- Patch 1.2 is live! - 20 September 2025
CHANGELOGImproved overall performance of the game Added Portuguese (Brazil) localizationAdded Russian localizationAdded Korean localizationAdded German localization
- Patch 1.1.1 - 9 August 2025
CHANGELOGAdded French localization.Updated Polish localization. Several other translations are currently in progress. If you'd like to see the game released in your language, you can contribute here:https://www.localizor.com/oreblaze Thank you all for your support!
- Patch 1.1 - 23 July 2025
CHANGELOGImproved the wording of the "Treasure Hoarder" achievement to clarify that you need to obtain all magic items during the same run to unlock it.Added missing translations to the Spanish localization.Added Japanese localization.Added Polish localization. Several other translations are currently in progress. If you'd like to see the game released in your language, you can contribute here:https://www.localizor.com/oreblaze Thank you all for your support!
- Demo patch #28 - 24 June 2025
CHANGELOGThe mouse cursor now hides properly when using a controller.The game now automatically pauses when the Home button (or equivalent) on the controller is pressed.The game now automatically pauses when the controller is disconnected.Sigils should no longer block the vertical path to the Core.🌎LOCALIZATION🌎Want to help translate OREBLAZE into your language? Contribute here: https://www.localizor.com/oreblaze
- Release Date and Pricing Announcements - 9 June 2025
I'm happy to announce that the full version of OREBLAZE will be released on July 11th, 2025! The price will be $4.99 USD, with a 10% launch discount and regional pricing adjusted according to Steam's recommendations.🌎 LOCALIZATION 🌎 As of today, the full version of the game will be available in:EnglishSpanish (Spain)Spanish (Latin America)Several other translations are currently in progress. If you'd like to see the game released in your language, you can contribute here:https://www.localizor.com/oreblaze Thank you all for your support!
- Demo patch #27 - 3 June 2025
CHANGELOG Fixed an issue where the relic could spawn inside a natural cavern, making it impossible to pick up. 🌎LOCALIZATION🌎 Want to help translate OREBLAZE into your language? Contribute here: https://www.localizor.com/oreblaze
- Demo patch #26 - 25 May 2025
CHANGELOG - Sigils can no longer spawn directly above the core, preventing it from becoming unreachable with the handcar crane. - The DirectX launch option has been temporarily disabled. The default renderer should suffice for most systems, and the Compatibility option (using OpenGL) should cover the rest. 🌎LOCALIZATION🌎 Want to help translate OREBLAZE into your language? Contribute here: https://www.localizor.com/oreblaze
- Demo patch #25 - 23 May 2025
CHANGELOG - Fixed an issue where the settings menu couldn’t be navigated properly using the keyboard. - Reintroduced mouse support (fingers crossed it doesn’t bring back the crashes).
- Demo patch #24 - 21 May 2025
CHANGELOG - Fixed an issue where pausing while receiving the King's Favor would cause the window to remain stuck on screen. - Adapted backend components to support localization for upcoming non-Latin languages. 🌎LOCALIZATIONS🌎 The game is currently being translated into several languages by the community. You can help by proofreading or translating it into your language! Check out the localization page here: https://www.localizor.com/oreblaze
- Demo patch #23 - 19 May 2025
CHANGELOG Fixes/QoL: - Updated the splash screen to match the new game color palette. - Added several in-game tips to better explain core mechanics. - Fixed crashes on some systems caused by GPUs lacking Vulkan compatibility. IMPORTANT: When launching the game via Steam: 1. Start with the default launch option. 2. If that fails or you experience rendering issues, try the second option (DirectX). 3. If you're still having trouble, use the third option (OpenGL).
- Demo patch #22 - 17 May 2025
CHANGELOG - Fixed a potential bug where relics couldn't be picked up due to spawning in an open cave. - Improved reaction time for the wall hang. Climbing up and hanging onto isolated tiles or corners just within jumping reach should be easier now.
- Demo patch #21 - 16 May 2025
CHANGELOG - Changed "Shift" key hint to avoid confusion with the up arrow key. - Melee key hint now properly hides when "Show control hints" setting is disabled. - Added a counter in the Throne Room to display found relics.
