SPSTEAMPULSELIVE ANALYTICS
Crashed Lander

Crashed Lander Steam metadata

Don Whitaker | Feb 4, 2015 | game

Released

0players observed · 23 September 2026 - 02:41:55 UTC

IndieArcadePhysicsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)5,011
  • Revenue (VGI)$17,733
  • Review score78% positive

Crashed Lander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)5,011
  • Revenue (VGI)$17,733
  • Review score78% positive
  • Total reviews50
  • Release dateFeb 4, 2015
  • DeveloperDon Whitaker
  • PublisherBrain Blinks

Genres: Indie

Company pages: Developer: Don WhitakerPublisher: Brain Blinks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Crashed Lander Steam metadata

Crashed Lander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/340450/metadata
Steam Storehttps://store.steampowered.com/app/340450/
Steam Communityhttps://steamcommunity.com/app/340450
PCGamingWiki search
IGDB searchSearch IGDB for Crashed Lander

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 39 positive, 11 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, VR Supported, Steam Trading Cards, VR Support, Partial Controller Support, Family Sharing

Achievements

11

Platform releases
  • Steam 4 February 2015

Latest Steam announcements

  • v3.1 with Achievements and Global Leaderboards is now live - 22 November 2017

    I've just posted a big update with new features and lots of little bug fixes. Here's what's new: Steam Achievements! There are 11 new goals to work for - from simple things like earning 3 stars on a level to completing all 50 levels in Hard Mode. Global Leaderboards. Probably the most requested feature from players is finally here. The leaderboards are still empty, so now is a great time to make your mark. Also a great time to get the Number One achievement. :csdsmile: Game progress now saved in the Cloud. You'll keep any progress you've made with the old system, and now it will also be stored on the Steam servers. Upgraded game engine to Unity v2017.2. Faster physics and better performance in VR. Improved the Tutorial level. More info about the controls, quieter video. New pause menu that also shows the global/local high scores New Ringer Runner level 23. The last one was *way* too har…

  • v3.1 with Achievements and Global Leaderboards is now live - 22 November 2017

    I've just posted a big update with new features and lots of little bug fixes. Here's what's new: Steam Achievements! There are 11 new goals to work for - from simple things like earning 3 stars on a level to completing all 50 levels in Hard Mode. Global Leaderboards. Probably the most requested feature from players is finally here. The leaderboards are still empty, so now is a great time to make your mark. Also a great time to get the Number One achievement. ːcsdsmileː Game progress now saved in the Cloud. You'll keep any progress you've made with the old system, and now it will also be stored on the Steam servers. Upgraded game engine to Unity v2017.2. Faster physics and better performance in VR. Improved the Tutorial level. More info about the controls, quieter video. New pause menu that also shows the global/local high scores New Ringer Runner level 23. The last one was *way* too har…

  • Leaderboards and Achievements - better late than never. - 15 November 2017

    Hello crashers. It's been a while since I updated Crashed Lander, but I've dusted off my project files to make a few additions. I'm (finally) adding Global Leaderboards and Steam Achievements to the game. These have been the most requested features ever since bringing the game to Steam. I've tried several times in the past to add these features, but my coding skills were not up to the task. Guess they are now, 'cuz I finally figured it out. :csdsmile: I had to switch programming languages to get it done. Still not really comfortable in C#, but I'm getting the hang of it. I've posted a new build to the Beta branch that has global leaderboards for all 50 levels, both Normal and Hard difficulty. Leaderboards are displayed after finishing a level, or you can peek at the leaders on the Pause screen. The local best score is displayed before you start each level. Achievements are working, but…

  • Leaderboards and Achievements - better late than never. - 15 November 2017

    Hello crashers. It's been a while since I updated Crashed Lander, but I've dusted off my project files to make a few additions. I'm (finally) adding Global Leaderboards and Steam Achievements to the game. These have been the most requested features ever since bringing the game to Steam. I've tried several times in the past to add these features, but my coding skills were not up to the task. Guess they are now, 'cuz I finally figured it out. ːcsdsmileː I had to switch programming languages to get it done. Still not really comfortable in C#, but I'm getting the hang of it. I've posted a new build to the Beta branch that has global leaderboards for all 50 levels, both Normal and Hard difficulty. Leaderboards are displayed after finishing a level, or you can peek at the leaders on the Pause screen. The local best score is displayed before you start each level. Achievements are working, but…

