- Final Update, slight delay - 1 June 2016
Hi all, sorry this last update is taking so long to deliver, there has been a delay in getting the final music and sfx for some of the weapons. We hope to have these delivered soon! This last update is a big one which I hope addresses the feedback you have given so far. Thanks, Arran
- Final Update, slight delay - 1 June 2016
Hi all, sorry this last update is taking so long to deliver, there has been a delay in getting the final music and sfx for some of the weapons. We hope to have these delivered soon! This last update is a big one which I hope addresses the feedback you have given so far. Thanks, Arran
- Bears Can’t Drift!? 2.95: Audio update, GDC and EGX Rezzed - 7 April 2016
This is going to be (fingers crossed) the last update before the final release of Bears Can’t Drift!? There is still a little bit of work to go but I’m confident I can get all the work done before the end of spring. Audio Update End of Race win Start of Race UI-Rollover Select Add Player Cancel Boost Sfx wasn’t spacialised Music and BG audio fades on level load Music now plays in all game modes Fix List Second tier rocket uses old particle system Braking at low speed is too strong Make stopping easier Animate Race UI Pickups now pop in and out Pickups are made larger Wind effect doesn’t play in time trial mode Intro camera sequence added to all maps Visual feedback for mushroom spawn powerup Rebuilt save/load structure Pressing quit while in hub world (multiple players) breaks the game Ai Tracking doesn’t reset when they fall off the cliff Camera collision should ignore other players AI…
- Bears Can’t Drift!? 2.95: Audio update, GDC and EGX Rezzed - 7 April 2016
This is going to be (fingers crossed) the last update before the final release of Bears Can’t Drift!? There is still a little bit of work to go but I’m confident I can get all the work done before the end of spring. Audio Update End of Race win Start of Race UI-Rollover Select Add Player Cancel Boost Sfx wasn’t spacialised Music and BG audio fades on level load Music now plays in all game modes Fix List Second tier rocket uses old particle system Braking at low speed is too strong Make stopping easier Animate Race UI Pickups now pop in and out Pickups are made larger Wind effect doesn’t play in time trial mode Intro camera sequence added to all maps Visual feedback for mushroom spawn powerup Rebuilt save/load structure Pressing quit while in hub world (multiple players) breaks the game Ai Tracking doesn’t reset when they fall off the cliff Camera collision should ignore other players AI…
- Bears Can’t Drift!? 2.9: Readability and cleanup - 4 March 2016
Bears Can’t Drift!? 2.9: Readability and cleanup Bears Can’t Drift!? is getting really close to being finished! Only a few sfx/music tracks and a bit more polish left! I have a nice long list of fixes and improvements for you to test out. Let me know what you think in the forums :D Fix list Picnic UI now displays correct rank Added unique icons to each map in hub worlds Changed turning, accelerating and looking to analogue inputs Updated foliage in Ruin worlds Auto detect console mode Adjusted hat sizes Updated ruin buildings Fixed arrow guides Ruin tracks AI Picks random bear from collection Added flags to ruin hub Texture broken Road sections in lava level Added intro animation to difficulty options Fixed portal collision Tiled portal images Texture hat baseball cap Improved paws menu responsiveness Animated paws menu Picnic now spawns you facing the right way Replaced picnic baskets…
- Bears Can’t Drift!? 2.9: Readability and cleanup - 4 March 2016
Bears Can’t Drift!? 2.9: Readability and cleanup Bears Can’t Drift!? is getting really close to being finished! Only a few sfx/music tracks and a bit more polish left! I have a nice long list of fixes and improvements for you to test out. Let me know what you think in the forums :D Fix list Picnic UI now displays correct rank Added unique icons to each map in hub worlds Changed turning, accelerating and looking to analogue inputs Updated foliage in Ruin worlds Auto detect console mode Adjusted hat sizes Updated ruin buildings Fixed arrow guides Ruin tracks AI Picks random bear from collection Added flags to ruin hub Texture broken Road sections in lava level Added intro animation to difficulty options Fixed portal collision Tiled portal images Texture hat baseball cap Improved paws menu responsiveness Animated paws menu Picnic now spawns you facing the right way Replaced picnic baskets…
- BCD!?: 2.8, 32bit build and Hub UI! - 10 February 2016
32Bit version added There is now a 32bit version of the game. The minimum requirements will stay at 64bit and the game will load 64bit by default. I recommend using caution when buying this game for a 32bit machine and make sure you are happy with frame rate etc.. before passing the returns policy deadline :) The game does require a moderately high spec machine to run so always check the recommended specs on the product page before buying. Minor Track guides added to more tracks Added shield sfx Added Flags to ruin tracks d-pad on paws menu now works pickups now face the right direction Pickups now animate in and out New icon for salmon rocket Unique icon for multi-rocket Double boost effect Hats have been moved to respective tracks Improved UI for hub world Added UI to credits mini game
