- Experimental Patch reverted. - 1 March 2026
After looking into your feedback and monitoring data we have came to conclusion to revert experimental balance patch. We might see some changes returning to the game in the future once we establish direction to move forward.All experimental update changes were reverted.Fixed Dark Bargain of Diligence not increasing damage permanently.
- Major Experimental Balance Update - 31 January 2026
Massive experimental patch went online brought by massive effort of our community members Astrogear and k1las! Heroes, items, pets, neutrals and bosses were updated. And additionally to it Armor and Magic Armor returned to the game.Like the previous experimental patch this one will be temporary to collect your feedback and make more adjustments on the way. For now we don't have exact duration, it will massively depend on opinion of our player base. Therefore we encourage you to share your thoughts in our community Discord server.Patch notes for the update are massive, so we gathered a document here.
- End of temporary armor change. - 9 January 2026
Over the last two weeks, you were able to experience Mitigation and Resistance reworked as Armor and Magic Armor. Today, those temporary balance changes were reverted as previously announced. We hope you had enough time to feel the impact of the changes, even if the adjustments were not fully polished.We are now looking for your feedback to help us decide if this is a direction we should follow. Please join our Community Discord server and vote in the #polls channel to help us make this decision.
- Experimental Armor Patch - 26 December 2025
Hey, Chosen Ones.This time we've decided to check some changes to balance that come from the times of open beta. In this patch we are switching Resistance and Mitigation to act as Magic and Regular Armor like it was before the patch 0.9.0. There are arguments for and against those changes, therefore we decided to give it a try but not fully commit to it yet. For now they will still look like Resistance and Mitigation in the interface and tooltips are going to be slightly inaccurate. These changes will be available for you to test for two weeks until January, 9th, after which we will revert those back. This should give us enough time to review the effect of the change, decide if we should make it permanent (and done properly) or get back to Resistance and Mitigation as they are now.We would like to hear your thoughts about the change in our Discord server.BalanceResistance will only redu…
- Patch 1.1.5.2 - 20 October 2025
GeneralPlayers will no longer be punished for leaving matchmaking matches against Bots if they were the only human player.Player status in lobby will now be saved between game launches.Bots ImprovementsAll implemented bots now will be able to use all active abilities of their heroes.Some ridiculous usage of some abilities and items fixed (e.g., Gokong spending illusions after using ultimate right away, using Pyrostaff on creeps, Vex using ultimate on neutrals).Bots now will be able to use more items.Bot item builds were updated and should make more sense now.Bots will be less eager to spend all their mana on creep waves.Some bots will reserve mana for their ultimates unless they have low health or ultimate is on a cooldown.Bots are less likely to engage bosses unprepared.Bots are less eager to keep pushing one line after destroying generator and should push other lanes and go for bosses…
- It all started 10 years ago... - 22 May 2025
Ten years ago today, Strife entered the world—a game that, while it may not have soared to the heights of other MOBAs, reached deep into our hearts. To every soul who contributed, back then during initial development or recently as part of current community project—THANK YOU. Whether you coded late into the night, moderated forums, created content, hosted tournaments, or simply logged in to play, you’ve made Strife special. From now until May 31, claim these rewards after completing one match: 500 Gems 7,200 Seals 3,600 Elixirs Additionally: All post-match rewards are tripled during the event! The Trials of Strife continue, and we invite you to be part of the anniversary. Whether you’re a veteran or a newcomer, log in and claim your rewards.
- Patch 1.1.5.0 - 21 May 2025
Patch 1.1.5.0 brings minor balance changes and several QoL improvements. Gameplay Items Grimoire Resistance penetration: 35% -> 45%. Shieldbreaker Resistance penetration: 40% -> 50%. Both items seem underwhelming and at the same time both should help against heroes stacking resistance. Quality of life An option to increase cursor size added to options. Item build editor screen improvements: Button layout fixed for high-resolution monitors; Editor window will no longer close by clicking background, which caused accidental loss of changes. Shoutout to everyone involved in developing or testing the changes for the patch: The Chiprel strifeBot1
- Update 1.1.4.2 - 26 March 2025
With the 1.1.4.0 patch starting power was changed to 100. While the intention was to keep every bonuses acquired during the match the same, unfortunately item bonus to attack damage was overlooked. That resulted in severe damage reduction for attack damage heroes. With this minor balance patch the goal is to pull attack damage heroes back to their previous level. Gameplay Items Dark Bargain Passive attack damage bonus: 40->46. Permanent attack damage bonus on activation: 8->9. Temporary attack damage bonus on activation: 20->23; Restraint enchantment: Permanent damage bonus on activation: 2->3. Temporary damage bonus on activation: 8->9. Demon Edge Attack damage bonus: 18->21. Brutality enchantment: Attack damage bonus: 5->6. Frost Prism Attack damage bonus: 10->12. Woundsplitter Attack damage bonus: 10->12. Crushing Mace Attack damage bonus: 5->6. Oracle's Trinket Attack damage bonus:…
