SPSTEAMPULSELIVE ANALYTICS
Grand Class Melee 2

Grand Class Melee 2 Steam metadata

Ogopogoid Entertainment | Jul 20, 2018 | game

Released

0players observed · 22 September 2026 - 23:31:23 UTC

ActionIndieRPGStrategyLocal MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,930
  • Revenue (VGI)$11,860
  • Review score80% positive

Grand Class Melee 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,930
  • Revenue (VGI)$11,860
  • Review score80% positive
  • Total reviews54
  • Release dateJul 20, 2018
  • DeveloperOgopogoid Entertainment
  • PublisherOgopogoid Entertainment

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Ogopogoid EntertainmentPublisher: Ogopogoid Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grand Class Melee 2 Steam metadata

Grand Class Melee 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/340440/metadata
Steam Storehttps://store.steampowered.com/app/340440/
Steam Communityhttps://steamcommunity.com/app/340440
PCGamingWiki search
IGDB searchSearch IGDB for Grand Class Melee 2

Reviews, pricing, and metadata

Review summary

Mostly Positive

80% positive, 43 positive, 11 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

12

Platform releases
  • Steam 20 July 2018

Latest Steam announcements

  • Controls Workaround for Remote Play - 11 January 2024

    YouTuber Wild4Games explains how to get certain games working with Remote Play in this YouTube video. https://www.youtube.com/watch?v=VGHBU5Ek1_k Before starting the game, the host needs to have as many controllers plugged in as players that are going to play. (So, if you're hosting, and three friends are connecting, you need to have 4 controllers plugged in on your machine) Then, when assigning controllers in the remote play screen, you rearrange the guests' controllers into their respective slots. The other controllers on the host's machine basically become unused dummies. You can now drag them out entirely if you want. Note: it may not work for any controller on the host machine. I tested this with a Logitech Precision Gamepad and because Steam does not recognize this controller (it's reinterpreted as keyboard input) it didn't work. It did work when the host was using all xbox contro…

  • GCM2 v1.1.14 - Balance Patch - 18 December 2021

    We're continuing to bring the magic abilities into line with the rest of the class tree by lengthening cooldowns and cast times generally. Where some of the abilities needed a boost, we've increased damage or spell durations. We've also opened up some hopefully new and interesting routes in the class tree by switching a few secondary options at critical points along the journey. Detailed Class Adjustments Round 1: The cast time of Bowyer's Quick Arrow has decreased from 0.3 to 0.25 Round 2: The cast time of Scribe's Fireball has increased from 0.25 to 0.3 Round 3: Friar's Cure has the following changes: -Cast time has increased from 0.9 to 1 -Cooldown has increased from 1 to 3 -Heal effect has increased from 1/2 heart to 1 heart The secondary class choice of the Disciple has changed from Monk to Chemist Round 4: Hoplite's base health has increased from 6 to 7 The secondary class choice…

  • New Project On The Horizon - 17 December 2020

    Greetings friends! It is my pleasure to announce a new project we've been working on in the background for quite some time now. The Ways of Uron is an upcoming medieval fantasy action RPG with a focus on story and combat strategy. Play as Garen and his companions through a linear narrative in procedurally generated zones. Collect new weapons and items while revealing the mystery of Garen's past. Each zone features unique art, rewards to collect, monsters, and story elements that propel the player forward. Discover everything the zone has to offer, or skip forward quickly, choosing your interactions. Assemble a full team of four characters to play with your friends! Combine your weapons, spells, accessories and foods however you desire to create your party's unique combat style. Discover the World of Uron. Unravel the mysteries and explore the many challenges that await you! Please head…

  • GCM2 v1.1.13 - Balance Patch & Fixes - 4 December 2020

    Patchnotes - v1.1.13 Summary(tldr) There has been a general consensus developing that magic classes become overpowered as the game progresses through the rounds. In response to this, we felt that increases to many cast times and cooldowns across the board were warranted. To mitigate these changes slightly, and give these player's a bit more space to play with, a change to global movement speed was needed to balance things out. This should also make speed abilities feel more impactful. We look forward to any feedback about how these changes affect your games. General Game & Fixes Global movement speed has been decreased by 5%. A bug that caused the monsters to be able to killed multiple times by spells has been fixed. Detailed Ability Adjustments Round 1: The cooldown of Bowyer's Quick Arrow has increased from 0.4 to 0.75 Round 2: The cast time of Acolyte's Pray has increased from 0.65 t…

  • Grand Class Melee 2 and Remote Play - 10 February 2020

    After some internal tests, we're pleased with what we see so far with Steam's Remote Play feature. We hope that players who were concerned with the lack of online functionality have an opportunity to test out this new feature. Please let us know what you think about this development!

