- Updates to gameplay, music and sounds - 22 September 2026
Graphics/Sound-Voices added to boss monsters-Battle Music won’t play if the fight is trivial, to reduce music from changing too frequently, as well as battle music playing only when there’s a reasonable threat-Summoned Minions (Noble Skill) now have attack animationsGameplay/UI/QoL-Target's hp bar is now in one fixed spot on the HUD, to prevent clutter if the characters were in the way-Damage received on hp bar now shows as white as an additional indicator, which gives players a quick idea of how hard something hit-NPCs that get debuffed/damaged now flash red-NPCs that get buffed/healed now flash green-Clerics in party (Continuous Mode) will use Prayer more often during battle-Barbarians in party (Continuous Mode) will use Rage more often during battle, to improve their role as both a DPS and aggro -Rogue “Set Trap” skill fixed/updated
- Improvements to HUD, UI, and Navigation - 8 September 2026
UI/QoL-UI HUD styles can now be toggled to reduce screen "clutter", depending on the player’s liking-Map borders and areas that looked ambiguous or couldn't be traveled on are now made much more clearly for the player to navigate with a visible 3d effect. This can be toggled off.-Character Creation screen no longer goes to Main Menu after a character is made. This allows for the player to continue making more party members seamlessly until ready to create the party.Gameplay-Barbarian “Rage” skill now adds stamina regen with every step the barbarian takes while active-Balanced Gold received per kill-Balanced Critical Hit rateFixed Bugs-Fixed bug in Settings where volume would show as 0.0 then 0 if clicked again-Fixed bug where players can interact with objects behind a collision/wallOther-Deleted/Removed AI-drawn Cinematic Trailers on Steam page-Demo version of game will continually rece…
- Sounds and other updates - 23 August 2026
Graphics/Sound-Multi-hits with melee now play sounds multiple times to match the combatGameplay and QoL-default last target will be the next character’s default target in turn-based mode-fixed bug that resulted in continuously zig-zagging movements of the prior player character during turn-based mode. Characters will stay in their spot when their turn ends-Increased HP of Imperial Steed (rideable horse) to 100 to prevent horse from dying too quickly-Sound effects improved for ‘Magic Missiles’ and ‘Whirlwind’Fixed Bugs-Fixed bug where dismount horse message appears when it’s not even your horse.-Fixed spawn locations in Southern Hills zone
- Many Updates - 13 August 2026
Thanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual.Gameplay-Poison now has a Stamina (SP) DoT as well as its prior HP DoT-Frost now affects Init (AP regen) as well as its prior reduction of Move Speed-Engulf now reduced Defense as well as its prior HP DoT-Ensnare now reduces Stealth to 0 as well as its prior reduction of Move Speed-Lightning now reduces Evade to 0 as well as its prior stun-Conditions that a party member has are now shown in the Character/Stats screen-Only events/battles that occur within a reasonable distance from the player will pop up in the bottom right Battlelog, as to reduce excessive messages and also only notify player if within the vicinity of an event/battle. This will hopefully…
- Several Updates - 2 August 2026
Bugs-Fixed bug that resulted in Friendly Fire on NPCs that player intended to talk toGameplay/QoL-"Southern Hills" area revamped, to appear more clear than prior with regards to navigation and overall aesthetics-Minor changes to "Kettorek Forest" area to help make some locations to avoid early-on more clear-Eating Food in inventory screen made clearer when manually done, auto-eat for whole party still exists however for QoL-Remapped Interaction defaults for QoL improvement. Rebind in Settings remain available
- More UI/UX updates - 28 July 2026
Tried to clean up and improve more UI/UX. Let me know if you run into bugs!