  • Crashed Lander 3.0 now available! - 7 November 2016

    Howdy Crashers! I've just posted the big 3.0 update. There is a long list of improvements, especially if you haven't been following along on the beta versions. New levels - 50 in total! Options menu. Change graphics settings, FOV, V-Synch, audio levels, and other fiddly bits. Improved VR support. Now works easily with monitor, Rift, and Vive. VR comfort modes. People who are prone to motion sickness can use Tunnel Vision or the Cam Cage for a less woozy experience. New Tuitorial level. Cleaner and more informative. First person camera mode. Lots of requests for this one. Remastered Levels. I've improved the look and feel of many levels with updated models, better lightmaps, and sparklier particles. This are some pretty big changes under the hood for this update. I'll be keeping my eye on the support forums and making tweaks and adjustments throughout the week. Thanks for supporting my i…

  • Crashed Lander 3.0 now available! - 7 November 2016

    Howdy Crashers! I've just posted the big 3.0 update. There is a long list of improvements, especially if you haven't been following along on the beta versions. New levels - 50 in total! Options menu. Change graphics settings, FOV, V-Synch, audio levels, and other fiddly bits. Improved VR support. Now works easily with monitor, Rift, and Vive. VR comfort modes. People who are prone to motion sickness can use Tunnel Vision or the Cam Cage for a less woozy experience. New Tuitorial level. Cleaner and more informative. First person camera mode. Lots of requests for this one. Remastered Levels. I've improved the look and feel of many levels with updated models, better lightmaps, and sparklier particles. This are some pretty big changes under the hood for this update. I'll be keeping my eye on the support forums and making tweaks and adjustments throughout the week. Thanks for supporting my i…

  • v3.0beta update - more options - 14 September 2016

    Nearly done now with the total re-do of the sound system. Much happier with the new setup and best of all, it let's me add this feature: You can now control the volume of the music and sound in the Options menu. Still missing a few sound effects, but they'll be back in a day or too. Closing in on the final 3.0 version. Now is the time to send any feedback or suggestions! :crashedlander:

  • v3.0beta update - more options - 14 September 2016

    Nearly done now with the total re-do of the sound system. Much happier with the new setup and best of all, it let's me add this feature: You can now control the volume of the music and sound in the Options menu. Still missing a few sound effects, but they'll be back in a day or too. Closing in on the final 3.0 version. Now is the time to send any feedback or suggestions! ːcrashedlanderː

  • Small update for v3.0beta - 10 September 2016

    I posted a new build for the 3.0beta that should fix a problem with re-centering the view when playing in the Vive. It should now send the proper commands via openVR to switch to Seated Mode and then re-center your view on command. You can try it out with the Middle Mouse button, Backspace, or Select on gamepad. Still working on polishing up all of the big changes made for v3.0. Currently working on: Making the new main menu a little more interesting - especially when playing on the monitor New Fade effect for level loading finish 3 new Ring Runner levels better control of sound/music volume . Currently ripping the guts out of the old sound code and building a setup with Unity 5's new audio features. better mouselook in monitor mode. After that it's pretty much just tidying up a few loose ends. :crashedlander:

  • Small update for v3.0beta - 10 September 2016

    I posted a new build for the 3.0beta that should fix a problem with re-centering the view when playing in the Vive. It should now send the proper commands via openVR to switch to Seated Mode and then re-center your view on command. You can try it out with the Middle Mouse button, Backspace, or Select on gamepad. Still working on polishing up all of the big changes made for v3.0. Currently working on: Making the new main menu a little more interesting - especially when playing on the monitor New Fade effect for level loading finish 3 new Ring Runner levels better control of sound/music volume . Currently ripping the guts out of the old sound code and building a setup with Unity 5's new audio features. better mouselook in monitor mode. After that it's pretty much just tidying up a few loose ends. ːcrashedlanderː

  • v3.0beta3 - Now with 100% more Option menu! - 5 August 2016

    Howdy Crashers. Another update to the 3.0beta. This feature was a long time coming - an actual options menu. All the game options plus a batch of new settings for graphics quality: shadows, anti-aliasing, vsync, fov, texture resolution. VR users can also adjust render scale or try the new Tunnel Vision and CamCage comfort options. Still a little work to do on the menus, but so far so good. Opt in to the v3 beta by right-clicking on Crashed Lander in your Steam library, choose Properties, click on Betas tab, then choose v3beta from the drop-down menu.

