SPSTEAMPULSELIVE ANALYTICS
Liminal City: Axiom of Maria - Chapter One

Liminal City: Axiom of Maria - Chapter One Steam metadata

Studio Ganzheit | February 2027 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3397260
  • PriceNo longer available on Steam Store
  • Release dateFebruary 2027
  • DeveloperStudio Ganzheit

Liminal City: Axiom of Maria - Chapter One metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3397260
  • PriceNo longer available on Steam Store
  • Release dateFebruary 2027
  • DeveloperStudio Ganzheit
  • PublisherStudio Ganzheit
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Studio GanzheitPublisher: Studio Ganzheit

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Liminal City: Axiom of Maria - Chapter One Steam metadata

Liminal City: Axiom of Maria - Chapter One metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3397260/metadata
Steam Communityhttps://steamcommunity.com/app/3397260
PCGamingWiki search
IGDB searchSearch IGDB for Liminal City: Axiom of Maria - Chapter One

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Adjustable Difficulty

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 260813 Dev. Update - 13 August 2026

    I'm working on background revisions along with some demo updates. Once the complete build is ready around late September to October, I should be able to start testing and voice recording.Fixed an occasional crash.Fixed a bug related to boss cameras.Added quality-of-life features such as player visibility and ledge stopping.Fixed the early-game UX and several gameplay bugs.Thank you.

  • Two months, one boss, and the work that's left - 3 July 2026

    The final boss is roughly done. Two months, and it was hard.Since it's the final boss, the thought would sometimes surface — how few people will actually reach it. But then I'd remember that the people who do are exactly the ones worth making this for, and I'd put my head back down and keep going.Now I'm moving into full assembly. Replacing the placeholders with final versions, shoring up the gameplay where it needs it, finishing the story, renewing the dialogue to match, and getting the voice acting properly recorded. A lot left to do, but the end is in sight.Thank you for following along — it's what keeps this going.

  • April 2026 Demo Update & Dev Progress - 28 April 2026

    Demo updates and boss work are both ongoing. Demo changes below:Various boss-related bug and glitch fixesMinor early-game UX adjustmentsWall run controls revised After a long round of feedback-driven iteration on wall run, I've come almost full circle back to where I started. Tap the direction key once after touching the wall to begin running.Scan controls revised In addition to the existing Tab hold, you can now toggle scan with Caps Lock, similar to the gamepad setup.Boss work continues — one of the last two is nearly done. Below is a mood trailer. I tried something a little different with this one.Thanks.

  • Final Stage Design Completed, Boss Work, etc. - 28 March 2026

    The stage design for the virtual world 'Threshold' has been completed. I am working on the boss of 'Threshold', which is also the second-to-last boss. The current goal is to complete two bosses, story-related events, and basic tuning by June. In addition, the early gameplay of the demo, wall-running, and other aspects have been modified.

  • Demo Update, Final Stage Progress & Gameplay Improvements - 24 February 2026

    While working on the demo update, I have finally completed one of the last three final stages. My goal is to finish the remaining two stages and two bosses by June.The updates for the demo are as follows:ImprovementsEnhanced Wall Jump Controls: A special thanks once again to Nikolai Boidalo from DTF for the gameplay footage and invaluable advice.Improved Camera Collision: Refined for a smoother viewing experience.Combat Difficulty Adjustments: Balanced the overall combat difficulty and added a new enemy type that significantly replenishes accumulated attack points.Modified Scan Effects: Updated for better visual clarity.Bug FixesFixed enemy spawn bugs in the Tutorial and Area 170.Fixed various other bugs and glitches to improve stability.

  • Demo V2.2 Update - 19 January 2026

    The demo has been updated to version 2.2. This release significantly modifies the early game progression and partially revamps the player skill system. Additionally, multiple bug fixes and optimizations have been implemented. I have also prepared a Demo 2.2 update trailer featuring a new feel, pacing, and music.As always, thank you for your support.

  • DevLog 2025 Wrap-up - 30 December 2025

    I have compiled a development summary to mark the end of 2025. I am constantly gaining new insights and learning every month during this process. Development is currently a bit over two-thirds complete. My plan for next year is to conduct testing, participate in Next Fest, and release Liminal City: Axiom of Maria. I am also preparing a major demo update for January. Thank you for your continued interest and I wish everyone a Happy New Year.

  • Devlog Nov. 2025: New Enemy, Sea Tram, and Lotus One - 23 November 2025

    I'm continuing to polish the demo while working on the next stages. Please check the video. Thanks as always.

