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OpenCAGE

OpenCAGE Steam news

Matt Filer | Jan 23, 2025 | game

Released

1players observed · 24 September 2026 - 23:57:51 UTC

Free To PlayUtilitiesSteam Store

  • Latest observed players1 · 24 September 2026 - 23:57:51 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

OpenCAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 23:57:51 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews25
  • Release dateJan 23, 2025
  • DeveloperMatt Filer
  • PublisherMatt Filer

Genres: Free To Play, Utilities

Company pages: Developer: Matt FilerPublisher: Matt Filer

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OpenCAGE Steam news

OpenCAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • OpenCAGE v0.18.0 - 10 July 2026

    Reworked interface to embed the level viewer Composite browser can now have composites dragged onto the nodegraph to add a new entity Added a new 'functions' entity browser which can be used to drag new function entities into the nodegraph Added 'Search' window as an embeded panel Added new options to search to allow searching within current composite Added support for previewing material remappings within the level viewer (support for editing these is still a WIP) Updated behaviour tree editor to fix a variety of enums and missing node parameters (also covered via the docs site!) Added support for vertex/diffuse colours per-entity in the level viewer Integrated Render Filters as a new panel Added support for launching multiple OpenCAGE instances for different game installs Added highlighting of proxies in level viewer (with option. like alias highlighting) Added a preview for GCIP enti…

  • OpenCAGE v0.17.0 - 7 June 2026

    Added a new and improved Level Viewer, with extended two-way live-edit support! Removed requirement to install Unity Added preview support for various volumes (PlayerTriggerBox, etc), positions (PositionMarker, etc), and other script entities (SplinePath, LightReference, ParticleEmitterReference, etc) Added ability to select meshes and other entity previews (LMB to select, CTRL+MMB to enter a composite instance) Added a 'deep select' mode (toggleable via Num0) to select into composite instances to apply alias overrides Added gizmos to translate/rotate the selected entity, which syncs back to the main OpenCAGE app Added a new selection/aliased colouring overlay for entity renders (green is selected, orange is aliased) Live-sync now supports more parameter types, for example, dimensions of trigger volumes, or loops of splines (and positions) Major performance improvements Added UIs for ca…

  • OpenCAGE v0.16.0 - 6 May 2026

    Script Editor Added ability to modify model/texture flags Added ability to export/import textures/models Added ability to edit individual models Added refreshed versions of all old configuration editors from the standalone tool: no more templates, much nicer UIs, and expanded support for all options, with documentation Added new global constants editor Added new hair and skin shading editor Added new permanent soundbanks editor Added new physical material editor Added a new UI editor Integrated the Backup Manager, with compression support and improvements such as prompting to save/reload active levels Added a new Animations editor (will be expanded to support individual animation files and animation trees soon!) Expanded material editing support with ability to select samplers Fixed a crash when opening multiple enum string UIs Added new Steam achievements for using various functionalit…

  • OpenCAGE v0.15.3 - 25 February 2026

    Script Editor Added Galaxy editor to define the stars in the skybox Fixed an issue with adding new model references Asset Editor Added support for loading/modifying/exporting global textures Material editor now allows selecting of samplers and modification of parameters Material editor allows duplication of materials to create new instances Allowed resizing in the material editor Added a new UI when importing models to select submeshes and materials before import, with a preview Fixed flags on imported models Improved memory usage Launch Game Game is now closed before launching Updated to latest CathodeLib

  • OpenCAGE v0.15.2 - 14 February 2026

    Script Editor Fixed some format issues in the texture previewer Added support for loading/saving pre-order Nostromo levels Model material tints are now correctly rendered in the asset preview Asset Editor Added support for previewing cubemaps in 3D Added support for normal maps both in preview and export Fixed an issue where exported meshes were flipped on the Z axis Added support for loading/saving pre-order Nostromo levels Fixed deleting models Improved imported texture state information Binary patches are now applied for editing models correctly Fixed file format dropdown when importing textures Model material tints are now correctly rendered in the asset preview Modified the clipping plane to make viewing smaller models easier

  • OpenCAGE v0.15.1 - 5 February 2026

    Script Editor Added Character Asset Set Editor Added Texture Viewer Asset Editor All level content is now loaded and saved to improve compatibility Model export now exports material data including diffuse textures Model export now includes additional vertex data Improved previews for models Fixed an issue where exporting as FBX discarded UV data Allowed resizing of the window Fixed an issue with removing model submeshes Textures no longer append DDS to filename Improved tree view icons Fixed a texture import issue Saving is now available via the File menu, rather than saving upon every edit Updated to latest CathodeLib

  • OpenCAGE v0.15 - 25 January 2026

    Script Editor: Ported characters now correctly retain their hitboxes Added support for saving out to Commands BIN (adds support for 64-bit game installs) Added enhanced error catching to make spotting bugs easier Extended support for flowgraphs to all composites Reworked the flowgraph UI Added additional useful right click options on nodes/flowgraphs to make the workflow easier Right clicking links now gives you the option before deleting Nodes now have top and bottom links to make the logic flows make more sense Improved sanity checking for link conditions Dragging a link to a node now gives you the option to create a new pin Default pins are now populated automatically in the correct layouts (removed add pin in/out options) Nodes are now only selected if clicked, rather than dragged or multi selected Selecting a node will always select it in the entity list Added ability to customise…

  • Alien Day 2025 - OpenCAGE v0.14 - 26 April 2025

    Script Editor Updated websocket/syncing logic to send additional metadata to the level viewer Added setup process to install components required for the level editor Added ability to launch the level viewer with options Reworked default parameter population to more accurately populate default values Added additional metadata to variable entities to specify the type of node pin they are intended for Reworked "special string" selection into "enum string" datatype for more explicit autofill Added more enum string options ("list" values in the docs) Animations are now populated contextually based on AnimationSet Improved load times when selecting a string Included additional parameter names for CAGEAnimation entities Expanded enum dropdown input support (removes need for manual indexes) Enum type now only selectable if not pre-defined Create node option no longer shown if not in flowgraph m…

  • OpenCAGE is now available on Steam! - 24 January 2025

    In development since 2017, OpenCAGE is a suite of open-source community-created mod tools for the game Alien: Isolation which open the door to the creation of custom campaigns, maps, models, and various game configurations. Today, it's arriving on Steam for the first time, making it easier than ever to get involved with an awesome community building new experiences inside one of the greatest horror games ever made! OpenCAGE contains various editors which you can launch from the main landing screen, these are the: Asset editor - A tool to import/export textures, models, UI, and animations Configuration editor - A tool to modify a range of game configurations (including weapons, ammo, NPC viewcones and locomotion, player attributes, and more) Cathode script editor - A tool allowing full access to the game's scripting system (including level population, missions, characters, weapons, and m…

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 2026OpenCAGE v0.15.11823825466497935
226 April 2025Alien Day 2025 - OpenCAGE v0.141797820624521744

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