Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3402380 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Deep Core Studio |
| Publisher | Deep Core Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
In a deep-sea station lost at the bottom of the ocean, the pressure is rising and water is flooding the facility. In this cooperative FPS, every second counts. Work together to find the exit before everything is swallowed by the depths.
About this game
Roadmap From the Development Team A small but dedicated development team We are only two developers working on Apescape, which means a controlled production pace and carefully chosen priorities. Every feature must be designed, tested, and validated before being added to the game. We progress step by step to ensure a stable gameplay foundation before introducing new systems. Co-op gameplay built around progression and rising water At its current stage, Apescape plays like a cooperative escape game in which the flooding research station is your main threat. Your objective: reach the exit. To get there, you’ll need to find keys, decipher codes, collect items, and use the available tools wisely. This gameplay core is the foundation upon which we will gradually add new mechanics once balancing is complete. Difficulty settings and customizable launch parameters will also be introduced, allowing players to tailor the experience to their skill level and preferences. Handcrafted levels with variants for replayability The current map is not procedural for technical and artistic reasons: we want to provide handcrafted environments with a strong identity and deliberately designed situations. However, item spawns are randomized to make each run slightly different. To further increase replayability, each main map will come with several variants, altering routes, access points, some objectives, and environmental conditions—while preserving the overall coherence of the level. A procedural system is not ruled out in the long term but is not a priority, as we want to maintain the quality and personality of the environments. Initial prototyping and evolving assets Like many small studios, we used some Epic Marketplace assets during the early prototyping phase to speed up production. However, most of these elements have since been heavily modified, adapted, or replaced. They now represent only a small portion of the game’s content. A progressive and controlled development approach Over time, we plan to add: – new tools, – new mechanics, – advanced interactions with water, – expanded cooperative systems, – new environments, and more features to come. To ensure stability, al…
Supported languages
English * , French * languages with full audio support
