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Fractured Balance

Fractured Balance Steam news

Vrglab | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieEarly Access

  • Steam app typegame
  • Steam App ID3376920
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVrglab

Fractured Balance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3376920
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVrglab
  • PublisherVrglab
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, Early Access

Company pages: Developer: VrglabPublisher: Vrglab

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Fractured Balance Steam news

Fractured Balance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • I'm Still Standing ... YA YA YA - 26 May 2026

    Hello, been a while ey ? Last time i wrote was .... Fucking hell back in November.Long story short quite bit has been happening in my personal life. Got JobTouched GrassFound friendsGot olderall of which have been taking time away from me, and i'll be honest this does mean that Fractured Balance got put on the back burner.... Sorry ːsteamfacepalmː.BUT spending some time away has gave me perspective on what i want this game to beYou see, as well received as the demo of Fractured Balance is. I personally always felt ...... disappointed in what i made it just didn't hit the standard I wanted.So with that out of the way here is the plan, At the moment I am working on improving the backend structural code used to make Fractured Balance Next i plan to re-work my Original design to, One Work as advertised and Two be actually funI plan to update the demo Again i Really am sorry for the time it…

  • Dev Update: A Word from Vrglab - 30 November 2025

    Hello everyone — Vrglab here!As I promised before, I’ve been working hard to deliver a major update to the demo’s content. But along the way… some unexpected issues came up.You see, Fractured Balance is built on nearly 7 years of accumulated code — much of it outdated and, frankly, completely unmaintainable. Over time, the game’s backend systems and APIs were tweaked, modified, or expanded again and again, until maintaining them became a nightmare.So, I made a tough decision: to rebuild everything from the ground up. That means rewriting years’ worth of systems and functions into something modern, clean, and sustainable — so the game can grow properly moving forward.Of course, that kind of overhaul takes time. A lot of time.So while development is still moving forward, there will be delays in the upcoming updates.Thank you all for your patience and continued support — I want this game t…

  • Demo Update 1.1.4 - 18 November 2025

    Minor ChangesUpdated Setting menu to be separated into categoriesAdded FPS Limit UIImproved PerformanceUpdated Localization Files

  • Post-Steam Next Fest Devlog - 1 November 2025

    Hello everyone, Vrglab here!I wanted to take a moment to share a quick post-Next Fest devlog (even thought it is slightly late) — talking a bit about how things went, and what you can expect in the upcoming major demo update.First of all, a huge thank you to the community and to Steam for all your support! Thanks to you guys, Fractured Balance has officially surpassed 1,000 players and reached over 300 wishlists! 🎉To celebrate this milestone, here’s a look at some of the things you can expect in the next demo updateMajor changes:Finished the Tower defence system and enabled the UI interactionAdded Various Towers to automate Actions such as: Defending and Healing a core or Attacking enemiesAdded more explorable levelsSwapped the old input system with a improved input system to enable configurable key bindingsAdded a FPS Limit configuration to the UI (previously if vSync was turned off t…

  • 🎉 The Official Fractured Balance Discord Is Now Live! - 15 October 2025

    Hey everyone,We’re excited to announce that the official Discord server for Fractured Balance is now live. It’s the central hub for players, testers, and anyone curious about the game’s development.What you’ll find thereCommunity discussions and lore theoriesChannels for art, memes, and gameplay clipsDedicated spaces for bug reports and feature suggestionsOccasional behind-the-scenes updates and developer notesA place to talk directly with the developer (or argue with Old Man Jenkins, your choice)Why joinThe Discord is where announcements, news, and early previews will appear first. It’s also the easiest way to share feedback, get help, or just be part of the chaos that makes Fractured Balance what it is.Join the communityInvite Link:https://discord.gg/UFqckubnVqPlease read the rules before posting — the Jenkins Enforcement Division takes their job seriously.See you inside, – Vrglab (De…

  • Demo Update 1.1.3 - 15 October 2025

    Major changesChanged Player out of bounds behaviour to always respawn the play at the levels default spawn position, to avoid the player getting stuck out of boundsMinor ChangesFixed Player being thrown out of bound in level "DashAway" when falling into the spikes upon returning from "level 3"Fixed Broken object permeance for coins

  • Demo Update 1.1.2 - 10 October 2025

    Major Changes:Core Healing now costs a random amount of coins between 1 to 4 Coins Per healLevel 5 Layout changed to Improve feel and NavigationImplemented Building/Tower Selection MenuMinor Changes:Fixed Firebolts not spawning within a certain area in Level 5

  • Participation Announcement - 7 October 2025

    🎉 Big news! 🎉We’re officially joining the Steam Next Fest this October! Come check out our demo, share your feedback, and be part of our journey as we showcase Fractured Balance to the world.💫 Hope to see you there — your support means everything!

  • Major Demo Update 1.1.1 - 6 October 2025

    Major ChangesRemoved Enemy instant death and replaced with a Fireball Shoot SystemImplemented a Rest Level between Level 1 and level 2Minor ChangesFixed UX/UI Error in the Main menu's World selection areaImplemented a hidden FPS Limit for Disabled V-Sync (FPS now get's limited to 100 FPS)Added Extended Translations

  • Demo Update 1.0.1 - 1 October 2025

    Changes made:Added Movable vines to Later levelsOptimized backend behaviour of Level'sChanged Save file validation behaviour

Patch notes and updates

S.noRelease datePatch nameGID number
118 November 2025Demo Update 1.1.41816307528974006
215 October 2025Demo Update 1.1.31813674388909661
310 October 2025Demo Update 1.1.21813041031242881
41 October 2025Demo Update 1.0.11811772772451081

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