  • Demo V2.0 Trailer - 20 October 2025

    Since the demo launch in April, I've been continuously improving the game based on your feedback. Here's a new trailer featuring the updated build.I'm currently working on the second stage, the threshold, and aiming for Next Fest 2026 and Early Access release.

  • Demo Major Update - UI Renewal and Many Improvements - 17 August 2025

    There have been countless fixes since the demo release, and this time I’ve made another major round of updates.I ran an event where players could get a key by sharing gameplay footage, and many people joined in. Among them, Lori completely redesigned the UI, which turned out so much better than the original that I rebuilt everything over three weeks. Lori also kept giving feedback during the process. I’ve already thanked him several times, but I’d like to take this chance to thank him again.Thanks to all the feedback, I was able to fix many unexpected bugs and improve the flow of progression. Especially in the early game, a lot has changed to account for playstyles I hadn’t anticipated.I also moved the boss hall further back, replacing the old spot with a new hall focused on story content and wall jump practice. The wall jump itself has been greatly improved as well.It’s the first time…

  • June 2025 Demo Update - 4 July 2025

    Voiceover for DialogueFull voiceover for all in-game dialogueEarly story delivers more details naturallyAI voice for now, proper recording plannedTutorial UpdateActive Imagination plus in-game tutorial flowRelated bug fixesBoss Fight UpdateBoss camera adjustments for better viewVisual clarity and FX improvementsNew telegraph before triple shotController ImprovementsCombat camera triggers only on attack with gamepadMinor glitches fixed

  • May 2025 Demo Update and Development Progress - 5 June 2025

    Demo UpdateI’ve been updating the demo, alongside ongoing work on the next stage of the main game. Below are the contents of the May demo update.Early Game Improvements Dialogue amount adjustments, event fixes Added dialogue speed control feature Other glitch and lighting fixesAccumulative Attack Improvements Improved accumulative attack tutorial Minor system adjustmentsMiscellaneous Negredo Gate event Boss battle improvements World map UI, and other UI fixes Turkish language added: Total 12 languages supportedNext Stage in Development: ThresholdThreshold, currently in development and not included in the demo, is a cache-like space between reality and Beyond—the virtual world where the dead are backed up. Unlike Beyond, Threshold doesn’t mimic reality precisely. It often breaks physical laws and serves as a transitional system zone.If you’d like to follow behind-the-scenes updates on Li…

  • Turkish Language Support Added - 6 May 2025

    Turkish has been added to the list of supported language options. The game now offers a total of 12 language options: Korean, English, Simplified Chinese, Traditional Chinese, Japanese, Spanish, Latin American Spanish, Russian, French, German, Brazilian Portuguese, and Turkish.

  • Demo Major Update – New Trailer Out - 4 May 2025

    Since the demo launch on April 1st, I've made major changes based on community feedback. Here's what’s new: Unlocked Traversal Freedom Acrobatic movement is now available much earlier, with location restrictions removed entirely. This opens up the world after the initial tutorial, giving players more freedom to explore and experiment with movement-based mechanics. Quest progression was also adjusted to allow for more open-ended exploration, and several areas were reworked to support freer traversal. Lightweight Dialogue System You no longer need to open the dialogue window every time—conversations now appear as compact messages on the right side of the screen. Keyboard users can adjust the display speed of these messages on the fly, and all players can do so via Settings > Game Settings > Dialog Display Speed. Boss Fight Improvements I've addressed frustrating elements in the boss fight…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3397260
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFebruary 2027
DeveloperStudio Ganzheit
PublisherStudio Ganzheit
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Humanity chose euthanasia. AI tended the ghost city of Seoul, shaping it with the care and wrongness of early AI's awkward drawings. Someone has been waiting for you, in this elegiac 3D Platformer Metroidvania.

About this game

AI Dystopia Humanity chose euthanasia — they stopped marrying, stopped having children, and withered away. AI tended to the empty reality they left behind. It filled waterless aquariums with whale bones, and hung theater entrances in midair. Like the awkward hands early AI once drew — careful, and wrong. The reality humanity left behind became AI's unconscious, and humans became something akin to monsters wandering through it. You follow a voice you cannot trust, and step in anyway. Metroidvania Exploration As you gain new abilities, walls become paths, chasms become passages, and gaps become entrances. Newly opened spaces loop back to where you've already been. Combat & Boss Battles Great trials stand in your way. Each one you pass makes you more whole.

Supported languages

English * , Korean, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
55DualShock Controller Support
65Subtitle Options
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Liminal City: Axiom of Maria - Chapter One's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Liminal City: Axiom of Maria - Chapter One's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Liminal City: Axiom of Maria - Chapter One at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.