, - ??? > Gear(Coming next Major Update), - Added text to the tutorial clarifying that you lose health over time, - Updated descriptions for boss upgrades to clarify the stats being granted to the player not the bosses, - Added a version number in the main menu. Have an awesome day! Brainfog Games

  • Major Update #2 - The Poison Update - 29 March 2026

    Hello Everyone! Major Update #2 has just gone live! We spent a lot of time debating the idea of adding some horizontal progression as well and we decided to just do it! The new level included in this update is called: Level 2B - The Toxic Mire, it can be played once you complete level 1. It contains 4 new enemies and a new boss. This level is a valid route to level 3 just like level 2A - The Forgotten Dungeon(Previously Level 2) We also had a lot of requests for a stat overview and decided to put this into a character tab. The Character tab also allows you to select other skins for your character. Some of these skins are unlocked by default and some you have to unlock. We also have a new mechanic: Poisonous enemies & poison. When the mechanic is unlocked there will be a chance for poisonous enemies to spawn. These enemies will spread poison to other enemies upon killing them. Poison wil…

Patch notes and updates

S.noRelease datePatch nameGID number
130 September 2026Whack-A-Monster 1.1 - Patch #1 - Small fix and balance change1845383656379011
27 August 2026Hotfix #21840310314345220
35 August 2026Hotfix1840310314340196
429 July 2026Whack-A-Monster 1.0 - Patch #11839676055883529
528 July 2026Hotfix #11839041357039245
612 June 2026Development Update & Major Update #3 - Patch #31835236783564184
725 May 2026Major Update #3 - Patch #21833334318576991
818 May 20260.4.1 - Hotfix #11832700592799389
928 February 2026Armory Update - Patch #011825727806713373
1026 January 2026Patch & Hotfix #011822556746167947

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