SPSTEAMPULSELIVE ANALYTICS
Blasted Fortress

Blasted Fortress Steam metadata

Wrench Laboratories | Jan 8, 2015 | game

Released

0players observed · 23 September 2026 - 05:18:22 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,666
  • Revenue (VGI)$16,156
  • Review score29% positive

Blasted Fortress metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,666
  • Revenue (VGI)$16,156
  • Review score29% positive
  • Total reviews14
  • Release dateJan 8, 2015
  • DeveloperWrench Laboratories
  • PublisherWrench Laboratories

Genres: Action, Casual, Indie

Company pages: Developer: Wrench LaboratoriesPublisher: Wrench Laboratories

Top Steam chartsTop 100 gamesGame directorySteam Store page

Blasted Fortress Steam metadata

Blasted Fortress metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/339500/metadata
Steam Storehttps://store.steampowered.com/app/339500/
Steam Communityhttps://steamcommunity.com/app/339500
PCGamingWiki search
IGDB searchSearch IGDB for Blasted Fortress

Reviews, pricing, and metadata

Review summary

Mostly Negative

29% positive, 4 positive, 10 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Stats, Includes level editor

Achievements

25

Platform releases
  • Steam 9 January 2015

Latest Steam announcements

  • Bigger Things - 23 June 2022

    Hey everyone. We wanted to cut to the chase, as it's been a long time. Blasted Fortress is currently 50% off - only $2.50 - for the Steam Summer Sale 2022. For several years, and despite many free updates, we've avoided putting the game on sale because we haven't been totally confident with promoting it. However, we have some plans next year for hopefully improving and finalizing the game, so it's on sale again. It was developed 10 years ago, was our first release, and frankly I've gained a decade of expertise since then. Blasted Fortress is amateurish under the hood, so we'd like to produce a sort of "Gold" edition of the game that is fixed up, fundamentally designed better, and something we can be proud to promote as a legacy title instead of kind of timidly kicking it under a rug. I've personally been way too risk-averse as a developer which has resulted in me being stunlocked for se…

  • Pricing Updates & More! - 27 November 2017

    Hey everyone, Pricing Update Earlier this month Steam began supporting new currency conversions for Vietnam, Ukraine, Australia, Poland, Argentina, Israel, Kazakhstan, Kuwait, Qatar, Costa Rica, and Uruguay. For most of November, these countries have been unable to purchase the game in their native currency, but we've since caught up and submitted prices in those currencies so if you live in one of those countries, you should be allowed to buy the game again. Sorry to anyone this affected. If any of the prices in your native currency don't seem fair, please let us know and we'll give them a second look, but keep in mind they all fall in line with the official conversion from $5 USD. Further, as always we're participating in the Autumn Sale (over soon!) and the Winter Sale this year, so do pick the game up for the cost of a cup of coffee during those times. Game Related Update There are…

  • Pricing Updates & More! - 27 November 2017

    Hey everyone, Pricing Update Earlier this month Steam began supporting new currency conversions for Vietnam, Ukraine, Australia, Poland, Argentina, Israel, Kazakhstan, Kuwait, Qatar, Costa Rica, and Uruguay. For most of November, these countries have been unable to purchase the game in their native currency, but we've since caught up and submitted prices in those currencies so if you live in one of those countries, you should be allowed to buy the game again. Sorry to anyone this affected. If any of the prices in your native currency don't seem fair, please let us know and we'll give them a second look, but keep in mind they all fall in line with the official conversion from $5 USD. Further, as always we're participating in the Autumn Sale (over soon!) and the Winter Sale this year, so do pick the game up for the cost of a cup of coffee during those times. Game Related Update There are…

  • The Content Update & Music Update have arrived at last! - 8 June 2015

    We want to thank everyone for being so patient. This is one of the biggest, if not the biggest update to the game yet and it took a long time to get it right. In fact, it almost didn't fit in this announcement... As with all content updates, it's free for all. There were so many goodies we wanted to pack into the Content Update that we had to leave a few things out for now, but you sure wouldn't know it from the size of this change list! As always, talk to us if you find bugs or balance issues. Without further adieu... Update 1.2a The Content Update is here! There is now Steam Cloud support for your save file. All new music throughout the entire game thanks to musician Chris Sinnott! If you'd like to own the new tracks outside the game, the entire soundtrack is also available as DLC. You do not need to own the DLC to enjoy the new music in-game. The map editor has been upgraded greatly.…

