- 🎉 《Requiem of Reuinis》Limited-Time Discount is Back—15% OFF! - 29 August 2026
To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two weeks are the absolute best time to pick it up.If you'd like to learn more, join the discussion, or share any feedback, feel free to join our official Discord.We'll always be here to listen to every player's voice. If the game leaves an impression on you, we sincerely ask that you take a moment to leave an honest review on Steam. For an indie game, every single review in the early post-launch period is invaluable and genuinely helps other players discover our game.We hope you have a great time playing!
- 1.0.5 update - 17 August 2026
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, localization, and overall stability.Update OverviewCombat and MechanicsCertain instant-death effects no longer display an extremely large number in their map damage popups. Instead, the popup displays the player’s current Max HP to reduce confusion.Fixed an issue where selecting the range increase for Verdict of All Spirits displayed a range of 5 while its actual range was only 3.Fixed an issue where combining Transcend with automatic combat effects such as White Wolf could incorrectly trigger map skill effects and cause Transcend to resolve multiple times or not resolve at all.Fixed an issue where the effect of Scholar’s Spectacles could sometimes chang…
- 1.0.4 update - 4 August 2026
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game while adding new convenience features.Update OverviewGame WikiMany players have asked for a way to browse and organize in-game content outside the game. We have therefore used AI tools to build a Wiki containing data on the game’s Equipment, Skills, enemies, and more. Players can also upload a save file to check which Equipment, Skills, and States are still missing, making it easier to complete achievements:https://zaxiquej.net/RequiemOfReuinis.html#overviewThe Wiki was automatically built using AI tools to retrieve in-game content. Although our review found no critical errors, a small number of inaccuracies may remain. If you find any incorrect information, please feel free to report it.Combat and MechanicsFixed certain combinations of Ver…
- 1.0.3 update - 28 July 2026
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new convenience features.Update OverviewEquipment CodesOne of the game’s core mechanics is the freedom to combine a wide variety of Equipment and Skills, allowing their effects to interact and form powerful builds. To make it easier for players to share their favorite builds, we have added an Equipment Code system to the Equipment Menu:Ctrl+C: Copy the current Equipment Code to the clipboard.Ctrl+Shift+C: Copy the current Equipment and Skill Code to the clipboard.Ctrl+V: Load an Equipment Code from the clipboard.When loading an Equipment Code, the game will identify the corresponding Equipment, check whether the required Equipment Slots and obtained Equipment meet the requirements, and attempt…
- 1.0.2 update - 23 July 2026
Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new accessibility features.Update OverviewARG Puzzle Adjustments Since every ARG-style puzzle has now been independently solved by players, all puzzles requiring knowledge from outside the game now allow players to either view the answer directly or claim the reward outright. Players who wish to solve them independently may continue using the original methods, while those who prefer not to search for information outside the game can still access the related content normally. This change does not affect puzzles that can be solved entirely with knowledge found within the game.Rabbit Doll Testing RoomA Rabbit Doll Testing Room has been added to the Base and becomes available after completing the…
- 1.0.1 update - 19 July 2026
Hello, everyone! Since the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it! We will continue to closely follow reviews, discussion boards, and community feedback as we work to improve the game and provide an even better experience. Over the past few days, we have released updates addressing several of the most urgent issues. Our current focus is on fixing errors and improving guidance for both strategy-focused and progression-focused playstyles, so that players who enjoy either approach can have a smooth and enjoyable experience. Update Summary Ironman ModeWe have heard from many players who would like a hardcore strategic experience closer to classic Magic Tower-style games. The game already includes several day-based challenge achievements for players seeking an additional challenge. Building on this foundation, we believe we can offer t…
- Requiem of Reuinis Is Now Available! - 15 July 2026
Dear players,The wait is over!Requiem of Reuinis is now available on Steam! This is a Magic Tower-style strategy RPG featuring alchemy-based progression. Across explorations, you'll plan your routes, gather resources, craft equipment, and develop your skills as you uncover the truth behind the \. The game doesn’t require fast reflexes or complicated controls. What truly matters is how you choose your routes, shape your build, and efficiently turn resources into lasting power. Launch Discount: 15% Off for Two WeeksTo thank everyone who has supported us along the way, the game will be available at 15% off for two weeks after launch. If it’s already on your wishlist, these two weeks will be the best time to pick it up! Is This Game for You?If you’re a veteran of Magic Tower-style games, you can pick it up with confidence—we believe the core experience won’t disappoint. Which route should y…
- Demo 0.9.0 update - 19 June 2026
