SPSTEAMPULSELIVE ANALYTICS
Half-Life 2: Lost Coast

Half-Life 2: Lost Coast Steam metadata

Valve | Oct 27, 2005 | game

Released

0players observed · observation time unavailable

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)776,276
  • Revenue (VGI)$49,372,898
  • Review scoreNot available

Half-Life 2: Lost Coast metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)776,276
  • Revenue (VGI)$49,372,898
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 27, 2005
  • DeveloperValve
  • PublisherValve

Genres: Action

Company pages: Developer: ValvePublisher: Valve

Top Steam chartsTop 100 gamesGame directorySteam Store page

Half-Life 2: Lost Coast Steam metadata

Half-Life 2: Lost Coast metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/340/metadata
Steam Storehttps://store.steampowered.com/app/340/
Steam Communityhttps://steamcommunity.com/app/340
PCGamingWiki search
IGDB searchSearch IGDB for Half-Life 2: Lost Coast

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

Price not available

Platforms

Windows, Linux

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases
  • Steam 27 October 2005

Latest Steam announcements

  • A new Half-Life would have to be VR - 19 November 2019

    Like Doc Brown, I once hit my head and saw the future. I didn't come round in the bathroom having the idea for the Flux Capacitor, but I did bonk my noggin pretty hard in the office games room and sit back, dazed but delighted with what had just happened. I was playing the Budget Cuts demo on Valve's room-scale VR. Budget Cuts is a game about infiltrating an office that's patrolled with deadly robots. Because of the room-scale VR, you're really there: your actual body is your in-game body. This means that the robots are the same size as you - which is terrifying - and it also means that when you have to duck your head through a missing panel in the floor to look into the room below, you really have to do it. Except that while the game floor might be missing a panel, the real floor isn't. Bonk. I did it. Chris Bratt, who had also played the demo, had done it. A day later, so moved by wha…

  • Valve has fixed NPCs not blinking in Half-Life 2 - 27 September 2019

    Valve has fixed NPCs not blinking in Half-Life 2, its 15-year-old shooter that may never see a sequel. That's not all. Valve has also fixed missing sounds on Combine soldiers, fixed a hitch when saving games, and fixed SteamVR running when entering the settings menu. The update is for Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Half-Life 2: Lost Coast, and Half-Life: Source. So, all the Half-Life 2s! Read more

  • Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, and Half-Life: Source Updates Released - 26 September 2019

    Updates to Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, and Half-Life: Source have been released. The changes include: * Fixed a hitch when saving games; * Fixed SteamVR running when entering the settings menu; * Fixed missing sounds on combine soldiers; * Fixed NPCs not blinking;

  • Half-Life 2 and Portal now on Nvidia Shield - 12 May 2014

    Nvidia is aiming to sell Project Shield to gamers with two highly-regarded classics. Half-Life 2 and Portal are now available natively on the device. In a short promotional video, Nvidia announced the pair of games and says it worked with Valve to bring them to Shield.

  • Report: 37% of purchased Steam games are never played - 16 April 2014

    If you ve ever felt ashamed of games you ve picked up but never played, at least you can rest assured you aren t alone. A study into Steam playing habits has found that more than a third of all games purchased through the service have never been loaded up even once.

  • Half-Life 2: Lost Coast Beta Updated - 9 December 2013

    The beta for Half-Life lost coast has been updated with new binaries on OSX and Linux. This enables the game to run on those platforms.

  • Half-Life 2: Lost Coast Beta Updated - 9 December 2013

    The beta for Half-Life lost coast has been updated with new binaries on OSX and Linux. This enables the game to run on those platforms.

  • Half-Life 2: Lost Coast updated - 26 June 2013

    We have updated the public release of Half-Life 2: Lost Coast. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life 2: Lost Coast to the new SteamPipe content system, for optimized delivery of the game Added support for Linux operating systems Added support for Virtual Reality devices, in particular Oculus Rift Numerous bug fixes contributed by community members

  • Half-Life 2: Lost Coast updated - 26 June 2013

    We have updated the public release of Half-Life 2: Lost Coast. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life 2: Lost Coast to the new SteamPipe content system, for optimized delivery of the game Added support for Linux operating systems Added support for Virtual Reality devices, in particular Oculus Rift Numerous bug fixes contributed by community members

