- Bigger Things - 23 June 2022
Hey everyone. We wanted to cut to the chase, as it's been a long time. Blasted Fortress is currently 50% off - only $2.50 - for the Steam Summer Sale 2022. For several years, and despite many free updates, we've avoided putting the game on sale because we haven't been totally confident with promoting it. However, we have some plans next year for hopefully improving and finalizing the game, so it's on sale again. It was developed 10 years ago, was our first release, and frankly I've gained a decade of expertise since then. Blasted Fortress is amateurish under the hood, so we'd like to produce a sort of "Gold" edition of the game that is fixed up, fundamentally designed better, and something we can be proud to promote as a legacy title instead of kind of timidly kicking it under a rug. I've personally been way too risk-averse as a developer which has resulted in me being stunlocked for se…
- Pricing Updates & More! - 27 November 2017
Hey everyone, Pricing Update Earlier this month Steam began supporting new currency conversions for Vietnam, Ukraine, Australia, Poland, Argentina, Israel, Kazakhstan, Kuwait, Qatar, Costa Rica, and Uruguay. For most of November, these countries have been unable to purchase the game in their native currency, but we've since caught up and submitted prices in those currencies so if you live in one of those countries, you should be allowed to buy the game again. Sorry to anyone this affected. If any of the prices in your native currency don't seem fair, please let us know and we'll give them a second look, but keep in mind they all fall in line with the official conversion from $5 USD. Further, as always we're participating in the Autumn Sale (over soon!) and the Winter Sale this year, so do pick the game up for the cost of a cup of coffee during those times. Game Related Update There are…
- Pricing Updates & More! - 27 November 2017
Hey everyone, Pricing Update Earlier this month Steam began supporting new currency conversions for Vietnam, Ukraine, Australia, Poland, Argentina, Israel, Kazakhstan, Kuwait, Qatar, Costa Rica, and Uruguay. For most of November, these countries have been unable to purchase the game in their native currency, but we've since caught up and submitted prices in those currencies so if you live in one of those countries, you should be allowed to buy the game again. Sorry to anyone this affected. If any of the prices in your native currency don't seem fair, please let us know and we'll give them a second look, but keep in mind they all fall in line with the official conversion from $5 USD. Further, as always we're participating in the Autumn Sale (over soon!) and the Winter Sale this year, so do pick the game up for the cost of a cup of coffee during those times. Game Related Update There are…
- The Content Update & Music Update have arrived at last! - 8 June 2015
We want to thank everyone for being so patient. This is one of the biggest, if not the biggest update to the game yet and it took a long time to get it right. In fact, it almost didn't fit in this announcement... As with all content updates, it's free for all. There were so many goodies we wanted to pack into the Content Update that we had to leave a few things out for now, but you sure wouldn't know it from the size of this change list! As always, talk to us if you find bugs or balance issues. Without further adieu... Update 1.2a The Content Update is here! There is now Steam Cloud support for your save file. All new music throughout the entire game thanks to musician Chris Sinnott! If you'd like to own the new tracks outside the game, the entire soundtrack is also available as DLC. You do not need to own the DLC to enjoy the new music in-game. The map editor has been upgraded greatly.…
- The Content Update & Music Update have arrived at last! - 8 June 2015
We want to thank everyone for being so patient. This is one of the biggest, if not the biggest update to the game yet and it took a long time to get it right. In fact, it almost didn't fit in this announcement... As with all content updates, it's free for all. There were so many goodies we wanted to pack into the Content Update that we had to leave a few things out for now, but you sure wouldn't know it from the size of this change list! As always, talk to us if you find bugs or balance issues. Without further adieu... Update 1.2a The Content Update is here! There is now Steam Cloud support for your save file. All new music throughout the entire game thanks to musician Chris Sinnott! If you'd like to own the new tracks outside the game, the entire soundtrack is also available as DLC. You do not need to own the DLC to enjoy the new music in-game. The map editor has been upgraded greatly.…
- Wanna Go Halfsies? - 1 May 2015
We're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version…
- Wanna Go Halfsies? - 1 May 2015
We're wrapping up work on the new Beast battles; they're slicker, more responsive, and there's 100% less blocking. We're getting ready to push the first half of The Content Update. That's right, we're going halfsies on this one! The Content Update is so huge that it could take another couple weeks to sort out certain details, like the two new minigames. We've decided that there is more than enough new content already in that we can push the update as a two-parter. The lore book, campaign mode, the new siege selection map, revamped beast battles, new maps, new blocks, and more are already in the update and pretty much ready to go. Here's our current game plan: We want to push version 1.2a sometime before the end of the weekend. This has the new music, a ton of new features and blocks, all new levels, and is only lacking the promised minigame additions, which we will pack up with version…