Hello everyone! We have released the final version of the demo, updated to v0.9.0.Thank you to everyone who provided feedback during the demo period — the bugs you found and the suggestions you shared have been invaluable to us. Updates \* Added Japanese language support (a small number of story texts within the demo scope are not yet fully translated)* Fixed various text errors and display issues in other languages \* Added skill animation effects for characters, with adjustments and improvements to some existing visual effects* Improved various other visual assets* Added a title screen animation and a background showcase feature (can be disabled in settings if it causes performance issues) \* Improved input detection in the Alchemy interface to reduce accidental touches and awkward interactions* Improved the Research interface with additional convenience operations, reduced repetitive…
- May game contents Preview - 31 May 2026
Here is our May preview update. As usual, we’ll continue sharing brief monthly looks at content beyond the demo, as well as features that have not yet been fully shown.The main body of the game is now largely complete. At this stage, our work is focused on final polish and release preparation, including bug fixing, balance adjustments, multilingual localization, and improvements to various UI and usability elements.Research UI ImprovementsAs the full version expands the research system further, the number of research projects, material types, and unlock conditions will become more complex than in the demo. To make long-term planning easier, we have made further adjustments to the research interface.The updated research screen provides more display space, along with more detailed material filtering and sorting tools. Players can click material icons in the inventory area at the upper rig…
- April game contents Preview - 30 April 2026
This is our April game content preview. As always, we'll be sharing a brief monthly look at content beyond the demo or not yet fully revealed. If there's a particular system, map, or gameplay direction you're curious about, feel free to leave a comment — we'll take your suggestions into consideration for future previews.Development ProgressThe core content of the game is now largely complete.We are currently in the final stretch of post-production work, which includes bug tracking and fixes, numerical balance adjustments, localization, and various optimizations such as visual effects polish.As a showcase, here is a screenshot of the skill cut-in effect (currently still being tested, might not be the final version for release):Token PreviewSome equipment and skills have the ability to generate temporary derivative equipment or skills (in short, tokens). A small number of items in the dem…
- Preview of Patch v0.4.1 (Releasing April 31st) - 1 April 2026
The Demo version of Requiem of Reuinis will receive v0.4.1 update on April 31st. This update reflects several changes we’ve decided to implement after listening closely to player feedback. Below is a list of the preview.1) According to our data, nearly every player chose to pick up the recipe for the \. This indicates its effects are currently over-tuned. To bring it back in line, we are adjusting its stats.New Effect: \ 2 Slots, Retain, Poison +7.2) Some players felt the effect of \ was too straightforward and lacked strategic depth. Therefore, we are revising it to encourage more thoughts:Modification: Changed from "Restore 250 HP" to "At the start of next exploration, restore 250 HP."3) As compensation for the above nerfs, we have decided to buff one of our early-game equipments, the \. We have increased the MaxHP it provides from +50 to +51.This last change is particularly spicy. We…
- March game contents Preview - 28 March 2026
This is our March game content preview. As always, we'll be sharing a brief monthly look at content beyond the demo or not yet fully revealed. If there's a particular system, map, or gameplay direction you're curious about, feel free to leave a comment — we'll take your suggestions into consideration for future previews.We've intentionally released this preview early to make sure none of its contents get mistaken for April Fools' material.Imperfect Wish"The fulfillment of a wish is often accompanied by unexpected distortions." — Magic Contracts, Chapter IIIThis skill works in an entirely unique way, quite unlike any conventional skill.When used, you make a wish — by manually typing in a name.For example, we typed in "Spark"Imperfect Wish will attempt to find the closest match to your input across both the skill pool and equipment pool, then grant it to you. "Spark" is itself a skill, an…
- February game contents Preview - 27 February 2026
This announcement is our February in-game content preview. As always, we'll continue our monthly rhythm of briefly showcasing content beyond the demo or systems not yet fully revealed. If there's a particular system, map, or gameplay direction you're especially interested in, feel free to leave a comment — we'll take your suggestions into consideration for future previews.Fallen SanctumFallen Sanctum is a side map deep within the elven territory. Dense vegetation has long since crept into the buildings, with vines and moss blanketing every wall and corridor — and the enemies here are unlike anything you've faced before.First, be wary of enemies with skill "Proliferation". When they die, they not only strengthen the nearest enemy, but also pass the "Proliferation" skill along to it. If you lose control of the situation, every kill could create the next, stronger threat — trapping you in…
- January game contents Preview - 9 February 2026
This announcement serves as our January content preview. As per our usual monthly rhythm, we will be showcasing content that exists beyond the current demo or features that have not yet been fully expanded. If there are specific systems, maps, or gameplay directions you are particularly interested in, feel free to leave a comment, and we will consider them for future updates.(Yes, we sincerely apologize—due to timing, it is actually already February. Please join us in pretending this isn't an issue!)Forsaken MineshaftThe Forsaken Mineshaft is a side-map that cannot be unlocked in the demo, though you may have already seen a few clues regarding its existence.In this area, you will encounter enemies with the "Parasite Aura." While these enemies might not be Strong on their own, the "little stowaways" living inside them cause a dangerous chain reaction: whenever an enemy within the aura's…