  • Valve launches 'Steam Trading Cards' in beta - 15 May 2013

    What do you do when your platform already sells and launches video games? Make the platform itself a video game, naturally. Valve announced the beta launch of "Steam Trading Cards" today. The collectible meta-game lets you upgrade your Steam profile by playing games and collecting and trading their associated (virtual) cards. The trading card system earns you cards for playing supported games, along with collecting and trading. Once you earn enough, you can craft a game badge, which can be used to earn rewards like profile backgrounds, emoticons, and Steam coupons. This also adds a leveling mechanic to your badges, in which you can earn XP to earn rewards like extra friends list slots and profile showcases. Joining the Trading Cards group will put you in a queue to get into the beta, and Valve will be allowing people into it in waves. So far, the beta supports Counter-Strike: Global Off…

  • Half-Life 2 mod Minerva re-released on Steam as Director's Cut - 30 April 2013

    It's been about six years since the Minerva mod for Half-Life 2 was released, but after some cajoling from co-workers at Valve, developer Adam Foster has given it a new coat of paint and is releasing it on Steam as a Director's Cut. "It's taken long enough, but via lots of nagging and prompting from fellow Valve employees I've finally got round to getting MINERVA, the Half-Life 2 mod which got me a job at Valve, up on to Steam," Foster said in an email to Shacknews. "It was originally released in late 2007 to pretty much universal acclaim, but now there's about to be a super-fancy Director's Cut edition with tweaked visuals, bug fixes, better puzzles and all kinds of subtle improvements. Nothing hugely new, just old stuff tidied and polished for this re-release." The mod, which is still free , tasks you with uncovering the mystery of an underground Combine facility while being fed infor…

  • The Specialists mod team Kickstarting free 'spiritual successor' - 12 March 2013

    You, the grizzled PC gamer in the corner, you remember diving around with akimbo pistols in that Half-Life mod in The Good Old Days, don't you? No, not Action Half-Life. No, you big silly, not The Opera. Gosh, no, not Matrix Half-Life. You know, The Specialists! Some of the folks behind that side-diving, slow-motion shooter are now working on a "spiritual successor" mod, Double Action, and want Kickstarter help to finish it faster. You can give an alpha version a go now, too. Like the Specialists, Double Action aims to recreate the jazzy action scenes of films like The Matrix and John Woo's bang-bang movies. Think dual pistols, slow-motion, and stunts, stunts, stunts! The Specialists programmer and designer Jorge Rodriguez is leading Double Action, with other folks from the mod working on it too. The Kickstarter campaign (via PC Gamer ) is looking for $18,000 so they can take time off w…

  • Half-Life 2 VR mod awaits Oculus Rift - 4 February 2013

    With the Oculus Rift getting people all hot and bothered about virtual reality once again, one canny modder has prepared for its launch by whipping up a VR mod for Half-Life 2 and its episodes. Able to track the player's head and any plastic weaponry they may be holding, the mod looks jolly impressive in a new video. If you have some VR kit of your own, you can download it right now and get playing. It's not as simple as adding tracking, oh no, as HL2 must be tweaked to better suit having the display fill your entire vision. The HUD is split into individual elements which fade in and out when relevant, and you can manually lower Gordon's gun so it's not always in your face. It also removes any head-jerking effects, like when shooting or hit by a shock baton, presumably because if your head snaps back in the game it also kicks back in real life and snaps your neck. Creator Nathan Andrews…

  • Half-Life 2: Episode 4 media details the 'Return to Ravenholm' - 14 January 2013

    "Return to Ravenholm," aka "Half-Life 2: Episode 4," was a Half-Life 2 episode set in the spooky abandoned town. It's been canceled for a few years now, but we've gotten a better look at the game that could have been thanks to some new concept art and animation tests. It was in development at Dishonored developer Arkane Studios around 2006, but was ultimately scrapped. Valvetime revealed the new shots, with Rock Paper Shotgun 's Craig Pearson confirming their authenticity. According to Valve's Marc Laidlaw, the project had been canceled because the defining qualities of Ravenholm (headcrabs and zombies) were feeling "played out," and the game's placement in the timeline of the other episodes was a "creative constraint." But if you're curious to see the small bits remaining of the project, check out the video below.

