Enemy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews161
- Release dateMar 17, 2015
- DeveloperTom Johnson
- PublisherTom Johnson
Company pages: Developer: Tom JohnsonPublisher: Tom Johnson
Enemy Steam news
Enemy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Game Announcement and Enemy Steam Workshop Support! - 13 March 2018
New Game! I'm happy to announce that I'm developing a new game. If you liked Enemy, I hope you'll consider supporting Ecosystem. Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born. Enemy Steam Workshop Support! This has been in the works for a long time: Enemy has support for Steam workshop! You can visit it right now at http://steamcommunity.com/app/339570/workshop/. You'll find new environments…
- New Game Announcement and Enemy Steam Workshop Support! - 13 March 2018
New Game! I'm happy to announce that I'm developing a new game. If you liked Enemy, I hope you'll consider supporting Ecosystem. Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born. Enemy Steam Workshop Support! This has been in the works for a long time: Enemy has support for Steam workshop! You can visit it right now at http://steamcommunity.com/app/339570/workshop/. You'll find new environments…
- Demo version, difficulty levels, free camera rotation, better squaddie action UI, and more. - 4 June 2015
Hello everyone! This is just a brief announcement to sum up the changes that I've made this past month. Several new features were added to the game: difficulty levels (including an easier difficulty level that allows saving), free camera rotation, making the hotels functional, and action confirmation (with a tooltip of how much time you will have after performing the action). There have also been more bugfixes, and there's now a free demo so people who are interested can try out Enemy, with saves that carry over to the full game. v1.05 6/2/2015 Enable free rotation of camera in addition to viewing from the four cardinal angles. Hold 'Alt' and move the mouse to free-rotate. Action confirmation: when you first click to perform an action, the selection box and path-to-target will turn white and a tooltip will appear with the action name and the amount of time your character will have after…
- Demo version, difficulty levels, free camera rotation, better squaddie action UI, and more. - 4 June 2015
Hello everyone! This is just a brief announcement to sum up the changes that I've made this past month. Several new features were added to the game: difficulty levels (including an easier difficulty level that allows saving), free camera rotation, making the hotels functional, and action confirmation (with a tooltip of how much time you will have after performing the action). There have also been more bugfixes, and there's now a free demo so people who are interested can try out Enemy, with saves that carry over to the full game. v1.05 6/2/2015 Enable free rotation of camera in addition to viewing from the four cardinal angles. Hold 'Alt' and move the mouse to free-rotate. Action confirmation: when you first click to perform an action, the selection box and path-to-target will turn white and a tooltip will appear with the action name and the amount of time your character will have after…
- Steam trading cards, extra music tracks, performance improvements, and fixes. - 12 April 2015
Hello everyone! This is just a brief announcement to sum up the changes that I've made this past month. I've been pretty heavily focused on fixes, performance, and stability, but there's also some new music and some new ambient sounds, along with Steam cards and badges. Version 1.03 4/9/2015 Add Steam trading cards. Add lots of optimizations to visibility algorithms. Handle non-ASCII characters in the user's documents directory. Fix: characters take fall damage when they pick up a floating special block. Fix: fix bug where characters could be launched into the sky and then get stuck there. Fix: ambient sounds transition correctly. Fix: when a character is melee attacked and pushed off a cliff, they would snap back onto the cliff. The region of morale damage around an attack is now spherical rather than a cube. Slightly reduce the variability in the amount of morale damage. Version 1.02…
- Steam trading cards, extra music tracks, performance improvements, and fixes. - 12 April 2015
Hello everyone! This is just a brief announcement to sum up the changes that I've made this past month. I've been pretty heavily focused on fixes, performance, and stability, but there's also some new music and some new ambient sounds, along with Steam cards and badges. Version 1.03 4/9/2015 Add Steam trading cards. Add lots of optimizations to visibility algorithms. Handle non-ASCII characters in the user's documents directory. Fix: characters take fall damage when they pick up a floating special block. Fix: fix bug where characters could be launched into the sky and then get stuck there. Fix: ambient sounds transition correctly. Fix: when a character is melee attacked and pushed off a cliff, they would snap back onto the cliff. The region of morale damage around an attack is now spherical rather than a cube. Slightly reduce the variability in the amount of morale damage. Version 1.02…
- X-COM Meets Wreck-It Ralph: Enemy - 19 March 2015
I haven’t played the recently released Enemy for anywhere near long enough to do a judgement but I’ve spent enough time with the game to burn down a gangster’s house and make a tree fall onto a skellington. I burned the house down in the first ten minutes after installing. Successfully Kickstarted last year, Enemy is a one-dev project with (original) X-COM style turn-based tactical combat. The game world is a procedurally generated mash-up of traditional gaming genres, which means your party might have a bomb-lobbing platformer hero and a monster-hunting Castlevania-type fighting side by side. Environments and enemies are similarly drawn from gaming history and all of the combat takes place in destructible, physics-driven voxel environments. …
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 June 2015 | Demo version, difficulty levels, free camera rotation, better squaddie action UI, and more. | 4249665521681319665 |
| 2 | 12 April 2015 | Steam trading cards, extra music tracks, performance improvements, and fixes. | 4249665521681319778 |
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