  • The Content Update & Music Update have arrived at last! - 8 June 2015

    We want to thank everyone for being so patient. This is one of the biggest, if not the biggest update to the game yet and it took a long time to get it right. In fact, it almost didn't fit in this announcement... As with all content updates, it's free for all. There were so many goodies we wanted to pack into the Content Update that we had to leave a few things out for now, but you sure wouldn't know it from the size of this change list! As always, talk to us if you find bugs or balance issues. Without further adieu... Update 1.2a The Content Update is here! There is now Steam Cloud support for your save file. All new music throughout the entire game thanks to musician Chris Sinnott! If you'd like to own the new tracks outside the game, the entire soundtrack is also available as DLC. You do not need to own the DLC to enjoy the new music in-game. The map editor has been upgraded greatly.…

  • Wanna Go Halfsies? - 1 May 2015

    We're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version…

  • Wanna Go Halfsies? - 1 May 2015

    We're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version…

  • Update on Patch 1.2 (The Content Update) - 22 April 2015

    Hello! We just wanted to drop in and let everyone know that the Content Update is indeed still in the works. We just recently wrote a ton of lore for the in-game tome, and the lore pages can already be unlocked by doing campaigns. We're currently working on fixing up the new beast battles, and did a lot more work this week on shinying up the interface. There is an announcement to make: 1.2 will be the final update for Blasted Fortress. Don't forget though, we're including the Music Update with 1.2, smashing the two updates into one for this final hurrah. It'll be good stuff! But... why is this the end?! Looking at our statistics, sales have been flat over the last few months and concurrent users have gone way down to the point of vanishing. Providing free updates for an audience that no longer exists benefits no one. Should our stats come back to life, we would certainly consider going…

  • Update on Patch 1.2 (The Content Update) - 22 April 2015

    Hello! We just wanted to drop in and let everyone know that the Content Update is indeed still in the works. We just recently wrote a ton of lore for the in-game tome, and the lore pages can already be unlocked by doing campaigns. We're currently working on fixing up the new beast battles, and did a lot more work this week on shinying up the interface. There is an announcement to make: 1.2 will be the final update for Blasted Fortress. Don't forget though, we're including the Music Update with 1.2, smashing the two updates into one for this final hurrah. It'll be good stuff! But... why is this the end?! Looking at our statistics, sales have been flat over the last few months and concurrent users have gone way down to the point of vanishing. Providing free updates for an audience that no longer exists benefits no one. Should our stats come back to life, we would certainly consider going…

  • Let's put all of our cards on the table and talk content! - 19 March 2015

    It's been quite some time now since the Interface Update; a month or more now. The Content Update and Music Update are going to be rolled into one, but what exactly is the Content Update? Well, this update is bigger than even The Update That Changed The World (prior to our Steam release) where the entire game's aesthetic was recreated in lavish 2D. Unlike that update however, these additions and changes aren't inherently visual (though we most certainly have done some new artwork). Let's talk about what was bad and what we're doing to change it for the Content Update. Back wall generation is ugly. Because of it being an automated process, when the game generates back walls of castles it lacks creativity and nuance. Holes may be present where you wanted walls, walls may have been created where you intended there to be holes. We thought of numerous ways to fix this. Do we add rule after r…

  • Let's put all of our cards on the table and talk content! - 19 March 2015

    It's been quite some time now since the Interface Update; a month or more now. The Content Update and Music Update are going to be rolled into one, but what exactly is the Content Update? Well, this update is bigger than even The Update That Changed The World (prior to our Steam release) where the entire game's aesthetic was recreated in lavish 2D. Unlike that update however, these additions and changes aren't inherently visual (though we most certainly have done some new artwork). Let's talk about what was bad and what we're doing to change it for the Content Update. Back wall generation is ugly. Because of it being an automated process, when the game generates back walls of castles it lacks creativity and nuance. Holes may be present where you wanted walls, walls may have been created where you intended there to be holes. We thought of numerous ways to fix this. Do we add rule after r…

