SPSTEAMPULSELIVE ANALYTICS
Tidal Rush

Tidal Rush Steam news

Shiny Dynamics GmbH | To be announced | game

Coming Soon

GameSteam Store content

ActionCasualRacingSports

  • Steam app typegame
  • Steam App ID3365660
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperShiny Dynamics GmbH

Tidal Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3365660
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperShiny Dynamics GmbH
  • PublisherShiny Dynamics GmbH
  • Parent gameNot available

Genres: Action, Casual, Racing, Sports

Company pages: Developer: Shiny Dynamics GmbHPublisher: Shiny Dynamics GmbH

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Tidal Rush Steam news

Tidal Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Update v0.8.18 - 26 June 2026

    Hi Racers, we have just pushed a little update fixing a few minor bugs basically fixing stuff in the background. Hope you enjoy the more flawless version of Tidal Rush now and we are going to see many more records in our leaderboards soon. ːsteamhappyːSo hop back onto your Hydrospeeders and feel that "one-more-round" energy.Interested in a few online races? We are frequently streaming live on Twitch and would be happy if you join us when opening some lobbies :)See you hitting the waves!Your Tidal Rush TeamPatch Notes:Fixed mirror mode UI logic bug where UI button shows mirrored off, but game logic is still onPushed in more lava skins as extra skins to play withFixed offset lightning and rebaked Shatterstone CavernsReduced probe volume data size to reduce overall storage consumptionUpdated render pipelines which should make some materials look a bit smoother

  • Tidal Rush Demo Update v0.8.9 – Just in Time for Steam Next Fest! 🌊🏁 - 15 June 2026

    Steam Next Fest starts today, and we've been hard at work improving the Tidal Rush demo over the last few weeks. If you've already played, there's never been a better time to jump back in and see what's new!Enjoy the Demo? ⭐ Wishlist now!And don't forget to leave feedback and follow us on our social media channels. Here's a look at some of the biggest updates we've made:🚀Brand-New Campaign Mission ContentWe've added a 1st demo set of campaign-style missions including tutorial missions featuring unique objectives, characters, and gameplay moments.Chomp Chase!Track down and chase evil looking crocosaurus Snapjaw through the waterways, dodge hazards, and complete mission-specific objectives.Beaver BlockadeSome beaver activity is interfering with Tidal Rush’s racing schedule. Clear the way to make way for future races and enjoy making things go ‘BOOM’.Overall these campaign missions includ…

  • Demo Update (Version 0.5.6) - 27 March 2026

    Hi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems. Huge thanks to everyone testing and sending feedback! Here's a quick overview of the biggest changes:Art & Visual UpdatesMajor VFX improvements: new water roils, sand blasts, shrub blasts, hyperspace effects, drafting VFX and moreWaterfall overhaul across multiple tracks with improved shaders, sounds, and plunge pool effectsNew track dressing & environment details (dinosaurs, beavers, foliage interactions, updated materials)Track updates across all maps including lighting rebakes, water mesh improvements, new shortcuts, and collision fixesNew boost buoy visuals, animations, and shadersImproved track intro cameras and fly-throughsVarious shader improvements and material polishNew UI visuals and popup…

  • Patch 0.4.11 - 15 January 2026

    Hey racers! We’ve got a new Tidal Rush update rolling out, focused on stunt animation progress, HUD clarity, and a lot of under-the-hood systems work that sets us up for future features.This update is more about foundations and iteration than flashy headline features – but you will feel the difference on the water.Stunts & Character AnimationStunts continue to evolve with major groundwork laid this update:First iteration of stunt animations fully plugged inNetwork fixes and cleanup for stunt transitionsInput buffering improvements (especially while steering)Fixed edge cases like stunts triggering during crash landingsCharacter trick animations cleaned up and exportedJump time prediction layers fixedStill early, but this is a big step toward making stunts feel expressive and reliable.HUD, Minimap & UI ImprovementsWe’ve started to work on an improved clarity and readability across the HUD…

  • Patch 0.4.3 - 8 December 2025

    Hey racers! Thanks for all the early feedback on Update 0.4.0 – your impressions helped us quickly track down a few issues and polish up some of the newly added systems. Here's the full list of what changed in patch 0.4.3.Here’s what’s new:AdditionsDynamic water splash effect added when landing from jumpsSmarter camera behavior in tunnels – More refinement coming in future patches – keep the feedback coming!Tweaks/ImprovementsGeneral VFX prefab cleanup & optimizationHydrospeeder water interaction VFX updatedLess over-brightening due to new shader variantBug fixesTrack 1, 2, and 3 occlusion/culling data rebakedTrack 2 flow bake redoneIncorrect directional signs on Track 3 replaced with floating versionsFixed stunt animations triggering in multiplayer racesPickup collect cooldown addedDrift level clamping corrected for more consistent drift behaviorThank You!Thanks again for all the feedb…