- Patch 1.1.4.0 - 21 March 2025
Patch 1.1.4.0 brings more experimental gameplay and balance changes and minor bug fixes. Gameplay General Starting power adjustments: Starting power for all heroes reduced by 23%: 130->100. Starting damage of all NPCs (lane creeps, neutrals, bosses) reduced by 23%. Starting health for all units (heroes and NPCs) reduced by 23%. First tower health and damage reduced by 23%. Other buildings damage and health reduced by the same amount as first tower. This is the biggest change of the patch. While the main focus of the change is to make power more intuitive as a mechanic, we also expect the change to make health, health regeneration and mitigation items to become stronger while resistance will become weaker at the same time. Generators: transferred some shield to health, shield to total health ratio: 19%->16%. While adjustment made to generator's shield was a change in right direction, the…
- Patch 1.1.3.0 - 13 February 2025
For patch 1.1.3.0 we focused on improvements for Captain's mode, bringing back Scrim matchmaking mode and fixing bugs. Gameplay Eye of Tempra: cooldown increased: 45 → 90s. Eye of Tempra is one of the best items in the game (if not the best), allowing players both to engage and disengage a fight with no counter to it. Its low cooldown (with combination of cooldown reduction it granted) allowed using it carelessly with no risk of missing it in the right moment or even twice during a single teamfight. With its cooldown now increased, missing an opportunity to use Eye of Tempra will carry greater consequences, while properly timing and positioning the item remains just as impactful as before. Bug fixes Captain's mode Captain is assigned correctly now in the custom game lobby. Fixed right-click menu for hosts to work properly in custom lobby. Switching to spectator slot in custom lobby work…
- Double reward event this weekend... And every weekend after! - 6 February 2025
Arise, chosen ones! The weekend double reward events are back and kicking off this weekend—and they’ll continue every weekend after! Jump into the action between Friday 18:00 and Monday 03:00 (UTC+0) to join the weekly event. Play your first match of the weekend, and you’ll instantly receive a reward. For the first two weekends, that’s 360 elixirs—enough to craft an item! Elixirs, feathers, and gems from every match will be doubled —whether you play in Standard mode or vs. Bots! The top 3 players with the highest Kill+Assist scores in Standard matches by the end of the weekend will earn 100, 50, or 25 gems respectively. Keep in mind: Rewards and rules might change for future events, so stay tuned for updates in the Strife Community Discord server. We can’t wait to see you on the Trials of Strife!
- Strife 5v5 Tournament - 15 January 2025
We’re thrilled to announce Strife’s first 5V5 Tournament in years, happening this weekend, on the 18th and 19th! How to take part: Check out #team-recruit channel on our Strife Community Discord server to register a new team or to find yourself teammates for the event. How to watch: Don't miss tournament coverage hosted by The Chiprel (joined by Kairus and Karma) on their YouTube channel. Stay tuned for more updates in #announcements and #polls channels as we gear up for the tournament. Time is ticking, let’s make this an event to remember!
- Patch 1.1.2.0 - 23 December 2024
Patch 1.1.2.0 brings more experimental balance and gameplay changes along side with minor bug fixes. Gameplay General Resistance no longer grants stun and slow duration reduction. This is our first step on solving the issue of Resistance being way too effective. Before we start changing resistance number granted by items we decided to see how much impact does less intuitive part of Resistance make to effectiveness of resistance overall. Crux: Increased damage against player controlled units by 100% (back to original value). Damage against lane creeps stays the same. While we are happy with how the change to Crux's damage affected one-sided games, unfortunately more balanced games we not unaltered. We hope that taking the best from both worlds will result to less frustrating games in both extreme cases. Generators Maximum health: 9000->8000. Maximum shield: 1500->2500. Generators feel ex…
- Patch 1.1.1.0 - 29 November 2024
New update for Strife brings technical improvements, bug fixes and experimental gameplay changes. Gameplay Damage of each Crux's weapon reduced by 50%. We expect this change to make one-sided games end faster, while not affecting matches with evenly matched teams. This is our first experimental change, that is result of discussions on our Discord. Experimental balance and gameplay changes are expected to be tweaked or even reverted based on player feedback. Expect more experimental changes like this in future patches. Quality of life Windows: If either DirectX 9 or DirectX 11 renderer fails to start, game will try to launch the other renderer instead of crashing immediately. This should solve error "CreateDevice() failed" when trying to launch game on Windows for most players. Button for opening item builds menu in-game was renamed to "Builds". This should make its purpose more obvious…
- Shattered Trials Weekend Event - 15 November 2024
This weekend, we're keen to get feedback on the new ARAM-style map: Shattered Trials. Your first Shattered Trials game this weekend will give enough elixir to craft an item! So create a custom game and invite a couple of friends! All games give double elixir, gems and seals! The top 3 players Kills+Assists will get 100/50/25 gems (only fully PVP games count). Event starts tomorrow, November, 16 at 01:00 Central European Time and ends on Monday, November 18th at 01:00. See you there!