- Demo patch #20 - 15 May 2025
CHANGELOG 🔧 Fixes/QoL: Mouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found. Pressing Shift or Tab in the menu no longer unpauses the game. Moldcasters can no longer detect you from anywhere on the map, but they gain 'telepathy' once you enter their grotto. ⚖️Rebalanced fall damage: Added an in-game tip to alert players about the existence of fall damage. Fall damage now scales with height: you take 1 point of damage per tile (1 tile = 1 depth) beyond the safe fall distance. The default safe fall distance is 10 tiles, so: Falling 11 tiles = 1 damage Falling 12 tiles = 2 damage Falling 13 tiles = 3 damage, and so on. Elven Boots double the safe fall distance (from 10 tiles to 20). They no longer reduce fall damage to a fixed 1 point. So, with Elven Boots: Falling 11 tiles = 0…
- Demo patch #19 - 13 May 2025
CHANGELOG Improved performance of explosions. Minor UI fixes. Fixed potential bug that caused cooldowns to apply incorrectly to some items.
- Demo patch #18 - 9 May 2025
Just some minor fixes today: Slightly reduced Tribute cost after the first one. Control hints now update correctly when resetting the control layout from the Settings menu. Fixed light not displaying correctly when hitting a tile after a large portion of the map has been mined. Collecting all 10 relics is now required to unlock the ending of the game (not available in the demo).
- Demo patch #17 - 8 May 2025
Here are today's changes: The game will now always attempt to preserve the aspect ratio of the original resolution (320x200). This may result in black bars on the sides at some resolutions, but it ensures the game displays correctly on most common screens. In-game tips are no longer cut off on resolutions narrower than 720p. Added missing SFX to relics. Improved physics for the goblin chest (it should no longer get buried while opening).
- Hotfix #17 - 7 May 2025
As always, I broke some stuff while adding new content. Should be fixed now, though: Fixed faulty spawns in the Shroom Grotto that caused mushroom people to appear in the wrong place. Fixed an issue where the Relic couldn't be picked up when it spawned in a natural cave.
- New content update! (patch #16) - 7 May 2025
More content for you, here we go: 🔧Fixes/QoL: - Fixed a potential crash when starting the manual melee attack animation mid-air and landing on top of an enemy before it finished. - Fixed a potential soft lock on some systems during the loading screen for a new run. ⚖️Balance: - Increased Jadestone sell price to 12 (from 10). - Player can no longer be hurt after the teleport animation begins when using the Recall Scroll. 🏆New Relics System: - Added a new NPC to the Throne Room: the Royal Prospector, who gives clues about the depth of a relic for the next run. - For a relic to count as "found," the player must complete a run while carrying it. Finding it and then losing the run does not count. - Introduced 10 unique relics to discover as part of the game's meta-progression system. - Added a new related Steam achievement: "Trinkets and Baubles." Have fun!
- Demo patch #15 - 5 May 2025
Mostly behind the scenes stuff this time, but here it goes: Fixed a crash related to the engine that occurred when clicking UI elements in the win/lose/pause menus. As a temporary workaround, the cursor will now always remain visible to prevent these crashes until a more elegant solution is implemented. Fixed an animation error when opening a goblin chest that could cause crashes on some systems. The Shroom Grotto can no longer spawn directly below the Goblin Camp.
- Balance update #14 - 2 May 2025
As expected, the last major content update disrupted some of the game's balance. This patch addresses the most significant issues. Here’s the full changelog: 🔧Fixes/QoL: - Fixed potential soft locks when pausing the game in the Throne Room while trying to start a new run or perform other special actions. - Fixed UI not displaying correctly after Tribute 20 (you madman, how did you even get to Tribute 20!?) - Vaults can no longer block the vertical path to the Adamant Core. - Fixed the Adamant Core light not rendering correctly. - Various UI and menu fixes in preparation for future translations to non-Latin languages. - Support for Nintendo controllers (Switch/Pro). 💰Economy balance: - Crossbow price increased to 1500 (from 1000). - Dynamite price increased to 250 (from 200). - Explosive bolts price increased to 100 (from 60). - Dwarven Ale base price reduced to 500 (from 1000). - Pick…