  • Black Mesa: Uplink remakes Half-Life demo - 18 December 2012

    The Black Mesa mod is a remarkable accomplishment, remaking Half-Life in the Source engine, and now a mapper building upon their work has remade another slice of Valve history. Black Mesa: Uplink remakes HL's classic Uplink demo, which curiously for a demo was a new slice based upon levels cut from the game during development. And now that's available in shiny Source-o-vision. Black Mesa: Uplink is out now on its ModDB page and here on Shacknews . To play, you'll need to own a modern Source game on Steam and have the Black Mesa mod installed. Mapper Michael 'Hezus' Jansen made Uplink over three months, building upon the assets and eight years of work from Black Mesa. Set roughly around Half-Life's Lambda Core chapter, Uplink sees Gordon Freeman on a mission to activate a radio antenna so people can escape, only an awful lot of soldiers, mutants, aliens, radiation leaks and jumping puzzl…

  • Shack PSA: Black Mesa now live - 14 September 2012

    Grab your crowbars and spectacles, everyone. The Source engine fan remake of the original Half-Life is now available. It went live at 8:47 AM Mountain Time, which should sound awfully familiar to fans. The labor of love has taken eight years and has added a few notable tweaks to the classic, with at least one more revision on the way post-launch. The Source mod has added some new bits of dialogue, and plans to make revisions to the Xen portion of the game sometime in the future. It opted to remove that part completely from the initial release. Other than those changes, it will be a much prettier version of Half-Life. The excitement was enough to garner a spot in the first batch of Steam's Greenlight program, and chances are we have more than a few Half-Life enthusiasts in the Shacknews audience. You can grab the download from us (direct download) , or you can also get it from the offici…

  • Black Mesa coming September 14 - 3 September 2012

    You thought the day would never come, and it still hasn't quite yet, but Black Mesa now has a release date. After eight years of development, the fan remake of Half-Life in the Source engine will be released on September 14. Except it won't be quite complete; the team is still working on expanding HL's reviled Xen section and plans to release it later. Come September 14, we should--in theory, if they really mean it this time--be able to return to the Black Mesa complex, project lead 'cman2k' announced on the mod's forum . The mod recreates Valve's classic FPS with all the polygons, shaders, particles, and gratuitous physics objects we expect from the Source Engine. It's not an exact remake, mind. The team is adding extra touches like new lines of dialogue, while Xen will be far from the unpleasant little ending section we all know and hate when it arrives. "Xen is going to basically be…

  • Black Mesa gameplay trailer leaked - 7 August 2012

    The Half-Life remake mod Black Mesa really is coming , and now a leaked video confirmed as real has surfaced with a peek at its jazzed-up 'On a Rail' chapter. You know, that frightful section with the tedious trains then glorious rocket launch. The footage leaked to ValveTime is a rough cut of a planned gameplay video the Black Mesa team put together, Black Mesa team member 'Raminator' has responded , which somehow got into the wild early. "The build featured in the video is between four and five weeks old," he explained. "You won't be seeing very many changes between what's in the video and what's in the final product." As for the iron sights aiming seen on the revolver, a feature not in the original Half-Life, that's only available for the .357 and crossbow, boosting accuracy a little but lowering firing speed. After fans grumbled about seeing this in the leaked video, an option's bee…

  • "A Call for Communication (Half-Life)" Steam Group passes 10,000 members - 17 January 2012

    More than 10,000 gamers have joined the Steam Group campaigning for more Half-Life communication from Valve. In other words, fans want to know when the series will return, be it via Half Life 2: Episode 3 or Half-Life 3. "The lack of communication between Valve and the Half-Life community has been a frustrating experience," stated the group. "While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return. "So, Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: "Your oldest and longest running fanbase would like better communication." A Call for Communication, Steam Group "Your oldest and longest running fanbase would like better communication." The Steam Group, named A Call for Communication (H…

  • Steam for Mac Adds Half-Life 2, EVE Online - 26 May 2010

    The Half-Life 2 Collection and EVE Online: Tyrannis represent this week's latest additions to the Steam for Mac digital distribution platform, operator Valve has announced. The Mac editions of Valve's celebrated shooters Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two are now available through the digital distribution platform, while Tyrannis--the lastest update to CCP's space-faring MMO EVE Online--will hit "later today" and marks "Steam's first day-and-date release for the Mac and PC." Half-Life 2 and EVE Online: Tyrannis To commemorate the occasion, Steam has discounted all three Half-Life 2 titles by 30%, making Half-Life 2 $6.99, Episode One $5.59 and Episode Two $5.59. Those that already own any of the Half-Life 2 titles via Steam Read More

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID340
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PricePrice not available
Free to playNo
Discount0%
Original price USD—
Current price USD—
Release dateOct 27, 2005
DeveloperValve
PublisherValve
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations10,501
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/340/

Short description

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine.

About this game

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine.

Supported languages

English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
65Subtitle Options
70Surround Sound
14Commentary available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Half-Life 2: Lost Coast's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Half-Life 2: Lost Coast's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Half-Life 2: Lost Coast at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$0.00$0.00No discountSteam Store

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