  • v3.0beta3 - Now with 100% more Option menu! - 5 August 2016

    Howdy Crashers. Another update to the 3.0beta. This feature was a long time coming - an actual options menu. All the game options plus a batch of new settings for graphics quality: shadows, anti-aliasing, vsync, fov, texture resolution. VR users can also adjust render scale or try the new Tunnel Vision and CamCage comfort options. Still a little work to do on the menus, but so far so good. Opt in to the v3 beta by right-clicking on Crashed Lander in your Steam library, choose Properties, click on Betas tab, then choose v3beta from the drop-down menu.

  • oops - Crashed Lander v3.0beta graphics settings - 4 August 2016

    I just realised that I made a mistake in the default graphics settings for the v3 beta. If this is the first version of the game you've played, then you are most likely seeing the game with very low resolution textures and no shadows. :csdsick: I accidently set the default graphics quality level to Minimum. I'll be uploading a new build soon that will fix that issue - along with a spiffy new options menu! To change your graphics settings in the current version it is easiest to turn off your HMD and launch in monitor mode. Right after launching the game, hold down CTRL key to bring up a settings menu. Sorry 'bout that. I hope I didn't scare off any new players because of the lo-fi first impressions. :spazwinky:

  • oops - Crashed Lander v3.0beta graphics settings - 4 August 2016

    I just realised that I made a mistake in the default graphics settings for the v3 beta. If this is the first version of the game you've played, then you are most likely seeing the game with very low resolution textures and no shadows. ːcsdsickː I accidently set the default graphics quality level to Minimum. I'll be uploading a new build soon that will fix that issue - along with a spiffy new options menu! To change your graphics settings in the current version it is easiest to turn off your HMD and launch in monitor mode. Right after launching the game, hold down CTRL key to bring up a settings menu. Sorry 'bout that. I hope I didn't scare off any new players because of the lo-fi first impressions. ːspazwinkyː

  • Crashed Lander v3beta patched - 31 July 2016

    I posted a couple of quick updates to the game this weekend. Frist one to fix a few problems with the new menus, and another one with a few visual touch-ups. Fixed menu navigation routes D-pad now works to control menus Toggle vertical synch with Delete key (monitor mode only) Music should now play through level load if it is enabled. New lightmaps on all levels that use them. Still trying to get the hang of the lightmapping tool in Unity 5, but this batch is looking better. Still some ugly jaggies on the Menger levels especially. Today I'll be working on the new Ring Runner levels and a few other odds and ends. I have a few weeks away from my day job and I'm getting in as many game dev hours as I can.

  • Crashed Lander v3beta patched - 31 July 2016

    I posted a couple of quick updates to the game this weekend. Frist one to fix a few problems with the new menus, and another one with a few visual touch-ups. Fixed menu navigation routes D-pad now works to control menus Toggle vertical synch with Delete key (monitor mode only) Music should now play through level load if it is enabled. New lightmaps on all levels that use them. Still trying to get the hang of the lightmapping tool in Unity 5, but this batch is looking better. Still some ugly jaggies on the Menger levels especially. Today I'll be working on the new Ring Runner levels and a few other odds and ends. I have a few weeks away from my day job and I'm getting in as many game dev hours as I can.

  • Crashed Lander v3.0 is ready for testing. - 28 July 2016

    Howdy Crashers. I've been working on another big update for Crashed Lander - version 3.0! This version includes all of the updates from the past year, plus: Spiffy new menus - the old ones were wonky. Built the new ones using Unity's UI tools and a little more planning. :spazwinky: Cool 360 panoramas give you a glimpse of the level before loading. Improved VR support. Now works easily on monitor, Rift, and Vive. First person camera. Often requested and quite a bit of fun. Switch cameras with the B button or C key Pause button fully pauses the game. The slow motion was neat but hard to go get a cup of coffee before you crashed and burned. New levels on the way later this week. You can try out the v3beta for WIndows now. Just right-click on the game in your Steam Library, choose Properties, click the Betas tab, then choose v3beta from the dropdown menu. I'll start a thread in the forums f…

  • Crashed Lander v3.0 is ready for testing. - 28 July 2016

    Howdy Crashers. I've been working on another big update for Crashed Lander - version 3.0! This version includes all of the updates from the past year, plus: Spiffy new menus - the old ones were wonky. Built the new ones using Unity's UI tools and a little more planning. ːspazwinkyː Cool 360 panoramas give you a glimpse of the level before loading. Improved VR support. Now works easily on monitor, Rift, and Vive. First person camera. Often requested and quite a bit of fun. Switch cameras with the B button or C key Pause button fully pauses the game. The slow motion was neat but hard to go get a cup of coffee before you crashed and burned. New levels on the way later this week. You can try out the v3beta for WIndows now. Just right-click on the game in your Steam Library, choose Properties, click the Betas tab, then choose v3beta from the dropdown menu. I'll start a thread in the forums f…