  • GCM2 v1.1.12 - AI Improvements - 18 July 2018

    Patchnotes - v1.1.12 AI Improvements AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help to create more dynamic situations in games with a lot of bots. General This patch will reset game options for all users. The default scoring option for normal games has changed to 'Standard'. The FFA and 3v1 AI Challenges will continue to use the 'Tournament' setting. The duration of Health Drops has increased to 6 from 3. Round 4 The damage of Monk's Soul Strike has increased to 2 from 1.

  • GCM2 v1.1.11 - Class Balance and Improvements - 14 July 2018

    Patchnotes - v1.1.11 Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback! Round 1 The duration of Apprentice’s Sprint has been reduced to 4 from 5 The cooldown of Apprentice’s Sprint has been reduced to 8 from 10 The cooldown of Savant’s Scorch has been reduced to 1.25 from 1.5 Round 2 The cooldown of Militia’s Lunge has been decreased to 3 from 4 The cast time of Acolyte’s Pray has been increased to 0.65 from 0.5 The cooldown of Scribe’s Fireball has been increased to 0.4 from 0 Round 3 The cooldown of Halberdier’s Whirlwind has been decreased to 4 from 5 The cooldown of Archer’s Poison Arrow has been decreased to 3 from 4 The cast time of Disciple’s Pillar of Light has been decreased to 0 from 0.35 The cooldown of Disciple’s Pillar of Light has been increased to 2 from 0.4 The cast time of Sorcerer’s Fl…

  • GCM2 v1.1.10 - Sound Fixes - 11 July 2018

    Patchnotes - v1.1.10 -Fixed various sound effects -Adjusted volume levels of various sound effects

  • GCM2 v1.1.9 - Game Fixes - 8 July 2018

    Patchnotes - v1.1.9 -Halloween has finally ended! The roaming monsters have reverted back to their default biome styles. -Minor game fixes

  • Developer Change - 28 June 2018

    Hello to all GCM fans! The development of Grand Class Melee 2 is being handed over to Ogopogoid Entertainment. We hope to bring you the relevant updates this game requires before a final release. We acknowledge the lack of recent updates in this game's history has been frustrating for many of you and we're aiming to change this. We are currently working on version 1.1.9 and hope to have it available soon! Important Note: Some users may be experiencing problems launching the game. Navigate to your 'data' folder (Ex. C:\Program Files (x86)\Steam\steamapps\common\Grand Class Melee 2\Content\Data) and create 2 new folders inside the 'data' folder. Name one 'Custom' and the other 'Workshop' and the game should now launch properly. (Please leave a comment on our community page if this was relevant for you!)

  • GCM2 v1.1.8 Changelog - 26 October 2017

    GCM2 V1.1.8 CHANGELOG Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters) A few bugs in the 8th round job sprite casting animations fixed "Start Game" at the title menu now reads "To Battle!" Adjustable round time under Gameplay options now includes a 1:30 setting The spritesheet for Whirlwind has been added to "Tools & Resources\Assets\Ability Effects" having been accidentally omitted previously The Mod Uploader tool has been updated to v1.1 and now accepts 10-digit fileIDs, necessary for updating any newly-uploaded mods To all those intending to celebrate in spooky fashion, Happy Halloween! Go ahead and smush a few virtual pumpkins to get in the spirit :)

