- Patch Notes v0.253 - 18 September 2026
v0.253 - Fixed multiplayer ships appearing frozen on the holo-map. - Fixed upgrading mounted equipment not updating ship stats. - Restored the full ship tooltip when hovering over a blip; it had sometimes shown only the callsign. - Restored the sensor-visibility update for directly synced ship blips, so distant enemy nameplates and health bars should no longer appear on the bridge holo-map. - On Meta, changed main-rack equipment holograms to Simple Transparent materials and reconnected ship-blip health bars to current health.
- Patch Notes v0.250 - 17 September 2026
- Fixed Conquest warp-lane and sector connection display issues. - Improved related map navigation, sector/fleet data handling, and Conquest news UI. - Standardized session-joining behavior and added diagnostics. - Removed late joining from Open World mode. - Updated Open World networking, lobby flow, multiplayer UI, and affected maps. - Added a haptics-strength setting. - Voice-command controls improved initialization reliability. - Improved holomap and ship/squad blip health-bar registration. - Equipment matching now uses unique IDs more reliably. - Added safeguards for fleet upgrades. - Improved Korean translations.
- BattleGroupVR2 is Coming to Meta Quest! - 21 August 2026
I’m excited to announce that BattleGroupVR2 is officially coming to Meta Quest!After months of work getting the game optimized and running well on standalone VR, the Quest version will enter Early Access on August 28th.New Trailer:Wishlist BattleGroupVR2 on Meta Quest:https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/The Quest release will feature cross-play with PCVR, so commanders on Steam and Quest will be able to play together. Bringing BattleGroupVR2 to standalone VR has been a major milestone for the game, and I’m looking forward to welcoming a whole new group of commanders next week.Want to help test the Quest version before launch? Join the Discord and head over to the Quest testing channel: https://discord.gg/4aCZ56WIf you know someone with a Quest who’s been waiting to jump in, spread the word!BattleGroupVR2 launches in Early Access on Meta Quest - August…
- Update Notes for v0.242 - 8/20/26 - 20 August 2026
- Fixed a crash in the tutorial when using certain localized languages - Fixed a crash in tutorial when trying to command multiple ships - Changed the repair dock requirement to only need 1 ship from the fleet to be docked to repair all ships in the fleet, to be in line with the rest of the docking requirements
- Small Update v0.238 - 8/12/26 - 12 August 2026
- added a level display on ships based on ship value for easier threat assessment - added repair service to mining, refinery, and some admin stations for more ship repair accessibility - added a dialog notification when sector hostile invasions occur
- Update Notes for v0.235 - 8/9/26 - 10 August 2026
- split save data into multiple files to prevent corruption in one area from corrupting the whole save - added flight mode to helm controls; you can toggle this on to use the hand controller as a flight stick (rotating it will yaw/pitch/roll the ship while gripping the handle) - setting hide controls on the captain's chair will also hide the extra display surfaces for better lower visibility - fixed joystick map controls for sector map and ship inspect view - reworked holomap recenter code, should be more reliable when recentering on distant objects with map compression - fixed issue with restart from last warp in failing to load the save
- New Feature: Ship Insurance - 25 June 2026
V0.227 New Feature: Ship Insurance Losing a fully outfitted ship can be painful, so I've added Ship Insurance to help soften the blow. At any Admin Station, you can now purchase insurance coverage for your ships. Insurance premiums are one-time payments that are based on a percentage of the ship's hull value (equipment is not included in the insurance cost). Available coverage levels: • 25% Coverage • 50% Coverage • 75% Coverage • 100% Coverage If an insured ship is destroyed, visit a Shipyard to rebuild it. Your replacement ship will be restored with all of its leveled equipped modules intact, and the insurance coverage will reduce the rebuild cost by the amount covered. For example: A ship with 75% coverage receives a 75% discount on rebuild costs. A ship with 100% coverage can be rebuilt at no cost. Insurance can help protect your investment and get you back into the fight faster. Ot…
- Localization Update - 13 June 2026