  • Tidal Rush – Update 0.4.0 is LIVE! - 2 December 2025

    Hey Racers! Update 0.4.0 has officially splashed down – and it’s a big one. This update lays major foundations for Tidal Rush’s future, introduces our first stunt system prototype, upgrades the entire project to Unity 6, and brings hundreds (yes, hundreds) of gameplay, visual, audio, and performance improvements.Let’s dive in:NEW: Stunt System PrototypeShow off mid-air! Our first pass at the stunt system is now live, including:A one-button stunt system feature – press the drift button midair to perform a stunt and get an extra boost when being successfulAbility to chain stunts in order to get an improved boost rewardEarly crash-landing penalties & animationsMultiple flip directions (early placeholders, but way more variety!)This is just the beginning – we’ll be refining the system heavily with your feedback.🚀 Major Gameplay PolishingWe’ve shipped a wave of improvements across racing, d…

  • Demo Patch – Leaderboards Reset, Bug Fixes & Security Updates - 22 October 2025

    We’re not slowing down! Just one day after the big Grand Prix release, we’re already back with another update – because our dev team moves faster than our turbo-boosted hydrospeeders.What’s NewSecurity updates to keep you, the servers (and the seas) safeSmall bug fixes for a smoother rideTime Trial fix – no more sneaky leaderboard entries when leaving mid-raceLeaderboards have been reset for a fresh start – time to reclaim your crown!Unity 6 preparations – we’re getting ready to upgrade the whole game engine for better performance and shiny new tech down the lineThanks for all the amazing feedback since the Grand Prix launch! More updates are already in the pipeline – stay tuned and keep making waves!

  • Grand Prix is live! (Update 0.3.0) - 21 October 2025

    Hey Racers!We’ve just rolled out a wave of updates for the Tidal Rush Demo, and this one’s packed with big new features, smarter systems, and plenty of visual sparkle. Whether you’re mastering tight corners or blasting rivals with a well-timed missile, everything should now feel smoother, fairer, and splashier than ever!New: Grand Prix Mode & Two New Race Tracks!Grand Prix / Tournament Mode is now live! Race across multiple tracks in a cup and rack up points.Engage in our new Meteor Cup and enjoy our brand new tracks Mangrove Marsh and Timberfall Peak.We would love to hear your thoughts about the new tracks, which is why we prepared these Google Forms to get your input. Please take the time to send us some feedback.Feedback form for Mangrove Marsh: Feedback form for Timberfall Peak: Of course you can always submit feedback on our Reddit or in our Discord-CommunityDetermine the Grand Pri…

  • 🌊 New Demo Patch d0.2.8 is here 🏁 - 24 September 2025

    A fresh demo update for Tidal Rush is now live, bringing a lot of visual upgrades to the UI and plenty of fixes. Here’s what’s new:Visuals & UIConsistency pass across major UI screens (track/character select, leaderboards, main menu and more) – : cleaner icons, updated stat bars, and improved formatting.Leaderboards improved with scrollable entries, better placement handling, and visual polish.Backgrounds updated with new effects, particles, and fade transitions.Blur effects and tidier presentation across frontend menus.New waterfall VFX in Shatterstone CavernsGameplay & Quality of LifeWrong way indicator added.Drift steering deadzone adjusted to reduce unintended drifts.Autopilot recovery tweaked; invincibility and stuns better respect shields.Jumping is now possible on sand and solid surfaces.Expanded vertical draft zone for smoother racing.Fixes & ImprovementsController layouts and n…

  • Tidal Rush DevLog Live on Twitch - 22 September 2025

    New DevLog Live Stream on TwitchHi everyone,we just wanted to do a short announment about our new DevLog live stream on Twitch, which is going to happen every Tuesday and Thursday at 4pm (CEST) from now on. Join us when we show the latest updates on the Tidal Rush development progress, share a few things from behind the scene and of course also play a couple of rounds with the team & you. Don't forget: You can always join our gameplay sessions by downloading the Tidal Rush Tech Demo.Our next stream is already going to happen tomorrow. Hope to see you there!Rosi & Ronny

  • Demo Patch d0.2.2: Leaderboards are here! - 1 September 2025

    A fresh new tech demo build of Tidal Rush is here, and we have something cool stuff for you record hunters: Leaderboards (Records) are live!Your total race times are now tracked automatically, with filtering by engine tier (power level) and lap count. Tracking best lap times is still in the making, but should follow soon as well. See how you stack up and chase faster laps! Race against your friends for the fastest times or challenge our developers.By the way - we are going to flag developers as such soon, so you know who you are chasing ;).Jump back in and let us know how the new leaderboards feel – we’re excited to see your fastest times! 🚀 🎮 Gameplay & ControlsSmoother drift transitions and improved weapon launching on slopes.Autopilot now aligns better with water surfaces.Restart Race option added in single race/time trial.🎨 Visuals & UIUpdated character/vehicle select screen with…