- BCD!?: 2.8, 32bit build and Hub UI! - 10 February 2016
32Bit version added There is now a 32bit version of the game. The minimum requirements will stay at 64bit and the game will load 64bit by default. I recommend using caution when buying this game for a 32bit machine and make sure you are happy with frame rate etc.. before passing the returns policy deadline :) The game does require a moderately high spec machine to run so always check the recommended specs on the product page before buying. Minor Track guides added to more tracks Added shield sfx Added Flags to ruin tracks d-pad on paws menu now works pickups now face the right direction Pickups now animate in and out New icon for salmon rocket Unique icon for multi-rocket Double boost effect Hats have been moved to respective tracks Improved UI for hub world Added UI to credits mini game
- BCD!?: 2.7, Achievements and mini game. - 4 February 2016
Added remaining acheivments Head over to the achievements page to check them out! There are 16 in total. Special Thanks mini game I wanted to make something more interesting and fun than the usual list of names at the end of the game. While this has been a solo project for the vast majority of developement, many people offered critique, advise and help bringing it together. The 'Special Thanks' mini game is completable but is missing a UI element which is coming in the next update. Good luck finding it and thanks to everyone in the game. Updated Graphical assets I have created a new header image that I hope makes the game stand out a little more in your library, let me know what you think! Minor Textured Scifi ceiling Created underside for lighthouse Animated Picnic end sequence Animated Timetrial lap sequence Animated Paws menu icons Improved track directing on arctic tracks Improved c…
- BCD!?: 2.7, Achievements and mini game. - 4 February 2016
Added remaining acheivments Head over to the achievements page to check them out! There are 16 in total. Special Thanks mini game I wanted to make something more interesting and fun than the usual list of names at the end of the game. While this has been a solo project for the vast majority of developement, many people offered critique, advise and help bringing it together. The 'Special Thanks' mini game is completable but is missing a UI element which is coming in the next update. Good luck finding it and thanks to everyone in the game. Updated Graphical assets I have created a new header image that I hope makes the game stand out a little more in your library, let me know what you think! Minor Textured Scifi ceiling Created underside for lighthouse Animated Picnic end sequence Animated Timetrial lap sequence Animated Paws menu icons Improved track directing on arctic tracks Improved c…
- BCD!?: 2.6, All Characters and Hats are in! Big improvement to ruins world - 19 January 2016
Player Character All Eight playable characters are now in. Added Playable Character Prehistoric Bear http://1.bp.blogspot.com/-cIyI4bGO9to/Vp5ogwgsr1I/AAAAAAAADWE/J1HcAPElBrg/s280/PrehistBear.png Added playable character Dummy Bear http://1.bp.blogspot.com/-I0vHzHf6ZzU/Vp5of3kTkWI/AAAAAAAADV4/N_uPXvUNUxk/s280/DummyBear.png Added playable character Black bear http://2.bp.blogspot.com/-k3KQaaxKvIE/Vp5ognALpgI/AAAAAAAADWA/i9m8ZxiazNU/s280/BBear.png Improved visuals to panda http://3.bp.blogspot.com/-KTat7qXb84s/Vp5ogtAaAnI/AAAAAAAADV8/1UBnUYS-ybc/s280/Panda.png Improved braking animation Added animation sequence to chicken powerup Added animation to shield All hats are now unlockable Salmon rockets now hit close enemies Arctic World Improved Arctic base materials Added Aurora Borealis to Arctic world Forest World directing particles effects added to all forest levels Add Palm tree to Fores…
- BCD!?: 2.6, All Characters and Hats are in! Big improvement to ruins world - 19 January 2016
Player Character All Eight playable characters are now in. Added Playable Character Prehistoric Bear http://1.bp.blogspot.com/-cIyI4bGO9to/Vp5ogwgsr1I/AAAAAAAADWE/J1HcAPElBrg/s280/PrehistBear.png Added playable character Dummy Bear http://1.bp.blogspot.com/-I0vHzHf6ZzU/Vp5of3kTkWI/AAAAAAAADV4/N_uPXvUNUxk/s280/DummyBear.png Added playable character Black bear http://2.bp.blogspot.com/-k3KQaaxKvIE/Vp5ognALpgI/AAAAAAAADWA/i9m8ZxiazNU/s280/BBear.png Improved visuals to panda http://3.bp.blogspot.com/-KTat7qXb84s/Vp5ogtAaAnI/AAAAAAAADV8/1UBnUYS-ybc/s280/Panda.png Improved braking animation Added animation sequence to chicken powerup Added animation to shield All hats are now unlockable Salmon rockets now hit close enemies Arctic World Improved Arctic base materials Added Aurora Borealis to Arctic world Forest World directing particles effects added to all forest levels Add Palm tree to Fores…
- BCD!?: 2.5 New maps and more! - 17 November 2015
