Void Harvest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3397460
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperLoneBit
- PublisherLoneBit
- Parent gameNot available
Genres: Action, Adventure, Casual, Indie, Strategy
Company pages: Developer: LoneBitPublisher: LoneBit
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Void Harvest Steam news
Void Harvest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DevLog #13 - Quests and notifications - 3 August 2025
Hello,Take a look at the latest DevLog presenting first quest chain which is also a tutorial to the game plus notification system to keep players on track. I'm working hard on the next update and hope to make it BIG! Stay tuned for more details!
- DevLog Update #12 - 16 June 2025
Hello everyone! After the previous playtest I wasn't happy with the way flying works. I've implemented the point and click mechanism because it was easier but at the end it was not engaging and challenging at all. I've always wanted to make the game as engaging and accessible as possible so I've decided to change it so that you can manually fly your ship instead of just clicking in a RTS style. This means more fun flying around, more challenges and dangers but most importantly this opens a possibility to implement controller support. Check out the latest update video linked below.
- Big changes are coming to how you explore the stars! - 31 May 2025
Hello explorers! Over the past few weeks, I’ve been focused on making space exploration more thrilling and less about drifting aimlessly through the void. You spoke, I listened: no more wandering around empty space hoping to stumble on something cool. Now, you’ll be able to scout the map before you even leave the station! That’s right, points of interest are now visible before takeoff. Once you're out there, you’ll be able to scan mysterious locations in real-time, but there's a twist: scanning requires precision, and you won’t immediately know what you've found. Is it treasure? A trap? Gateway to the unknown or something... alive? Don’t worry, you’ll unlock new talents that improve your scanning skills and give you the edge in identifying what lies beyond the stars. Enough talk, check out my latest DevLog video and see the new system in action!
- Open Beta Summary - 2 May 2025
Hello everyone, It has been almost one week since the open beta was closed. I've received enough quality feedback from players and I want to say thank you! I want you to know that your opinion means a lot to me and I'm going to address the issues you've mentioned to make the game more entertaining. In the next few days I will be working on preparing the roadmap which I want to share with everyone. There is a plenty of features coming so stay tuned for further updates.
- Void Harvest - open beta is now available! - 12 April 2025
Greetings explorers! This beta offers a small slice of the full experience, but there's already plenty to dive into: Explore one playable map filled with dangers and discoveries. Mine asteroids, some are unstable and will explode if you're not careful. Search and scan abandoned debris to uncover hidden blueprints. Level up your character, earn skill points, and experiment with a limited talent tree. Refine ore and craft a functional shield module. Equip the shield to protect yourself while mining and surviving the void. Your feedback will help shape what’s next. Jump in now and let me know what you think! This test will run for two weeks, starting April 11th at 6PM CET and ending April 28th at 9AM CET. You can leave feedback directly in-game via a Google Form – it really means the world to me and helps shape the future of the project. I’ve also set up a Discord channel, where you can re…
- Void Harvest – Open playtest dates & info - 6 April 2025
Hey everyone! I’ve been working on this space survival game for a while now, and I’m finally ready (and a little nervous) to open the first technical playtest to the public! This is a huge moment for me, and I’d love your help testing how the game runs on different setups. This playtest only shows a small slice of the full experience. Here’s what you’ll be able to do: 🌌 Explore one playable map. 🪨 Mine asteroids, some are unstable and will destroy you. 🚀 Search abandoned debris, scan them, and uncover hidden blueprints. 🧠 Level up, earn skill points, and access a limited talent tree. ⚙️ Refine ore and craft a shield module using what you discover. 🛡️ Equip the shield to protect yourself while mining. This test will run for two weeks, starting April 11th at 6PM CET and ending April 28th at 9AM CET. 💬 You can leave feedback directly in-game via a Google Form – it really means the wo…
- Void Harvest Public Test Branch Coming Soon! - 28 March 2025
I'm excited to announce that I'm preparing to open up a Public Test Branch for all players! This is your chance to jump in early, experience game features, and help me refine the game before the next big update. Your feedback will be crucial during this phase, and I'll be actively monitoring your suggestions, bug reports, and gameplay experiences to improve the game before pushing it to the main branch. For more updates and behind-the-scenes content, join me on Discord X (Twitter) YouTube TikTok Stay tuned and thank you for being part of this journey ❤️
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