Hello everyone!Today's update adds localization support to BattleGroupVR2.The game can now be played in the following languages:EnglishSimplified ChineseSpanishFrenchGermanRussianJapaneseKoreanItalianI want to be transparent about the current state of these translations. At the moment, they have been generated using Google Translate rather than professional localization services. This means there will undoubtedly be mistakes, awkward phrasing, incorrect terminology, and text that simply doesn't read naturally in some places.BattleGroupVR2 contains thousands of lines of text across tutorials, mission briefings, story dialog, tooltips, ship descriptions, UI elements, objectives, and more. Professional translation for a project of this size is unfortunately outside the scope of what I can currently afford as a solo developer.Rather than leave the game English-only, I decided to provide mac…
- New Campaign Story Missions - 5 June 2026
Hey everyone,I've just released a major update (v0.212) that adds a new batch of story missions to the campaign.One of the things I've wanted to focus on recently is giving the game a stronger narrative and a clearer sense of progression beyond the battles themselves. This update continues the main storyline, introduces several new characters, and starts digging deeper into the mystery surrounding your father's death and the events that set everything in motion.The new missions include:New story content and dialogueNew mission objectives and combat encountersNew characters and faction interactionsVarious bug fixes and improvementsThe campaign is still a work in progress, and there's plenty more story content planned. I think we are about halfway there, plot-wise. I also plan on having side missions from the other factions and side characters you meet along the way. I added subtitle opti…
- Small Patch v0.209 - 21 May 2026
V0.209 - fixed missiles not impacting ships and shields - added new option: grip button sensitivity threshold for index users - changed story mission 3 to start with station targeting your target - fixed gauntlet fleet setup not showing credits - fixed save data recording empty ship entries, causing softlock when loading fleet - fixed holomap blip visibility showing ships when out of sensor range - updated left holomap behaviors to reflect updated changes - added ship orientation pointer back in, but only shows when ship behavior orientation is none
- v0.206 - Small balance and new ship behavior features - 10 May 2026
- Testing some balance changes regarding ships feel too fast and fighter-like complaints, and time to kill in the early game. - Reduced all ships' base combat speed by 25% to be closer to the speeds in BGVR1 - Increased small and medium weapon damage - Increased lancer beam damage - Adjusted ship blip orientation arrow to be more visible reworked behavior settings for clearer control -- Move settings: (new) close = ship will get into weapons range if it has a target keep = ship will maintain the distance that you set hold = ship only moves when you tell it so -- Distance settings: Same as before, no change min = smallest weapon range equipped opt = range where the most weapons can fire max = the largest weapon range equipped -- Flank settings: Same as before no change, only works with Keep movement setting none = no behavior left, right, rear = will position the ship to the targets flan…
- Small Update v0.203 - 30 April 2026
Version: 0.203 - fixed shipyards not taking station level when showing the full selection of ships - added early access mission notification when reaching the last implemented mission - added a pop-up tutorial for mining and error notifications if asteroids are not selectable - added exit with save option on exit window
- UI Improvements and Quality of Life Patch - v0.201 - 21 April 2026
This patch is a result of the great feedback from: https://steamcommunity.com/app/3385960/discussions/0/806848332664384403/ These changes should help improve the holomap interactions and provide additional information on the holomap view: - Added ship class icons to the holomap to replace generic triangles - Added additional flagship lock HoloMap setting: rotate map while remaining locked to flagship - Revamped right-side roster: create battlegroups and transfer units between them - Updated roster controls: trigger to select on holomap, A/X to toggle multi-select - Added Command Mode while in remote view to order your fleet while in 3rd person space view. Toggled via the top menu/time bar when in remote view. - Added additional information when hovering over a holomap blip. - Added ship status (idle, moving, engaged, etc) to hover info and right ship roster - Enemy ship names replaced w…
- Small Patch v0.194 - 10 April 2026
v0.193 Fixes: - Fixed salvage ship blueprint not being discovered - Fixed asteroid clearing at important locations - Fixed radio notifications for new contacts and identified ships - Fixed holo map recentering behavior for distant compressed targets Improvements: - Enabled mipmap streaming - Reduced largest texture sizes - Reduced game size from 15GB to 7.5GB and lowered VRAM usage Known Issues: - In open world multiplayer, if the host is already in-game and a player joins late, the host’s first ship in the fleet may appear not to move for the joining player
- Multiplayer Update - Now Live - 7 April 2026