  • The Interface Update is Live! - 27 January 2015

    Our first promised "sweeping improvements" update to Blasted Fortress is now live. The patch notes are fairly extensive; some balancing has been done this month as well as some cool reconfiguring of current systems. The size of this patch is 15.2 MB. If you haven't received the update yet, you can either restart Steam or verify the integrity of the game files and it should force the update. Update 1.16 (January 27th, 2015) The Interface Update is here! Every single GUI element in the entire game has been remade. Too many visual details to note; see for yourself! Voodoo spells are no longer purchased individually per shot. All spells now draw from a brand new mana pool; the pool is filled by spending Talismans. This means you can fill your mana pool and decide on the fly which spells you want to cast with it. All voodoo spells are now on separate cooldown periods. Casting one spell doesn…

  • The Interface Update is Live! - 27 January 2015

    Our first promised "sweeping improvements" update to Blasted Fortress is now live. The patch notes are fairly extensive; some balancing has been done this month as well as some cool reconfiguring of current systems. The size of this patch is 15.2 MB. If you haven't received the update yet, you can either restart Steam or verify the integrity of the game files and it should force the update. Update 1.16 (January 27th, 2015) The Interface Update is here! Every single GUI element in the entire game has been remade. Too many visual details to note; see for yourself! Voodoo spells are no longer purchased individually per shot. All spells now draw from a brand new mana pool; the pool is filled by spending Talismans. This means you can fill your mana pool and decide on the fly which spells you want to cast with it. All voodoo spells are now on separate cooldown periods. Casting one spell doesn…

  • "The Interface Update" Preview, Part 2 - 20 January 2015

    Hey everyone. It's been a bit since the first preview of the interface overhaul coming to Blasted Fortress, so we wanted to check back in and show a few more of the ways this update will manifest itself. Again, we've bubbled in the important bits. This is how the interface will look during a siege (pending any tweaking before the patch arrives). On the top, you'll see we've moved the spell casting buttons. The timer is now graphical, and appears as a pie chart that slowly turns red. There's also an orb on the left of the spell buttons... more on that in just a second. The power charge bar has long been a hassle. You're aiming the cannon, but at the same time you want to see how much you're charging your shot. You can't look at both at once... until now. We've placed a golden ring around the cursor that fills now to show your current charge level. This means you can watch what the power…

  • "The Interface Update" Preview, Part 2 - 20 January 2015

    Hey everyone. It's been a bit since the first preview of the interface overhaul coming to Blasted Fortress, so we wanted to check back in and show a few more of the ways this update will manifest itself. Again, we've bubbled in the important bits. This is how the interface will look during a siege (pending any tweaking before the patch arrives). On the top, you'll see we've moved the spell casting buttons. The timer is now graphical, and appears as a pie chart that slowly turns red. There's also an orb on the left of the spell buttons... more on that in just a second. The power charge bar has long been a hassle. You're aiming the cannon, but at the same time you want to see how much you're charging your shot. You can't look at both at once... until now. We've placed a golden ring around the cursor that fills now to show your current charge level. This means you can watch what the power…

  • "The Interface Update" Preview - 13 January 2015

    We can confirm that The Interface Update will in fact be the first big update to Blasted Fortress. It may sound a little boring, but the Interface Update is important and provides a skeleton for our future endeavors. It's an absolute necessity for the big content update, too. We wanted to share with everyone how progress is going, so come along and we'll start off by showing a preview of the home base screen with the Workshop window up. A, B, C: Your resources are now on a slim-looking top bar. Rather than having resources, season, and experience all separately floating around, they've all been combined on this bar. Tooltips are now available for Talismans (B) to explain what the bar is for in case new players are confused. D: The Ammo Workshop window is being updated with bigger buttons that sit in an expandable window that can be scrolled using the scroll bar. Why is this useful? Well…

  • "The Interface Update" Preview - 13 January 2015

    We can confirm that The Interface Update will in fact be the first big update to Blasted Fortress. It may sound a little boring, but the Interface Update is important and provides a skeleton for our future endeavors. It's an absolute necessity for the big content update, too. We wanted to share with everyone how progress is going, so come along and we'll start off by showing a preview of the home base screen with the Workshop window up. A, B, C: Your resources are now on a slim-looking top bar. Rather than having resources, season, and experience all separately floating around, they've all been combined on this bar. Tooltips are now available for Talismans (B) to explain what the bar is for in case new players are confused. D: The Ammo Workshop window is being updated with bigger buttons that sit in an expandable window that can be scrolled using the scroll bar. Why is this useful? Well…

  • Regarding Pre-Steam Players - 9 January 2015

    Hello! As forum users have brought up, some of you actually owned the game prior to its Steam release. The intent is definitely not to make you buy the game again; that's no good. We're currently attempting to load Steam keys into the Indie Game Stand and Desura stores. This process could take the rest of the night. We'll post another announcement as soon as this has been done. Blasted Fortress was also available as part of a few bundles: Indie Royale and the Flying Bundle. We want to get keys into the hands of all owners, and we're going to work with the teams responsible for those bundles to see if we can distribute Steam keys directly through them. If not, we'll find another way. Thanks for your patience while we go through this process.