- Update on Patch 1.2 (The Content Update) - 22 April 2015
Hello! We just wanted to drop in and let everyone know that the Content Update is indeed still in the works. We just recently wrote a ton of lore for the in-game tome, and the lore pages can already be unlocked by doing campaigns. We're currently working on fixing up the new beast battles, and did a lot more work this week on shinying up the interface. There is an announcement to make: 1.2 will be the final update for Blasted Fortress. Don't forget though, we're including the Music Update with 1.2, smashing the two updates into one for this final hurrah. It'll be good stuff! But... why is this the end?! Looking at our statistics, sales have been flat over the last few months and concurrent users have gone way down to the point of vanishing. Providing free updates for an audience that no longer exists benefits no one. Should our stats come back to life, we would certainly consider going…
- Update on Patch 1.2 (The Content Update) - 22 April 2015
Hello! We just wanted to drop in and let everyone know that the Content Update is indeed still in the works. We just recently wrote a ton of lore for the in-game tome, and the lore pages can already be unlocked by doing campaigns. We're currently working on fixing up the new beast battles, and did a lot more work this week on shinying up the interface. There is an announcement to make: 1.2 will be the final update for Blasted Fortress. Don't forget though, we're including the Music Update with 1.2, smashing the two updates into one for this final hurrah. It'll be good stuff! But... why is this the end?! Looking at our statistics, sales have been flat over the last few months and concurrent users have gone way down to the point of vanishing. Providing free updates for an audience that no longer exists benefits no one. Should our stats come back to life, we would certainly consider going…
- Let's put all of our cards on the table and talk content! - 19 March 2015
It's been quite some time now since the Interface Update; a month or more now. The Content Update and Music Update are going to be rolled into one, but what exactly is the Content Update? Well, this update is bigger than even The Update That Changed The World (prior to our Steam release) where the entire game's aesthetic was recreated in lavish 2D. Unlike that update however, these additions and changes aren't inherently visual (though we most certainly have done some new artwork). Let's talk about what was bad and what we're doing to change it for the Content Update. Back wall generation is ugly. Because of it being an automated process, when the game generates back walls of castles it lacks creativity and nuance. Holes may be present where you wanted walls, walls may have been created where you intended there to be holes. We thought of numerous ways to fix this. Do we add rule after r…
- Let's put all of our cards on the table and talk content! - 19 March 2015
It's been quite some time now since the Interface Update; a month or more now. The Content Update and Music Update are going to be rolled into one, but what exactly is the Content Update? Well, this update is bigger than even The Update That Changed The World (prior to our Steam release) where the entire game's aesthetic was recreated in lavish 2D. Unlike that update however, these additions and changes aren't inherently visual (though we most certainly have done some new artwork). Let's talk about what was bad and what we're doing to change it for the Content Update. Back wall generation is ugly. Because of it being an automated process, when the game generates back walls of castles it lacks creativity and nuance. Holes may be present where you wanted walls, walls may have been created where you intended there to be holes. We thought of numerous ways to fix this. Do we add rule after r…
- The Interface Update is Live! - 27 January 2015
Our first promised "sweeping improvements" update to Blasted Fortress is now live. The patch notes are fairly extensive; some balancing has been done this month as well as some cool reconfiguring of current systems. The size of this patch is 15.2 MB. If you haven't received the update yet, you can either restart Steam or verify the integrity of the game files and it should force the update. Update 1.16 (January 27th, 2015) The Interface Update is here! Every single GUI element in the entire game has been remade. Too many visual details to note; see for yourself! Voodoo spells are no longer purchased individually per shot. All spells now draw from a brand new mana pool; the pool is filled by spending Talismans. This means you can fill your mana pool and decide on the fly which spells you want to cast with it. All voodoo spells are now on separate cooldown periods. Casting one spell doesn…
- The Interface Update is Live! - 27 January 2015
Our first promised "sweeping improvements" update to Blasted Fortress is now live. The patch notes are fairly extensive; some balancing has been done this month as well as some cool reconfiguring of current systems. The size of this patch is 15.2 MB. If you haven't received the update yet, you can either restart Steam or verify the integrity of the game files and it should force the update. Update 1.16 (January 27th, 2015) The Interface Update is here! Every single GUI element in the entire game has been remade. Too many visual details to note; see for yourself! Voodoo spells are no longer purchased individually per shot. All spells now draw from a brand new mana pool; the pool is filled by spending Talismans. This means you can fill your mana pool and decide on the fly which spells you want to cast with it. All voodoo spells are now on separate cooldown periods. Casting one spell doesn…
