- Exciting New Updates for Starwalker - Discover the Wonders of Luminaris! - 25 February 2024
🚀 Greetings, Starwalkers! We are thrilled to announce some stellar updates to our cosmic adventure, Starwalker, that are sure to enhance your journey through the enigmatic planet Luminaris! Here's a sneak peek at what's new in the latest patch: 🌌 New Discoveries on Luminaris Fascinating Materials & Metals: Delve into the world of Luminaris and discover unique materials like Luminite Crystals, used in laser ammo, and Starplasm Quartz, essential for starship repairs. Plus, unearth metals like Aerolium for lightweight constructions and Conductium for advanced electronics. Stunning Visuals: Get ready to be captivated by the breathtaking depiction of these materials, rendered in high-quality graphics that bring the world of Luminaris to life. 🔧 Gameplay Enhancements Creature Spawner Update: With our refined Spawner.cs, creatures now emerge in a more dynamic and unpredictable manner, addin…
- Starwalker - Reboot - 2 June 2017
Starwalker is going through some changes. We will focus mainly on dialogue, the rpg element and the skills. There will be combat and shooting of course, but Starwalker is on the road to become a scientific exploration game. - New skills and attributes system. - New professions. - Space exploration with planets, systems and galaxies. - Build your power through knowledge and diplomacy to defeat the aliens.
- Starwalker - Reboot - 2 June 2017
Starwalker is going through some changes. We will focus mainly on dialogue, the rpg element and the skills. There will be combat and shooting of course, but Starwalker is on the road to become a scientific exploration game. - New skills and attributes system. - New professions. - Space exploration with planets, systems and galaxies. - Build your power through knowledge and diplomacy to defeat the aliens.
- 18th August - Update - 18 August 2016
- More work on Asmunus III and IV - Aim system and laser blasters in place - Alien ruins in Asmunus III - Side quests - Main quest
- 18th August - Update - 18 August 2016
- More work on Asmunus III and IV - Aim system and laser blasters in place - Alien ruins in Asmunus III - Side quests - Main quest
- New Update - August 12th - 12 August 2016
- Combat system fixed - Geology skill working (find oil, uranium and ununpentium to fuel your ship) - Linguistics skill working - Asmunus System ready to be explored - Raw materials ready for the crafting system
- New Update - August 12th - 12 August 2016
- Combat system fixed - Geology skill working (find oil, uranium and ununpentium to fuel your ship) - Linguistics skill working - Asmunus System ready to be explored - Raw materials ready for the crafting system
- Weekly Update - August 6th - 6 August 2016
New professions system implemented. Chose your profession and gain additional skill points! - Chemist - Linguist - Fighter - Sniper - Geneticist - Geologist - Doctor - Engineer and others! Now you can chose among the 18 professions and biographies. With the professions, we implemented 18 different background stories and appearances for your characters. Each character with its own purpose and background.
- Weekly Update - August 6th - 6 August 2016
New professions system implemented. Chose your profession and gain additional skill points! - Chemist - Linguist - Fighter - Sniper - Geneticist - Geologist - Doctor - Engineer and others! Now you can chose among the 18 professions and biographies. With the professions, we implemented 18 different background stories and appearances for your characters. Each character with its own purpose and background.