After 3 months of work, multiplayer is finally here. I heavily underestimated the amount of work that was needed to get networking online. So in mil-sim tradition, it was behind schedule and over budget, but we got there!Full networked multiplayer is now available for up to 4 players. You can squad up and play across all major modes:Gauntlet - A combat-focused mode with escalating encounters and randomized rewards. Push your combined fleets as far as possible and manage risk vs reward as difficulty ramps up.Open World - Explore a vast galaxy with missions, factions, trading, and dynamic events. Play cooperatively as you expand your fleets.PvP - Go head-to-head against other players in direct fleet combat. Test your builds, tactics, and coordination in direct engagements.Endless - Survival mode where waves continue indefinitely. Optimize your fleet and coordinate with your fellow command…
- Multiplayer Progress - 3 March 2026
Hey everyone,First off — apologies for the radio silence.I’ve been heads-down for the past couple of months working on one of the biggest technical upgrades the game has ever had: full multiplayer support. What I expected to take a few weeks has turned into over two months of deep networking work — refactoring systems, rewriting core logic, syncing objects properly across clients, and solving a lot of edge-case bugs.The good news: I’m getting close.We’re approaching full multiplayer functionality for both co-op and PvP, and it’s finally starting to feel solid. Ships, ownership, scene transitions, and open world state syncing are all coming together. There’s still testing and polish ahead, but the foundation is now in place.🧪 DevReview Branch TestingMultiplayer is currently being tested on the devreview branch.If you’re willing to help stress test co-op and PvP, I’d really appreciate yo…
- Update Dec 15th, 2025 - v0.146 - 16 December 2025
- fixed overjump button not working - fixed certain missions allowing mission success before all tasks were finished - fixed illegal delivery mission not able to be accepted - fixed build ship button appearing in invalid station menus - fixed station supply mission not crediting supplies - fixed open world mission 4 captured destroyer not being saved - fixed shipyards not crediting transactions to station level - changed ship behavior range setting to none, min, best, max based on individual ship range - reduced cost of upgrading equipment - buffed dreadnaught, increased shields and changed large cannon turrets to large turrets - fixed rival fleet spawn calculation weighing equipment inventory as part of fleet value - added safty check to fleet warp in to try to fix missing warp ships - standardized colored level displays for stations and equipment - reduced L1 equipment to be less brig…
- Patch Notes - Dec 7th, 2025 - 7 December 2025
Fixes and Changes: - fixed heavy corvette armor - added captain auto-use button to roster view - fixed M5 not getting transponders in salvage - fixed Gauntlet station destroy mission not having objectives - fixed fighters/bombers not engaging - fixed captain details panel missing the unassign button - added icon to mark reserved ships on the sector map - fixed jump efficiency not being calculated in fuel costs - removed back-to-lobby; continue button is now default when fleet is lost - Fixed duplicate equipment upgrade in Gauntlet Mode. - Fixed minimum range of missile launchers on bombers. - Fixed boarding bay not launching. - Added station levels to Open World. - Added 10% station-level points for credits spent when transacting. - Fixed issue where each new ship incorrectly extended jump range of fleet. - Fixed chaff clouds allowing weapons to fire from inside. - Moved pirate interdic…
- BattleGroupVR2 - 30 Day Update Roundup - 7 December 2025
Thank you all for an incredible past 30 days - your feedback, support, and enthusiasm have pushed the game forward in a huge way. Here's a round-up of all the changes this month:🛠 Core Fixes & StabilityA huge wave of systems cleanup and save-logic corrections:Save & PersistenceFixed a save-access lag loop causing periodic stutters or freeze-ups.Fixed newly purchased ships not saving mounted equipment.Fixed several Conquest save issues:Captain personal data not saving.Save button not updating the Conquest server.Stations reverting to construction state.Sold ships reappearing.Special weapons not saving their upgrade level.Fixed inventory not updating correctly on first warp into a sector.Fixed modules not applying bonuses when leveled.Fixed reactors failing to equip when energy balance was negative.Warp, Navigation & MovementFixed Gauntlet warp-forward bug where you couldn’t warp straigh…
- Patch Notes: v0.137 - 12/02/25 - 3 December 2025
- fixed heavy corvette armor - added LACT turret, close-range machine gun turret - added captain auto use skills button to roster view - fixed open world story mission #5 not getting transponders in salvage