  • GCM2 v1.1.8 Changelog - 26 October 2017

    GCM2 V1.1.8 CHANGELOG Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters) A few bugs in the 8th round job sprite casting animations fixed "Start Game" at the title menu now reads "To Battle!" Adjustable round time under Gameplay options now includes a 1:30 setting The spritesheet for Whirlwind has been added to "Tools & Resources\Assets\Ability Effects" having been accidentally omitted previously The Mod Uploader tool has been updated to v1.1 and now accepts 10-digit fileIDs, necessary for updating any newly-uploaded mods To all those intending to celebrate in spooky fashion, Happy Halloween! Go ahead and smush a few virtual pumpkins to get in the spirit :)

  • v1.1.7 changelog: - 22 June 2017

    General: Monsters have been added to the game. These creatures wander mindlessly, and drop a heart when killed. One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in the mire, and Wolves in the Ruin. Cosmetic Changes: The credit screen now acknowledges the team the monster sprites were originally designed for. Bug Fixes: Players should no longer jump around when they start a round in a tree or other obstacle. When the Wild Snare ability ends, the grass and water textures around the player should now properly revert to their original pallet. Skeletons should no longer be able to pick up health drops. Various other bug fixes.

  • v1.1.7 changelog: - 22 June 2017

    General: Monsters have been added to the game. These are currently just a taste of what is about to come in our next big patch. In the current version, they will wander mindlessly, but soon they'll be ready to fight back in the coming Survival Mode! One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in the mire, and Wolves in the Ruin. Cosmetic Changes: The credit screen now acknowledges the team the monster sprites were originally designed for. Bug Fixes: Players should no longer jump around when they start a round in a tree or other obstacle. When the Wild Snare ability ends, the grass and water textures around the player should now properly revert to their original pallet. Skeletons should no longer be able to pick up health drops. Various other bug fixes.

  • Survival Mode News! - 1 June 2017

    It's high time we share a look at some of what's going on in the upcoming monster survival mode! :D In this mode, each round features a set of evil portals that each spawn monsters specific to the biome. A portal contains a set number of monsters and defeating all of them collapses that portal, but not before spitting out a sinister shadow version of whichever player dealt the final blow. The round is over when all portals are destroyed and all enemies on the map are dispatched. Currently, each biome has 2 unique monsters, have a look at those below (as well as a bunch of assorted GIFs of survival mode stuff)! There's still work to do on this mode but we're well underway. Thanks for playing GCM2! :)

  • v1.1.6 changelog: - 20 February 2017

    General: Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. Added a "reset" button for the custom controller bindings that returns the controller settings to their default. A Game Mode Select Screen has been added, replacing the scrolling "versus battle" button on the main menu screen. Cosmetics Changes: Added names aboved and changed the border around the AI Selector. Player Portraits now blink, and will display different emotions during the end game scoring screen to reflect whether the player has won or lost. Generic USB Gamepad button icons have been changed. Bug Fixes: Health Mod Multiplier setting will now properly save between sessions. The "Diviner" class weapon should now properly display.

  • v1.1.6 changelog: - 20 February 2017

    General: Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. Added a "reset" button for the custom controller bindings that returns the controller settings to their default. A Game Mode Select Screen has been added, replacing the scrolling "versus battle" button on the main menu screen. Cosmetics Changes: Added names aboved and changed the border around the AI Selector. Player Portraits now blink, and will display different emotions during the end game scoring screen to reflect whether the player has won or lost. Generic USB Gamepad button icons have been changed. Bug Fixes: Health Mod Multiplier setting will now properly save between sessions. The "Diviner" class weapon should now properly display.

  • v1.1.5 changelog: - 15 December 2016

    General: Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: Added a text prompt at the bottom of the player selector panel to indicate how to hide the panel. Bug Fixes: Strength and Fortitude potion now use the proper cast flash. Afterlife now uses the proper cast flash.

  • v1.1.5 changelog: - 15 December 2016

    General: Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: Added a text prompt at the bottom of the player selector panel to indicate how to hide the panel. Bug Fixes: Strength and Fortitude potion now use the proper cast flash. Afterlife now uses the proper cast flash.

  • v1.1.4 changelog - 10 December 2016

    Balancing: Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: Selection Hiding: while selection your job and abilities, you may hide your selection from the other players by pressing either of the ability buttons. You still move around and select your choices, but now no one can tell exactly what you're selection. Cosmetics Changes: Outro animation added for the health drop. A Round Over sound effect has been added. Tatsujin and Charge both given their own castflash. Arcane Mind castflash changed to Globewink. Bug Fixes: Jump animation frame now properly displays for the "Jump" ability.