- "The Interface Update" Preview, Part 2 - 20 January 2015
Hey everyone. It's been a bit since the first preview of the interface overhaul coming to Blasted Fortress, so we wanted to check back in and show a few more of the ways this update will manifest itself. Again, we've bubbled in the important bits. This is how the interface will look during a siege (pending any tweaking before the patch arrives). On the top, you'll see we've moved the spell casting buttons. The timer is now graphical, and appears as a pie chart that slowly turns red. There's also an orb on the left of the spell buttons... more on that in just a second. The power charge bar has long been a hassle. You're aiming the cannon, but at the same time you want to see how much you're charging your shot. You can't look at both at once... until now. We've placed a golden ring around the cursor that fills now to show your current charge level. This means you can watch what the power…
- "The Interface Update" Preview, Part 2 - 20 January 2015
Hey everyone. It's been a bit since the first preview of the interface overhaul coming to Blasted Fortress, so we wanted to check back in and show a few more of the ways this update will manifest itself. Again, we've bubbled in the important bits. This is how the interface will look during a siege (pending any tweaking before the patch arrives). On the top, you'll see we've moved the spell casting buttons. The timer is now graphical, and appears as a pie chart that slowly turns red. There's also an orb on the left of the spell buttons... more on that in just a second. The power charge bar has long been a hassle. You're aiming the cannon, but at the same time you want to see how much you're charging your shot. You can't look at both at once... until now. We've placed a golden ring around the cursor that fills now to show your current charge level. This means you can watch what the power…
- "The Interface Update" Preview - 13 January 2015
We can confirm that The Interface Update will in fact be the first big update to Blasted Fortress. It may sound a little boring, but the Interface Update is important and provides a skeleton for our future endeavors. It's an absolute necessity for the big content update, too. We wanted to share with everyone how progress is going, so come along and we'll start off by showing a preview of the home base screen with the Workshop window up. A, B, C: Your resources are now on a slim-looking top bar. Rather than having resources, season, and experience all separately floating around, they've all been combined on this bar. Tooltips are now available for Talismans (B) to explain what the bar is for in case new players are confused. D: The Ammo Workshop window is being updated with bigger buttons that sit in an expandable window that can be scrolled using the scroll bar. Why is this useful? Well…
- "The Interface Update" Preview - 13 January 2015
We can confirm that The Interface Update will in fact be the first big update to Blasted Fortress. It may sound a little boring, but the Interface Update is important and provides a skeleton for our future endeavors. It's an absolute necessity for the big content update, too. We wanted to share with everyone how progress is going, so come along and we'll start off by showing a preview of the home base screen with the Workshop window up. A, B, C: Your resources are now on a slim-looking top bar. Rather than having resources, season, and experience all separately floating around, they've all been combined on this bar. Tooltips are now available for Talismans (B) to explain what the bar is for in case new players are confused. D: The Ammo Workshop window is being updated with bigger buttons that sit in an expandable window that can be scrolled using the scroll bar. Why is this useful? Well…
- Regarding Pre-Steam Players - 9 January 2015
Hello! As forum users have brought up, some of you actually owned the game prior to its Steam release. The intent is definitely not to make you buy the game again; that's no good. We're currently attempting to load Steam keys into the Indie Game Stand and Desura stores. This process could take the rest of the night. We'll post another announcement as soon as this has been done. Blasted Fortress was also available as part of a few bundles: Indie Royale and the Flying Bundle. We want to get keys into the hands of all owners, and we're going to work with the teams responsible for those bundles to see if we can distribute Steam keys directly through them. If not, we'll find another way. Thanks for your patience while we go through this process.
- Regarding Pre-Steam Players - 9 January 2015
Hello! As forum users have brought up, some of you actually owned the game prior to its Steam release. The intent is definitely not to make you buy the game again; that's no good. We're currently attempting to load Steam keys into the Indie Game Stand and Desura stores. This process could take the rest of the night. We'll post another announcement as soon as this has been done. Blasted Fortress was also available as part of a few bundles: Indie Royale and the Flying Bundle. We want to get keys into the hands of all owners, and we're going to work with the teams responsible for those bundles to see if we can distribute Steam keys directly through them. If not, we'll find another way. Thanks for your patience while we go through this process.