RotorSim: Helicopter Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews21
- Release dateJul 3, 2025
- DeveloperImmaculate Lift Studio
- PublisherImmaculate Lift Studio
Genres: Simulation
Company pages: Developer: Immaculate Lift StudioPublisher: Immaculate Lift Studio
RotorSim: Helicopter Simulator Steam news
RotorSim: Helicopter Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- RotorSim 2 Updates and Alpha! - 23 April 2026
Hi everyone! A lot has happened in the last year after release, and since the reception was so much more than I expected (in a good way) I have been working hard on the sequel. As this new project is rapidly becoming a full time job, I will be retiring support for RS1 In order so I can keep my busy life streamlined and prevent burnout. Update 1.1 is the last release! Thank you to all who contributed bug reports and gave me feedback. But since I have a clear focus and more time on my hands:The first Alpha release for RotorSim 2 is now available for testing! This is a big milestone for RS2, and the result is a game that, although unpolished and without a campaign/story, has a randomized mission structure that means almost infinite repeatability. Bear in mind that an alpha release is intended to be in an incomplete and (at times) broken state so I can stress test the game's functions and m…
- Looking Forward - 2 Major Updates - 6 December 2025
Thank you for your support and feedback over these last 5 months! Reception to the game has been far greater than I had hoped, and I want to thank you all for that. I've been able to see and hear people's experiences, troubles, and hopes for RotorSim, and it's given me a lot of momentum to build and expand on what I started. I have 2 major updates to share, so let's kick it off.◆ Announcing RotorSim: World - In full developmentRotorSim: World has been my goal for years. A story-driven open world flight simulator that combines the fun of old-school flight games with the simulator foundation that I spent years developing for RotorSim. It’s far from complete, but porting over the work I did with my first game means I can spend my time making a much bigger "definitive" helicopter simulator. The planned roadmap is big, but manageable:Many more interesting helicopters, such as co-axial, tande…
- Update 1.1 - Variety and Stability - 24 August 2025
Hello and thank you for playing RotorSim! This update adds building and sound variety, increases stability, and fixes several significant bugs that have been reported since the game's launch. I hope this improves your experience! As always, visit the discord to submit ideas or fixes.The original building artist, Elegant Crow, has returned and made additional structures which are included in the world to make it all more interesting.Several repetitive sounds (such as impacts and yells) now have more variety and some tweaks to make them less boring.Fixed the "Realistic Loading" toggle to actually work. Enable this setting and your passengers will politely wait until you have shut down your rotors to run into your helicopter. This won't work on rescue missions.Citizens that need to be picked up via the rescue gantry now show a different symbol when approaching them to make it more clear wh…
- Patch 1.0.1 - 6 July 2025
Hi folks, here is a quick patch based on immediate user feedback. The goal is to improve some immediate quality of life issues so I can focus on larger fixes and updates in the future. I hope this improves your experience! As always, visit the discord to submit ideas or fixes.Added a "Realistic Loading Conditions" toggle on the Mission Select screen. With this enabled, passengers will run over and jump in ONLY if the engine is shut off. Rescue missions remain unaffected.Extended the time the mission end text is displayed so you can read the whole message Made sure rescue missions always utilize the gantry system instead of a full landing (mission objectives have been adjusted to keep this consistent)Reverted custom mouse icon so it scales properly with large screensFixed menu and controller UI issuesVarious typo fixesFuture Plans:Additional graphics optionsExpanding citizen reactions an…
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