Patch notes and updates

S.noRelease datePatch nameGID number
126 October 2017GCM2 v1.1.8 Changelog4249665521681328189
226 October 2017GCM2 v1.1.8 Changelog2140759684343098851
322 June 2017v1.1.7 changelog:2838841185434623690
422 June 2017v1.1.7 changelog:1980870483554246986
520 February 2017v1.1.6 changelog:75836429557092799
620 February 2017v1.1.6 changelog:4249665521681328397
715 December 2016v1.1.5 changelog:91593398096950994
815 December 2016v1.1.5 changelog:4249665521681328497
910 December 2016v1.1.4 changelog91592690495593176
1010 December 2016v1.1.4 changelog4249665521681328596
1110 October 2016v1.1.3 changelog:4249665521681328696
1210 October 2016v1.1.3 changelog:243583460814256055
138 October 2016v1.1.3 changelog:243583460804458945
145 August 2016v1.1.2 changelog:4249665521681328804
155 August 2016v1.1.2 changelog:252584970531767073
1624 June 2016v1.1.1 changelog:4249665521681328907
1724 June 2016v1.1.1 changelog:250329347069043455
1831 May 2016v1.1.0 changelog:4249665521681329011
1931 May 2016v1.1.0 changelog:255956312818059750
2030 May 2016Steam Workshop Grand Opening!4249665521681329115

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID340440
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 20, 2018
DeveloperOgopogoid Entertainment
PublisherOgopogoid Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent80%
Positive reviews43
Negative reviews11
Total reviews54
Steam recommendationsNot available
Achievements12
Average playtime forever425 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/340440/

Short description

GCM2 is fierce arena combat with an RPG job system for 1-4 players. Battle to the top of the class tree and get massively powered-up!

About this game

Grand Class Melee 2 is an RPG job system arena fighter featuring a huge roster of over 60 character classes to battle with. Drawing inspiration from JRPG favorites and the competitive classics of console multiplayer, players progress through 8 intensifying rounds of fierce combat, gain new abilities each round and build up their arsenals to the top of the class tree. To bolster the slash/thrust/parry weapons-based melee, every player pairs the new ability of their chosen job with one earned from an earlier job for an ever-evolving, two-fisted loadout. With up to 4 players mixing & matching, the possibilities are sprawling! The fight gets fleshed out further by bots , teams , custom scoring , deeply tweakable procedurally generated battlefields and beyond with additional gameplay options. GCM2 offers a highly-customizable multiplayer brawl supporting up to 4 players on gamepads & keyboard. Play online with friends via Remote Play. Features currently available include: 'Critters' wander each biome, dropping a heart when killed (live as of v1.1.7!) 'Selection Hiding' to prevent opponents from counter-picking classes (live as of v1.1.4!) 'Terrain Generation Customization' that gives players the power to deeply customize the terrain generator (live as of v1.1.2!) 'Steam Workshop Class Tree Modding' that gives players the power to create & customize classes (live as of v1.1.0!) 'AI Challenges' with leaderboard support to bring fame to your hard-fought victories (live as of v1.0.16 & v1.0.14!) 'Achievements & Trading Cards' to round out the Steam game experience (live as of v1.0.16 & v1.0.13!) 'Spectator Mode' to set the AI on autopilot and relax as the melee unfolds (live as of v1.0.12!) In the tradition of Street Fighter II, Warcraft II, Bomberman 2, Seiken Densetsu 2 and other greats you may not have played until they hit with part two, we present Grand Class Melee 2 - a game for those who like a little variety in their job system arena combat. Check out the Demo if you want to try it first!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
29Steam Trading Cards
30Steam Workshop
23Steam Cloud
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Grand Class Melee 2's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grand Class Melee 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grand Class Melee 2 at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2331,94622 September 2026 - 23:46:50 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
Age of Empires II: Definitive Edition20,72322 September 2026 - 21:37:11 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
RimWorld20,44622 September 2026 - 22:56:10 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss

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