Lootlands: Idle ARPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3397910
- PriceNo longer available on Steam Store
- Release dateComing soon
- Developerpeika
- Publisherpeika
- Parent gameNot available
Genres: Adventure, Casual, Indie, RPG
Company pages: Developer: peikaPublisher: peika
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Lootlands: Idle ARPG Steam news
Lootlands: Idle ARPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Skills and Automation | Dev Diary #3 - 19 January 2026
Hey everyone! It's been a while since the last dev diary, but I will try to be more consistent from now on.Current main menu design.SkillsSkill system in Lootlands is a very tricky topic, and frankly, it's the system we've reworked the most since we started working on the game. Afterall, this is where most of the "Action" in an ARPG comes from. So how do we keep that action in an idle game? Well, it needs to adapt to the idle genre for sure, and the way to do it is not crystal clear.Initially, we decided skills should be part of items. So if you wanted a "Fireball" skill, you'd need to drop a staff that casts it. This sounded fun in our heads but turned out to be really tedious and grindy. Not only would you need to drop items with the affixes you need, but you'd also need to make sure it has the skill you want. It also made it difficult to build deeper systems around these skills, so w…
- Storage, Shops, and Basics of Itemization | Dev Diary #2 - 18 November 2025
Hello again.In the first dev diary I talked about the basic loop of Lootlands and why an idle ARPG makes sense in the first place. This time we zoom in on three systems that quietly run the whole game: storage, shops, and itemization.These are the parts that decide whether loot is something you think about, or something you fight against.StorageStorage in Lootlands is quite simple.You start with a simple, readable stash. From there you can upgrade it in two ways:Add more tabsAdd more rows inside existing tabsSo if you like tidy, themed tabs, you can just keep buying new ones. If you like one giant dump tab that grows with you, you can just keep stretching a few tabs vertically. Both upgrades cost gold, which gives you a steady money sink that is always useful but never mandatory.A few key points:Storage is shared between all charactersYou never need mule charactersMoving gear between bu…
- Basics of an Idle ARPG | Dev Diary #1 - 4 November 2025
Hello hello!This is our first Steam post and our first dev diary. I’ll try to keep these coming regularly and give you insight into what we’re working on. I’ll keep the tone casual so anyone can read it without falling asleep. Alright, here goes nothing.Basics of an Idle ARPGIntroductionAs you probably know by now, Lootlands is an idle ARPG. Making an idle game out of a genre that literally has the word action in it is a strange challenge, but the more I thought about it, the more sense it made.Like a lot of people, my ARPG journey started with Diablo. I am also a big Path of Exile fan. I discovered PoE during a hectic period of life and have been busy ever since, so my playtime sits at just above 600 hours. Every season I pushed to reach that moment when my build could one-shot things, or at least idle through some league mechanics. That contrast between the exhausting grind and the sw…
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