- Clawed Patch 1.05 - 29 August 2026
*Fixed Gpu Driver crash caused by Toy puzzle *Fixed Sunken Forest Power Box not loading correctly after Save *Fixed bug at the R4 Station located at Spino Sanctuary where it would mistakenly detect a player on the track. Hi, all this a smaller one but hopefully solves some of the pressing issues. Thank you for all the feedback! Very appreciated Flatrock
- Clawed 1.04 Patch - 27 August 2026
Clawed 1.04 Patch *Fixed bug where players would respawn at pier instead of last checkpoint in co-op *Fixed bug where joining player spawn at pier and not at Host's last checkpoint *Fixed bug where players could spawn in ground/or underground after loading a save game *Fixed bug where Tram to Pier could not be called *Fixed Bug where players cannot pick up items in co-op *Fixed bug where player Host loading a game with Co-op enables would cause them to spawn at pier *Increased Tranq weapon effectiveness following feedback *Increased R4 movement speed based on feedback Sorry this one took us a little while! Thank you for all the feedback and support! We have more fixes on the way and are making improvements based on your feedback
- Clawed - Patch 1.03 - 20 August 2026
Clawed Patch 1.03 *Fixed issue where compass would get stuck after respawning *Fixed issue where player would get stuck in the floor upon save load *Fixed duplicate Gongola glitch as the Aviary *Fixed issue where joining co-op players would start at the pier *Fixed issue where Items disappear on floor *Fixed issue where weather would desync during co-op play *Fixed issue where weapon cache would not appear on respawn during co-op play *Fixed Mega Lagoon terrain glitch where player could get stuck in rocks Thank you everyone for all the feedback and support. A patch focused on Co-op quest sync and park management sync is in the works. Will release as soon as we can Flatrock
- Clawed Minor Patch 1.02 - 16 August 2026
Minor Patch 1.02 *Fixed issue where players could break the Carnivore Kingdom Quest *Fixed issue where meg lagoon water would not render correctly *Fixed Final Quest bug where some player could not enter the CEO office *Fixed Gun Rack hiding weapons after they spawn *Fixed Death animations not playing correctly in Co-op *Added Unstuck button to menu Thank you for all your feedback. We are reading all the comments and reviews. We are working on the larger co-op patch and appreciate you all taking the time to share your experience. Flatrock
- CLAWED - MINOR PATCH 1.01 - 14 August 2026
Fixed issue with Dino spawning in Monster of the Deep Marine Conservation Quest showing blank at Docks has been fixed Megalodon Lagoon Duplicate secure panel has been fixed 9mm ammo pickup has been increased to 12 Rifles and shotgun damage have been increased Reduced amount of dinos spawned in the aviary following feedback Reduced Alpha Deinonychus damage output We have also reworked some backend code to assist with game joining issues - A major co-op patch is in the works. Thanks for all the feedback
- Clawed Minor Patch - 1.01 - 14 August 2026
Fixed issue with Dino spawning in Monster of the DeepMarine Conservation Quest showing blank at Docks has been fixedMegalodon Lagoon Duplicate secure panel has been fixed9mm ammo pickup has been increased to 12Rifles and shotgun damage have been increasedReduced amount of dinos spawned in the aviary following feedbackReduced Alpha Deinonychus damage output We have also reworked some backend code to assist with game joining issues - A major co-op patch is in the works. Thanks for all the feedback
- Clawed - Our Next Move. Your feedback will not be ignored. - 14 August 2026
Prehistorians,What can we say? It has been an emotional and challenging day for us here.To everyone who showed up and jumped into Clawed for its release — thank you. It really has meant the world to us.To all of the players who did not have a good experience: we are very sorry.We know that not every game is for everyone. However, that is not the main issue here. You showed up and gave Clawed its opportunity, and for too many of you, we didn't deliver the experience we should have.Playing internally, we felt our co-op systems were holding up. We were clearly wrong.As tough as today has been, we are reading your reviews and feedback, compiling a list of priorities, and we feel that we have a solid plan of attack.Our immediate priorities are:Co-op joining issuesCheckpoint respawn issuesCollision and areas where players can become stuck around the islandWe want to address these first so tha…
- Clawed is Almost Here! - 12 August 2026
Prehistorians!The day is almost here!From our small studio in Australia, we want to thank you all for the incredible outpouring of love and support for our little dinosaur project. We're also celebrating a milestone we never imagined we'd reach — over 260,000 wishlists! Thank you!!! We really hope your trip to Prehistoria is a memorable one. 🦖 Clawed launches August 13th at 10:00 AM PDT 💰 RRP: $19.99 USD 🎉 Launch Discount: 10% — $17.99 USD When we set out to make Clawed, we never dreamed it would reach so many people. From the launch of the demo last June, through all the updates that followed, we learned a lot. We made some good choices, some bad ones, and plenty in between. But through it all, you — the community — supported us. We honestly can't thank you enough. From stealth behaviour and mechanics, to the park's layout and design, to even the Resort itself — so much of what Claw…
- An Update on Clawed's Release - 7 July 2026
Hello Prehistorians. Today we've made the difficult decision to move Clawed's release date from July 23 to August 13.This wasn't a decision we made lightly. Since announcing our release date, July 23 has become an exceptionally crowded launch day, with a significant number of major game releases now scheduled for the very same day, alongside an already busy release window throughout late July.As an independent studio, launch week is incredibly important. Those first few days can determine whether a game reaches its audience or gets lost among a wave of new releases. With so many major launches happening at the same time, it can be much harder for independent titles to receive meaningful visibility.After a great deal of consideration, we believe August 13 gives Clawed the launch window it deserves—giving players, creators, and the press a better opportunity to discover and experience eve…
