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Tower Of Penguinaria

Tower Of Penguinaria Steam news

RpgPenguin | Jan 2, 2025 | game

Released

0players observed · 24 September 2026 - 22:32:12 UTC

AdventureIndieRPGFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Tower Of Penguinaria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews18
  • Release dateJan 2, 2025
  • DeveloperRpgPenguin
  • PublisherRpgPenguin

Genres: Adventure, Indie, RPG, Free To Play, Early Access

Company pages: Developer: RpgPenguinPublisher: RpgPenguin

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Tower Of Penguinaria Steam news

Tower Of Penguinaria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Animations Update - 26 August 2025

    OverviewThis is an update that includes new models for the Hero and Jacob, and new animations for a brand new room, and the Hero! This is in addition to a ton of bug fixes, QOL reworks and laying the foundation for more complex rooms, and tower generation.What's New○ The Hero has a brand new look○ Jacob the Heroes Hero also has a softer more ethereal look○ The Hero can walk now! Instead of sliding across the floor they now have a fully animated walk and idle animation!○ 300% more interact dialogue in the game (Pressing Space over a background object to learn more)○ Hero now flashes red or green, when they take damage, or heal○ Added RoomOfSacrifice. Interacting with the VultureTotem in this room offers great risk, but also great reward... \○ Sneaking in some threads of storyFixes And QOLFixed Arctic AssaultFixed projectile particles being In front of the projectileFixed dungeon ambient…

  • New Game Plus, and Win Game colliders - 25 April 2025

    These were a little small so I made them bigger, also I forgot about the second Jacob/Ghostguin

  • Bait inflation Increased - 25 April 2025

    Sorry everyone. Upon buffing fish we have need to inflate bait prices once again. Everyone wants these brand new fish! (inflation occurs at max floors 12 and 24 specifically). Other Fixes Seals no longer phase through walls Enhanced Strikes works correctly (It was two scripts before, now it is one script that works)

  • Quick Magic Fix - 25 April 2025

    You can no longer reduce monsters attack below 1 (Healing the player when monster attacked)

  • Fishing Buff - 25 April 2025

    Increased Fishing quality threshold from 3 to 2 for health (Meaning 6 quality gives 3 health) 7 to 6 for magic and Attack (Meaning 6 quality gives 2 of those stats respectively)

  • The Legendary Fish - 25 April 2025

    Ways To Win During This Event There Are Two Ways To Win Be The First To Catch The Legendary Fish Before The Challenge Time Expires Catch The Fish With The Highest Quality The Legendary Prismatic Fish There is a Fish known only in name as The Prismatic Fish. This legendary fish is hard to come by but offers a great slew of skills to go forth into the dungeon with. Can you be the fist to catch it? Quality Fisher The Max Fishing quality is determined by how far in the dungeon you have gone (Including New Game +) so if The Legendary Fish has already been caught, or if you want to hedge your bets, then this is the challenge for you. Simply catch the best quality fish! How To Submit My Fish Where To Post Steam has a built in feature called "Screenshots" (as seen in the community tab). How To Screenshot Steam by default uses f12 to take a screenshot for any game. Take one of those screenshots…

  • Random Particles No Longer Appear In Dungeon - 24 April 2025

    This was do to an offscreen particle made for the projectiles. It is now moved completely out of view (Since Unity occasionally sent a projectile with such force that it traveled on screen).

  • Collider Patch - 24 April 2025

    No longer can coins, or monsters, be outside of the colliders! I didn't touch them before as they were hard coded and I was new to Unity, but after changing some script they are now dynamically (And correctly) at the start of the first room and at the edge of the stairwell! Thanks for all the support so far, so now go forth and enjoy more room in the Tower! (Oh also we now have zero AI art)

  • Projectile Changes - 22 April 2025

    I have nerfed almost all of the projectiles so they now have a wider and taller hitbox. This should allow for a greater success rate in terms of parrying. This also makes the Wizards Eye less lethal, as before you couldn't parry when the projectile was above you, but you still took damage. Now you can parry in from any height or depth. Wizards Eye Projectile speed buffed (was 10 now is 15) Sealsorer Projectile speed buffed (Was 25 now is 30) All projectiles now have trails, and will properly make noise

