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Solar War

Solar War Steam news

Snipefish Entertainment | Jan 6, 2015 | game

Released

0players observed ยท 6 October 2026 - 17:56:32 UTC

IndieStrategyGrand StrategySpaceTurn-Based StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Solar War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews34
  • Release dateJan 6, 2015
  • DeveloperSnipefish Entertainment
  • PublisherSnipefish Entertainment

Genres: Indie, Strategy

Company pages: Developer: Snipefish EntertainmentPublisher: Snipefish Entertainment

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Solar War Steam news

Solar War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Solar War design document now available - 1 April 2018

    Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.

  • Solar War design document now available - 1 April 2018

    Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at http://solarwar.net/files/public/solarwar-designdoc.pdf This contains a peek at a few ideas that did not make it into the game, more details on some that did, as well as yet unpublished background on lore elements of the world. Mostly, I hope this might be helpful as a starting point for anyone who wants to build their own game, but it might also be of interest to anyone who just wants to look at how a game like this is made before programming comes into play. If there is enough interest in this kind of thing, I might also publish some balancing spreadsheets I used in the design stage.

  • Solar War 1.14b released - 20 September 2016

    Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. BugfixesFixed a crash when hitting keys on the "Loading" startup screen

  • Solar War 1.14b released - 20 September 2016

    Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. BugfixesFixed a crash when hitting keys on the "Loading" startup screen

  • Solar War 1.14a released - 31 October 2015

    BugfixesFixed ships escaped from battle being unable to act on their next battleAdded missing tech descriptions

  • Solar War 1.14a released - 31 October 2015

    BugfixesFixed ships escaped from battle being unable to act on their next battleAdded missing tech descriptions

  • Solar War 1.14 released - 23 October 2015

    EnhancementsInterface and battle sound effectsAdded partial resource recovery from destroyed ships (gated by tech)BugfixesDisplay of resource gains for planets is now more precise

  • Solar War 1.14 released - 23 October 2015

    EnhancementsInterface and battle sound effectsAdded partial resource recovery from destroyed ships (gated by tech)BugfixesDisplay of resource gains for planets is now more precise

  • Solar War 1.13a released - 15 March 2015

    BugfixesFixed the problem where base commanders killed off in an attack remained available for the attacker until reloadFixed base commanders not being unassigned when you manually demolished a baseFixed the base commander button appearing when you only had fleets in orbit of a world

  • Solar War 1.13a released - 15 March 2015

    BugfixesFixed the problem where base commanders killed off in an attack remained available for the attacker until reloadFixed base commanders not being unassigned when you manually demolished a baseFixed the base commander button appearing when you only had fleets in orbit of a world

  • Solar War 1.13 released - 7 March 2015

    EnhancementsAdded base commander slots to colonies, providing various bonuses to that colonyOfficers assigned to any slot now have their free daily experience gain increased by 50%Ships spawned by a certain event chain now get proper namesBugfixesSkill gains from free experience now have a higher chance to go to the main skill for the current assignment (like already happened for combat experience)Added some missing tech descriptions

  • Solar War 1.13 released - 7 March 2015

    EnhancementsAdded base commander slots to colonies, providing various bonuses to that colonyOfficers assigned to any slot now have their free daily experience gain increased by 50%Ships spawned by a certain event chain now get proper namesBugfixesSkill gains from free experience now have a higher chance to go to the main skill for the current assignment (like already happened for combat experience)Added some missing tech descriptions

  • Solar War 1.12 released - 10 February 2015

    Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship status reports. EnhancementsAdded various ship status overviews to the navigator, defaulting to alert reportsFleet stats (warp capacity and fleet supply) are now shown in the navigator when a single unit is selectedModule tech requirements are now listed in the SolarpediaBugfixesFixed crash on selecting "(no character)" in character swap mode

  • Solar War 1.12 released - 10 February 2015

    Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship status reports. EnhancementsAdded various ship status overviews to the navigator, defaulting to alert reportsFleet stats (warp capacity and fleet supply) are now shown in the navigator when a single unit is selectedModule tech requirements are now listed in the SolarpediaBugfixesFixed crash on selecting "(no character)" in character swap mode

  • Steam Trading Cards added - 9 February 2015

    They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.

  • Steam Trading Cards added - 9 February 2015

    They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.

  • Solar War 1.11 released - 9 January 2015

    EnhancementsAdded Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.Info on number of crew on shuttles added to various tooltips as well as the SolarpediaSolarpedia and diplomacy windows now have more info on how council scores are determinedAdded -resetsettings command line parameter to skip loading the settings fileBugfixesDisabled crash saves while in battle, those don't work and the start of battle is autosaved anywayRemoved "not implemented" message from Combat AI screenFixed launch options not working on Linux

  • Solar War 1.11 released - 9 January 2015

    EnhancementsAdded Casual and Super Elite difficulty levels. Casual completely disables time limits on missions.Info on number of crew on shuttles added to various tooltips as well as the SolarpediaSolarpedia and diplomacy windows now have more info on how council scores are determinedAdded -resetsettings command line parameter to skip loading the settings fileBugfixesDisabled crash saves while in battle, those don't work and the start of battle is autosaved anywayRemoved "not implemented" message from Combat AI screenFixed launch options not working on Linux

  • Solar War 1.10 released - 6 January 2015

    This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! EnhancementsSteam achievement support added (Steam version only)The main officer list can now be sorted by promotion eligibilityIf the game crashes, it will now try to autosave before shutting downBugfixesFixed a crash when selecting locations that were collapsed in the navigatorFixed a crash when dragging from an empty table in the Combat AI popupDisabled tutorial popups while autoresolving a battle

  • Solar War 1.10 released - 6 January 2015

    This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! EnhancementsSteam achievement support added (Steam version only)The main officer list can now be sorted by promotion eligibilityIf the game crashes, it will now try to autosave before shutting downBugfixesFixed a crash when selecting locations that were collapsed in the navigatorFixed a crash when dragging from an empty table in the Combat AI popupDisabled tutorial popups while autoresolving a battle

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 2016Solar War 1.14b released4249665521681334832
231 October 2015Solar War 1.14a released4249665521681334933
315 March 2015Solar War 1.13a released4249665521681335127
47 March 2015Solar War 1.13 released4249665521681335236
510 February 2015Solar War 1.12 released4249665521681335332
69 January 2015Solar War 1.11 released4249665521681335528
76 January 2015Solar War 1.10 released4249665521681335630

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