All maps released You can now play all 12 maps in Bears Can't Drift!? Major work still needs to be done to the tracks. The ruin hub (red zone) tracks are all made to blockout stage at the moment so the next few updates will be to improve visual fidelity to match the forest (green zone) tracks. You should notice yellow hammers at the entrance to some portals to let you know which tracks are still under construction. 4 tracks have been added to the ruins hub (Red zone)and 1 track added to Arctic hub (Blue zone). Paws menu Graphics options Paws menu has new artwork added (animations still to come). The add player icons now represent the difficulty mode to let you know which diff mode you are in. Difficulty modes should be added in the next update, at the moment its still locked to Medium. You can now access the graphics control panel by pressing LB(L1) or RB(R1) in the Paws menu. It is cur…
- BCD!?: 2.5 New maps and more! - 17 November 2015
All maps released You can now play all 12 maps in Bears Can't Drift!? Major work still needs to be done to the tracks. The ruin hub (red zone) tracks are all made to blockout stage at the moment so the next few updates will be to improve visual fidelity to match the forest (green zone) tracks. You should notice yellow hammers at the entrance to some portals to let you know which tracks are still under construction. 4 tracks have been added to the ruins hub (Red zone)and 1 track added to Arctic hub (Blue zone). Paws menu Graphics options Paws menu has new artwork added (animations still to come). The add player icons now represent the difficulty mode to let you know which diff mode you are in. Difficulty modes should be added in the next update, at the moment its still locked to Medium. You can now access the graphics control panel by pressing LB(L1) or RB(R1) in the Paws menu. It is cur…
- Adding Achievements - 11 November 2015
Hi all, I am going to be adding achievments to the game over the next couple of days! you won't be able to unlock them yet but you should be able to check them out in the achievements section :) The next update is going to be a big one and I can't wait for you to all play it :)
- Adding Achievements - 11 November 2015
Hi all, I am going to be adding achievments to the game over the next couple of days! you won't be able to unlock them yet but you should be able to check them out in the achievements section :) The next update is going to be a big one and I can't wait for you to all play it :)
- BCD!?: 2.4 Minor updates - 21 October 2015
Hey everyone! got some small updates and changes for you. It mainly effects the hub world. Let me know what you think :) save data for Picnic Game mode now working. Portal data is clearer to see Save data for Time trial Now working. Cam shake on boost Game mode icon appears above portals Track Ranking in Picnic game mode. Added flags back in. Portals now pop between game modes. Removed crowns from Hub world.
- BCD!?: 2.4 Minor updates - 21 October 2015
Hey everyone! got some small updates and changes for you. It mainly effects the hub world. Let me know what you think :) save data for Picnic Game mode now working. Portal data is clearer to see Save data for Time trial Now working. Cam shake on boost Game mode icon appears above portals Track Ranking in Picnic game mode. Added flags back in. Portals now pop between game modes. Removed crowns from Hub world.
- BCD!?: 2.3 Weapon changes, new arctic track and character! - 18 October 2015
Removing some weapon combinations. I have done a lot of experimenting with the weapon combo system and have come to the conclusion that it is too complicated. After getting a lot of feedback I found people really struggled to remember all of the different combinations. Because of this I am lowering the weapon combinations to same item only (from 14 total to 8 total). If you pick up two of the same item, it changes to a super power item. After play testing this I found people picked up the game much more easily, were able to be more tactical and remember the combinations. I hate removing content, but I genuinely feel that it makes the game better, if you have any feedback on this please let me know in the forum. I will change the description page to match the changes made. Improvements have been made to the second tier weapons so they all work as intended. Some more work is still to come…
- BCD!?: 2.3 Weapon changes, new arctic track and character! - 18 October 2015
Removing some weapon combinations. I have done a lot of experimenting with the weapon combo system and have come to the conclusion that it is too complicated. After getting a lot of feedback I found people really struggled to remember all of the different combinations. Because of this I am lowering the weapon combinations to same item only (from 14 total to 8 total). If you pick up two of the same item, it changes to a super power item. After play testing this I found people picked up the game much more easily, were able to be more tactical and remember the combinations. I hate removing content, but I genuinely feel that it makes the game better, if you have any feedback on this please let me know in the forum. I will change the description page to match the changes made. Improvements have been made to the second tier weapons so they all work as intended. Some more work is still to come…