  • Regarding Pre-Steam Players - 9 January 2015

    Hello! As forum users have brought up, some of you actually owned the game prior to its Steam release. The intent is definitely not to make you buy the game again; that's no good. We're currently attempting to load Steam keys into the Indie Game Stand and Desura stores. This process could take the rest of the night. We'll post another announcement as soon as this has been done. Blasted Fortress was also available as part of a few bundles: Indie Royale and the Flying Bundle. We want to get keys into the hands of all owners, and we're going to work with the teams responsible for those bundles to see if we can distribute Steam keys directly through them. If not, we'll find another way. Thanks for your patience while we go through this process.

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2015The Content Update & Music Update have arrived at last!4249665521681318813
227 January 2015The Interface Update is Live!4249665521681319221

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID339500
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 8, 2015
DeveloperWrench Laboratories
PublisherWrench Laboratories
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Negative
Positive review percent29%
Positive reviews4
Negative reviews10
Total reviews14
Steam recommendationsNot available
Achievements25
Average playtime forever223 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/339500/

Short description

Use voodoo magic and a big cannon to crush fortresses. It's a blend of physics decimation, hoarding resources, and RPG style enhancements.

About this game

Summary Blasted Fortress is a physics-based castle assault game with voodoo magic and resource management. When you're not playing, seasons change, and you may come back to be greeted by disasters that happened while you were away or gifts to bolster your resources. If you're more creatively inclined and want to add more content to the game, you can even create your own buildings to siege using the built-in Building Editor. Throughout the game you'll unlock new ammo types that can each fill a niche in your strategy - from brutish explosive cannonballs that stick to blocks and blow up, to cannonballs that gush corrosive acid. We're dedicated to providing 100% free updates, so join up with us and discuss your desires as we roll out new content. Game Features Crush physics-enabled castles with the aid of a powerful cannon that can fire an assortment of physical and mystical ammunition Over 70 random buildings will stand in your way during a siege, and more can be added to the random rotation by saving custom levels in the Building Editor Choose a difficulty level to increase or decrease the time limit, and select from a Small, Medium, or Large building to really tune in on the difficulty you desire Refill your mana to cast voodoo spells and gain powerful passive upgrades by completing sieges and leveling up Fill your Vault with stolen gold, make it rain! One minigame that allows you to earn quick gold, with two more on the way. New Steam Features Many exclusive changes and additions have been made for Steam! New maps have been built-in, bringing the total amount to over 100 Balance and playability have been tweaked to make for faster, more rewarding gameplay Brand new Plunger and Detonation Blocks have been added 20 Steam achievements add even more replay value Global statistics viewable in-game Bigger plans ahead, including free content updates!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
15Stats
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Blasted Fortress's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Blasted Fortress's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Blasted Fortress at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
How to Fish11,69123 September 2026 - 02:40:23 UTC373,97110,040Dazed Games
Garry's Mod11,26323 September 2026 - 06:26:50 UTC73,7501,258,308Facepunch Studios
Unturned11,17223 September 2026 - 04:38:37 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat149,83523 September 2026 - 06:06:43 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Wallpaper Engine63,51423 September 2026 - 06:11:57 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2538,19523 September 2026 - 07:01:56 UTC1,818,3689,826,471Valve
Dota 2397,36923 September 2026 - 07:01:56 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS282,02423 September 2026 - 07:01:57 UTC3,236,0272,744,193PUBG Corporation
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Apex Legends™101,94523 September 2026 - 06:13:08 UTC624,4731,047,228Respawn
Aniimo86,58523 September 2026 - 05:23:31 UTC111,475Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals68,96223 September 2026 - 04:32:14 UTC642,333409,518NetEase Games
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North

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