  • Check out our very first unfiltered gameplay footage - 29 August 2025

    The waves are rising! We just dropped a raw, unfiltered look at Tidal Rush’s Multiplayer mode – stable, fast, and full of chaotic fun! Watch our dev team dive in here:There are going to be more showcase videos and dev updates in the future, so look out!We’d love for you to jump in, test it out yourself, and share feedback. Your input helps us make every match smoother and more exciting. Join our community on Discord and ride the Tidal Rush wave with us!

  • Demo Patch d0.2.0 - 12 August 2025

    Gameplay improvements & content updatesSay hello to our brand new character JDJUpdated character selection screen including new portraitsVarious ghost fixes including avoiding the player's storage being cluttered with ghost dataAuto teleport player back on track if out-of-the-world position detectedReduced pickup respawn timer down to 1 secondVarious Multiplayer fixesSmall weapon fix hopefully preventing shield double hittingTweak to how drift steering extents are set up, now set to prevent perfectly straight driftingIntended fix for Geyser sloped wall collisionCPU UpdatesVarious race result screen updates including new character portraits and unique names for CPU opponentsCPUs now use items smarter and more efficiently, be aware of torpedos!Some more CPU drifting logic work, so they can execute nice long driftsBackground work for implementing different bot types in the futureImproved d…

  • Demo Patch d.0.1.9 - 28 July 2025

    ⚙️ What's New & Improved🌀 New Drift MethodsAdded fresh drifting options for sharper, more dynamic control🎓 Tutorial ImprovementsMade onboarding clearer and easier for new players🎮 UX EnhancementsInterface and experience tweaks to streamline gameplay feel🧠 CPU driver UpgradesCPU drivers improved for better behaviorCPU racers now have names!💥 Weapon ImprovementsRebalancing and enhancements for a better combat experience🏁 CC BalancingFurther refinements across all speed classes🔧 Fixes & Internal Updates🛠️ Internal Bug Fixes💻 vSync Settings (Internal only)🧱 Collision Fixes (for smoother terrain and race interaction)

  • Day 2 Patch Version d.0.1.2 - 17 July 2025

    Minor improvements:AI balancing 50/100ccBalancing of all CCsFixed some flying actors facing the wrong wayGeyser collision fixes on Shatterstone CavernAdditional bug fixes not visible to users

  • Day 1 Patch Version d0.1.1 - 16 July 2025

    You call it out, we listen!AdditionsUpdate localization for German translation on game HUDUpdated autopilot item asset including some visual tweaksTweaks/ImprovementsNumber of CPU oppents set to 8 per defaultUpdate keyboard control layout so it supports using both hands (Drifting is now on space, Use Item is now on "i")You might need to delete your saved data in the options menu for the changes to take effectAlternate control mapping selection fix on options screenDefault multiplayer host game mode now "public"Adjusted AI difficulty so opponents are not that hard - the game should be fun, not frustrating ;)Changed some locked character / vehicle imagesDefault speed setting set to middle, from high Bug fixesDrones fixed from doing deep dives into water.Fireworks fixes, now only firing on final lap.

  • Tidal Rush Tech Demo live now! - 15 July 2025

    Hold on tight, dive into the waves – and leave your rivals behind!We’re absolutely thrilled to celebrate a huge milestone today:The tech demo of Tidal Rush is now available for you on Steam!Tidal Rush is a fun, fast-paced racer inspired by the golden era of the genre – with a fresh, modern twist. Now you can get a first look at what we’ve been passionately developing!What awaits you in the tech demo:Online multiplayer (up to 8 players)Race against players from all around the world! Note: Automatic matchmaking isn’t available yet – we’re working on it!Two playable characters Choose one of our furry pilots and show what you’re made of.Shatterstone Cavern – our first track Dash through lush alien forests, crystalline caves, and bubbling geysers!Power-ups & water physics Grab boosts, dodge mines, and master roaring waves.Your feedback is highly appreciated!This is a very early stage of deve…

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2026Demo Update v0.8.181836506165552881
28 December 2025Patch 0.4.31818118366182448
322 October 2025Demo Patch – Leaderboards Reset, Bug Fixes & Security Updates1814309641415870
424 September 2025🌊 New Demo Patch d0.2.8 is here 🏁1811772772214232
512 August 2025Demo Patch d0.2.01807332909735973
628 July 2025Demo Patch d.0.1.91806064758729741
717 July 2025Day 2 Patch Version d.0.1.21805431065340908
816 July 2025Day 1 Patch Version d0.1.11805431065309561

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.