- Arise, chosen! Trials of Strife continue! - 14 November 2024
Arise, chosen! Thanks to the dedication of our passionate community member Pad, Strife game servers are now back online! Game is accessible again on Windows and Linux. And by efforts of Strife community some improvements and bug fixes were implemented. Trials of Strife continue and you were invited to join! Community Discord Server Before we go to patch notes, please check out our community Discord server. Here you can find a group to play with, contact developers, share your thoughts about the game, find instructions to assist us improving the game and so on. Map editor added We are thrilled to announce the release of the Map Editor for Strife! This powerful tool allows you to create your own maps and modify existing ones, bringing your unique visions to life. We can't wait to see the amazing creations you come up with! The Map Editor is currently available exclusively for Windows user…
- Patch 1.0.13 - Strife QoL Update - 6 December 2017
https://i.imgur.com/SNXPl15.jpg Thanks to the collective feedback of several community veterans, this patch should hopefully provide a significant Quality of Life improvement to Strife's small dedicated community with numerous bug fixes, gameplay & balance changes. Additionally, there is an active public Strife Community Discord up and running at https://discord.gg/uBzmkXR. General Updates Added new visual & sound effects for all Heroes in the Hero Selection & Matchmaking Lobby screens. Added new visual & sound effects for several Hero passives and abilities. Added new cosmetic dyes for Minerva (Dharkstone) and Pal (Iron & Pink). Added a new Hero gearset, Steelwing Blazer. Krytos & Baldir now appear in fashionable pink. https://i.imgur.com/IBZmgCB.png https://i.imgur.com/UUU9Tny.png Hero Updates Bastion https://i.imgur.com/sQZNCkos.jpg Breath of Oracles (Q): Cooldown adjusted from 9 at…
- Clubs & Minor Balance Changes - Fiki's reign of terror comes to an end. - 20 October 2017
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8434038%2F807e59baf7486442a7bf597a7f88b9a3993f715b.png Clubs have been added to Strife. Use the community tools associated with clubs to identify your account with a group. Clubs allow for text & voice chat and a meeting place to build parties, teams, and bolster social interactions within the Strife playerbase. Pet Balance Changes https://i.imgur.com/VNXYBRq.jpg Fiki Deflection: Creep damage reduction decreased from (15-43) to (11-32). Rejuvenate: Cooldown increased from 24 to 40 seconds. Taunt: Can no longer target enemy buildings. Cooldown increased from 45 to 110 seconds. Fiki's Max Health now scales correctly from level 1-15 instead of maxing out at level 9.
- Patch 1.0.11 - Ladder Season 2 & Hero Balance Changes - 6 October 2017
Ladder Season 2 Ladder Season 2 has begun. It will end on November 30 at 11:59 EST (16:59 UTC). Prizes include Account Icons, Boosts, Gems and Cosmetics. Bug Fixes Add missing mastery icons for Aemon, Malph, and Pal. Add missing 10 win steam achievements for Malph and Pal. Fix unresponsive input on some Linux configurations. Hero Balance Changes https://i.imgur.com/bvllv1f.jpg Aemon Max Health per level (1-15) increased from (920-1865) to (995-2004). Max Mana increased from 320 to 350. Hope (W): Ally heal per attack increased from 5/10/15/20 to 7/12/17/22. Manacost increased from 75 at all levels to 75/80/85/90. Courage (E): Manacost increased from 55 at all levels to 55/65/75/85. Cooldown adjusted from 7 at all levels to 7.5/7/6.5/6 seconds. https://www.strife.com/images/hero-picker/bastion.jpg Bastion Zidek Charge (W): Magic damage increased from 75/100/125/150 to 90/115/140/165. Stun…
- Pal & Malph come to Strifetown! Patch 1.0.10 - 29 September 2017
https://i.imgur.com/FN4tO6j.png New Heroes https://i.imgur.com/skg8qxn.jpg Pal Trip Beam (Q): Target direction to create a beam of energy. If an enemy touches this beam, it triggers - dealing 80/110/140/170 Magic Damage and pushing away all nearby enemies. Roll Out (W): Activate to transform, granting increasing movespeed at the cost of reduced turning. If you contact an enemy, deals 80/100/120/140 Magic Damage and stuns them for 1.3 seconds. Taking damage slows down your movement. Infernal Core (E): Activate to begin dealing 25/30/35/40 Magic Damage/sec to nearby enemies. Also grants 8/12/16/20 bonus resistance while active. Costs 20 mana/sec. Energy Reversal (R): Passively reduces incoming damage by 9/12/15%, charging this ability as you take damage. Activate to release all stored charges, dealing up to 270/360/450 Magic Damage to enemies around you. https://i.imgur.com/QeyOw1H.jpg Ma…