- July 2016 Update - 23 July 2016
Starwalker is going through some major changes. Let us know what you think about them. - We changed the main avatar. A less complex avatar has raised the amount of possibilities for armor, clothes and weapons we're gonna have in the game. - You don't start on Earth anymore. Although Earth has been destroyed and it's a planet in the game, a single survivor (you) already managed to travel to the Asmunus System and crashed in an alien planet. That's where your adventure will begin. - Skill list and attributes are still the same, the rpg old-school system hasn't changed. - If you want to beta-test for us, contact me on email [email protected]
- July 2016 Update - 23 July 2016
Starwalker is going through some major changes. Let us know what you think about them. - We changed the main avatar. A less complex avatar has raised the amount of possibilities for armor, clothes and weapons we're gonna have in the game. - You don't start on Earth anymore. Although Earth has been destroyed and it's a planet in the game, a single survivor (you) already managed to travel to the Asmunus System and crashed in an alien planet. That's where your adventure will begin. - Skill list and attributes are still the same, the rpg old-school system hasn't changed. - If you want to beta-test for us, contact me on email [email protected]
- Changes in MP Game Studios - 7 January 2016
I regret to inform that Rafael is no longer our lead designer. He received a proposal from a big company and decided to move on. However, Starwalker will also move forward. We are in contact with two new designers and they are already working with us. This game is an old dream of mine and it's becoming something really incredible. Aron Moreira MP Game Studios
- Changes in MP Game Studios - 7 January 2016
I regret to inform that Rafael is no longer our lead designer. He received a proposal from a big company and decided to move on. However, Starwalker will also move forward. We are in contact with two new designers and they are already working with us. This game is an old dream of mine and it's becoming something really incredible. Aron Moreira MP Game Studios
- November Update - 30 November 2015
First dialog is done. I want players input on how it looks and if it's working well, this is how dialogs will be in the game. You can also check the day/night cycle and use the bed to rest. Feel free to explore the building, and don't worry about the aliens for now. You're safe, but they're out there. You can also check the new inventory system - it's not ready yet, but it's coming. Character sheet is done and we're also working on a tutorial. Just let me know if you prefer that the tutorial takes up the entire screen and teaches you how to play or just small warnings on the side.
- November Update - 30 November 2015
First dialog is done. I want players input on how it looks and if it's working well, this is how dialogs will be in the game. You can also check the day/night cycle and use the bed to rest. Feel free to explore the building, and don't worry about the aliens for now. You're safe, but they're out there. You can also check the new inventory system - it's not ready yet, but it's coming. Character sheet is done and we're also working on a tutorial. Just let me know if you prefer that the tutorial takes up the entire screen and teaches you how to play or just small warnings on the side.
- Starwalker Development - 26 November 2015
Much has changed in Starwalker. We basically heard everything that was said when people first saw the horrible game we launch as Early Access and decided to change so much. Things are looking up, our system is each day more mature and things are starting to settle down in the game. We had a lot of problems with the skills layout, a lot of disagreement about the HUD, fights about the darkness and struggles to change or preserve ideas. Now the HUD has changed, no more bars, only numbers (don't worry, you can hide simply pressing H anytime) and the darkness is gone. You'll start in broad daylight and you'll have a whole day to survive the aliens before night falls. There are no streetlights and a lot of smoke and the alien motherships are blocking moonlight, so night is still gonna be dark, but you have time to find a regular or alien flashlight. Your safehouse is also not gonna be dark at…
- Starwalker Development - 26 November 2015
Much has changed in Starwalker. We basically heard everything that was said when people first saw the horrible game we launch as Early Access and decided to change so much. Things are looking up, our system is each day more mature and things are starting to settle down in the game. We had a lot of problems with the skills layout, a lot of disagreement about the HUD, fights about the darkness and struggles to change or preserve ideas. Now the HUD has changed, no more bars, only numbers (don't worry, you can hide simply pressing H anytime) and the darkness is gone. You'll start in broad daylight and you'll have a whole day to survive the aliens before night falls. There are no streetlights and a lot of smoke and the alien motherships are blocking moonlight, so night is still gonna be dark, but you have time to find a regular or alien flashlight. Your safehouse is also not gonna be dark at…
- Starwalker's Indiegogo Campaign - 10 March 2015
http://igg.me/p/starwalker--3/x/8039357 Support Starwalker and get special perks to be part of the creative team and design new missions, characters and even whole planets with us!
- Starwalker's Indiegogo Campaign - 10 March 2015
http://igg.me/p/starwalker--3/x/8039357 Support Starwalker and get special perks to be part of the creative team and design new missions, characters and even whole planets with us!
- Update 02/08/2015 - 8 February 2015
Today we updated Starwalker to fix some minor issues, such as: - Flashlight intensity increased; - Day/Night cicle; - Open Lock skill fixed; - Higher dexterity helps evades enemies blows; - All resources to build an alien ship available; A tutorial will be added on the next update, along with the Stealth and Robots skills.