- Clawed Releases August 13th - 31 May 2026
Edit Hello Prehistorians! Clawed will release on August 13th. Thank you to our incredible community for all the feedback, constructive criticism, positivity and support. As a small Indie studio, it really does make the biggest difference. We appreciate you all. See you in the next community update where we will break down Clawed and discuss what you can expect on August 13th:)Flatrock Team :)
- Small Patch v0.4.5 - 1 April 2026
Small PatchFIXES:*Fixed bug preventing certain notes from being read*Fixed bug where two storage boxes appeared in Shelters*Fixed bug where players fall through floor of certain locations when loading save game
- Small Demo Patch 0.4.4 - 29 March 2026
Small Patch 0.4.4FIXES:*Fixed Incorrect Pier mentioned in quest log*Fixed multiple visual environment bugs*Fixed soft-lock issue near the Dinobites at Pier A*Fixed bugged animation that could occur when sprinting*Fixed third person pistol equip animation not playing bug
- Road to Release Demo Patch. - 28 March 2026
As we work towards release, we are updating the demo to gather final feedback and update lingering issues within the demo. As always, all feedback is appreciated :) ROAD TO RELEASE DEMO PATCH 1.Updates:*Third Person Animations have been overhauled.*First Person movement has been updated. Players should feel more weight in their movement*First Person swimming animations have been added. *Dinosaur Physics and collision have been updated. Players should now collide and be able to push past tails or limbs.*Inventory size has been reduced and rebalanced.*Dynamic music system has been implemented. Music Volume can be controlled in the options menu*Baryonyx marsh area has been updated.Forest environments and plants have been updated*The South Access Tunnel Entry has been relocated to help players who miss it when entering the arrival area.*South Tunnel Key has been moved to an easier to locate…
- Clawed Demo Update Patch 0.4.2 & 0.4.21 - 3 March 2026
Demo Patch 0.4.2*Multiple Lag and Performance Optimizations*Improved First Person Animations*Improved Environmental Details and ambient sound*Dynamic Wind system implemented*Opening Tram sequence overhauled. *Flashlight has been tweaked*Some puzzles have been adjusted to help with progression out of Main Street*Added Carnivore Chaos Shooting gallery Demo Patch 0.4.21*Fixed collision issue with Plant pots*Fixed snapping animation issue when in third person and aiming rifle*Fixed walking issue when swimming in corner of Marine Conservation Centre*Fixed floating control panel at Baryonyx cage fence*Relocated Tunnel save phone to information booth help with save game loading issue where character could fall through terrain.*Fixed issue where you could be soft locked in the Carnivore Chaos Shooting range
- Clawed - Community Update. March 2026 - 2 March 2026
Hi Prehistorians! We know it's been a while, so let's get into it. Moving our release window to Q2. So, first of all, we are very sorry to move the release window back again - we get it. It's frustrating and we completely understand how disappointing it can feel, especially as we've now moved the game several times before. We understand this weakens trust and that is certainly not how we want to interact with our community. This is our first commercial release as a studio and a lot of this is a learning experience for us. The honest truth is we are working really hard to get this right and as we said in our December update, we rebuilt some of the underlying systems after feedback from our demo. It has taken longer than we hoped to iron out some bugs, polish and test them. We also redesigned a couple of the encounters following testing feedback. At this stage of development there are a l…
- Clawed - Community Update. Celebrating 140,000 Wishlists, Dev Q&A- December 2025 - 4 December 2025
Hello Prehistorians! It has been a long minute since our last Community Update, and we have lots to discuss! First and foremost, to all of you that have joined us on this journey this year, thank you! We are a small team and to have such a strong growing community around this game has meant the world to us - especially on the tougher days that development can bring. We really do appreciate you for your support and feedback. Speaking of support... Thanks to all of you, Clawed has reached 140,000 Wishlists since the game's announcement in January this year. We cannot thank you enough for the kindness. This is far beyond what we ever imagined. We are blown away. Thank you. Thank you. Thank you :)Main Street (Above) and Herbivore Haven Entrance (Below) Okay, so with all said, let's get to our topics! Release Date. When? So, we'd like to get the uncomfortable part out of the way. Clawed will…
- V0.4 - Patch - 3 November 2025
Minor Patch Notes*Fixed Wrench description*Updated Museum and improved Optimization*Updated Ranger Station 1 and improved Optimization*Updated Steg Cafe Dining area
- Patch V0.3.8 - 29 October 2025
Minor Patch Notes*Fixed loading bug that could spike memory consumption. *Improved Main Street Lighting optimization*Improved Shadow Optimization for dynamic lights
- V0.3.6 - Patch - 20 October 2025
*Improved Shadow Optimization*Reduced texture memory footprint*Improved lighting optimization*Fixed bug that could lock you in the inventory screen if opened while using a workbench*Fixed bug where dinos won't turn to attack correctly
- Demo Patch V0.03.5 - 16 October 2025
Patch Notes V0.03.5*Improved Memory footprint to help prevent lag bug in Main Street*Fixed Spino Statue Collision*Fixed T-rex Statue Collision*Improved Ranger Station Model*Reworked Opening Cutscene trigger to improve loading on lower end hardware