  • Reminder for VR payers - 24 June 2016

    Lots of new players today - howdy folks! Just a quick reminder for those of you playing in VR - you need to opt-in to one of the Crashed Lander beta versions to play on the Rift or Vive. Right-click on the game in your Steam library, choose properties, click the Betas tab, then choose either beta1.3 (for Oculus RIft), or betaopenvr (for Vive). UPDATE: new beta with improved VR support is named v3beta Vive support is experimental right now. I don't have a Vive, but was able to make a test version that is working for now. Full Vive support will be added when I can get my hands on one. Still working on the new menu system and some other additions. Should be done before the end of Summer.

  • Reminder for VR payers - 24 June 2016

    Lots of new players today - howdy folks! Just a quick reminder for those of you playing in VR - you need to opt-in to one of the Crashed Lander beta versions to play on the Rift or Vive. Right-click on the game in your Steam library, choose properties, click the Betas tab, then choose either beta1.3 (for Oculus RIft), or betaopenvr (for Vive). UPDATE: new beta with improved VR support is named v3beta Vive support is experimental right now. I don't have a Vive, but was able to make a test version that is working for now. Full Vive support will be added when I can get my hands on one. Still working on the new menu system and some other additions. Should be done before the end of Summer.

Patch notes and updates

S.noRelease datePatch nameGID number
122 November 2017v3.1 with Achievements and Global Leaderboards is now live4249665521681327730
215 November 2017Leaderboards and Achievements - better late than never.4249665521681327828
37 November 2016Crashed Lander 3.0 now available!4249665521681327932
414 September 2016v3.0beta update - more options4249665521681328028
510 September 2016Small update for v3.0beta4249665521681328123
65 August 2016v3.0beta3 - Now with 100% more Option menu!4249665521681328225
74 August 2016oops - Crashed Lander v3.0beta graphics settings4249665521681328334
831 July 2016Crashed Lander v3beta patched4249665521681328438
96 October 2015New Beta version with support for Oculus Runtime 0.74249665521681329042
101 September 2015Working on update for Oculus runtime 0.74249665521681329150
1115 July 2015Work continues on v2.6 beta4249665521681329254
126 July 2015New Beta Version Available4249665521681329362
135 February 2015V2.51 posted - rendering fixes4249665521681329964
144 February 2015Changes for v2.54249665521681330170

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID340450
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateFeb 4, 2015
DeveloperDon Whitaker
PublisherBrain Blinks
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent78%
Positive reviews39
Negative reviews11
Total reviews50
Steam recommendationsNot available
Achievements11
Average playtime forever542 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/340450/

Short description

Outwit gravity, race the clock, explore new worlds.Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You'll pilot your craft from pad to pad trying to beat your best time – then flirt with that fine line between speed and control.

About this game

Outwit gravity, race the clock, explore new worlds. Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You've built a janky craft out of propane tanks and spare parts. Pilot it from pad to pad trying to beat your best time – then flirt with that fine line between speed and control. If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls. You’ll see sites from the cutting edge of fractal mathematics – bizarre, organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a hand-crafted environment that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Rift, Vive, or other SteamVR compatible headset. 25 levels to conquer and explore in pad Hopper mode 25 levels in Ring Runner mode - fly through custom courses Play in VR. Works on monitors plus Rift, Vive, and other SteamVR headsets. Full (xbox 360) controller support Hidden collectibles on every level Earn stars and track your progress through all 50 levels An hour of spacey, glitch-hop music - mp3's included! Achievements and Global Leaderboards. Windows, OSX, and Linux! Version 3.1 is available now with better performance, improved VR support, new options menu, new tutorial, and a first person camera mode. Crashed Lander was part of the first wave of VR games on Steam. Original released for the Oculus Rift DK1, and updated eleventy-hundred times as VR grew and headsets advanced. This is a 3rd person VR view with lots of camera motion, it might make some people uncomfortable. There is no support for motion controls, a gamepad or keyboard/mouse is required.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
53VR Supported
29Steam Trading Cards
31VR Support
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Crashed Lander's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Crashed Lander's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Crashed Lander at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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