  • Day 2 Hot Fixes - 20 April 2025

    Rewrapped the correct shop text this time Fixed Enhanced Strikes not requiring mana

  • Day 1 Patches pt 2 - 20 April 2025

    While Blue Was Playtesting He Found The Following Errors Arctic Assault was ineffective against the Cold Rat Boss (Floor 10) Shop had overflowing text at higher levels Magma Slime Chamber had a gatling gun of fireballs near the exit (The delay was set to 0 XD) All Of Which Have Been Fixed

  • I Noticed The Escape Morb Text Was Hard/Impossible To See - 19 April 2025

    So I changed the text color to white which then let me notice other things... HP Now Displayed As Hp/MaxHp Parry Window Is Bigger For Projectiles Combat Text Moved To The Left (Instead Of Above) The Button I Tripled The Fire Rate Of The Sorcerers Eye Escape Morb Text On Left (To Prevent Overlap) Inventory Now Has Dynamic Size Changes Combat Text No Longer Has Margins (I Have No Idea How This One Even Happened To Begin With XD) Deleted Some Unused Assets

  • Minor Whoops - 19 April 2025

    The music in the fishing zone was 67% too loud

  • The Major Update Is Here! - 19 April 2025

    Completely Reworked Graphics Dungeons Backgrounds New Assets More Music More Sound Effects For the goal of removing AI Art. Let's just say the purge was successful in that regard. Content I'm not going to leave you with only a complete graphical overhaul however. That would be too easy! So I added a fishing zone, new dungeon rooms, and even a menu (So you don't have to alt-f4 Whenever You Want To Leave). With a sub menu for cheats! This in addition to doing so many bug fixes I can't even recall!!! Hope you enjoy and have a great day and or night!

  • Huge Update Incoming - 11 April 2025

    Hello everyone, Rpg Penguin here. Here to announce that there's been a lot going on these past months that pertain to the future of Tower Of Penguinaria! So far we have made huge strides in removing all of the AI art placeholders. But just changing the graphics isn't enough for us at Penguins Incorporated (Our unofficial company name), so I have been hard at work, working on more content for you all to enjoy and replacing all the old background and dungeon art! As Blue has been setting up the assets for a brand new location where one may partake in everyone's favorite roguelike pastime... Gambling! Addressing Responses To my surprise there has been a lot of in depth reviews coming in for The Tower Of Penguinaria So here are a few I want to talk about. To start reviewer Coke_Can pointed out something crucial that I have been focusing my efforts on when it comes to dungeon design. Coke_Ca…

  • Day One Patches - 3 January 2025

    There was a really big issue where the tutorial didn't play upon launching the game for the first time. This has been fixed. Other Bug Fixes: Wizard Hat overlaps inventory menu Jacob (The ghost that you see on the far right side of the skill point allocation area (Kenos)) Had some unclear tips which have been reworked Arrow keys will now close the inventory New Features: Tutorial expanded upon to further delve into mechanics Max floor is now shown under days Skill points have been shifted more right in Kenos to be clearer on smaller devices More tips have been added Working On: After fighting an enemy in the tower the background music doesn't loop properly Screens should be resized according to devices so that all information is visible Additional Testing: I need to see if this update deletes progress if it does I will start working on a fix for next update

Patch notes and updates

S.noRelease datePatch nameGID number
125 April 2025New Game Plus, and Win Game colliders1797820624499512
225 April 2025Bait inflation Increased1797820624481798
325 April 2025Quick Magic Fix1797820624480925
425 April 2025Fishing Buff1797820624480494
524 April 2025Random Particles No Longer Appear In Dungeon1797820624474254
624 April 2025Collider Patch1797820624473387
722 April 2025Projectile Changes1797185861807199
820 April 2025Day 2 Hot Fixes1797185861749044
920 April 2025Day 1 Patches pt 21797185861719393
1019 April 2025I Noticed The Escape Morb Text Was Hard/Impossible To See1797185861710631
1119 April 2025Minor Whoops1797185861691985
1219 April 2025The Major Update Is Here!1797185861691551
133 January 2025Day One Patches1787858252758189

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