SPSTEAMPULSELIVE ANALYTICS
Gnaw & Order

Gnaw & Order Steam news

Sleeper Build Studio | Jan 31, 2025 | game

Released

0players observed · 25 September 2026 - 11:19:32 UTC

CasualRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Gnaw & Order news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews8
  • Release dateJan 31, 2025
  • DeveloperSleeper Build Studio
  • PublisherSleeper Build Studio

Genres: Casual, RPG, Strategy

Company pages: Developer: Sleeper Build StudioPublisher: Sleeper Build Studio

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Gnaw & Order Steam news

Gnaw & Order news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Smoothing the Game Out! - 25 February 2025

    Balancing Nerf + rework to Mutant Radiate passive chance to trigger from (20% → 5%) Expose core radiation increase from (50% → 35%) Power plant cooldown (3 → 5) Raygun cooldown (3 → 5) Power plant plus cooldown (4 → 7) Swapped the passive out that increased skills damage for one that causes radiation when dodging to give more synergy with it’s previous classes Swapped the clicker build with the fixer tree in the mechanic class to give him a more interesting early game Greatly increased enemy scaling after wave 150 and again after wave 200 Removed the chance for weapons to have the passive that makes their damage scale with money (it was causing too many balance problems) Balanced the Mad Scientist a bit: Nerfed Roids on the mad scientist by increasing cooldown from (8 → 12) and reducing attack speed increase from (100% → 75%) Buffed dragon killing potion by making it increase other skil…

  • Mods and Some Reworks - 18 February 2025

    New things Added a new sink for meta currency that you can use in base camp once you’ve unlocked hardmode that lets you exchange meta currency for up to 3 perks that will affect your next run. Reworks Reworked some of entrepreneur passives Made the passive that converts money to auto attack damage have a chance to trigger now instead of all the time (100% → 25%) Replaced one of the critical chance increase passives with a new passive that converts crit damage over 2x to critical chance Replaced the critical damage increase passive on the rogue tree with a new passive that increases parties defense by 10% for 5 seconds when critting Capped combo points per tokens skill so you can’t get 100s of combo points at once Swapped one of plaguebearers passives (the one that reduced cooldown on poison damage) or one that inflicted poison on crit. We felt the origional passive took away from strate…

  • Even More Visual Improvements & Achievements! - 10 February 2025

    Visual improvements Added a preview pop up for skill combining to show the outcome Added base traits icon to the skills in the engine to help with planning synergies Made the invest button show what stats you'd get from investing Added the trait icon with the synergy text to help show what to look for Clarified a bunch of ability descriptions Shows merge cost when trying to merge skills or how much you are missing when you try to merge skills and don't have enough Added a way to see what investment buffs you've acquired Added more of an overview to each class to give an idea of what they specialize to hopefully help you decide who to pick when picking between characters Fixes Compare mode with equipment with passive was getting funky and going off screen sometimes Fixed the shader when dragging equipment when you have multiple of the same type of equipment Fixed compare mode and equipme…

  • Small Visual Improvements & More Balancing - 10 February 2025

    This is a small but important update as we planned on adding more visual improvements but realized the enemy scaling after wave 30 got over tuned too hard after last update. Look forward in the next few days to another update that will have a lot more visual enhancements! Rework Reworked stock market price generation to be wave based instead of time based. This means the demand of items changes whenever the wave changes now Balancing Fixed the reaper so it's health is as high as it should've been Fixed the enemy scaling after wave 30 so it doesn't one shot you (now enemies attack is 2*wave count) Slightly turned down enemy attack speed Turned down concoct potions heal amount from (30% to 15%) Fixes Fixed spending more on cosmetics after you've unlocked all of them Fixed metalheads sprites matching his sub classes Visual Improvements (Just a start) Added numbers below character buttons i…

  • Tutorial Fix - 8 February 2025

    Fix Quick fix to a bug in the level up tutorial causing it to get stuck at times. This was caused by our changes to the skill bar update on Monday funnily enough. Let us know if you guys find anything else or want to see anything specific in the game! Discord Join our Discordto give us any suggestions! https://discord.gg/2DqDBgTMEs

  • Even More Bug Fixes & Balancing! - 5 February 2025

    Fixes: Fixed desc on steam vent skill Fixed the auto clicker meta description Fixed an issue with swapping screens while investing Fixed an issue with the skill bar sometimes having one too few slots Fixed skill bar organization so it shows casters name instead of class and also made the text auto size so it doesn’t get cut off Fixed cap on engine slots so it actually is 16 now. Fixed the hardmode toggle Fixed tinkerers double shield ultimate incorrectly multiplying only the casters shield. Balancing: Made rogues burst ability synergize with rogue trait Whizzard: Added two new passives to whizzards first tree and 1 new passive to the second tree to give give him more support for dodge builds that also works with other builds Passive: On dodge, 50% chance to concoct potions Passive: On dodge, 50% chance to increase crit chance by 25% for 4 seconds. Passive: On crit, cast liquid cooled Me…

  • Running In The Background (and more balancing) - 4 February 2025

    New things Made it so the game runs even while tabbed out (thanks to some helpful feedback we received!) Added a button in game to take you to our discord if you have any suggestions Balancing/Tweaks Increased enemy health and decreased enemy damage even more after wave 20. After beating the final boss, enemies scaling increases a lot more now too Added 1 new generic skills that can be found in booster packs (gnaws compliment) which should give more buffing and crit team comps support Made more of the inhalant classes skills the hotrod trait which should make that class feel a lot more satisfying after unlocking the skill combiner Tweaked raider: Reduced passive that gave chance to generate ammo (25% → 10%) Reduced chance for bow to generate ammo from (30% → 20%) Reduced chance for blow dart to generate ammo from (25% → 15%) and decreased its starting ammo amount from (7 → 3) Tweaked Ma…

  • Steam Leaderboards, Balancing, & Bug Fixing - 4 February 2025

    New Things Added an online leaderboard so you can compete and see how far people have been able to get. Added a place to spend coins and extra equipment (and by extension, tokens), where you input in equipment and pay coins to give your party bonuses for that run based on what you put into it. (add tutorial and juice) Reworked skill bar so it sorts the skills based on the caster. Another new hidden achievement Reworks Reworked how tokens are dropped. Instead of dropping a ton late game causing the focus to be more on opening packs late game rather than building the engine and watching it go, the tokens now drop more in the early game and slightly drop off late game (we are experimenting with this though, so let us know what you think!) Lowered the max enemies per wave cap. Instead of capping at 20 enemies per wave, it’s now 15. To make up for this, we increased the enemy health scaling…

Patch notes and updates

S.noRelease datePatch nameGID number
125 February 2025Smoothing the Game Out!1792116353343966
218 February 2025Mods and Some Reworks1791580426114508
310 February 2025Even More Visual Improvements & Achievements!1790848102764091
410 February 2025Small Visual Improvements & More Balancing1790848102739972
58 February 2025Tutorial Fix1790848102675747
65 February 2025Even More Bug Fixes & Balancing!1790848102596236
74 February 2025Running In The Background (and more balancing)1790214123237630
84 February 2025Steam Leaderboards, Balancing, & Bug Fixing1790214123227133

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