- Multiple UI/UX improvements - 17 July 2026
Graphics-Introduction story graphics had AI graphics 100% removed and replaced with a human artist renditionGameplay-Items can now be drag-dropped to the ground or drag-dropped onto a party member from Inventory Menu, and no longer requires middle-click-Party Members can be swapped even with in the Inventory Screen, to improve moving items around between your characters-Equipping/unequipping can be done with double-click or shift-click-Stealing items from stores made clearer, and no longer requires middle-click-Removing skills from hotkey bar no longer requires middle-clickUI/QoL-Added HUD fade with Ctrl or Middle-click to improve player vision when needed-Hovering over unequipped items will now be compared to equipped items, to help discern and compare item stats more easily-Many fonts have been improved-Many minor UI improvements made (still many to go...)Fixed Bugs-Fixed bug where ch…
- Several Updates - 3 July 2026
Graphics-Hired artist to replace AI introduction artwork (in progress)Gameplay3 options of combat available, all with separate perks--> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)--> 2-handed weapons damage increased--> Shield bash stun has a percent chance with every auto-attack-Turn-Based mode added to solo-play (before required a party)-Interest Points (Quest Markers) on Map are more clearly labeled with their purpose, to help guide player-NPCs that join the party will always be allied with the player, even if accidentally or intentionally attacked-Friendly Fire will default to OFF every time the game is entered or a new zone is entered, to prevent accidentally attacking neutral/peaceful/allied NPCs.-Kettorek Forest zone changed slightly to guide new players better-Objects and NPCs of interest are now more clearly marked to guide pla…
- Gameplay and Other updates - 25 June 2026
Gameplay-Continuous Combat moves 10% faster now to help improve pacing-Several combat spells have increased range and decreased mp cost to reduce wait time in combat-If an unholy character is wielding a holy weapon, more clarity regarding this penalty will be shown during gameplay.-Moved guards in Kettorek Forest to a more appropriate location to combat bandits and protect players from bandits.UI-Fonts improved in size and readability-Guild hall trainer and healing pool more clearly markedOther-Transition between rooms or screens no longer show a white "flashbang" when transitioning
- Updated UI - 1 June 2026
Improved UI to help with large party controls
- Bug Fixes, UI updates - 24 May 2026
UI/QoL-De-cluttered UI a bit more-Hotkeys now have numbers labeled-Side-Menu also shows hotkeys-Actions can now be placed on any hotkey-Fixed crashes that occurred when shift-moving (dash),-Fixed crashes that occured when adjusting battlelog size-Improved Tutorial-Sound effects from NPCs that are very far away can no longer be heard, to decrease distractions
- Fixed bug - 22 May 2026
Shift + movement keys no longer crash the game to desktop.
- Random Updates - 17 May 2026
Fixes/Changes/Patches-Quest log included for Gormuth quest-Markzone works in Wolf Den-Increased the transparency radius more to ensure npcs behind objects like trees can be clicked upon-Removed pause/stutter if party actions are done out of combat -Fixed bug in turn-based mode that made actions carry over to next player character turn-Mageshield graphic will now always follow the npc who casted-NPCs that joined the party in earlier gaming sessions will appear in the guild hall, assuming they didn't die. -Damage shake graphic fixed in 2.5d-Character walking graphic stutter is fixed. -Multiple rage and mageshield icons will no longer incorrectly appear as duplicate buffs, as those cannot be stacked -Healing rain spell fixed-Ruins key now has a use
- More Updates - 25 April 2026
Gameplay-Recruited NPCs will be at the Guild Hall for future game-starts, if not killed (they respawn however over time)-Southern Hills area improved with more things to do-Several new items and quests added QoL-“All party-attack” made easier by holding left left-click on target-Party member positioning/reformation can be changed simply by holding left-click (without target)-Some graphical touchups
- Guild Halls - 20 April 2026
Gameplay/QoL-Guild Hall exists now, which has all your party members (joined or not) present. This serves as a homebase where max healing/recovery, level-up training, and tribute awards occur as player characters progress. There are multiple guild halls throughout the world-Starting the game from Main Menu allows the option to begin at last saved area, or Guild Hall as default-Exits to other zones are made more apparent graphically-Player started in Kettorek Forest Guild Hall instead of Adventurer's Haven
- More QoL/UI - 3 April 2026
UI/QoL-Improvements to visual cues during battle (outlined NPCs, vibration when attacked, etc.)-Characters that can level up will have more visual cues to remind player to find a trainer.Gameplay-NPCs engulfed in flames (from mage fireball or cleric flamejet) will take more damage when on fire
- Outline and Blur - 17 March 2026
QoL-When hovering over NPCs, they now outline in white and drawn to the foreground to help ease selecting.-Characters that cannot be seen are blurred.
- More QoL/Graphical updates - 24 February 2026
Graphics/QoL-More graphical improvements with some NPCs (manticore less ugly, elf warrior attack visuals improved)-More graphical cues on ailments (i.e. if poisoned or engulfed in flames then it is more obvious)-More graphical cues on if target is hit-If target is too far away from vision or not in line of sight, it is drawn more appropriately to reflect that it cannot be seen and/or behind obstacles-Fixed bug that caused party members to automatically chase its last target before death
- Bestiary and Fixed walking animation - 4 February 2026
QoL-Fixed bug that made walking diagonal an awkward appearing like the character was ice-skating-Minor graphical updatesGameplay-In-game bestiary now available under "Quest Log" (in progress)-Warrior has "Knockback" skill which kicks away any NPC with a potential chance to stun.-Warrior/Barbarian "Whirlwind" skill has improved animation.
- Hide Skill, Animations, and Quest Log - 25 January 2026
Gameplay-Rogue skill “Shadows” changed to “Hide”, which allows for more gameplay options to utilize backstab and sneak past opponents anytime-Barbarian skill "War Cry" added, which allows AoE taunt and stun. This adds more variety in playstyle, and further contrasts between Barbarian and Warrior classes.QoL-Upon death, now shows “Lives Left” after death-Animation upon death clearer that a party member died-Menubar has updated icons-Quest Log now exists, though still in progress