- December game contents Preview - 31 December 2025
This announcement marks our December content preview. As with previous updates, we will continue our monthly cadence of briefly showcasing content that is not fully covered in the demo version. If there are any systems, maps, or gameplay elements you are particularly interested in, feel free to leave a comment—we may consider featuring them in future previews.If you have thoroughly explored the demo, you may have already noticed that, beyond the two exits from the Miasma Woodland, there is another map that can be unlocked within the demo.This preview will introduce the final unlockable area available in the demo—the Frontier Snowline.Frontier SnowlineFollowers of the Beast gather here, guarding the sacred grounds hidden deep within the mountain caverns. They will viciously attack any intruders who dare approach.As for how to unlock this region—If you have not yet discovered the answer,…
- Demo 0.3.0 update - 19 December 2025
Hello everyone!We continue to optimize and update the game, and have taken time to synchronize some updates to the demo version. The demo version has now been updated to v0.3.0.Demo UpdateBug FixesFixed some text/translation errorsOptimizationsOptimized some interface interactionsOptimized minor UI elementsRefreshed some assets including the main character party's walking spritesOptimized some prompt messagesOther ChangesAdded extra options to the map selection interface, allowing players to choose which character leads during exploration (does not affect gameplay)Added settings option: Status Bar Interface, providing 2 different layout options for the left-side status bar in combatAdded settings option: Lighting Effects; if you experience lag during gameplay, you can disable lighting effects for smoother performanceAdded accessibility feature: Lock Right Info PanelAdded accessibility f…
- November game contents Preview - 30 November 2025
The third map in the game (Miasma Woodland) unlocks two new maps. In our last preview, we showcased the Elven Court. This time, we'll be focusing on the other map: City of Whitestone.City of WhitestoneCity of Whitestone is a massive map divided into three distinctly styled major regions. Due to the map's enormous scale, each exploration run will typically only allow you to thoroughly explore one of these regions, meaning you'll need to carefully choose your exploration route based on your current equipment loadout, skill combinations, and strategic objectives. The enemy configurations, resource distribution, and potential events encountered will vary significantly across different regions.Of course, City of Whitestone also features many new enemies and new enemy abilities. For example, outside the city gates, you'll encounter enemies with the "Frozen Seal" skill. Unless you defeat them,…
- Demo 0.2.1 update - 17 October 2025
Hello everyone!With one final weekend left of the Next Fest, we want to thank all the players who have experienced our game and provided feedback! We greatly value your input and have made optimizations based on your suggestions. The demo version has now been updated to v0.2.1.Demo UpdateBug FixesFixed a bug where certain menus could be exited incorrectlyFixed a bug where some keybind changes in settings wouldn't take effect immediately when opened in-mapFixed a bug where UI elements wouldn't reset when returning to the title screen and starting a new gameFixed a bug where certain dialogue would have missing imagesFixed several bugs that could potentially cause game crashesFixed a bug where boss damage could occasionally be incorrect due to data structure issuesFixed an issue where hotkeys would be registered as continuously pressed after the window was suspendedOptimizationsOptimized t…
- October Next Fest & Demo 0.2.0 update - 13 October 2025
We are delighted to announce that Requiem of Reuinis will participate Steam's October Next Fest (October 13th - 20th)!At the same time, we will be rolling out a major update to the Demo.Demo Update· Completely redesigned UI with a more modern interface· Balanced several equipment· Significantly reduced research consumption costs in the early game, allowing you to finish up new research faster. We've also optimized certain research items, lowering their level caps while substantially improving their effectiveness· Removed the forced checkpoint in the \. Now you can continue exploring even if you haven't completed \ or \. The game will still remind you to utilize these features as soon as possible· Enhanced guidance throughout the tutorial area to help new players get started more easily· Introduced a custom option feature that unlocks after completing the tutorial area. The demo version…
- September game contents Preview - 30 September 2025
This September announcement marks our first official preview of content beyond the demo version. Under normal circumstances, we will provide a content preview once a month. If there's any specific content you'd like to see, feel free to leave a comment below, and we'll consider featuring it in future previews.If you've already completed the demo version, you surely know that the third map in the game (Miasma Woodland) unlocks two new maps. This preview will primarily showcase one of them: the Elven Court.This map is home to numerous elves and fairy enemies. Some of them have already appeared in Miasma Woodland, but of course, many new faces are about to make their debut—The Moon Elf Tamer will immediately summon a wolf to fight alongside her when you approach. However, with clever positioning or flexible use of skills, you might be able to trick her into placing the wolf in a location t…